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- void OnTriggerEnter(Collider c){
- if(c.tag == "endBorder" && TargetCollider.TotalTargetsHit < targetGoal){
- Application.LoadLevel ("GameOver");
- }else{
- rotationSpeed += 5;
- targetGoal += 5;
- if(targetGoal == 15){
- TargetCollider.Spinning = true;
- }
- }
- }
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