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- using UnityEngine;
- public class Audiou2 : MonoBehaviour {
- public AudioClip Audi;
- public AnimationClip a;
- public GameObject As;
- void OnGUI()
- {
- if(GUI.Button(new Rect(15,105,81,81),""))
- {
- audio.clip = Audi;
- audio.Play();
- }
- if(GUI.Button(new Rect(15,105,81,81),""))
- {
- As.animation.Play(a.name);
- }
- }
- }
- void OnGUI() {
- if(GUI.Button(new Rect(15,105,81,81),"")) {audio.clip = Audi;
- audio.Play();
- As.animation.Play(a.name);
- } }
- public void Activation(){
- audio.clip = Audi;
- audio.Play();
- As.animation.Play(a.name);
- }
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