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  1.  
  2.  
  3. PART I
  4. STUDY GUIDE
  5. for Ender’s Game by Orson Scott Card
  6.  
  7. Chapters 1-15
  8. Character Identification -- Write a brief description of each character:
  9.  
  10. Ender - A Third born child with his sisters compassion and brothers ruthlessness while also trying to avoid violence.
  11.  
  12. Valentine - has a lot of compassion for Ender. Also somewhat like control.
  13.  
  14. Peter - Ruthless and is jealous of Ender.
  15.  
  16. Colonel Graff - Leader of battle school has strong faith in ender. While still loving ender.
  17.  
  18. Mazer Rackham - Doesn’t want to be Ender’s friend but still loves Ender Must deceive to win the war
  19.  
  20. Major Anderson -cuts Ender no slack during training but like all of his teachers still loves Ender
  21.  
  22. Bean -last friend and commanders of Ender
  23.  
  24. Alai - Ender’s best friend that saves him from sadness and is one of his commanders in the war
  25.  
  26. Dink Meeker - Really smart planner warns Ender of plan to kill him
  27.  
  28. Petra Arkanian -Helps Ender learn to fight in battle room
  29.  
  30. Bonzo Madrid - full of pride and is mad that he is Ender’s lesser.
  31.  
  32. Bernard -controlling also dislikes Ender.
  33.  
  34. Stilson - Disliked Ender and was unintentionally killed because of it.
  35.  
  36. Rose the Nose -wants power but is too timid
  37.  
  38.  
  39.  
  40.  
  41. Chapter 1 - Third
  42. 1. We start off with two unknown characters talking of Ender being the one who saves the world. How will this boy save the world? Will these two characters names be revealed? As you read further you realise it is Ender’s personality and reason for doing that will help command the army that will save the world.
  43. 2. Discuss the significance of Ender’s monitor. He has his a year longer than Peter which makes him jealous
  44. 3. Discuss the problems Ender faces as a “third.”He is government property and has to be born with the government's permission.
  45. 4. Describe the fight with Stilson. Ender didn't want to hurt Stilson but realised if he does not stop this now then Stilson will just continue to hurt him so he beats Stilson up and accidently kills him.
  46.  
  47. Chapter 2 - Peter
  48. 1. Describe Peter. How does he feel about Ender? He seems jealous of Ender and really despises him as he thinks of one day killing Ender.
  49. 2. “Buggers” is a word used to refer to the aliens that have attacked the earth on two previous occasions. They are Insect like alien creatures that tried to overtake earth before the time this book talks about.
  50.  
  51. Chapter 3 - Graff
  52. 1. What does it first seem Graff has arrived to do? To take away Ender for fighting Stilson. We later find out he wants to recruit Ender to help command the army and stop the Buggers.
  53. 2. Graff says Ender must volunteer to go to Battle School, and he personally tells Ender many reasons which might convince Ender not to go. What aspects of Battle School does Graff warn Ender about? How the training will be extremely tough
  54. 3. Describe Valentine. How does she feel about Ender? Why wasn’t she chosen for Battle School? She love and feels deeply for him but because he is not ruthless enough she was not chosen.
  55.  
  56. Chapter 4 - Launch
  57. 1. How does Ender differ from the other nineteen boys in his launch group? He is a bit more serious and more timid than the other boys.
  58. 2. Discuss whether Graff is Ender’s friend or not. Be thorough, as your answer will change during the course of the chapter. He loves Ender but does not wanna be his friend in order to toughin him up.
  59. 3. What effect does Graff’s assertion that Ender will be a commander while the other boys are still learning have? How does Ender feel about this statement?It makes Ender feel more confident about what he does. He thinks he is not like peter.
  60.  
  61. Chapter 5 - Games
  62. 1. Who is Dap? Why is he important to the Launchies? Hes there to watch over them and answer any questions.
  63. 2. What advice does Mick give Ender? How does Ender feel about Mick? He tells Ender to kissbutt to get along,but ender does not like him and thinks his advice is bad.
