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QL Config based on QC lowest gfx settings

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Mar 23rd, 2017
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  1. // Heartless QuakeLive config replicating QC on lowest default settings.
  2. unbindall
  3.  
  4. // Crosshair
  5. seta cg_drawCrosshair "3"
  6. seta cg_crosshairSize "32" // 1920x1080 screen res. You might want to adjust if using different res.
  7. seta cg_crosshairPulse "0"
  8. seta cg_crosshairHitColor "25"
  9. seta cg_crosshairHitStyle "2"
  10. seta cg_crosshairColor "13"
  11.  
  12. // Console
  13. seta con_scale "0.8"
  14. seta con_background "0"
  15. seta con_opacity "1.0" // You might want to try 0.5 cause I guess if QC has a console it will most probably be translucent.
  16. seta con_speed "1000"
  17. seta cl_allowConsoleChat "1"
  18.  
  19. // FOV and zoom
  20. seta cg_fov "90" // FOV 100 is prolly what you re looking for.
  21. seta cg_zoomfov "40"
  22. seta cg_zoomScaling "1"
  23. seta r_fullscreen "1"
  24.  
  25. // LG and weapons settings
  26. seta cg_drawgun "1" // Drawgun 1 will be default at QC.
  27. seta cg_gunZ "0"
  28. seta cg_gunY "0"
  29. seta cg_gunX "0"
  30. seta cg_lightningImpact "1"
  31. seta cg_lightningStyle "4"
  32. seta r_railSegmentLength "4"
  33. seta cg_trueShotgun "1"
  34. seta cg_smoke_SG "1"
  35. seta cg_smokeRadius_RL "1"
  36. seta cg_smokeRadius_NG "1"
  37. seta cg_smokeRadius_GL "1"
  38. seta cg_weaponColor_grenade "0x00FFFFFF"
  39. seta cg_forceEnemyWeaponColor "1"
  40. seta cg_forceTeamWeaponColor "1"
  41. seta color2 "13"
  42. seta color1 "13"
  43. seta cg_brassTime "2500"
  44. seta cg_marks "1"
  45. seta cg_muzzleFlash "1"
  46. seta cg_switchToEmpty "0"
  47. seta cg_bubbleTrail "1"
  48. seta cg_drawAmmoWarning "1"
  49. seta cg_impactMarkTime "5000"
  50. seta cg_impactSparks "1"
  51. seta cg_impactSparksVelocity "-128"
  52. seta cg_damagePlum "g mg sg gl rl lg rg pg bfg gh cg ng pl hmg" // Dmg plum for all weapons.
  53. seta cg_damagePlumColorStyle "1"
  54.  
  55. // Performance cvars
  56. seta r_enablePostProcess "0"
  57. seta r_enableColorCorrect "0"
  58. seta r_enableBloom "0"
  59. seta r_ext_compressed_textures "1"
  60. seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST" // Bilinear textures filtering. Basically AF 1x.
  61. seta r_detailtextures "0"
  62.  
  63. // Visual settings
  64. seta r_fullbright "0"
  65. seta r_vertexlight "0"
  66. seta r_picmip "3" // Don t go higher than this value cause QC on lowest textures setting might not have ultra flat textures.
  67. seta r_dynamiclight "1"
  68. seta cg_atmosphericEffects "1"
  69. seta r_mapOverBrightBits "2"
  70. seta r_mapOverbrightCap "255"
  71. seta r_fastsky "0"
  72. seta r_ambientScale "100"
  73.  
  74. // Own and team and enemy models
  75. seta model "ranger" // Default champion character at QC.
  76. seta cg_forceTeamModel ""
  77. seta cg_forceEnemyModel "keel/bright"
  78. seta cg_teamUpperColor ""
  79. seta cg_teamLowerColor ""
  80. seta cg_teamHeadColor ""
  81. seta cg_enemyUpperColor "0x00FF00FF"
  82. seta cg_enemyLowerColor "0x00FF00FF"
  83. seta cg_enemyHeadColor "0x00FF00FF"
  84. seta r_lodbias "-2"
  85.  
  86. // HUD
  87. seta cg_hudFiles "ui/hud3.txt"
  88. seta cg_drawFullWeaponBar "0"
  89. seta cg_drawFragMessages "1"
  90. seta cg_drawRewards "1"
  91. seta cg_levelTimerDirection "0"
  92. seta cg_lagometer "2"
  93. seta cg_speedometer "1"
  94. seta cg_drawFPS "1"
  95. seta cg_drawItemPickups "7"
  96. seta cg_useItemMessage "2"
  97. seta cg_useItemWarning "2"
  98.  
  99. // Chat
  100. seta cg_chatHistoryLength "8"
  101. seta cg_chatbeep "0"
  102. seta cg_teamChatBeep "1"
  103. seta cg_teamChatTime "6000"
  104.  
  105. // Distracting visual effects
  106. seta cg_waterWarp "1"
  107. seta cg_shadows "1"
  108. seta cg_screenDamage_Team "1"
  109. seta cg_screenDamage_Self "1"
  110. seta cg_screenDamage "1" // Screendamage is actually very distracting but there s a high chance that QC will have some kind of it.
  111. seta cg_kickScale "0"
  112. seta cg_gibs "1"
  113. seta cg_bob "0"
  114. seta cg_allowTaunt "1"
  115. seta cg_playerLean "0.5" // Not sure if QC has playerlean so using a middle value.
  116. seta cg_itemFx "0"
  117. seta cg_smokeRadius_dust "1"
  118. seta cg_smokeRadius_flight "1"
  119. seta cg_smokeRadius_haste "1"
  120. seta com_blood "1"
  121. seta cg_blood "1"
  122. seta r_teleporterFlash "1"
  123.  
  124. // Items
  125. seta cg_simpleitems "1"
  126. seta cg_simpleItemsBob "2"
  127. seta cg_predictItems "0"
  128. seta cg_simpleItemsRadius "18"
  129.  
  130. // Sounds
  131. seta s_ambient "0"
  132. seta cg_buzzerSound "0"
  133. seta s_musicvolume "0"
  134. seta s_volume "0.1"
  135. seta cg_killBeep "1"
  136. seta cg_announcer "2"
  137.  
  138. // Remaining cvars
  139. seta com_maxfps "250"
  140. seta cg_autoAction "3"
  141. seta cg_drawHitFriendTime "1500"
  142. seta cg_teammateNames "2"
  143. seta cg_drawAttacker "0"
  144.  
  145. //Weapons configs
  146. seta cg_weaponConfig_hmg "cg_drawGun 1"
  147. seta cg_weaponConfig_cg "cg_drawGun 1"
  148. seta cg_weaponConfig_pl "cg_drawGun 1"
  149. seta cg_weaponConfig_ng "cg_drawGun 1"
  150. seta cg_weaponConfig_gh "cg_drawGun 1"
  151. seta cg_weaponConfig_bfg "cg_drawGun 1"
  152. seta cg_weaponConfig_pg "cg_drawGun 1"
  153. seta cg_weaponConfig_rg "cg_drawGun 1"
  154. seta cg_weaponConfig_lg "cg_drawGun 2" // LG in QC stops bobbing/moving while shooting, hence using drawgun 2.
  155. seta cg_weaponConfig_rl "cg_drawGun 1"
  156. seta cg_weaponConfig_gl "cg_drawGun 1"
  157. seta cg_weaponConfig_sg "cg_drawGun 1"
  158. seta cg_weaponConfig_mg "cg_drawGun 1"
  159. seta cg_weaponConfig_g "cg_drawGun 1"
  160. seta cg_weaponConfig "cg_drawGun 1"
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