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- commit d6435b3660a147d75c320c77a5142493bc351bbf
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Sat Nov 3 22:26:34 2012 -0400
- Finished off all the messages.
- whoo
- commit de59f2c0aeddaf1570833d1314cb842856dc537c
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sat Nov 3 21:21:56 2012 -0500
- Fixed the cooldowns being too fast, BRIGHT'd all the OCTAGONZ
- commit 9eb528ccdd2db742146c9cc59fac2ecc33867bba
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sat Nov 3 20:26:24 2012 -0500
- Topped off Blazko's, Duke's, and SO's messages, added some more for everyone else.
- commit 57c18e1c4f9c4ba9423896e0afbc14c4d67d3ba3
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Sat Nov 3 20:13:37 2012 -0400
- Moar messages.
- MOAR
- commit df936e742b1db5f11141ea18166281ac9fa80262
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sat Nov 3 17:58:13 2012 -0500
- Added more messages (you didn't see anything)
- commit 46449bae37f5e8bffe21c666870b58365d724df6
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Sat Nov 3 18:46:55 2012 -0400
- Doom's weapon bar now uses original textures.
- ALSO A SUPER-IMPORTANT FIX
- commit 1328a28c27ded7e9aa8636708a1d6ef7b31648fe
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sat Nov 3 17:27:18 2012 -0500
- Added better random message handling - now it ignores blank message strings
- commit f41b107ee157df7ad8bccfcb2f126fe23cc065db
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Sat Nov 3 18:23:57 2012 -0400
- Doom bar HUD now uses original textures.
- THIS SURE WAS AN IMPORTANT CHANCE YESSIRREE
- commit 69d08203eb3162d1d96a89e900af6647162c9665
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Sat Nov 3 18:02:49 2012 -0400
- omg fixin' shit
- omg
- commit 83f306cdd805d8da110289ae838e44e6053cf115
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sat Nov 3 17:03:42 2012 -0500
- Thar machinegun ain't no chaingun no moar
- commit 4331553dcee479c303247b7eac2ad00f10bd5215
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sat Nov 3 13:44:55 2012 -0500
- Added samsara_cl_moremessages and appropriate KEYCONF shit
- commit 6ef452e225fdf82f41d99bc2bc769d82111e8a3d
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sat Nov 3 12:32:59 2012 -0500
- apparently the magnum hates dashes
- commit e65177e7bd2e9bfb532c5ece7c0291a117d14784
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sat Nov 3 12:24:29 2012 -0500
- LMS fixes - GotWeapon# is given, LMS items are given, LMS now uses the ACS scripts (at least if it doesn't I have a reason to beat a hole into it)
- commit 250a0f7cdb3bb35a02634825c97c3603b7c468cc
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Sat Nov 3 04:02:59 2012 -0400
- Dropped Skulltag SSG gives Duke RocketAmmo.
- Duke's weapon III uses RocketAmmo, doesn't make sense that it'd give him
- ammo for his II instead.
- commit 23ae8bea1c250ef38a53b44cf25405a95426a785
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Fri Nov 2 23:43:46 2012 -0400
- SO's TOZT sped up/Duke's reload bug fixed.
- yup
- commit 6d541c8e9ecaa5f1a251cbe73bad0f9778fbdfe1
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Fri Nov 2 21:28:57 2012 -0400
- New loserpic
- YOU'RE LOSER
- commit daabe468b3931b385874a38df70b7e98e49d1254
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 20:06:29 2012 -0500
- yeah fuck those other skulltag replacements, mine are better
- commit f042708fcf40d2fbeabebd983ee307aa359991ea
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 19:59:06 2012 -0500
- Fixed a weird bug involving arrays that have strings and integers mixed in, added Skulltag replacements
- commit 7f504d02dbb14a8124dc6338a3c7b9fa15a46600
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 19:31:35 2012 -0500
- omg im so pro at acs
- commit a70452ab4d31b5cdbd86454a56f7d7ae3d42082c
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 19:29:06 2012 -0500
- Added purely ACS SMG/dual pistol giving for the SO
- commit cb5b16fddeac90339fb34bd9a0c51018ee48fd1f
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Fri Nov 2 20:14:53 2012 -0400
- New winerpic
- YOU'RE WINER
- commit 94c8bf2d9e18c362772bab28456d2bafd2cd3b41
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 19:12:03 2012 -0500
- Okay dual shotty pickups should be handled properly now.