  64. 3. Who becomes Ender’s first friend? Under what circumstances? Shen as Bernard messed with him along with Ender as Shen is amused by what Ender does.
  65.  
  66. Chapter 6 - The Giant’s Drink
  67. 1. Describe the battleroom. What importance to gravity, lasers, and spacesuits have there?to help them train and the lasers freeze objects
  68. 2. How do Ender and Alai become friends? What is surprising about Ender’s friendship with Alai? By freezing everyone except themselves. It happens pretty quickly with little knowledge about each other.
  69. 3. Describe the computer game. Why can’t Ender beat the giant at first? How does he eventually win? What lesson does this teach Ender? He must get to a giant where two drinks are set in front of him and he must guess which one is poisonous or not. He guesses wrong every time and eventually knocks the drinks over and kills the giant. That he could only stop his own death by killing another person.
  70.  
  71. Chapter 7 - Salamander
  72. 1. How did Ender defeat the computer’s security system? What does this indicate about Ender?By taking someone's name and adding a space, He is witty and a problem solver
  73. 2. Why is Ender promoted? What is surprising about his promotion? Because Graff was ordered to, His promotion seems like a demotion.
  74. 3. Why is Petra Arkanian exactly the wrong kind of friend to have? What valuable skill does she eventually teach Ender?Because she is an outcast, How to battle in the battle room
  75. 4. What lessons does Ender learn from Bonzo Madrid about being a commander? What instructions does Bonzo give Ender concerning battles? A commander must be firm, to not move or do anything in battle
  76. 5. Why are adults the real enemy? They don’t tell the kids everything they need to know.
  77. 6. Why does Ender become suddenly homesick? His birthday passes with no family in sight
  78.  
  79.  
  80. Chapter 8 - Rat
  81. 1. How is Rat Army different from Salamander?Commander is much weaker woman
  82. 2. What surprising information does Dink Meeker relay to Ender?He has been promoted twice but refuses to be a commander.
  83. 3. Why is Ender’s feet-first attack position so effective in battle?to stop people in their tracks
  84. 4. Describe where Ender is in the computer game. What does he see in the mirror after he defeats the snake? How does he react? Ender is at “the end” and sees peter in the mirror and it makes him think he is turning out like peter.
  85.  
  86. Chapter 9 - Locke and Demosthenes
  87. 1. Explain how the following people perceive Peter: his parents? his teachers? Valentine?A third owned by government,Someone who will save the world,The love of her life?
  88. 2. What is Peter’s plan to change the world? How does he manipulate Valentine into helping him? What is her role in his scheme?To gain power. To manipulate ender.
  89. 3. What is Peter’s “greatest gift”? His evil ruthless sole
  90. 4. What names do Peter and Valentine establish for themselves on the net? Why do they need false identities?to protect their identities
  91. 5. How has Ender gained the respect of everyone at Battle School? What has he lost? By freezing many opponents when sent first His sense of who he really is
  92. 6. Describe THE END OF THE WORLD on Ender’s computer game. What part of the game can he not defeat? A room where he sees peter in a mirror
  93. 7. Why, according to Valentine, does Ender see Peter in the mirror? Because he believes that ge is becoming like him
  94.  
  95. Chapter 10 - Dragon
  96. 1. What army is Ender given command of? Why was this name retired in the past?
  97. 2. Why did Graff give Ender all new soldiers he had not worked with before?
  98. 3. In what ways does Ender treat Bean exactly the way Graff treated Ender when he came to Battle School? How does Ender’s discussion with Bean show what he has learned from Graff?
  99.  
  100. Chapter 11 - Veni Vidi Vici
  101. 1. What lessons does Ender learn from his battle with Rabbit Army?
  102. 2. How does Ender inspire confidence and loyalty in the soldiers in his army?
  103. 3. Why does Ender begin to watch the propaganda videos from the First and Second Invasions?
  104. 4. Describe Dragon’s battle with Salamander. How does Ender insult Bonzo Madrid’s Spanish honor?
  105. 5. What does Ender ask Bean to do? Why does he choose Bean for this task?
