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  1. [SystemSettings]
  2.  
  3. FloatingPointRenderTargets=False
  4. StaticDecals=False
  5. DynamicDecals=False
  6. UnbatchedDecals=True
  7. DecalCullDistanceScale=0.010000
  8. DynamicLights=False
  9. DynamicShadows=False
  10. LightEnvironmentShadows=False
  11. CompositeDynamicLights=False
  12. SHSecondaryLighting=True
  13. DirectionalLightmaps=False
  14. OneFrameThreadLag=False
  15. MotionBlur=False
  16. MotionBlurPause=False
  17. MotionBlurSkinning=0
  18. DepthOfField=False
  19. AmbientOcclusion=False
  20. Bloom=False
  21. bAllowLightShafts=False
  22. Distortion=False
  23. FilteredDistortion=False
  24. DropParticleDistortion=True
  25. bAllowDownsampledTranslucency=False
  26. SpeedTreeLeaves=False
  27. SpeedTreeFronds=False
  28. LensFlares=False
  29. FogVolumes=False
  30. UseVsync=False
  31. Fullscreen=True
  32. AllowD3D10=False
  33. AllowD3D11=False
  34. AllowRadialBlur=False
  35. AllowSubsurfaceScattering=False
  36. EnableHighPolyChars=False
  37. SkeletalMeshLODBias=10
  38. ParticleLODBias=10
  39. DetailMode=0
  40. ShadowFilterQualityBias=0
  41. MaxAnisotropy=0
  42. MaxMultisamples=1
  43. MinShadowResolution=0
  44. MinPreShadowResolution=8
  45. MaxShadowResolution=0
  46. MaxWholeSceneDominantShadowResolution=0
  47. ShadowFadeResolution=8
  48. PreShadowFadeResolution=8
  49. ShadowFadeExponent=0.100000
  50. PlayerShadowFadeResolution=8
  51. ResX=1920
  52. ResY=1080
  53. SceneCaptureStreamingMultiplier=1.000000
  54. ShadowTexelsPerPixel=0.000000
  55. PreShadowResolutionFactor=0.100000
  56. bAllowBetterModulatedShadows=False
  57. bAllowWholeSceneDominantShadows=False
  58. Borderless=false
  59. TEXTUREGROUP_World=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_WorldSpecular=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Effects=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Skybox=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. m_TrShadowLODGroup=0
  87. m_TrTextureLODGroup=0
  88.  
  89. [TribesGame.TrAudioSettings]
  90. m_nVolumeMaster=70
  91. m_nVolumeEffects=100
  92. m_nVolumeMusic=0
  93. m_nVolumeVoice=100
  94.  
  95. [WinDrv.WindowsClient]
  96. DisplayGamma=1.8
  97.  
  98. [TribesGame.TrGameEngine]
  99. bSmoothFrameRate=True
  100. MaxSmoothedFrameRate=150
  101. AllowScreenDoorFade=False
  102. AllowNvidiaStereo3d=False
  103. bForceStaticTerrain=True
  104.  
  105. [Engine.GameViewportClient]
  106. bUseHardwareCursorWhenWindowed=TRUE
  107.  
  108. [TribesGame.TrDevice]
  109. m_bTinyWeaponsEnabled=True
  110.  
  111. [Engine.Engine]
  112. bForceStaticTerrain=True
  113.  
  114. [Engine.ISVHacks]
  115. bInitializeShadersOnDemand=False
  116. DisableATITextureFilterOptimizationChecks=True
  117. UseMinimalNVIDIADriverShaderOptimization=True
  118. PumpWindowMessagesWhenRenderThreadStalled=False
  119.  
  120. [TextureStreaming]
  121. PoolSize=250
  122. MemoryMargin=20
  123. MemoryLoss=0
  124. HysteresisLimit=20
  125. DropMipLevelsLimit=16
  126. StopIncreasingLimit=12
  127. StopStreamingLimit=8
  128. MinEvictSize=10
  129. MinFudgeFactor=1
  130. FudgeFactorIncreaseRateOfChange=0.5
  131. FudgeFactorDecreaseRateOfChange=-0.4
  132. MinRequestedMipsToConsider=11
  133. MinTimeToGuaranteeMinMipCount=2
  134. MaxTimeToGuaranteeMinMipCount=12
  135. UseTextureFileCache=TRUE
  136. LoadMapTimeLimit=5.0
  137. LightmapStreamingFactor=0.04
  138. ShadowmapStreamingFactor=0.04
  139. MaxLightmapRadius=2000.0
  140. AllowStreamingLightmaps=True
  141. TextureFileCacheBulkDataAlignment=1
  142. UsePriorityStreaming=True
  143. bAllowSwitchingStreamingSystem=False
  144. UseDynamicStreaming=True
  145. bEnableAsyncDefrag=False
  146. bEnableAsyncReallocation=False
  147. MaxDefragRelocations=256
  148. MaxDefragDownShift=128
  149.  
  150. [XAudio2.XAudio2Device]
  151. MaxChannels=32
  152. m_bEnableBassBoost=false
  153.  
  154. [TribesGame.TrPlayerController]
  155. m_bEnableChatFilter=False
  156. m_bShowHUDObjectives=false
  157. m_bShowHUDNotifications=true
  158. m_bShowHUDFriendStateNotifications=true
  159. m_bEnableOverheadDamageIndicators=true
  160. m_bShowHUDObjectives=False
  161. m_bShowHUDReticule=False
  162. m_bShowHUDCredits=True
  163. m_bShowHUDAccolades=False
  164. m_bShowHUDBadges=False
  165. m_bShowHUDScores=True
  166. m_bShowHUDHealthBar=true
  167. m_bShowHUDVisor=False
  168. m_bShowHUDChat=False
  169. m_bShowHUDCombatLog=true
  170. m_bShowHUDKillbox=False
  171. m_bShowHUDDeathcam=true
  172. m_bShowHUDHeroText=False
  173. m_bShowHUDPromptPanel=true
  174. m_bShowHUDRespawnTimer=True
  175. m_bShowHUDSkiBars=true
  176. m_bShowHUDFriendColoring=true
  177. m_WhisperFilter=0
  178. m_bShowHUDCracks=False
  179. EnableAlienFX=false
  180. m_bAnimMenu=false
  181. m_bAllowSimulatedProjectiles=True
  182.  
  183. [TribesGame.TrEntryPlayerController]
  184. m_bEnableChatFilter=false
  185. m_bShowHUDObjectives=true
  186. m_bShowHUDNotifications=true
  187. m_bShowHUDFriendStateNotifications=true
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