- commit cb17c183fa1537c581a38840c2f7c3ff8568f3ef
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 16:18:44 2012 -0500
- okay now sv_lms* use the samsara_ prefix
- commit 3aae4b3ebea4ddcf5c420298489a632668157162
- Merge: c40dd3a d76a341
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 16:10:06 2012 -0500
- Merge branch 'master' of https://github.com/IjonTichy/samsaraJunk
- commit c40dd3ac19c2995b41781e4a14b0aa9fd1a0c686
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 16:08:55 2012 -0500
- Okay so respawning is actually passed to SAMSARA_SPAWN properly now
- commit d76a341bb78b275cb4e537f710d2a41c2fd96eea
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Fri Nov 2 16:46:46 2012 -0400
- SO no longer hangs around after being zorched.
- btw Weapon.PreferredSkin can still fuck itself.
- commit d65938dd5564213b692619ce71082090c84bfb63
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 14:58:54 2012 -0500
- if DEBUG'd the SAMSARA_PUKE PrintBold
- commit 1c5c42718668ce6212a707407d7697935247422f
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 13:51:55 2012 -0500
- Betteredededed KEYCONF
- commit 048f43d0104d85022914ef77d6342fe658aa6d3c
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 13:27:04 2012 -0500
- Fixed KEYCONF
- commit 2035503e3f4a1d92244a35b29d91d767c0794951
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Fri Nov 2 13:50:11 2012 -0400
- OCTAGONS are now bright.
- Easier identifying in mid-DM or campaign. Normal weapons left not-bright
- just in case some folks wanna be perfectly vanilla.
- commit d61b3de4194c40054252e05a2f25b776ba2c73b2
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 12:27:56 2012 -0500
- 00:28 <@TerminusEst13> Also Duke's doing his quips every time he respawns, rather than just level intro.
- lolnop
- commit cb6e977096a3fe734b45da547a971373a67dbeb8
- Merge: 09f119b 56c7f0d
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 11:01:33 2012 -0500
- kmerged
- commit 09f119beb9eda4952e986dc91f0d41ee7e7eaf11
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Fri Nov 2 11:00:49 2012 -0500
- Changed the A_SetBlend to A_ChangeFlag("FLOATBOB", 0) in the slot pickup
- commit 56c7f0d75b1bd5a8b05848cddd886425f99497e8
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Fri Nov 2 02:20:35 2012 -0400
- Shellboxes now also give normal Shell instead of just AmmoShell.
- As per President People's request.
- commit e1c928001d4ed12473c22a88eb1ef1dcd0b91a11
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Fri Nov 2 02:01:33 2012 -0400
- Weapon skins for the Security Officer.
- www.youtube.com/watch?v=aNVFz6gYbpw - By the way, Weapon.PreferredSkin
- can go fuck itself.
- commit 56e4f2825a91d9fade8c21f1fce9b3d902d9d43d
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Thu Nov 1 23:51:11 2012 -0400
- Duke/SO pickup sprites whoooooooo.
- This should not have taken two hours to do.
- commit 9557930f24217a422c33cad49a6a18cbe7a96d16
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Thu Nov 1 21:56:16 2012 -0500
- Slot items can only be picked up once, fixed slot bullshit
- commit 337b627bbb0191b4bf4c16d67d1716c01afbaa2a
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Thu Nov 1 21:40:09 2012 -0500
- Added Clip to the SO slot 1 ammo types
- commit 2fcb578744fc4db792d0c3789830a87cb34fa94c
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Thu Nov 1 21:16:30 2012 -0500
- whoops
- commit 3f552765596b91b8fdd3afb9175434ebd0f33eab
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Thu Nov 1 21:11:35 2012 -0500
- Added isSinglePlayer()
- commit 760ee9d87d5e7d6cc51279c6c015962a2d54c784
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Thu Nov 1 21:27:24 2012 -0400
- Security Officer skin shit.
- Let's see if this works!
- commit 4a0cd3b666ee2b10b5f54cb489f340f83717ce38
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Thu Nov 1 18:51:10 2012 -0500
- FINALLY fixed that stupid "lol no cl vars/dubbel kik/dualfire" bug
- on the plus side commonFuncs.h is back
- commit 6fbb05254f451ade7b02ab77ae4e427dcf1f1a71
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Thu Nov 1 19:47:07 2012 -0400
- Keyconf fuckery. (And BJ's pistol)
- Now they should recognize the inputs and adjust the toggles accordingly.
- (And BJ's pistol)
- commit 8e75fa356db4bd81303574881bebb04bf65bddd2
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Thu Nov 1 17:46:20 2012 -0500
- pedantic: lolformatting
- commit eb876c0d668c97d2b3a3b9c6e363b8508dbbf91a
- Merge: 4129dc2 da1951a
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Thu Nov 1 17:44:21 2012 -0500
- fuck off merge already
- commit 4129dc20891f144e61babd87f614c3c78ade87b1
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Thu Nov 1 17:41:15 2012 -0500
- Added functions to samsara.c because fuck commonFuncs.h I guess?
