- General Information
- What is The War Z?
- The War Z is an Massively Multiplayer Online Role Playing Game (MMORPG) featuring full support for FPS (First Person Shooter) and TPS (Third Person Shooter) perspectives in an epic-scale Sandbox world currently featuring a playing field of over 400 square kilometers of Colorado (More locations to come such as New York, Los Angeles and Paris) where as five years ago, a viral outbreak decimated over 95% of the human population. Most of civilization have been either destroyed or overgrown with vegetation while harboring countless amounts of the walking dead. In order to stay alive, you will need to scavenge the terrain for food, weapons, and other vital supplies as you either avoid or neutralize the lingering threat of zombies.
- You mentioned MMORPG - Should I be worried?
- Not at all! The War Z features no subscriptions and all future content that's being released will be for free while at the same time delivering AAA-quality graphics so flexible that even several years old laptops can handle the game with no issues making the game easily available to everyone for a one-time fee of 30$ USD with the possibility of free trial periods and demos to come. (more on that as we get closer to release)
- How does your game handle character progression?
- Our game will feature no classes, no levels and no unrealistic stats in effort to create the best unique survival experience possible in the post-apocalyptic nightmare while still always offering ways to improve your character, be it exercising to reach the next physical peak or practice yourself to be a better shot. One may compare this system to be similar to other MMO's but we have gone our way to ensure that none of it will have any impact on the game's realism nor give huge advantages over less experienced players.
- Will I have to kill a certain number of wolves before I can get a better weapon?
- Certainly not! You can dive right into the most dangerous parts of the game minutes after creating your character for phat lewt but beware, hordes of zombies, greedy bandits and other dangers awaits.
- How is the economy handled? Are the developers keeping all the goodies for themselves?
- The economy (Dollars) in The War Z is completely player-controlled with the option to invest in "Gold Coins" which one may purchase supplies for convenience such as the cure for the zombie infection and vanity items in one of the many player/npc driven settlements that has to be found across the wastes. However, you cannot buy anything for gold coins that would give a hard advantage over others in the game, Pay 2 Winners beware!
- How much will this game cost?
- We are currently aiming for it to cost 30.00$ with potential discounts for pre-purchase.
- Technical Information
- When is this game getting released?
- We are currently aiming for a release this fall, 2012. This is subject to change however.
- What are the required specifications?
- As of right now, you require a minimum of 2048 MB of RAM (2GB) and a video-card that supports Shader Model 3.0
- Can I play this game on a Mac?
- Right now, the game does not support Mac machines. One can however, install windows on an Mac product and the game should work fine. Support for Mac may be added at a later date.
- What is the earliest possible chance that I may sink my teeth into the game?
- That would be the upcoming closed beta currently scheduled for late this summer. (Latest date would be September 21, 2012)
- You may participate in it by pre-purchasing the game, signing up for it or participating in upcoming events which will be hosted on our official Facebook page, http://www.facebook.com/warzmmo and at our Twitter https://twitter.com/The_War_Z
- May I host my own server?
- Yes and no. While we do not allow you to physically host an official server, fully supporting our game, we do give you the option to rent one of our servers to use at your own will. The pricing of this will vary but it is currently starting at around 15.00$ per 70 players server for 30 days. Discounts are given if if purchased with 60-90-120 days rent. The price will climb accordingly if you want the server to support more players.
- We are currently evaluating smaller instances with 30 players for roughly 8.00$ - 10.00$ per month.
- How many of my buddies can I squeeze in on my server?
- The current limit we have put on servers are 250 players while the minimum remains around 30 to 70 players. We feel that this is an adequate amount of stress to put on both our in-game engine and networking capabilities per server unit.
- Specific Questions
- How many guns can I have on me, ready for action?
- You currently have two "Hot spots". The first spot may hold an assault rifle, grenade launcher, sniper rifle, crossbow and other weapons considered to be "main" while the secondary slot may include handguns, (Uzi's?) revolvers and melee weapons. You may also have your inventory filled with other weapons, ready to replace your current hot spots with other arsenal.
- I heard you're making this game in only a year, Isn't that a very short period of time for the scale you're building?
- Normally MMORPG's can take over 5 years to create but not to worry! We have been preparing the creation of The War Z for years and we are using an pre-existing game-engine called Eclipse which is being modified to suit this game better and it has been previously tested by millions of players worldwide with satisfying results. The majority of work we had to execute includes characters, art, animations, territory and other "second-category" subjects which is not all that time-consuming compared to starting with an game engine from scratch.
