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  1. NAME: Mei Iksameitari
  2. Banked XP: 0
  3. Physical Stress: 3/3
  4. Mental Stress: 6/6
  5. Fate Points: 5/5
  6.  
  7. +5 Incredible - Arcana (+1 Blessed Appendage)
  8. +4 Great -
  9. +3 Good - Attunement, Sanity
  10. +2 Fair - Athletics, Survival, Physique, Perception (+1 Farseer Necklace)
  11. +1 Average - Armour, Alchemy, Subterfuge
  12. +0 Untrained - Strength, Lore, Marksmanship, Charisma, Finesse
  13. -1 Poor - Craft
  14.  
  15. Strife Specibus:
  16. Equipped: Steel rapier, High quality parchment & charcoals (Five large rolls, six sticks), Leather tunic, leg coverings over cotton leggings, shirt. Etchings on leather tunic depicting religious scripture. Farseer Necklace, silver, mirrored pendant (+1 Perception), Blessed Appendage, made of lake-plant fibres made rigid by magic running through it. Certain areas near the 'hand' appear to be smouldering blue. Human looking arm. (+1 Arcana) Religious scriptures (A number of books/scrolls depicting knowledge on spirits, fae, history involving these species & interactions with humans).
  17. Possessions ""
  18. Gold: 20
  19. Weakness: Shock
  20. Resistance: Acid
  21.  
  22. Gender: Female
  23. Body Type: Muscular
  24. Height: 5'11
  25. Age: 27
  26. Eye Colour: Brown
  27. Skin Colour: Heavily Tanned
  28. Hair Colour: Bleached White
  29. Nationality: Pilonian
  30. Magical Specialty: Control, Conjuration
  31. Elemental Affinity: Water
  32. Calling: Clergy - Priestess
  33. Fear: Storms
  34.  
  35. BACKSTORY:
  36.  
  37. ASPECTS:
  38.  
  39. Host Heresy
  40.  
  41. The Hosten are hated by Pilonians, and you are no different. Hosten are numerous, and plague most areas of Rinell with their greedy, nosey behaviours, most of which irritate you, sometimes to the point of resisting the urge to scold those who embody those traits. Spend 1 Fate to resist scolding Hosten or people with Hostenesque behaviours. Gain 1 Fate to embrace your anger and berate those people. Use this Aspect for a +2 bonus to rolls relevant to teaching Hosten and Host-like people a lesson.
  42.  
  43. Waste Not, Want Not
  44.  
  45. Your diet of meat is as important to you as the sacrificing of it to the spirit you're loyal to. When you're hungry, and when meat is in front of you, you are unlikely to leave it uneaten just based on it's appearance or quality alone. Spend 1 Fate to resist eating meat that is offered to you, or left obviously in the open. Gain 1 Fate to dine upon meat-based meals, regardless of how it looks or tastes. Use this Aspect for a +2 bonus to rolls relevant to eating meats, both healthy and poisonous.
  46.  
  47.  
  48. STUNTS:
  49.  
  50. The Depth's Familiars - 2 Fate
  51.  
  52. You raise your arms, and a dark, cold energy fills the air around you, expanding slowly outwards like a chilling, invisible smoke. The ground quickly gains moisture, pooling into copious amounts of water until suddenly pale, clammy palms begin to rise from them as if they were deep holes in the earth. A number of drowned souls heed to your call in the form of wights, although they won't last long without your concentration. Roll Arcana once against three enemies. All enemies defend (Sanity, Attunement), their rolls averaged and rounded up.
  53.  
  54. Drowning Reverie - 1 Fate
  55.  
  56. Your skills with control magic are powerful, and as an opponent moves to harm you you flick your wrist, wrenching hold of their mind. They find themselves believing that they're floating, peaceful for a few brief moments, before they are wrenched back into world, all intents of attacking you forgotten. Roll Arcana as a defensive roll against an enemy, regardless of their type of attack.
  57.  
  58. Regal Aura - 1 Fate
  59.  
  60. You are NOT a charismatic person. You talk without care of what others think of you, because you know that you're spiritually higher than all the people you interact with. Because of this, it's often hard to persuade people to talk with you on friendly basis. You're lucky then that often your divine arrogance draws people in rather than pushing them away, attracting others in the same way that nobility attract crowds. Allows for one 'reverse' roll on Charisma - higher failures lead to better results. Higher successes lead to worse failures.
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