Untitled
By: a guest | Mar 20th, 2010 | Syntax:
Lua | Size: 0.58 KB | Hits: 43 | Expires: Never
function Physic_Standart_Crafting_Table(Map_ID, X, Y, Z)
Player_Number = Map_Block_Get_Player_Last(Map_ID, X, Y, Z)
Table = {}
for ix = 0, 2 do
for iy = 0, 2 do
Table[1 + ix + iy*3] = Map_Block_Get_Type(Map_ID, X+ix-1, Y+iy+1, Z)
end
end
Change = 0
if unpack(Table) == 4,4,4,4,0,4,4,4,4 then
Material = 1
Change = 1
end
if Change == 1 then
Map_Block_Change_Fast(-1, Map_ID, X, Y, Z+1, Material, 5, 1, 1, 1)
for ix = 0, 2 do
for iy = 0, 2 do
Map_Block_Change_Fast(-1, Map_ID, X+ix-1, Y+iy+1, Z, 0, 5, 1, 1, 1)
end
end
end
end