- Which came first, Day Z or The War Z?
- The War Z has been in preparation for a very long time involving us at Hammerpoint tossing around ideas regarding the concept of an zombie MMORPG. But undoubtedly, the success of Day Z was an immense sign to us that an post-apocalyptic zombie MMORPG was the right way to go.
- What happens if I get infected and don't get a cure? Do I get to play as a zombie?
- No. Your character will simply die.
- What happens if I die?
- The War Z offers two separate "Difficulties" if you will. One is named Hardcore, where if your character dies, he/she dies forever.
- The other is called Normal which only locks out your character and his/her gear if he/she manages to die for around 24-48 hours. You may continue on the same character (presumably) instantly if you buy a revive item from the gold store or create new adventures with other characters as you wait as they will not be locked out until they die as well. This can be accomplished either on the same account or a different one with a limit to 5 characters per account.
- Will there be vehicles and can I put them in my backpack?
- Yes and no. Currently, there is only confirmations of cars and that you cannot transfer vehicles between servers
- Where are all the game-play / trailer videos?!
- Patience. The game is currently in alpha which means any aspect could change at any time which makes game-play footage rather obsolete.
- Does this game have VoIP?
- Right now It's unclear and pointing towards a no but It's definitely a feature many users wants to see.
- Can I run inside any building I want?
- As of now, no. However, much points to that a majority of them can be explored and Hammerpoint have stated that this number will expand in time.
- When can I pre-order?
- When the construction of the website is complete.
- Are zombies fast like in Day Z?
- No, They are described as classical "Slow" zombies and they go from roaming to limping as they try to run.
- How do zombies detect you?
- According to an interview, they can both hear, smell and see you.
- How is Day & Night handled in the game?
- The day and night cycle is greatly increased in speed so players can experience both day and night without having to break their normal routines.
- I want to be a bad guy! What consequences will this have?
- For starters, most players will shoot you on sight as you achieve the Bandit status and certain settlements will not let you in, some might even be hostile towards you which means a much tougher experience.
- Can I run across the map non-stop like in Day Z?
- No. There will be cooldown systems in place to prevent this. You can train yourself better physically and run longer but not to that extent.
- What gun-controls can be expected from the game?
- The closest comparison we have right now is a mix of War Inc and Battlefield 3.
- Can I buy this game game on Steam?
- We would like to see our product on Steam but there are no guarantees of that happening right now.
- V
- Last edited by Coeco; Yesterday at 01:53 PM.
- Reply
- Reply With Quote
- 08-01-2012, 09:35 AM
- #2
- Coeco
- Zombies Killer
- Join Date:
- Jul 2012
- Posts:
- 129
- Why should I play this game instead of Day Z?
- This is a very common yet difficult question. I will try to explain the odds and ends to the best of my knowledge in this segment of text accompanied with the things I've already typed above/below.
- First of, Day Z is built upon a military simulator from Arma 2 which most of you are aware of. Not a bad choice but the current Arma engine has next to no support for AI while packing huge performance issues to the point that servers are causing FPS restrictions. Sure, this may be overlooked with a vast amount of expensive servers and super gaming-computers but In the end, the mod will never really see an completely working release due to the limits with the engine because it was not built for this kind of game-play and modders simply cannot modify it from ground up.
- The creators of Day Z themselves have already foreseen this which is why they've expressed concerns for Day Z's future in various interviews and started making plans for a stand-alone game (Like The War Z has been doing for years) with no funding because Bohemia Interactive has cut them off from all profit that Day Z made with Arma 2 purchases. Even if they were to get some kind of funding, it could easily mean over 3-5 years of development building a physics-engine from scratch along with a complicated AI to support zombie-traits and epic-scale maps while staying up-to-date with the industry's latest graphics. Sure, they could take short-cuts like use existing engines but it would still take years with no guarantees that the engine would even fit the game-play experience they're trying to achieve.
- At best, Day Z will be ported to Arma 3 (may take some extensive time as well, maybe even have the need to re-work the entire mod) as the modders are hired by Bohemia Interactive and hope that Arma 3's improved engine will support their ideals better.
- Do I get to be a knight in shining kevlar?
- There will be protective gear for your character to wear if you manage to find some. They are considered to be relatively rare as the marketplace only sells low-quality pieces and the current things you can expect at release are vests, helmets and hats which will reduce the amount of beating your health-bar gets.