  106. 6. What rules are changed, and why do you think the teachers change them?
  107.  
  108. Chapter 12 - Bonzo
  109. 1. Why won’t the adults save Ender from Bonzo? Does Ender think the teachers will save him from real danger?
  110. 2. How many boys come to beat Ender up in the shower? How does Ender control the situation so he only has to fight one?
  111. 3. How is the fight with Bonzo similar to the earlier fight with Stilson?
  112. 4. What happens to all of the soldiers in Dragon Army? What happens to Ender?
  113.  
  114. Chapter 13 - Valentine
  115. 1. Why has Ender been on earth for two months instead of the originally planned three days?
  116. 2. Why does Ender hate himself? After you have this answer, think about it for a few moments and tell how you feel about what has been done to Ender.
  117. 3. Summarize the information Graff shares with Ender about the Buggers.
  118. 4. What is the Third Invasion? What does everyone else think it is?
  119. 5. What does an ansible do?
  120.  
  121. Chapter 14 - Ender’s Teacher
  122. 1. What is the simulator? Track your answer, it will develop as you read on in this chapter.
  123. 2. Who is Ender’s teacher? Why was he chosen? How does he explain the fact that he is still alive?
  124. 3. Why does Mazer Rackham say that “there is no teacher but the enemy”?
  125. 4. Why does Mazer Rackham beat Ender physically? What lesson is he trying to teach?
  126. 5. How did Mazer Rackham defeat the buggers in the Second Invasion?
  127. 6. What, according to Mazer, are Ender’s advantages and disadvantages when he faces the bugger fleet?
  128. 7. “But as their trust in Ender as a commander grew their friendship… gradually disappeared… Ender was their teacher and commander, as distant from them as Mazer was from him.” Why must Ender be isolated from friends? What dangers could arise from having “friendship” with those you must lead?
  129. 8. Describe Ender’s “final examination.” How does Ender win? How is this victory like every other victory he has ever had? What does Ender discover after it is done? Were you surprised?
  130.  
  131. Chapter 15 - Speaker for the Dead
  132. 1. Why can’t Ender come back to earth?
  133. 2. What happens to Locke and Demosthenes?
  134. 3. Why does Ender want to go to the buggers’ home world?
  135. 4. How did the buggers control Ender’s computer game? What does he find when he looks behind the mirror?
  136. 5. Why does Ender refer to himself as Speaker for the Dead?
  137. 6. What mission does Ender go on at the end of the book?
  138.  
  139.  
  140. PART II
  141. DIALECTICAL JOURNAL
  142. The term “Dialectic” means “the art or practice of arriving at the truth by using conversation involving question and answer.” Think of your dialectical journal as a series of conversations with the text. The process is meant to help you develop a better understanding of the texts we read. Use your journal to incorporate your personal responses to the texts and your ideas about the themes. You will find that it is a useful way to process what you’re reading, prepare yourself for group discussion, and gather textual evidence for your literary analysis assignments.
  143.  
  144. PROCEDURE:
  145. As you read, choose passages that stand out to you and record them in the left-hand column of a T-chart (ALWAYS include page numbers).
  146. In the right column, write your response to the text (ideas/insights, questions, reflections, and comments on each passage).
  147. Complete journal entries for at least one passage per chapter.
  148. If you choose, you can label your responses using the following codes:
  149. (Q) Question - ask about something in the passage that is unclear.
  150. (C) Connect - make a connection to your life, the world, or another text.
  151. (P) Predict - anticipate what will occur based on what’s in the passage.
  152. (CL) Clarify - answer earlier questions or confirm/disaffirm a prediction.
  153. (R) Reflect - think deeply about what the passage means in a broad sense -- not just to the characters in the story. What conclusions can you draw about the world, about human nature, or just the way things work?
  154. (E) Evaluate - make a judgment about the character(s), their actions, or what the author is trying to say.
  155.  
  156. Sample Dialectical Journal Entry: THE THINGS THEY CARRIED by Tim O’Brien
  157. Passages from the text, page #s, comments, & questions.
  158.  
