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By: a guest on Aug 20th, 2012  |  syntax: None  |  size: 13.19 KB  |  hits: 7  |  expires: Never
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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\fletcher140\sourcesdk\bin\source2009\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2" "C:\Users\Nickerus\Desktop\tower.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 15 2011)
  7. 8 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2\materials
  9. Loading C:\Users\Nickerus\Desktop\tower.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 80 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Users\Nickerus\Desktop\tower.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27.    skybox/sky_day01_06*.vmt
  28.  ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30.    skybox/sky_day01_06*.vmt
  31.  ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (194264 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 282 texinfos to 242
  40. Reduced 20 texdatas to 20 (427 bytes to 427)
  41. Writing C:\Users\Nickerus\Desktop\tower.bsp
  42. 0 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "c:\program files (x86)\steam\steamapps\fletcher140\sourcesdk\bin\source2009\bin\vvis.exe"
  46. ** Parameters: -game "c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2" "C:\Users\Nickerus\Desktop\tower"
  47.  
  48. Valve Software - vvis.exe (Sep 15 2011)
  49. 8 threads
  50. reading c:\users\nickerus\desktop\tower.bsp
  51. reading c:\users\nickerus\desktop\tower.prt
  52.  457 portalclusters
  53. 1490 numportals
  54. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
  55. PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (53)
  56. Optimized: 188 visible clusters (0.00%)
  57. Total clusters visible: 99735
  58. Average clusters visible: 218
  59. Building PAS...
  60. Average clusters audible: 455
  61. visdatasize:54349  compressed from 58496
  62. writing c:\users\nickerus\desktop\tower.bsp
  63. 53 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "c:\program files (x86)\steam\steamapps\fletcher140\sourcesdk\bin\source2009\bin\vrad.exe"
  67. ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2" "C:\Users\Nickerus\Desktop\tower"
  68.  
  69. Valve Software - vrad.exe SSE (Sep 15 2011)
  70.  
  71.       Valve Radiosity Simulator    
  72. 8 threads
  73. [Reading texlights from 'lights.rad']
  74. [45 texlights parsed from 'lights.rad']
  75.  
  76. Loading c:\users\nickerus\desktop\tower.bsp
  77. Setting up ray-trace acceleration structure... Done (0.18 seconds)
  78. 2734 faces
  79. 383526 square feet [55227760.00 square inches]
  80. 0 Displacements
  81. 0 Square Feet [0.00 Square Inches]
  82. 2734 patches before subdivision
  83. 152582 patches after subdivision
  84. sun extent from map=0.000000
  85. 2 direct lights
  86. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (7)
  87. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (9)
  88. transfers 19761898, max 1662
  89. transfer lists: 150.8 megs
  90. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  91.         Bounce #1 added RGB(49432, 34074, 14125)
  92. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  93.         Bounce #2 added RGB(7084, 3965, 1199)
  94. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  95.         Bounce #3 added RGB(1466, 639, 138)
  96. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  97.         Bounce #4 added RGB(410, 143, 23)
  98. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  99.         Bounce #5 added RGB(123, 34, 4)
  100. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  101.         Bounce #6 added RGB(37, 8, 1)
  102. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  103.         Bounce #7 added RGB(12, 2, 0)
  104. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  105.         Bounce #8 added RGB(4, 1, 0)
  106. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  107.         Bounce #9 added RGB(1, 0, 0)
  108. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  109.         Bounce #10 added RGB(0, 0, 0)
  110. Build Patch/Sample Hash Table(s).....Done<0.0540 sec>
  111. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
  112. FinalLightFace Done
  113. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  114. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  115. Writing leaf ambient...done
  116. Ready to Finish
  117.  