- May I dress up my characters in pretty outfits and smear them with make-up?
- Character customization has been confirmed to be in the game in the form of pre-existing faces you can choose from along with a variety of different clothing pieces. More sophisticated, customizable facial features will be added at a later date.
- May I accompany all this by creating a kick-ass doll-house for me and my friends?
- According to Sergey, yes you may. This can be done in a variety of ways, including taking over existing towns/settlements and even build your very own from scratch. Details how this is performed is yet to be revealed.
- Can I create a female character just to stare at her boobs?
- Yes, you may. But The War Z will not (officially) feature any nudity. Perhaps in the future.
- What does the HUD look like?
- There will be a health-points meter along with indications to your visibility (Smell, sound and sight, SSS for short) and most likely a stamina meter as well which will indicate how much you can run (And how much you can swing a melee weapon, unconfirmed)
- Will it be possible for me to butcher wild animals and grow crops for food?
- This has been confirmed to not be at release, but it is very likely to be added later.
- Can I shoot a zombie in the foot a couple of times for him to die?
- No. To ultimately kill a zombie, you must destroy the head. This can be done several ways, mainly riddling it with bullets and bashing it in with melee weapons but explosions are expected to work as well.
- Will there be any kind of randomness in the game?
- Ultimately, anything can happen in The War Z because it is a player-driven game but Hammerpoint have prepared a few random events such as sudden plane-crashes which is to be expected in a post-apocalyptic world. These may lead to unique quests and loot.
- Can I catch some bullets with my teeth, duck behind cover for a few seconds and go back right into the action, all fine and dandy?
- No. The War Z will not feature any kind of auto-regeneration for your health. If you sustain damage (either from other players or zombies), you will need to apply medical attention to the injuries you sustained in order to get back in shape. This medical system is currently being expanded to simulate the experience from Metal Gear Solid 3, which means several different kinds of injuries and tools to mend your body with, all having heavy aspects on realism.
- Will this game be coming on a console anytime soon?
- The option of having The War Z on other platforms is still being explored, however, it is not a current development focus as the game already supports Xbox 360 controllers.
- Is it possible to pick up a nearby M249 and put holes in everything that moves for hours?
- While it is a possibility, ammo is extremely rare to the point that you will find more weapons than bullets so it is not an advisable course of action, although you still may do so.
- How may I talk with others?
- Currently, there are 4 different text-based channels you may communicate through. These include a global chat, proximity chat, friends chat and a clan chat. More ways may be added as we come closer to release, including VoIP.
- Do I get to magically have all bullets in the ammo clips I throw on the ground appear in my backpack?
- No. When you reload with bullets still in the clip, the clip you dropped will be on the floor for you (or others) to pick up.
- Is there anywhere I may hide and suck on my thumb for the duration I play the game in safety?
- Yes and no. While there are pre-spawned safe zones that have been inhabited by NPC's with guards patrolling, you and these settlements can still be raided by enemy players/(zombies?) at any given moment leaving no real safe place to be found in The War Z. However, there will most likely be places that can only be accessed by ladders, which will technically be "zombie-free" zones since the infected cannot climb ladders, only stairs.
- Will the cities still be lit-up by street lights and such?
- No. The story follows that the epidemic hit over 5 years ago, which means all general utilities (such as electricity, water and gas) have been either depleted or out of service for a very long time except for the NPC/Player settlements which will be self-sufficient. Some will even feature computers, XM radios and TV. You may also expect Global Positioning Systems to function since zombies have not reached space... Yet.
- How do I know if someone is friendly or not?
- You'll never really know in these kind of games but you may add other players to your friend-list which will create a small icon over their head as you see them.
- Is it a good idea to kill everyone I see for a prolonged period of time?
- In the long-term, no. Be notorious enough and you'll end up on the "Most Wanted" list with an extremely high bounty for other players to ruthlessly hunt you down and cash in on.
- You will also be restricted from entering and even approaching normal settlements to trade without being shot, (by both players and NPC's) thus severely hampering your abilities to conduct business since there will only be one bandit outpost in the entire Colorado where you'll be able to buy&sell goods.
- Do I get to pick where my character spawns?
- After you have created your character for the first time, you may select an area where to spawn at and go wherever you want from there. If you wish to play another server, your character will be logged out from the server you left and re-appeared in the exact same spot where your location was on the other server. This is called an uniform between servers and it will be true for all (official) ones you will find.
- I had people disconnect in Day Z seconds before they died, will this be an issue in The War Z?