  159. “-they carried like freight trains; they carried it on their backs and shoulders--and for all the ambiguities of Vietnam, all the mysteries and unknowns, there was at least the single abiding certainty that they would never be at a loss for things to carry.” (page 2)
  160. (R) O’Brien chooses to end the first section of the novel with this sentence. He provides excellent visual details of what each soldier in Vietnam would carry for day-to-day fighting. He makes you feel the physical weight of what soldiers have to carry for simple survival. When you combine the emotional weight of loved ones at home, the fear of death, and the responsibility for the men you fight with, with this physical weight, you start to understand what soldiers in Vietnam dealt with every day. This quote sums up the confusion that the men felt about the reasons they were fighting the war, and how they clung to the only certainty -- things they had to carry -- in a confusing world where normal rules were suspended.
  161.  
  162. Choosing Passages from the Test:
  163. Look for quotes that seem significant, powerful, thought-provoking or puzzling. For example, you might record:
  164. Effective and/or creative use of stylistic or literary devices
  165. Passages that remind you of your own life or something you’ve seen before
  166. Structural shifts or turns in the plot
  167. A passage that makes you realize something you hadn’t seen before
  168. Examples of patterns: recurring images, ideas, colors, symbols or motifs
  169. Passages with confusing language or unfamiliar vocabulary
  170. Events you find surprising or confusing
  171. Passages that illustrate a particular character or setting
  172.  
  173. Responding to the Text:
  174. You can respond to the text in a variety of ways. The most important thing to remember is that your observations should be specific and detailed. You can write as much as you want for each entry. You can submit your typed dialectical journal either online (via Google Classroom) or by printing it out and turning it in when we return at the start of the school year.
  175.  
  176. Basic Responses
  177. Raise questions about the beliefs and values implied in the text
  178. Give your personal reactions to the passage
  179. Discuss the words, ideas, or actions of the author or character(s)
  180. Tell what it reminds you of from your own experiences
  181. Write about what it makes you think or feel
  182. Agree or disagree with a character or the author
  183.  
  184. Sample Sentence Starters:
  185. I really don’t understand this because…
  186. I really dislike/like this idea because…
  187. I think the author is trying to say that…
  188. This passage reminds me of a time in my life when…
  189. If I were (name of character) at this point I would…
  190. This part doesn’t make sense because…
  191. This character reminds me of (name of person) because...
  192.  
  193. Higher Level Responses
  194. Analyze the text for use of literary devices (tone, structure, style, imagery)
  195. Make connections between different characters or events in the text
  196. Make connections to a different text (or film, song, etc.)
  197. Discuss the words, ideas, or actions of the author or character(s)
  198. Consider an event or description from the perspective of a different character
  199. Analyze a passage and its relationship to the story as a whole
  200.  
  201.  
  202.  
  203. PART III
  204. Ender’s Game Time Line
  205. Re-write the following events in their proper order
  206.  
  207. -After he graduates, Ender goes home to see his family.
  208. -Ender and Graff travel to I.F. Command on Eros.
  209. -Ender commands an invisible fleet composed of Alai, Bean, Petra, Dink and others he trained.
  210. -Ender destroys the enemy home world and ends the war.
  211. -Ender explores new territory and rescues the hive queen.
  212. -Ender is forced to remain on Eros.
  213. -Ender joins the Rats, where he begins to develop the strategies and tactics that change the game.
  214. -Ender kills Bonzo in the shower.
  215. -Ender leads the Phoenix Army and then the Dragon Army.
  216. -Ender receives a monitor embedded in his neck for three years.
  217. -Ender travels as speaker for the dead in search of a place for the queen to live in peace.
  218. -Graff enlists Ender to train as a starship commander.
  219. -Mazer Rackham beats the buggers during their invasion.
  220. -Peter and Valentine create identities on the net as Demosthenes and Locke.
  221. -Rackham becomes Ender’s teacher.
  222. -Rackham returns from space.
  223. -The Wiggin family settles in Greensboro, North Carolina.
  224. -Valentine writes a history of the war and Ender’s biography.
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