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- Error reading atlas file for atlas asset: peasant_Atlas
- Object reference not set to an instance of an object
- at MaterialsTextureLoader.Load (Spine.AtlasPage page, System.String path) [0x00022] in C:\GameDEV\CastleKeeperDrive\SergeyP\CastleKeeperUnity\CastleKeeper\Assets\Content\SpineAnimation\spine-unity\Assets\spine-unity\AtlasAsset.cs:157
- at Spine.Atlas.Load (System.IO.TextReader reader, System.String imagesDir, TextureLoader textureLoader) [0x0015f] in C:\GameDEV\CastleKeeperDrive\SergeyP\CastleKeeperUnity\CastleKeeper\Assets\Content\SpineAnimation\spine-csharp\src\Atlas.cs:129
- at Spine.Atlas..ctor (System.IO.TextReader reader, System.String dir, TextureLoader textureLoader) [0x0001c] in C:\GameDEV\CastleKeeperDrive\SergeyP\CastleKeeperUnity\CastleKeeper\Assets\Content\SpineAnimation\spine-csharp\src\Atlas.cs:84
- at AtlasAsset.GetAtlas () [0x00077] in C:\GameDEV\CastleKeeperDrive\SergeyP\CastleKeeperUnity\CastleKeeper\Assets\Content\SpineAnimation\spine-unity\Assets\spine-unity\AtlasAsset.cs:65
- UnityEngine.Debug:LogError(Object, Object)
- AtlasAsset:GetAtlas() (at Assets/Content/SpineAnimation/spine-unity/Assets/spine-unity/AtlasAsset.cs:69)
- SkeletonDataAsset:GetSkeletonData(Boolean) (at Assets/Content/SpineAnimation/spine-unity/Assets/spine-unity/SkeletonDataAsset.cs:92)
- SkeletonRenderer:Reset() (at Assets/Content/SpineAnimation/spine-unity/Assets/spine-unity/SkeletonRenderer.cs:115)
- SkeletonAnimation:Reset() (at Assets/Content/SpineAnimation/spine-unity/Assets/spine-unity/SkeletonAnimation.cs:93)
- SkeletonRenderer:Awake() (at Assets/Content/SpineAnimation/spine-unity/Assets/spine-unity/SkeletonRenderer.cs:148)
- UnityEngine.Object:Instantiate(GameObject)
- Game.GridAI.GridAIManager:AddUnit(PlayerType, Int32, KindOfTroops, CellPos, Byte) (at Assets/Scripts/Game/GridAI/GridAIManager.cs:354)
- GameNet.ParseUtils:BufferToBattleState(ByteBuffer, GridAIManager) (at Assets/Scripts/ClientServer/ParseUtils.cs:153)
- GameNet.Client:LoadScenario() (at Assets/Scripts/ClientServer/Client.cs:504)
- GameNet.Client:Update() (at Assets/Scripts/ClientServer/Client.cs:229)
- GameNet.Client:SendMetaDataRequest(MetaDataTypes, Int64, String, Boolean) (at Assets/Scripts/ClientServer/Client.cs:559)
- Game.States.VillageState:OnEnter() (at Assets/Scripts/Game/States/VillageState.cs:165)
- Game.States.BaseContextedState:OnEnter(StateContext) (at Assets/Scripts/Game/States/BaseGameState.cs:45)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Core.StateMachine:Transit(Type, Type[], Object[]) (at Assets/Scripts/Core/StateMachine/StateMachine.cs:119)
- Core.StateMachine:Transit(StateContext) (at Assets/Scripts/Core/StateMachine/StateMachine.cs:75)
- Game.States.LoadingState:Update() (at Assets/Scripts/Game/States/LoadingState.cs:83)
- Core.StateMachine:Update() (at Assets/Scripts/Core/StateMachine/StateMachine.cs:159)
- Game.AppControl:Update() (at Assets/Scripts/Game/AppControl.cs:49)
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