- No. They may terminate their War Z progress, but their character will still remain inside the game for a set period of time before being automatically disconnected, much like other MMO's.
- What modifications will there be for my gun?
- Tons. There are accessories that change the weapon's hard stats like Foregrips which can help reduce recoil and silencers for less noise but more bullet-drop and "cosmetic" stats like tactical flashlights which will Illuminate the area where your gun is pointing. More information will be shared as we get closer to release.
- How much control do I have after my death?
- Quite a bit. Not only can you (presumably) instantly respawn with special gold-purchased items with a relative proximity to where you died but you can also arrange booby-traps to be placed in your backpack.
- There are other choices you can make as well, such as running into an exposed area or a building full of zombies before dying to make it more tricky for your assaulter to ravage your soon-to-be corpse.
- What's the risk of haxx0rz?
- Like any online game, the chance will always be there but since this game is hosted exclusively on our servers, it will be next to impossible to have anything that Isn't client-side which means wall-hacks will probably be the only script-kiddie hack you'll encounter and we're taking several measures & tricks to prevent that as well.
- V
- Last edited by Coeco; Yesterday at 05:57 PM. Reason: Please don't steal and suddenly delete my posts. They are reserved for a reason.
- Reply
- Reply With Quote
- 08-01-2012, 09:37 AM
- #3
- Coeco
- Zombies Killer
- Join Date:
- Jul 2012
- Posts:
- 129
- Will I be able to bunny-hop just like in CS?
- While you can jump in The War Z, it is unlikely that the realism factors will allow any extensive maneuvering or acceleration of speed during jumps since it will (almost certainly) drain your stamina as well.
- Last edited by Coeco; Yesterday at 03:00 PM.
- Reply
- Reply With Quote
- 08-01-2012, 09:40 AM
- #4
- Friendly Zombie
- Moderator
- Join Date:
- Jul 2012
- Location:
- Behind You!!! (New Zealand)
- Posts:
- 169
- Here is some of this Forums F.A.Qs that have been answered by the Devs.
- What makes The War Z different to DayZ?
- Originally Posted by sergeytitov
- I think that our biggest difference is that War Z is build around game world and concept that you HAVE to cooperate with other players to survive. If you go over list of features, most of them are not gameplay elem,ents - they're tools created for players to try different ways to interact with other players.
- And this is why I think it's unfair to compare those two products. Day Z team spent 90% time trying to put zombies into world of hardcore military sim. We spent 90% of time designing new ways for players to interact with each other in a world, and okay - this world happend to be zombie infested post apoc world
- Everything else - zombies, survival aspect, scavenging for food, etc - it's all there, but I don't think it'll matter if we won't deliver living breathing world and means for players to build their own game experiences.
- So when can I pre-order The War Z?
- Originally Posted by sergeytitov
- we won't start pre orders until we're sure that game is very stable and fun and until you guys saw gameplay video, so you can make informed decision on if you want to buy game or not.
- Ie - we don't want to do "kickstarter" bs . We don't really need extra money to finish development, and we don't want to release product we're not proud of.
- Originally Posted by Kewk
- Once we release our gameplay trailer will will put preorders up.
- Originally Posted by Kewk
- We will put preorders up once we officially put out our gameplay trailer. No ETA on the trailer just yet.
- Will it be available on Steam?
- Originally Posted by sergeytitov
- It should be available on both steam and directly from our website.
- We have not yet definitive agreement with Steam, but given fact that our previous game is available on Steam, I don't see why with War Z it'll be any different.
- Yet - yes Steam pricing will be probably different for US, EU, UK, etc users.
- What will the Price be?
- "OK, we’ll go with a one time fee, that should be lower than $60." So we settled at a $29.99 price point, and we’ll offer a discount to those that pre-order the game. (http://www.ign.com/articles/2012/07/...erience?page=3)
- How does Zombie combat work?
- Originally Posted by sergeytitov
- You have to destroy their brain - by using either gun or hit their head with knife, baseball bat or any other melee weapon ( yes crowbars and hammers will be available ). If you shoot them in a body - you'll be able to slow them down and temporarily put them down.
- Will the Zombies movement be Fast or Slow?
- Originally Posted by Eric Nordin
- Our zombies are moving slightly slower than you - so with enough patience and enough stamina you can lose them, but it’s not easy to do. Still if you don’t have a gun or run out of ammo and there are zombies in pursuit, there’s a good chance you can lose them. Also, zombies can’t climb ladders or scale walls, open doors, etc – so you get inside a house and barricade the door and you should be safe. (http://www.ign.com/articles/2012/07/...val-experience)
- Do they Run or Walk?
- Originally Posted by sergeytitov
- Both.
- They limp walk, they trying to run, they crawl toward you.
- Different zombies, different animations, bodies, styles, etc...
- Can they climb Stairs?
- Originally Posted by sergeytitov
- they can navigate stairs, but not ladders
- What kind of Chat System will there be in The War Z?
- Originally Posted by sergeytitov
- Chat channels :
- - Global Server
- - Proximity chat ( people around you in around 100 meters radius )
- - Friends
- - Clan
- We may add more.
- What happens if you succumb to the Zombie Infection?
- Originally Posted by sergeytitov
- You just die.
- Will we be able to enter all the buildings?
- Originally Posted by sergeytitov
- No, you'll be able to enter only some of the buildings. As game going, we'll be adding more and more interiors. And no, there won't be any loading screen or anything when you're entering building
- Will we be able to build our own Fortifications?
- Originally Posted by sergeytitov
- This is one of the things we're working on right now.
- How will the in-game Marketplace and Currency (Dollars and Gold) work?
- Originally Posted by sergeytitov
- We use both in game currencies to basically kinda show value of the items - to set some expectations on how rare and valuable certain items are.
- And we expect players to use whatever they want as trade currency. Maybe you'll decide that twinkie bars will be your world currency. We don't really care.
- You can get both types of currencies by playing, but more important - you can find any single item in a world. Ie - we're not planning on having items that you can only buy in a store and not be able to find somewhere.
- Originally Posted by sergeytitov
- 1) You can't buy weapons
- 2) You can't buy skills
- 3) you can't buy good protective gear
- Everything in markletplace will be sold for either DOLLARS - money that you find in a gameworld, or GOLD - currency you receive for selling harvested zombie stem cells. You can also buy GOLD using real world currency.
- 70-80% of things in marketplace will be sold for DOLLARS, so uinless you play game alot, you won't be able to buy them anyway.
- Everything that is sold in marketplace is available for free in a game - things like food, water, etc.
- Reason for marketplace is simple - we just offering players more freedom - what they want to do in a game. Maybe they just want adventure, so they spend time killing zombies, hunting for bandits, etc. And they receive some in game currency for that, so they spend it to buy their food instead of spending time trying to find it in a world.
- What kind of Weapons will there be in The War Z?
- Originally Posted by sergeytitov
- Melee weapons - several different items. Pretty common
- Crossbow - relatively common
- handguns - relatively common
- Shotguns - relatively common
- Civilian assault rifles like AR-15, semi auto M4, etc - relatively rare
- Civilian sniper rifles - relatively rare
- Military grade assault rifles - rare
- Military grade sub machine guns - rare
- Machine guns - very rare
- Military sniper rifles including .50 - extremely rare
- Cool assault rifles and SMGs - extremely rare
- grenade launchers, rocket launchers, grenades, mines - super extremely rare. I mean not just rare, but truly epic items.
- How many Weapons will we be able to Carry & Equip?
- Originally Posted by sergeytitov
- You can have two weapons eqipped in "hot slots" - ie something you can switch on fly. One slot is for rifles, crossbow, etc, other for either handgun or melee.
- You can cary as many as you like in your backpack as long as total weight is lower that max weight you can carry and there're free slots in backpack.
- Will there be incentive for players to cooperative with each other? And will there be a Reputation/Humanity Sytem?
- Originally Posted by sergeytitov
- Your reputation will affect how other players react on you. It will affect how security forces of safe settlments react on you.
- So technically - YES you can kill everyone you can see, but then you may end up in situation that you'll be denied help by other players just because they don't like your reputation level. Once again - not because we said so, but because they just may decide that they don't want to help jerk.
- Will we be able to Farm and Hunt Animals?
- Originally Posted by sergeytitov
- You can't farm, hunt animals, etc in War Z. Not yet at least, not for release.
- Will there be a way to tell how much Sound I'm making and how Visible I am?
- Originally Posted by sergeytitov
- Visibility, smell, sound are all part of the detection process and yes you'll have indicators that shows how visible or loud you're.
- Will we be able to build communities?
- Originally Posted by sergeytitov
- YES you'll be able to do that. You will be able to do that by taking over towns, settlements on the main map, or by owning specially designed server instanced "mini worlds", where you can do whatever you want and build your own fortress if you like.
