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Battle Sphere Fourth Draft

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Oct 31st, 2014
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  1. Battle Sphere
  2.  
  3. Benefit: TBD
  4.  
  5. Spells:
  6.  
  7. 1: Captain's Orders
  8. 3: Rapid Response
  9. 5: King's Castle
  10. 7: Tactician's Pin
  11. 9: Combined Arms
  12. 11: Strategic Mastermind
  13. 13: Body Outside Body
  14. 15: Emperor's Demand
  15. 17:
  16. 19:
  17.  
  18. Captain's Orders
  19. Level: Battle 1
  20. Components: V
  21. Casting Time: 1 Swift Action
  22. Range: Personal
  23. Target: You
  24. Duration: 1 round/level (D)
  25. Saving Throw: Will negates (harmless)
  26. Spell Resistance: Yes (harmless)
  27.  
  28. Your words ring like a clarion call, clearly understood by all even in the din of the most chaotic battle. When you speak while under the effect of this spell, your words can be heard by all creatures within 1d10 miles of your position as if you were standing next to them in a silent room.
  29.  
  30. Rapid Response
  31. Level: Battle 2
  32. Components: V
  33. Casting Time: 1 Move Action
  34. Range: Long (100' + 5'/level)
  35. Target: One ally/level
  36. Duration: 1 Round/level
  37. Saving Throw: None
  38. Spell Resistance: No
  39.  
  40. A unit is as adaptable as its commander...at least when properly motivated. When you cast this spell, each ally prepared two Readied actions, both of which may trigger when their conditions are fulfilled (you cannot ready an action in response to the same or a very similar trigger twice, such casting a spell when an enemy moves one and then two squares).
  41.  
  42. King's Castle
  43. Level: Battle 3
  44. Components: V
  45. Casting Time: 1 Move Action
  46. Range: Long (100' + 5'/level)
  47. Target: One ally/3 levels
  48. Duration: Instantaneous
  49. Saving Throw: None
  50. Spell Resistance: No
  51.  
  52. Under your command, your forces twist and coil like snakes, never exposing their vulnerable weakpoints to enemies. When you cast this spell, the targets can move up to twice their speed without provoking attacks of opportunity, but must switch positions with another target in the process.
  53.  
  54. Tactician's Pin
  55. Level: Battle 4
  56. Components: V
  57. Casting Time: 1 Move Action
  58. Range: Medium (100' + 5'/level)
  59. Target: One creature
  60. Duration: 1 round
  61. Saving Throw: None
  62. Spell Resistance: No
  63.  
  64. You present an enemy two choices: Surefire annihilation at the hand of your men, or total disruption of its plans. When you cast this spell, select an opponent and make an opposed Knowledge: History or Martial Lore check. If your enemy succeeds, its gains a +2 bonus to its next action, emboldened by its momentum. If you succeed, however, your enemy's intentions are revealed in advance, informing you of their likely plans for their next turn. Should they follow through with them, one (and only one) of your allies can seize the moment using your guidance by spending an immediate action, and take an additional round of actions just before the opponent's actions resolve in an attempt to foil him. Should they diverge from those plans instead (switching their actions from one of the following categories to another in full: Attacks, skills, spells and spell-like abilities, supernatural abilities, class abilities that otherwise do not fit any other category and actions the rules don't cover), they suffer a -4 penalty to all d20 rolls and save DCs until the start of their next turn.
  65.  
  66. Combined Arms
  67. Level: Battle 5
  68. Components: V
  69. Casting Time: 1 Move Action
  70. Range: Medium (100' + 5'/level)
  71. Target: One creature/4 levels
  72. Duration: 2 rounds
  73. Saving Throw: None
  74. Spell Resistance: No
  75.  
  76. You designate targets, and at your command your allies command their talents to devastating effect. When you cast this spell, the targets are marked for a display of arms. Thereafter, whenever a target is struck by a different type of action (attacks, skills, spell and spell-like abilities, supernatural abilities, class abilities that otherwise do not fit any other category and actions the rules don't cover), he incurs the following penalties on subsequent attacks, which continue to increase so long as previously unused actions are brought to bear against him, and last until the spell expires.
  77.  
  78. [TABLE]Action Types Used Effects
  79. 1 50% increased damage taken
  80. 2 50% increased damage, Sickened
  81. 3 100% increased damage, Sickened and Shaken
  82. 4 100% increased damage, Disabled
  83. 5+ 100% increased damage, Disabled, 1d10 Ability Damage to random stat[/TABLE]
  84.  
  85.  
  86. Strategic Mastermind
  87. Level: Battle 6
  88. Components: V, S
  89. Casting Time: 1 Minute
  90. Range: Personal
  91. Target: You
  92. Duration: Instantaneous
  93. Saving Throw: None
  94. Spell Resistance: None
  95.  
  96. Your acumen for war is unmatched. With you at the head, your forces have little to fear from any battle. When you cast this spell, select one opposing force that you can see or which you have a detailed description of. At the personal combat scale, each of your opponents' battle tactics are immediately revealed to you, to the last detail, as you crack their battle plan. At the mass combat scale, you gain a +5 bonus to all rolls while in command of one or more units.
  97.  
  98. Battlemaster's Demand
  99. Level: Battle 8
  100. Components: V, S
  101. Casting Time: 1 Standard Action
  102. Range: Short (25' + 5'/2 levels)
  103. Target: One creature
  104. Duration: 1 minute/level
  105. Saving Throw: None
  106. Spell Resistance: None
  107.  
  108. Some commanders use the forces they've been given. You make the forces you need. When you cast this spell, select one creature. That creature gains access to all of its class abilities for one base class of its choice that it has levels in, except for class features that grant access to spell lists or spells that have an XP component, until this spell's duration expires. This does not remove preparation times for any of them (thus, an ability requiring an hour to activate would not be usable unless you had a sufficiently high caster level to cover its entire duration).
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