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May 14th, 2016
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  1. Retro-Pixel Castles InDev 19 Unstable 2
  2. Operating System: Windows 7
  3. GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx
  4. GPU Driver Version: 10.18.13.6143
  5. Maximum JVM Memory: 3630MB
  6. Display Mode: Full Screen
  7.  
  8. Sat May 14 15:24:26 CEST 2016 INFO:Slick Build #237
  9. Sat May 14 15:24:27 CEST 2016 INFO:LWJGL Version: 2.9.3
  10. Sat May 14 15:24:27 CEST 2016 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
  11. Sat May 14 15:24:27 CEST 2016 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
  12. Sat May 14 15:24:27 CEST 2016 INFO:Starting display 1920x1080
  13. Sat May 14 15:24:27 CEST 2016 INFO:Use Java PNG Loader = true
  14. Sat May 14 15:24:27 CEST 2016 INFO:Controllers not available
  15. Sat May 14 15:24:28 CEST 2016 INFO:Initialising sounds..
  16. Sat May 14 15:24:28 CEST 2016 INFO:- Sound works
  17. Sat May 14 15:24:28 CEST 2016 INFO:- 64 OpenAL source available
  18. Sat May 14 15:24:28 CEST 2016 INFO:- Sounds source generated
  19. Resetting SPLASH
  20. Resetting SPLASH
  21. Failed to load limbo villagers.
  22. Failed to load limbo resources.
  23. Failed to load limbo villagers.
  24. Failed to load limbo resources.
  25. Failed to load limbo villagers.
  26. Failed to load limbo resources.
  27. Loading Game
  28. Font Module: 0
  29. Save Module: 0
  30. Time Module: 1
  31. Converting map to new 7 layer system.
  32. Map Module: 843
  33. Road Module: 3
  34. Mini Map Module: 83
  35. Limbo resource save data failed to load, loading defaults!
  36. Resource Module: 175
  37. Transition Module: 0
  38. Shadow Module: 1112
  39. Lighting Module: 78
  40. Projectile Module: 0
  41. Missile Module: 16
  42. Particle Module: 78
  43. Collision Module: 767
  44. Depth Module: 464
  45. Ancient Radiance Pool has been completed.
  46. Ancient Radiance Pool has been completed.
  47. Ancient Radiance Pool has been completed.
  48. Ancient Radiance Pool has been completed.
  49. Ancient Cullis Gate has been completed.
  50. Ancient Cullis Gate has been completed.
  51. Object Module: 176
  52. Background Module: 0
  53. Sound Module: 28
  54. Mob Module: 187
  55. Essence Module: 0
  56. Weather Module: 0
  57. Resource Module Sync: 1
  58. Object Module Sync: 31
  59. Mob Module Sync: 17
  60. Essence Module Sync: 0
  61. Missile Module Sync: 0
  62. TOTAL TIME: 7572
  63. Resetting MAIN_MENU
  64. Loading Game
  65. LoadingworldMap
  66. Font Module: 0
  67. Save Module: 0
  68. Resource Module: 0
  69. Transition Module: 0
  70. Particle Module: 2383
  71. Background Module: 0
  72. Sound Module: 9
  73. Mob Module: 0
  74. Help Module: 20
  75. Resource Module Sync: 0
  76. Mob Module Sync: 0
  77. TOTAL TIME: 5992
  78. Loading: Northoak
  79. Resetting WORLD_MAP
  80. Loading Game
  81. Loadingsurvival
  82. Font Module: 0
  83. Save Module: 0
  84. Time Module: 0
  85. Map Module: 312
  86. Road Module: 63
  87. Map AI Module: 20
  88. Mini Map Module: 5
  89. Resource Module: 33
  90. Transition Module: 0
  91. Shadow Module: 239
  92. Lighting Module: 31
  93. Projectile Module: 0
  94. Missile Module: 0
  95. Particle Module: 123
  96. Collision Module: 26
  97. Depth Module: 5
  98. Object Module: 203
  99. Background Module: 0
  100. Sound Module: 5
  101. Mob Module: 106
  102. Essence Module: 1
  103. Spawn Module: 0
  104. Influence Module: 28
  105. Weather Module: 0
  106. Data Module: 32
  107. Help Module: 0
  108. Sat May 14 15:25:09 CEST 2016 ERROR:null
  109. java.lang.NullPointerException
  110. at rpc.resources.ResourceBase.placeOnMob(ResourceBase.java:302)
  111. at rpc.resources.ResourceModule.setResourceOnMob(ResourceModule.java:997)
  112. at rpc.resources.ResourceBase.loadSync(ResourceBase.java:343)
  113. at rpc.resources.ResourceModule.initLoadSync(ResourceModule.java:343)
  114. at rpc.states.StateBase.loadState(StateBase.java:839)
  115. at rpc.states.PlayState.loadState(PlayState.java:89)
  116. at rpc.states.StateBase.update(StateBase.java:411)
  117. at rpc.states.PlayState.update(PlayState.java:240)
  118. at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
  119. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
  120. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  121. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  122. at rpc.system.Game.launchGame(Game.java:108)
  123. at rpc.system.Launcher.main(Launcher.java:50)
  124. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  125. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  126. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  127. at java.lang.reflect.Method.invoke(Method.java:483)
  128. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
  129. Sat May 14 15:25:09 CEST 2016 ERROR:Game.update() failure - check the game code.
  130. org.newdawn.slick.SlickException: Game.update() failure - check the game code.
  131. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
  132. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  133. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  134. at rpc.system.Game.launchGame(Game.java:108)
  135. at rpc.system.Launcher.main(Launcher.java:50)
  136. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  137. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  138. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  139. at java.lang.reflect.Method.invoke(Method.java:483)
  140. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
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