- How will the Health System work?
- Originally Posted by sergeytitov
- Health bar and NO auto regeneration.
- Will there be Player driven Plots?
- Originally Posted by sergeytitov
- There's a backstory of what happened in a world, and this story will be told to you as you progress thru game world. But other than that - this is your world now, your to rebuild or destroy.
- How rare will Ammo be?
- Originally Posted by sergeytitov
- It'll be more rare than weapons itself. so I'll say it'll be pretty rare and valuable thing.
- Will my System be able to run The War Z?
- Originally Posted by sergeytitov
- Here's simple test - go and try game War Inc. Battle Zone. It's F2P game so you won't need to pay anything. It uses same engine and have approximately same system requirements as War Z.
- Last edited by ObsidianZ; Yesterday at 02:43 PM.
- Reply
- Reply With Quote
- 08-01-2012, 09:52 AM
- #5
- Friendly Zombie
- Moderator
- Join Date:
- Jul 2012
- Location:
- Behind You!!! (New Zealand)
- Posts:
- 169
- How will Character Creation work?
- Originally Posted by sergeytitov
- 1. Characters
- Each character will come with selection of heads, upper body clothing, legs and boots.
- Unfortunately it's not super flexible system, but this is start. As game will gain popularity, we'll be able to add more advanced customization system.
- What are Safe Zones exactly?
- Originally Posted by sergeytitov
- 2. Safe Zones.
- Safe zones will be like 3-4 per map. Ie - rare and far away from each other. They mostly serves as social hubs, for creating missions for other players, trade and transfer items from your backpacks to your "stash aka global inventory".
- They're protected but not entirely safe - nobody prevents bandit to snipe people in safe zones from far away, nobody prevents group of bandits attack settlement and kill everyone.
- Rest of the world, towns, villages, other settlements are for players to explore and claim their own.
- Why will we initially spawn with a gun in Hardcore Mode?
- Originally Posted by sergeytitov
- 3: Hardcore mode - start with a gun
- Why ? First of all we're not completely sure it'll be this way, but anyway you'll be able to find some sort of weapon ( even if it's just a knife ) close to your initial spawn.
- Why will be locked out of the game for 24-48 hours if killed in Normal Mode? And what about death in Hardcore Mode?
- Originally Posted by sergeytitov
- 4: Normal mode - locked out of play for 24-48 hours if killed
- Lockdown period is still not final. We'll be testing during beta test. But I'm not sure why you think it's ridiculous ? Ie - you have 5 character slots, creating character is free, so you basically have 5 survival attempts in NORMAL mode per day. And you have unlimited survival attempts in hardcore mode since once you die your character will be deleted.
- Our point is to make character IMPORTANT and valuable to you. Make sure that you're not like "who f%&k cares, I don't have anything except my backpack anyway, no stats, no progression, no reputation, so I don't care if I'll be killed".
- Will I be able to Switch from Third Person View to First Person View on the fly?
- Originally Posted by sergeytitov
- Actually you can switch in realtime by just pressing key between TP and FP.
- When I reload will I lose my Clip & Any Bullets in it?
- Originally Posted by sergeytitov
- It's actually dropping to the floor, not dissapears.
- So you can drop full or partially full magazine to the ground - by reloading your gun or just drop it from inventory and somebody else can pick it up.
- Will there be Xbox 360 Controller Support?
- Originally Posted by sergeytitov
- Xbox360 controller will be supported, yet it won't be super priority for us. So - it'll work from day one, but if it'll have some quirks, don't expect they'll be fixed overnight.
- How much of the Utilities Grid will be left running? ie water, sewer, electric, natural gas, gasoline stations?
- Originally Posted by sergeytitov
- Some places like safe settlments will have some self sustained systems.
- Most of the cities, towns, etc are dead of course.
- Gasoline will be extremely rare and valuable.
- Will we see characters names when aiming at them?
- Originally Posted by sergeytitov
- 1. you won't see character's names. Yet - for characters that are your FRIENDS ( ie you've befriended them in frontend UI ) you'll get small icons on top of their heads
- Will Third Person View allow us to see while not being seen?
- Originally Posted by sergeytitov
- 2. this is really hard to do, so I think this part will require lots of experiments and input from our players.
- Lighted area of players flashlight who have a flashlight turned on being seen different for other players, or with a lower quality light effect. So, if you want a realistic game, you have to see the same lighting that the player who is carrying the flashlight sees.
- Originally Posted by sergeytitov
- 3. Agree on that. Our "lowest' graphics quality still features same lighting effects for flashlights or any other dynamic light for that matter.
- Will there be Nudity?
- Originally Posted by sergeytitov
- LOL, I never considered that nudity will be needed in War Z or will help it to be a better game
- Yet - I'm sure that some day somebody will create naked skin for girl characters and will post it to youtube.
- Will there be a "Most Wanted" Board?
- Originally Posted by sergeytitov
- Actually will have "most wanted" list.
- How Rare will the top weapons be?
- Originally Posted by sergeytitov
- we've divided all weapons by their rarity. they'll be few trully cool guns, that will be spawned like once per few day per server. They'll be hidden in difficult to access parts of the map, so it'll take LOTd of time to track and find them.
- What year is The War Z set in?
- Originally Posted by sergeytitov
- It's definetely past 2012
- I don't think you'll get much of cell phones or internet anymore, but computers are here, GPS is still working, XM radio is working, I'm sure there'll be some TV studios, even though it's over air, not cable.
- So bottom line - we've been talking to lots of experts - guys who research what will happen to society in case of various events, including massive virus outbreak that kills most fo the people on the planet. So lots of what we're doing is based on that.
- Safe settlements are part of that - those are people who're rebbuilding civilization so to say.
- Will there be "Fighting Arenas"
- Originally Posted by sergeytitov
- Actually - there're plans for even much better solution for this. And yes we're testing it right now
- really evil and cool thing
- How much will it cost to Rent a Server?
- Originally Posted by sergeytitov
- 70 slots server will be around $15 if rented for 30 days, cheaper if for 60-90-120
- What about a "Last Stand" Device?
- Originally Posted by sergeytitov
- Play War Inc and check ability called "big surprise" - we'll have something similar as DEVICE in War Z. It'll be more realistic, but yes you're thinking in right direction.
- Spawning?
- Originally Posted by sergeytitov
- Okay.
- 1) Initial spawn.
- When you join world/map for a first time you'll choose one of the areas you want spawn at.
- 2) Next time you connect to server you'll be spawn at exact same spot where you've been disconnected from server. This is uniform between servers. So lets say you're playing on "Official US10". And next time you decide to play on "Official US300" - you'll be spawned at same location you've been when you've been playin on US10.
- 3) After you'll die, if you're playing "Normal" mode you'll be spawned CLOSE but not at exact spot where you've died.
- Will the Saiga-12 Shotgun be in the game?
- Originally Posted by sergeytitov
- YES it is and yes it's in a game.
- Silencers?
- Originally Posted by sergeytitov
- Hmmm, I'm not sure why you think our silencers make you completely silent to zombies.
- no - they just reduce shot sound level, at price of lower bullet speed.
- Logout / Alt-F4 Abuse?
- Originally Posted by sergeytitov
- Okay
- Better translation is :
- - if yuo want to quit game, you'll need disconnect from server first. Like in all MMOs out there, there'll be pause between you pressing QUIT and actual disconnect.
- Pressing Alt-F4, shttuing down game, disconnecting from internet, etc will be treated same - you're character will remain in a world for some time until game server will forcefully disconnect you.
- It's actually been quite a discovery for me to find out that Day Z doesn't have anything like this, but once again - this is mod to session based military shooter, it's not online game designed to handle such issues from the ground up.
- Will there be disincentives be for being a "Kill on Sight" Bandit?
- Originally Posted by sergeytitov
- There're few things :
- 1) Yes, we're planning on have "last stand explosive" device. So it'll much more dangerous to open loot backpack
- 2) More civilians you kill, worse your reputation is. So you'll be denied access to sefe settlements. You'll be attacked on sight. You still can go to bandits hideout - but here's some perspective - for "colorado" map we'll have ONE bandits hideoput and around 3 safe settlements.
- 3) Person who you killed, can go to safe settlement, access global ( not just server bound ) mission board and create new mission for everybody to access - and this mission will be basically to hunt you down and kill you for reward.
- 4) Last, but not least - if you become really notorious bandit, your name will be posted to "most wanted" list and reward in gold will be posted for your head.
- So like in real life - you'll need think first before you decide to kill someone.
- Anti-Cheat / Hack Prevention?
- Originally Posted by sergeytitov
- i don't think that rocket can do anything about it - this is engine problem. After all Arma, Unreal Engine, etc, etc have been developed mostly for single player gameplay, with very limited networking code.
- Eclipse engine that powers War Z, or for example games like World of Tanks or LEague of Legend or WOw have been developed to be server controlled massive multiplayer games from the start.
- Yes, there's still hacks that can be done on CLIENT side - most obvious is wallhack, but we're doing different tricks to prevent that.
- Originally Posted by Kewk
- Our hack detection system will ban players that are caught using obvious hacks. We do not tolerate hacking and accounts are permanently banned when caught.
- Last edited by ObsidianZ; Yesterday at 02:41 PM.
- Reply
- Reply With Quote
- 08-01-2012, 10:06 AM
- #6
- Friendly Zombie
- Moderator
- Join Date:
- Jul 2012
- Location:
- Behind You!!! (New Zealand)
- Posts:
- 169
- One thing that’s unclear to me is how much of—and what sort of—shooter The War Z will be. What will your guns feel like?
- Sergey Titove: Think of Battlefield 3 and think of War Inc. Battle Zone. I think those two examples best depict what the shooting and gun handling experience will be.It’s taking the reloading realism of War Inc., for example, where if you drop a half emptied clip and put in a new one, you effectively just lost all the bullets that were left inside the old magazine. Firing will have similar ballistic characteristics as you see in Battlefield—that is, if you shoot at longer distances, you’ll have to take distance and bullet drop into account.
- One thing that I think is quite different is weapons stats. In most games (including our own War Inc.), you have to compromise between reality and gameplay fun. That is, your guns should feel different and fun, even though it doesn’t make much sense in the real world—after all you don’t really expect that two guns built on the same platform and using the same bullets will do dramatically different damage. So this is what’s different between War Z and other shooters—weapons stats are much more in line with the real world. It’s more simulation than just a fun shooter. (http://www.pcgamer.com/2012/07/27/th...tems-ambition/)
- Are the Super Friendly, Helpful and Extremely Good Looking Moderators Part of the Developer Team of The War Z?
- Originally Posted by ObsidianZ
- Friendly Zombie, Jaden & My self are to say part of the Arktos Group because We have known them for a long time & Gamed with them for a long time. But we are still just community moderators. As we don't get paid & we have are normal life's & Normal Jobs.
- & We don't know much about the game. We know just the same info you guys know.
- I WANNNNA PLAY So bad TOO! Lol xD
- Will we be able to Jump?
- Originally Posted by sergeytitov
- Yes you'll be able to jump in War Z
- Last edited by ObsidianZ; Yesterday at 02:41 PM.
- Reply
- Reply With Quote
- 08-01-2012, 10:21 AM
- #7
- Friendly Zombie
- Moderator
- Join Date:
- Jul 2012
- Location:
- Behind You!!! (New Zealand)
- Posts:
- 169
- How to get into the beta
- I really felt the need to post this since there appears to be a lot of confusion about the closed beta.
- There are two ways to get guaranteed access to the closed beta:
- 1) Win one of the "Guaranteed Beta Slot" contests.
- 2) Pre-order the game (once that option becomes available).
- You can also sign up for the beta, but it isn't guaranteed that you will make it in.
- Last edited by ObsidianZ; Yesterday at 12:45 PM.
- Reply
- Reply With Quote
- 08-01-2012, 10:33 AM
- #8
- ObsidianZ
- Moderator
- Join Date:
- Jul 2012
- Location:
- Seattle, WA
- Posts:
- 119
- And here is some more essential Reading and Watching material for The War Z:
- Watch the Developer Interview - YouTube Vid!
- (http://www.youtube.com/watch?v=B2ZKq...&feature=g-u-u
- The War Z Facebook
- http://www.facebook.com/warzmmo
- The War Z Twitter:
- http://twitter.com/The_War_Z
- The official FAQ on the main site, which can be found here:
- http://thewarz.com/faq.html
- A big chunk of information comes from an interview Sergey Titov and Eric Norden did with IGN, which can be found here:
- http://www.ign.com/articles/2012/07/...val-experience
- A very interesting interview that Sergey Titov had with PC Gamer, can be found here:
- http://www.pcgamer.com/2012/07/27/th...tems-ambition/
- The War Z Images thread:
- http://forums.thewarz.com/showthread...e-War-Z-Images
- And here is a link for more Forum Feedback & Answers from the man himself: Sergey Titov (Click on Find Latest Posts):
- http://forums.thewarz.com/member.php?2-sergeytitov