- commit da1951a736d0031eb27b52eabe033ebe17327f1f
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Thu Nov 1 16:14:17 2012 -0400
- Moar dual-wielding shit.
- Duke/SO can activate dual-wielding without server bitching about missing
- scripts, SO's I/II drops now properly give him dual wielding (I had an
- infinite loop WHOOPS), and adjusted positions of the shotguns again
- because I am that goddamn anal.
- commit b76fda66773176fbb29a3adbfab548e13794eff3
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Thu Nov 1 03:19:43 2012 -0400
- [minor] SP doesn't broadcast shared keys now.
- They just picked it up, they kind of know who got what key.
- commit 309a200b329c0a34bff5a8a022b7009d711d99b8
- Author: TerminusEst13 <terminusest13@gmail.com>
- Date: Thu Nov 1 03:17:45 2012 -0300
- SO now gets extra magnum and an SMG.
- While I figure out what the fuck is going on with GitHub for Windows, editing online will perform wonderfully.
- commit 7467b23a7f8f3f57a9df3e50ea339c468fc9686d
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Wed Oct 31 22:11:19 2012 -0500
- Fixed the double/no pickup message thing - string table bullshit remains though
- commit 8b8264f4e2a5b4af667557b6717147e6748bdbc1
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Wed Oct 31 21:30:41 2012 -0400
- Sprite shifting.
- Adjusted offset of Manathor shotguns (again for like the eighth time),
- moved the X Of The Ancients icons from Graphics to Sprites.
- commit ca4bd875f0f04123bd0fa36e3dac034cede19cbb
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Wed Oct 31 21:18:49 2012 -0400
- Firemace inherits from Weapon instead of Mace.
- Simple bugfix--inheriting from Mace gives Mace and MacePowered on
- picking up the Firemace.
- commit a79a5d15426d7a306d5edfb234773159f02cf57b
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Wed Oct 31 20:08:00 2012 -0500
- Maces get nooked on sight now, also now the WeaponGetYaaay things don't make a pickup flash or message
- commit f8484e4e6a22f56ace73513905a5d9784b74dc74
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Wed Oct 31 19:03:31 2012 -0500
- Fixed the double pickup message bug - now to work on the SynchFire bug
- commit 578702285bcad5f444fdee524f3b372c6e3b65b3
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Wed Oct 31 18:24:42 2012 -0500
- Added Doom and Heretic resources, fixed the local Duke taunt, WeaponGetYaaay doesn't show anymore
- commit c9ef042227137ab13989b790b51b74a96aa5b767
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Wed Oct 31 18:09:10 2012 -0500
- Added compat_silentpickup support
- commit 1b11ea3c7043eabed3b21a12dc8bdf271bace7fc
- Merge: da2bc77 08950d2
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Wed Oct 31 18:04:35 2012 -0500
- Merge branch 'master' of github.com:IjonTichy/samsaraJunk
- commit da2bc77a3581710e0a49e75a4006ffdee62de9ca
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Wed Oct 31 18:03:16 2012 -0500
- WELL FUCK ME, I CAN'T TYPE - fixed line 412 of the ACS, which has the effect of setting max ammo of normal ammo types something stupid
- commit 08950d2ce4f3129b453dc5f63c03eacddaa97068
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Wed Oct 31 18:39:53 2012 -0400
- Tweaked pickup messages.
- BECAUSE I'M ANAL LIKE THAT and some were needing tweaking.
- commit 6cd37fdd72fbb8acd3fe6d77bf4c9980dc9f6983
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Wed Oct 31 18:22:23 2012 -0400
- Pickup graphics swapping.
- Now they appear as full when you don't have the weapon and empty when
- you do, signifying actually picking them up rather than dumping them in
- to fill a space.
- commit e69fa23febb6ebf76c4a8820ef49f0f34c13f5d0
- Merge: c504fbf 42bea94
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Wed Oct 31 17:01:17 2012 -0500
- Merge branch 'master' of github.com:IjonTichy/samsaraJunk
- commit c504fbf6015d249606d6fdecf5980ddacc725f75
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Wed Oct 31 17:01:01 2012 -0500
- [minor] Removed resources-hud.wad
- commit 42bea94e92e14313331ffd9e427255fbd1740024
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Wed Oct 31 17:21:51 2012 -0400
- Tomed Fenix Rod Fire Ammo Taking
- If you held down the Tomed Phoenix Rod and released it just before the
- count reached 360, effectively you'd never use up any ammo. This
- replicates Heretic behavior by taking away one ammo if you let it up.
