Advertisement
Guest User

Untitled

a guest
Oct 1st, 2014
156
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.51 KB | None | 0 0
  1.  
  2.  
  3. /////////////////////////////////////////////////
  4. template <typename T>
  5. void VertexBufferEditor::position( sx::Uint32 i, sx::Uint32 strideConverted, T x, T y, T z )
  6. {
  7. T* p = (T*) this->positionPtr + (i * strideConverted);
  8.  
  9. *p = x;
  10. *(++p) = y;
  11. *(++p) = z;
  12. }
  13.  
  14. /////////////////////////////////////////////////
  15. template <typename T>
  16. void VertexBufferEditor::texture( sx::Uint32 i, T x, T y )
  17. {
  18. T* p = (T*) this->texturePtr + (i * (this->buffer->getStride() / sizeof(T)) ) ;
  19.  
  20. *p = x;
  21. *(++p) = y;
  22. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement