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Hightension

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Jun 17th, 2016
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  1. [Shaders] Uninit
  2. [Shaders] usedColorBuffers: 4
  3. [Shaders] usedDepthBuffers: 1
  4. [Shaders] usedShadowColorBuffers: 0
  5. [Shaders] usedShadowDepthBuffers: 0
  6. [Shaders] usedColorAttachs: 4
  7. [Shaders] usedDrawBuffers: 1
  8. [Shaders] Framebuffer created.
  9. [Shaders] Reset world renderers
  10. [Shaders] Reset model renderers
  11. [Shaders] Save ShadersMod configuration.
  12. [Shaders] Loaded shaderpack: SEUS-v10.1-Ultra.zip
  13. [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
  14. [OptiFine] [WARN] - in gbuffers_textured_lit.fsh: 0.95
  15. [OptiFine] [WARN] - in gbuffers_terrain.fsh: 1.0
  16. [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
  17. [OptiFine] [WARN] - in gbuffers_textured_lit.fsh, gbuffers_terrain.fsh: 0.95
  18. [OptiFine] [WARN] - in gbuffers_entities.fsh: 1.0
  19. [Shaders] Uninit
  20. [Shaders] Program loaded: gbuffers_basic
  21. [Shaders] Program loaded: gbuffers_textured
  22. [Shaders] Program loaded: gbuffers_textured_lit
  23. [Shaders] Program loaded: gbuffers_skybasic
  24. [Shaders] Program loaded: gbuffers_skytextured
  25. [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
  26. Vertex info
  27. -----------
  28. 0(32) : warning C7050: "tangent" might be used before being initialized
  29. 0(33) : warning C7050: "binormal" might be used before being initialized
  30.  
  31.  
  32. [Shaders] Program loaded: gbuffers_terrain
  33. [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
  34. Vertex info
  35. -----------
  36. 0(20) : warning C7050: "tangent" might be used before being initialized
  37. 0(21) : warning C7050: "binormal" might be used before being initialized
  38.  
  39.  
  40. [Shaders] Program loaded: gbuffers_water
  41. [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
  42. Vertex info
  43. -----------
  44. 0(27) : warning C7050: "tangent" might be used before being initialized
  45. 0(28) : warning C7050: "binormal" might be used before being initialized
  46.  
  47.  
  48. [Shaders] Program loaded: gbuffers_entities
  49. [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
  50. Vertex info
  51. -----------
  52. 0(14) : warning C7050: "tangent" might be used before being initialized
  53. 0(15) : warning C7050: "binormal" might be used before being initialized
  54.  
  55.  
  56. [Shaders] Program loaded: gbuffers_hand
  57. [Shaders] Program loaded: gbuffers_weather
  58. [Shaders] Shadow map resolution: 4096
  59. [Shaders] Shadow map distance: 180.0f
  60. [Shaders] Shadow map interval size: 4.0f
  61. [Shaders] Hardware shadow filtering enabled.
  62. [Shaders] gcolor format: RGB16
  63. [Shaders] gdepth format: RGB8
  64. [Shaders] gnormal format: RGB16
  65. [Shaders] composite format: RGB8
  66. [Shaders] Eye brightness halflife: 10.0f
  67. [Shaders] Center depth halflife: 2.0f
  68. [Shaders] Wetness halflife: 100.0f
  69. [Shaders] Dryness halflife: 40.0f
  70. [Shaders] Sun path rotation: -40.0f
  71. [Shaders] AO Level: 0.5f
  72. [Shaders] Noise texture enabled
  73. [Shaders] Noise texture resolution: 64
  74. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  75. Fragment info
  76. -------------
  77. 0(623) : warning C7050: "surface.diffuse.roughness" might be used before being initialized
  78. 0(623) : warning C7050: "surface.diffuse.translucency" might be used before being initialized
  79. 0(623) : warning C7050: "surface.diffuse.translucencyColor" might be used before being initialized
  80. 0(623) : warning C7050: "surface.specular.specularity" might be used before being initialized
  81. 0(623) : warning C7050: "surface.specular.extraSpecularity" might be used before being initialized
  82. 0(623) : warning C7050: "surface.specular.glossiness" might be used before being initialized
  83. 0(623) : warning C7050: "surface.specular.metallic" might be used before being initialized
  84. 0(623) : warning C7050: "surface.specular.gain" might be used before being initialized
  85. 0(623) : warning C7050: "surface.specular.base" might be used before being initialized
  86. 0(623) : warning C7050: "surface.specular.fresnelPower" might be used before being initialized
  87. 0(623) : warning C7050: "surface.sky.sunglow" might be used before being initialized
  88. 0(623) : warning C7050: "surface.water.albedo" might be used before being initialized
  89. 0(623) : warning C7050: "surface.clouds.albedo" might be used before being initialized
  90. 0(623) : warning C7050: "surface.ao.skylight" might be used before being initialized
  91. 0(623) : warning C7050: "surface.ao.scatteredUpLight" might be used before being initialized
  92. 0(623) : warning C7050: "surface.ao.bouncedSunlight" might be used before being initialized
  93. 0(623) : warning C7050: "surface.ao.scatteredSunlight" might be used before being initialized
  94. 0(623) : warning C7050: "surface.ao.constant" might be used before being initialized
  95. 0(623) : warning C7050: "surface.viewRay.dir" might be used before being initialized
  96. 0(623) : warning C7050: "surface.viewRay.origin" might be used before being initialized
  97. 0(623) : warning C7050: "surface.NdotL" might be used before being initialized
  98. 0(623) : warning C7050: "surface.debug" might be used before being initialized
  99. 0(623) : warning C7050: "surface.shadow" might be used before being initialized
  100. 0(623) : warning C7050: "surface.cloudShadow" might be used before being initialized
  101. 0(623) : warning C7050: "surface.cloudAlpha" might be used before being initialized
  102.  
  103.  
  104. [Shaders] Program loaded: composite
  105. [Shaders] gcolor mipmap enabled for /shaders/composite1.fsh
  106. [Shaders] composite mipmap enabled for /shaders/composite1.fsh
  107. [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite1.fsh
  108. [Shaders] Shader info log: /shaders/composite1.fsh
  109. 0(959) : error C7565: assignment to varying 'surface'
  110.  
  111. [Shaders][SEVERE] Error linking program: 21
  112. [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
  113. Fragment info
  114. -------------
  115. 0(959) : error C7565: assignment to varying 'surface'
  116. (0) : error C2003: incompatable options for link
  117.  
  118.  
  119. GL error 0x0502: Invalid operation at useProgram composite1
  120. GL error 0x0501: Invalid value at useProgram composite1
  121. [Shaders][SEVERE] [Shaders] Error: Invalid program "composite1"
  122. [21:55:53] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite1"
  123. [Shaders] gnormal mipmap enabled for /shaders/composite2.fsh
  124. [Shaders] Program loaded: composite2
  125. [Shaders] Program loaded: final
  126. [Shaders] Program loaded: shadow
  127. [Shaders] usedColorBuffers: 4
  128. [Shaders] usedDepthBuffers: 1
  129. [Shaders] usedShadowColorBuffers: 0
  130. [Shaders] usedShadowDepthBuffers: 1
  131. [Shaders] usedColorAttachs: 4
  132. [Shaders] usedDrawBuffers: 4
  133. [Shaders] Framebuffer created.
  134. [Shaders] Shadow framebuffer created.
  135. [Shaders] Reset world renderers
  136. [Shaders] Reset model renderers
  137. [Shaders] Save ShadersMod configuration.
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