  118. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  119. ------------       ---------------  ---------------  --------
  120. models                   1/1024           48/49152    ( 0.1%)
  121. brushes                608/8192         7296/98304    ( 7.4%)
  122. brushsides            3652/65536       29216/524288   ( 5.6%)
  123. planes                 378/65536        7560/1310720  ( 0.6%)
  124. vertexes              3732/65536       44784/786432   ( 5.7%)
  125. nodes                  866/65536       27712/2097152  ( 1.3%)
  126. texinfos               242/12288       17424/884736   ( 2.0%)
  127. texdata                 20/2048          640/65536    ( 1.0%)
  128. dispinfos                0/0               0/0        ( 0.0%)
  129. disp_verts               0/0               0/0        ( 0.0%)
  130. disp_tris                0/0               0/0        ( 0.0%)
  131. disp_lmsamples           0/0               0/0        ( 0.0%)
  132. faces                 2734/65536      153104/3670016  ( 4.2%)
  133. hdr faces                0/65536           0/3670016  ( 0.0%)
  134. origfaces             1067/65536       59752/3670016  ( 1.6%)
  135. leaves                 868/65536       27776/2097152  ( 1.3%)
  136. leaffaces             2992/65536        5984/131072   ( 4.6%)
  137. leafbrushes           1135/65536        2270/131072   ( 1.7%)
  138. areas                    2/256            16/2048     ( 0.8%)
  139. surfedges            16336/512000      65344/2048000  ( 3.2%)
  140. edges                 9286/256000      37144/1024000  ( 3.6%)
  141. LDR worldlights          2/8192          176/720896   ( 0.0%)
  142. HDR worldlights          0/8192            0/720896   ( 0.0%)
  143. leafwaterdata            0/32768           0/393216   ( 0.0%)
  144. waterstrips            197/32768        1970/327680   ( 0.6%)
  145. waterverts               0/65536           0/786432   ( 0.0%)
  146. waterindices          2976/65536        5952/131072   ( 4.5%)
  147. cubemapsamples           0/1024            0/16384    ( 0.0%)
  148. overlays                14/512          4928/180224   ( 2.7%)
  149. LDR lightdata         [variable]     4891768/0        ( 0.0%)
  150. HDR lightdata         [variable]           0/0        ( 0.0%)
  151. visdata               [variable]       54349/16777216 ( 0.3%)
  152. entdata               [variable]        4187/393216   ( 1.1%)
  153. LDR ambient table      868/65536        3472/262144   ( 1.3%)
  154. HDR ambient table      868/65536        3472/262144   ( 1.3%)
  155. LDR leaf ambient      1665/65536       46620/1835008  ( 2.5%)
  156. HDR leaf ambient       868/65536       24304/1835008  ( 1.3%)
  157. occluders                0/0               0/0        ( 0.0%)
  158. occluder polygons        0/0               0/0        ( 0.0%)
  159. occluder vert ind        0/0               0/0        ( 0.0%)
  160. detail props          [variable]           1/12       ( 8.3%)
  161. static props          [variable]           1/12       ( 8.3%)
  162. pakfile               [variable]      105651/0        ( 0.0%)
  163. physics               [variable]      194264/4194304  ( 4.6%)
  164. physics terrain       [variable]           2/1048576  ( 0.0%)
  165.  
  166. Level flags = 0
  167.  
  168. Total triangle count: 6604
  169. Writing c:\users\nickerus\desktop\tower.bsp
  170. 24 seconds elapsed
  171. Valve Software - vrad.exe SSE (Sep 15 2011)
  172.  
  173.       Valve Radiosity Simulator    
  174. 8 threads
  175. [Reading texlights from 'lights.rad']
  176. [45 texlights parsed from 'lights.rad']
  177.  
  178. Loading c:\users\nickerus\desktop\tower.bsp
  179. Setting up ray-trace acceleration structure... Done (0.19 seconds)
  180. 2734 faces
  181. 383526 square feet [55227760.00 square inches]
  182. 0 Displacements
  183. 0 Square Feet [0.00 Square Inches]
  184. 2734 patches before subdivision
  185. 152582 patches after subdivision
  186. sun extent from map=0.000000
  187. 2 direct lights
  188. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (7)
  189. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (10)
  190. transfers 19761898, max 1662
  191. transfer lists: 150.8 megs
  192. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  193.         Bounce #1 added RGB(49433, 34075, 14125)
  194. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  195.         Bounce #2 added RGB(7084, 3965, 1199)
  196. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  197.         Bounce #3 added RGB(1466, 639, 138)
  198. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  199.         Bounce #4 added RGB(410, 143, 23)
  200. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  201.         Bounce #5 added RGB(123, 34, 4)
  202. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  203.         Bounce #6 added RGB(37, 8, 1)
  204. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  205.         Bounce #7 added RGB(12, 2, 0)
  206. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  207.         Bounce #8 added RGB(4, 1, 0)
  208. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  209.         Bounce #9 added RGB(1, 0, 0)
  210. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  211.         Bounce #10 added RGB(0, 0, 0)
  212. Build Patch/Sample Hash Table(s).....Done<0.0540 sec>
  213. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
  214. FinalLightFace Done
  215. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  216. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  217. Writing leaf ambient...done
  218. Ready to Finish
  219.  
