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  1. Version 1.60-1.62 Changelog
  2. ---------------------------
  3.  
  4. ARMA 2: Operation Arrowhead / Combined Operations Engine
  5. --------------------------------------------------------
  6.  
  7.    [94918]  New: command unit addMagazine[name, ammoCount]
  8.    [94912]  Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
  9.    [94886]  Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)
  10.    [94761]  TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
  11.    [94699]  Tweak Reinhard tonemapping pars
  12.    [94629]  Fixed: Wrong magazines are removed with weapon in briefing gear.
  13.    [94206]  Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)
  14.    [94049]  New: terrainIntersectASL command
  15.    [94049]  Fixed: terrainIntersect reverted to ATL
  16.    [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
  17.    [94001]  Fixed: "enableItemsDropping = 0;"  now even for MP clients
  18.    [94001]  New: moonIntensity command
  19.    [94001]  New: sunOrMoon command
  20.    [93989]  Changed: When dropping weapon unrelated magazine will not be dropped
  21.    [93958]  New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
  22.    [93945]  New: In gear added bars with ammo count  
  23.    [93945]  New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
  24.    [93897]  New: AToC & PPAA added into UI video options
  25.    [93841]  Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)
  26.    [93821]  Changed: Authentication Timeout is distinguished from bad CD key  
  27.    [93812]  Fixed: Restrict gamma value set by profile
  28.    [93809]  Fixed: Restrict brightness value set by profile
  29.    [93722]  Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)
  30.    [93701]  Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)
  31.    [93680]  Optimized: MP: attachTo no longer sends a message when the attachment does not change.
  32.    [93672]  Fixed: Unable to access AI soldier's gear in map  
  33.    [93670]  Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)
  34.    [93664]  Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
  35.    [93657]  Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
  36.    [93654]  Improved: Tone mapping
  37.    [93652]  New: Scripting functions visiblePositionASL and nearestBuilding position
  38.    [93648]  New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
  39.    [93624]  Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
  40.    [93622]  New: Scripting function eyeDirection.
  41.    [93598]  New: Scripting functions eyePos object and aimPos object
  42.    [93583]  Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)
  43.    [93575]  Fixed: StringLoad command reads unicode
  44.    [93570]  Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)
  45.    [93542]  New: MP Statistics screen (key I) contains the Server hostname
  46.    [93528]  Fixed: Max distance for DirectChat raised from 20m to 40m
  47.    [93415]  Fixed: empty weaponHolder is not deleted when used by remote player
  48.    [93398]  New: System chat like player connected/disconnected switched to CCSystem=6 channel.  New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
  49.    [93294]  Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
  50.    [93276]  New: terrainIntersect command
  51.    [93273]  New: lineIntersects, lineIntersectsWith commands
  52.    [93156]  Changed: increased gear MP messages priority
  53.    [93146]  Fixed: LOD blending
  54.    [93120]  Fixed: JIP connecting players less affect other players network bandwith
  55.    [93117]  Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)
  56.    [93017]  Fixed: LOD blending not working reliably
  57.    [92956]  Fixed: Sound: Music often stop playing after window focus is lost and regained
  58.    [92925]  Fixed: switching backpack with dead unit in MP
  59.    [92821]  Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
  60.    [92781]  Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)
  61.    [92754]  Fixed: scaling icons with grenade cursor
  62.    [92706]  TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
  63.    [92705]  Fixed: Possible crash when in out of VRAM conditions because of a race condition.
  64.    [92679]  Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)
  65.    [92612]  Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
  66.    [92582]  Fixed: AI detection after load
  67.    [92463]  Fixed: AToC ATi 77xx
  68.    [92071]  Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985
  69.    [92061]  Fixed: AtoC on nVidia for CSAA
  70.    [92059]  PPAA pars tweak & SMAA use color edge detection method
  71.    [91173]  New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.
  72.    [91055]  Fixed: Respawn with backpack
  73.    [90909]  Fixed: crash of Linux server when player with custom face connects
  74.    [90901]  New: setUnitRecoilCoefficient command
  75.    [89964]  Fixed: Linux servers were never green in server list.
  76.    [89899]  Fixed: Helicopter is more accurate with unguided rockets
  77.    [89898]  Fixed: Secondary gunner tracks enemies
  78.    [89603]  Fixed: A possible crash when textures were loading too slow from the disk.
  79.    [89523]  Fixed: Crash during engine termination from multiplayer game.
  80.    [89361]  Fixed: Linux server slow startup
  81.    [89205]  New: Player can look up/down using a mouse while driving land/water vehicles.
  82.    [89201]  New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
  83.    [89104]  New: Implemented automatic looking intro turns when driving a car with a mouse.
  84.    [89086]  Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
  85.    [89079]  Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201)
  86.    [89011]  New: A cursor is shown to provide a visual feedback when steering a car.
  87.    [88975]  Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201)
  88.    [88948]  Improved: Airplane thrust and brakes can now be applied at the same time.
  89.    [88947]  New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546)
  90.    [88918]  Improved: AI scanning for the target more when a visual contact is lost.
  91.    [88890]  Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
  92.    [88870]  Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)
  93.    [88850]  Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610)
  94.    [88726]  Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
  95.    [88269]  Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".
  96.    [88195]  Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762)
  97.    [88147]  Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
  98.    [88119]  Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
  99.    [88111]  Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772)
  100.    [88110]  Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT"  is disabled (https://dev-heaven.net/issues/14297)
  101.    [88015]  Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
  102.    [87963]  Optimized: Reduced memory footprint in complex missions.
  103.    [87840]  New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
  104.    [87837]  Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
  105.    [87824]  Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
  106.    [87768]  Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
  107.    [87755]  Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
  108.    [87746]  Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
  109.    [87745]  New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
  110.    [87740]  Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
  111.    [87706]  Improved: AI laser target detection at large distances improved.
  112.    [87692]  Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
  113.    [87659]  Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
  114.    [87658]  Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
  115.    [87655]  Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
  116.    [87654]  Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
  117.    [87652]  Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
  118.    [87646]  Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
  119.    [87645]  Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
  120.    [87643]  Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
  121.    [87640]  New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
  122.    [87640]  Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.  
  123.    [87640]  Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847)  
  124.    [87640]  Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
  125.  
  126. ARMA 2 / ARMA 2 Operation Arrowhead Data
  127. -----------
  128.   fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD
  129.   changed : [OA] New set of multiplayer chat colors
  130.   added : New Video Options (PPAA, AToC)
  131.   fixed : Boot Camp 02: https://dev-heaven.net/issues/36778
  132.   fixed : Boot Camp E08: https://dev-heaven.net/issues/28187