public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
if(response == 1)
{
switch(listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "WEAPONS: Handguns", "Colt 45\nSilenced Pistol\nDesert Eagle\nBack", "Select", "Close");
}
case 1:
{
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "WEAPONS: Rifles", "AK-47\nM4\nCountry Rifle\nSniper Rifle\nBack", "Select", "Close");
}
case 2:
{
ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "WEAPONS: Shotguns", "Pump Action Shotgun\nSawn Off Shotguns\nCombat Shotgun\nBack", "Select", "Close");
}
case 3:
{
ResetPlayerWeapons(playerid);
}
}
}
}
if(dialogid == 2)
{
if(response == 1)
{
switch(listitem)
{
case 0:
{
GivePlayerWeapon(playerid, 22, 9999);
GameTextForPlayer(playerid, "~w~Enjoy your new weapon!", 3000, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 23, 9999);
GameTextForPlayer(playerid, "~w~Enjoy your new weapon!", 3000, 1);
}
case 2:
{
GivePlayerWeapon(playerid, 24, 9999);
GameTextForPlayer(playerid, "~w~Enjoy your new weapon!", 3000, 1);
}
case 3:
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"WEAPONS","Handguns\nRifles\nShotguns\nReset Weapons","Select", "Close");
}
}
}
}
if(dialogid == 3)
{
if(response == 1)
{
switch(listitem)
{
case 0:
{
GivePlayerWeapon(playerid, 30, 9999);
GameTextForPlayer(playerid, "~w~Enjoy your new weapon!", 3000, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 31, 9999);
GameTextForPlayer(playerid, "~w~Enjoy your new weapon!", 3000, 1);
}
case 2:
{
GivePlayerWeapon(playerid, 33, 9999);
GameTextForPlayer(playerid, "~w~Enjoy your new weapon!", 3000, 1);
}
case 3:
{
GivePlayerWeapon(playerid, 34, 9999);
GameTextForPlayer(playerid, "~w~Enjoy your new weapon!", 3000, 1);
}
case 4:
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"WEAPONS","Handguns\nRifles\nShotguns\nReset Weapons","Select", "Close");
}
}
}
}
if(dialogid == 4)
{
if(response == 1)
{
switch(listitem)
{
case 0:
{
GivePlayerWeapon(playerid, 25, 9999);
GameTextForPlayer(playerid, "~w~Enjoy your new weapon!", 3000, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 26, 9999);
GameTextForPlayer(playerid, "~w~Enjoy your new weapon!", 3000, 1);
}
case 2:
{
GivePlayerWeapon(playerid, 27, 9999);
GameTextForPlayer(playerid, "~w~Enjoy your new weapon!", 3000, 1);
}
case 3:
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"WEAPONS","Handguns\nRifles\nShotguns\nReset Weapons","Select", "Close");
}
}
}
}
if(dialogid == 5)
{
if(response == 1)
{
switch (listitem)
{
case 0:
{
ShowPlayerDialog(playerid,8,DIALOG_STYLE_LIST,"LOCATIONS: Interiors","Club Unknown\nWarehouse 1","Select", "Close");
}
case 1:
{
SetPlayerPos(playerid, -489.2018, -558.5182,25.5234);
SetPlayerInterior(playerid, 0);
}
case 2:
{
SetPlayerPos(playerid, 1545.1239,-1675.7538,13.5597);
SetPlayerInterior(playerid, 0);
}
case 3:
{
SetPlayerPos(playerid, -688.0177, 933.9884, 13.6328);
SetPlayerInterior(playerid, 0);
}
}
}
}
if(dialogid == 6)
{
if(response == 1)
{
switch (listitem)
{
case 0:
{
PlayAudioStreamForPlayer(playerid, "http://46.37.173.176:8000/live.m3u");
}
case 1:
{
PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=21585");
}
case 2:
{
SendClientMessage(playerid,COLOR_WHITE,"You have turned off your radio.");
StopAudioStreamForPlayer(playerid);
}
}
}
}
