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  1. Error reading atlas file for atlas asset: peasant_Atlas
  2. Object reference not set to an instance of an object
  3. at MaterialsTextureLoader.Load (Spine.AtlasPage page, System.String path) [0x00022] in C:\GameDEV\CastleKeeperDrive\SergeyP\CastleKeeperUnity\CastleKeeper\Assets\Content\SpineAnimation\spine-unity\Assets\spine-unity\AtlasAsset.cs:157
  4. at Spine.Atlas.Load (System.IO.TextReader reader, System.String imagesDir, TextureLoader textureLoader) [0x0015f] in C:\GameDEV\CastleKeeperDrive\SergeyP\CastleKeeperUnity\CastleKeeper\Assets\Content\SpineAnimation\spine-csharp\src\Atlas.cs:129
  5. at Spine.Atlas..ctor (System.IO.TextReader reader, System.String dir, TextureLoader textureLoader) [0x0001c] in C:\GameDEV\CastleKeeperDrive\SergeyP\CastleKeeperUnity\CastleKeeper\Assets\Content\SpineAnimation\spine-csharp\src\Atlas.cs:84
  6. at AtlasAsset.GetAtlas () [0x00077] in C:\GameDEV\CastleKeeperDrive\SergeyP\CastleKeeperUnity\CastleKeeper\Assets\Content\SpineAnimation\spine-unity\Assets\spine-unity\AtlasAsset.cs:65
  7. UnityEngine.Debug:LogError(Object, Object)
  8. AtlasAsset:GetAtlas() (at Assets/Content/SpineAnimation/spine-unity/Assets/spine-unity/AtlasAsset.cs:69)
  9. SkeletonDataAsset:GetSkeletonData(Boolean) (at Assets/Content/SpineAnimation/spine-unity/Assets/spine-unity/SkeletonDataAsset.cs:92)
  10. SkeletonRenderer:Reset() (at Assets/Content/SpineAnimation/spine-unity/Assets/spine-unity/SkeletonRenderer.cs:115)
  11. SkeletonAnimation:Reset() (at Assets/Content/SpineAnimation/spine-unity/Assets/spine-unity/SkeletonAnimation.cs:93)
  12. SkeletonRenderer:Awake() (at Assets/Content/SpineAnimation/spine-unity/Assets/spine-unity/SkeletonRenderer.cs:148)
  13. UnityEngine.Object:Instantiate(GameObject)
  14. Game.GridAI.GridAIManager:AddUnit(PlayerType, Int32, KindOfTroops, CellPos, Byte) (at Assets/Scripts/Game/GridAI/GridAIManager.cs:354)
  15. GameNet.ParseUtils:BufferToBattleState(ByteBuffer, GridAIManager) (at Assets/Scripts/ClientServer/ParseUtils.cs:153)
  16. GameNet.Client:LoadScenario() (at Assets/Scripts/ClientServer/Client.cs:504)
  17. GameNet.Client:Update() (at Assets/Scripts/ClientServer/Client.cs:229)
  18. GameNet.Client:SendMetaDataRequest(MetaDataTypes, Int64, String, Boolean) (at Assets/Scripts/ClientServer/Client.cs:559)
  19. Game.States.VillageState:OnEnter() (at Assets/Scripts/Game/States/VillageState.cs:165)
  20. Game.States.BaseContextedState:OnEnter(StateContext) (at Assets/Scripts/Game/States/BaseGameState.cs:45)
  21. System.Reflection.MethodBase:Invoke(Object, Object[])
  22. Core.StateMachine:Transit(Type, Type[], Object[]) (at Assets/Scripts/Core/StateMachine/StateMachine.cs:119)
  23. Core.StateMachine:Transit(StateContext) (at Assets/Scripts/Core/StateMachine/StateMachine.cs:75)
  24. Game.States.LoadingState:Update() (at Assets/Scripts/Game/States/LoadingState.cs:83)
  25. Core.StateMachine:Update() (at Assets/Scripts/Core/StateMachine/StateMachine.cs:159)
  26. Game.AppControl:Update() (at Assets/Scripts/Game/AppControl.cs:49)
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