- commit 917bdb50a624cea1715d41dc73fe29ef025b19bf
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Wed Oct 31 12:35:36 2012 -0400
- Dookboot
- Replicating the double Duke boot bug from earlier versions of Duke Nukem
- 3D.
- commit 136e2530b9e52f330b948fe55d15b3c3cb16116b
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Wed Oct 31 11:52:33 2012 -0400
- AttackSound "Silence" for Doom SG/SSG
- Since they Inherit from Shotgun and SuperShotgun, sometimes their sounds
- would overlap and they'd play the firing sound twice.
- Still in for Chaingun/Pistol, though, since their A_PlayWeaponSound
- seems annoyingly fickle about when to work/not work.
- commit 27a0dba72a7d34195a2f082c1d2ea50d86d91450
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Wed Oct 31 04:29:22 2012 -0400
- SO Tic Durations/Chex SLZ Bright/Dguy BFG9k anim
- Tweaked tic durations of several Matharon weapons (Magnums, Fusion
- Pistol, SMG, Assault Rifle) to be more accurate to Macaron, increased
- radius of bullets in PvP to simulate SO's bigger hitbox in Mamaroth,
- added BRIGHT to Super Large Zorcher frames, added Smooth animation to
- Doomguy's BFG 9000 firing.
- commit a1cc837bc7f7d4db08d0ad14a807c9b33fd2748e
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Tue Oct 30 22:16:11 2012 -0500
- Un-WADDED.
- commit 554874afa9eb40ae2fa477f2cab1bbb8f01934b9
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Tue Oct 30 21:33:56 2012 -0500
- Merged the latest Samsara test revision, other things
- commit f637f722755ad1da9c0e02973d8fdc256b946d14
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Tue Oct 30 19:50:13 2012 -0500
- PK3s are no longer being commited, but source files are - just make a PK3 by zipping up everything in PK3 and changing the extension to .pk3
- commit 88bc4f1d396a2bb21cb03b3b6a37daf0a6608449
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Tue Oct 30 19:26:06 2012 -0500
- Added slots 5 to 7, added switching on pickup as appropriate, did I fix the WeaponGetYaaaay2 thing yet?
- commit 8cd2b66a30dd3f59021b784dc6e200c6f3e246eb
- Merge: 3551d77 23ee4a2
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Tue Oct 30 18:32:37 2012 -0500
- Merge branch 'master' of github.com:IjonTichy/samsaraJunk
- commit 3551d775c3b92981b7a07f75d9106962628efbfe
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Tue Oct 30 18:31:54 2012 -0500
- Fixed some Duke/Hexen bugs, implemented samsara_permault (even though you don't see it doing SHIT yet), and etc.
- commit 23ee4a2768642c1612b40eb91c10ca06926b8d8a
- Author: Forename Surname <terminusest13@gmail.com>
- Date: Tue Oct 30 19:23:35 2012 -0400
- tesssssst
- i like pasta
- commit 60d654b2dd44a7792a043233a016e83a5f991875
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Tue Oct 30 18:07:33 2012 -0500
- Added slot 3 and 4 pickups
- commit b4e0eba2c82aea4b9b022896c9021086415117dc
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Mon Oct 29 22:01:45 2012 -0500
- Added SPARKLEZ when using samsara_cl_pickupmode 1 and a weapon "fills in", grimaces are made now, ammo is handled properly on pickup
- commit 6ae0c3a6f7580e1e5fdbd5fbfeb6bd1149459ff1
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Mon Oct 29 20:12:08 2012 -0500
- Added weapon pickup script, support's coming along dandily
- commit 788deb682e638a352ebb2ed36ca3c9db76b6e29c
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Mon Oct 29 17:33:13 2012 -0500
- Client-specific pickup display online is now easily doable (spawn Herpaderp to test), added samsara_cl_pickupmode and appended "samsara_" to all CVars implemented so far
- commit 2a1c4ec31046d3e6930c4764c4c7f369c4a98e02
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sun Oct 28 21:52:55 2012 -0500
- Added cl_weaponhud, moved over script 206, other crap
- commit 5234cd3962a5675f2928dd4640f378e06e5264b6
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sun Oct 28 21:05:40 2012 -0500
- Added the Wolfenstein movement, the handling of SynthFire items, and some CVar support
- commit a243672f062e5365486cb2e4f6d2cac8b6da68f3
- Author: Ijon Tichy <gztichy@lavabit.com>
- Date: Sun Oct 28 18:28:11 2012 -0500
- init
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