if(dialogid == 7)
{
if(response == 1)
{
switch (listitem)
{
case 0:
{
SendClientMessage(playerid,COLOR_WHITE,"You're now fighting in the Normal style.");
SetPlayerFightingStyle(playerid, 4);
}
case 1:
{
SendClientMessage(playerid,COLOR_WHITE,"You're now fighting in the Boxing style.");
SetPlayerFightingStyle(playerid, 5);
}
case 2:
{
SendClientMessage(playerid,COLOR_WHITE,"You're now fighting in the Kung Fu style.");
SetPlayerFightingStyle(playerid, 6);
}
case 3:
{
SendClientMessage(playerid,COLOR_WHITE,"You're now fighting in the Kneehead style.");
SetPlayerFightingStyle(playerid, 7);
}
case 4:
{
SendClientMessage(playerid,COLOR_WHITE,"You're now fighting in the Grabkick style.");
SetPlayerFightingStyle(playerid, 15);
}
case 5:
{
SendClientMessage(playerid,COLOR_WHITE,"You're now fighting in the Elbow style.");
SetPlayerFightingStyle(playerid, 16);
}
}
}
}
if(dialogid == 8)
{
if(response == 1)
{
switch (listitem)
{
case 0:
{
SetPlayerPos(playerid, 1171.1672, -1499.0725, -35.3438);
SetPlayerInterior(playerid, 1);
}
case 1:
{
SetPlayerPos(playerid, 1092.0638, -365.4299, 40.4562);
SetPlayerInterior(playerid, 1);
}
}
}
}
if(dialogid == 9)
{
if(response == 1)
{
switch (listitem)
{
case 0:
{
SendClientMessage(playerid, ANNOUNCEMENT, "-------------------------------------------------------------------------------------------");
SendClientMessage(playerid, COLOR_WHITE, ">>Commands<<");
SendClientMessage(playerid, COLOR_WHITE, "/kill, /weapons, /go, /spawnvehicle, /radio, /fightstyles, /goto, /vwreset");
SendClientMessage(playerid, COLOR_WHITE, "/skin, /drunklevel");
SendClientMessage(playerid, ANNOUNCEMENT, "-------------------------------------------------------------------------------------------");
}
case 1:
{
SendClientMessage(playerid, ANNOUNCEMENT, "-------------------------------------------------------------------------------------------");
SendClientMessage(playerid, COLOR_WHITE, ">>Tips<<");
SendClientMessage(playerid, COLOR_WHITE, "Press escape to bring up the menu, then select 'Map'. You can click ");
SendClientMessage(playerid, COLOR_WHITE, "anywhere on the map and be teleported there!");
SendClientMessage(playerid, ANNOUNCEMENT, "-------------------------------------------------------------------------------------------");
}
case 2:
{
SendClientMessage(playerid, ANNOUNCEMENT, "-------------------------------------------------------------------------------------------");
SendClientMessage(playerid, COLOR_WHITE, ">>Updates<<");
SendClientMessage(playerid, COLOR_WHITE, "VERSION 0.11");
SendClientMessage(playerid, COLOR_WHITE, "-Added '/vwreset'");
SendClientMessage(playerid, ANNOUNCEMENT, "-------------------------------------------------------------------------------------------");
}
case 3:
{
SendClientMessage(playerid, ANNOUNCEMENT, "-------------------------------------------------------------------------------------------");
SendClientMessage(playerid, COLOR_WHITE, ">>Server Information<<");
SendClientMessage(playerid, COLOR_WHITE, "Version 0.11");
SendClientMessage(playerid, COLOR_WHITE, "'Los Santos Freeroam' made by Josh Davis");
SendClientMessage(playerid, ANNOUNCEMENT, "-------------------------------------------------------------------------------------------");
}
}
}
}
return 0;
}