  220. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  221. ------------       ---------------  ---------------  --------
  222. models                   1/1024           48/49152    ( 0.1%)
  223. brushes                608/8192         7296/98304    ( 7.4%)
  224. brushsides            3652/65536       29216/524288   ( 5.6%)
  225. planes                 378/65536        7560/1310720  ( 0.6%)
  226. vertexes              3732/65536       44784/786432   ( 5.7%)
  227. nodes                  866/65536       27712/2097152  ( 1.3%)
  228. texinfos               242/12288       17424/884736   ( 2.0%)
  229. texdata                 20/2048          640/65536    ( 1.0%)
  230. dispinfos                0/0               0/0        ( 0.0%)
  231. disp_verts               0/0               0/0        ( 0.0%)
  232. disp_tris                0/0               0/0        ( 0.0%)
  233. disp_lmsamples           0/0               0/0        ( 0.0%)
  234. faces                 2734/65536      153104/3670016  ( 4.2%)
  235. hdr faces             2734/65536      153104/3670016  ( 4.2%)
  236. origfaces             1067/65536       59752/3670016  ( 1.6%)
  237. leaves                 868/65536       27776/2097152  ( 1.3%)
  238. leaffaces             2992/65536        5984/131072   ( 4.6%)
  239. leafbrushes           1135/65536        2270/131072   ( 1.7%)
  240. areas                    2/256            16/2048     ( 0.8%)
  241. surfedges            16336/512000      65344/2048000  ( 3.2%)
  242. edges                 9286/256000      37144/1024000  ( 3.6%)
  243. LDR worldlights          2/8192          176/720896   ( 0.0%)
  244. HDR worldlights          2/8192          176/720896   ( 0.0%)
  245. leafwaterdata            0/32768           0/393216   ( 0.0%)
  246. waterstrips            197/32768        1970/327680   ( 0.6%)
  247. waterverts               0/65536           0/786432   ( 0.0%)
  248. waterindices          2976/65536        5952/131072   ( 4.5%)
  249. cubemapsamples           0/1024            0/16384    ( 0.0%)
  250. overlays                14/512          4928/180224   ( 2.7%)
  251. LDR lightdata         [variable]     4891768/0        ( 0.0%)
  252. HDR lightdata         [variable]     4891768/0        ( 0.0%)
  253. visdata               [variable]       54349/16777216 ( 0.3%)
  254. entdata               [variable]        4187/393216   ( 1.1%)
  255. LDR ambient table      868/65536        3472/262144   ( 1.3%)
  256. HDR ambient table      868/65536        3472/262144   ( 1.3%)
  257. LDR leaf ambient      1665/65536       46620/1835008  ( 2.5%)
  258. HDR leaf ambient      1661/65536       46508/1835008  ( 2.5%)
  259. occluders                0/0               0/0        ( 0.0%)
  260. occluder polygons        0/0               0/0        ( 0.0%)
  261. occluder vert ind        0/0               0/0        ( 0.0%)
  262. detail props          [variable]           1/12       ( 8.3%)
  263. static props          [variable]           1/12       ( 8.3%)
  264. pakfile               [variable]      105651/0        ( 0.0%)
  265. physics               [variable]      194264/4194304  ( 4.6%)
  266. physics terrain       [variable]           2/1048576  ( 0.0%)
  267.  
  268. Level flags = 0
  269.  
  270. Total triangle count: 6604
  271. Writing c:\users\nickerus\desktop\tower.bsp
  272. 24 seconds elapsed
  273.  
  274. ** Executing...
  275. ** Command: Copy File
  276. ** Parameters: "C:\Users\Nickerus\Desktop\tower.bsp" "c:\program files (x86)\steam\steamapps\fletcher140\half-life 2\hl2\maps\tower.bsp"