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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: D:\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.vmf
  10. Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. Patching WVT material: maps/zu_test/nature/blenddirtgrass001a_wvt_patch
  12. Patching WVT material: maps/zu_test/nature/blendrockdirt007d_wvt_patch
  13. Patching WVT material: maps/zu_test/nature/blendrocksand004a_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...
  21. Merged 480 detail faces...done (0)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (0)
  27. writing D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.prt...Building visibility clusters...
  28. done (0)
  29. Creating default LDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_09_hdr*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Creating default HDR cubemaps for env_cubemap using skybox materials:
  33. skybox/sky_day01_09_hdr*.vmt
  34. ! Run buildcubemaps in the engine to get the correct cube maps.
  35. Finding displacement neighbors...
  36. Finding lightmap sample positions...
  37. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  38. Building Physics collision data...
  39. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  40. done (0) (1374807 bytes)
  41. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  42. Water found with no water_lod_control entity, creating a default one.
  43. Compacting texture/material tables...
  44. Reduced 277 texinfos to 127
  45. Reduced 30 texdatas to 24 (803 bytes to 573)
  46. Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.bsp
  47. 0 seconds elapsed
  48.  
  49. ** Executing...
  50. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  51. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test"
  52.  
  53. Valve Software - vvis.exe (May 15 2014)
  54. 8 threads
  55. reading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  56. reading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.prt
  57. 178 portalclusters
  58. 482 numportals
  59. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  61. Optimized: 24 visible clusters (0.08%)
  62. Total clusters visible: 30376
  63. Average clusters visible: 170
  64. Building PAS...
  65. Average clusters audible: 178
  66. visdatasize:9615 compressed from 8544
  67. writing d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  68. 1 second elapsed
  69.  
  70. ** Executing...
  71. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  72. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test"
  73.  
  74. Valve Software - vrad.exe SSE (May 15 2014)
  75.  
  76. Valve Radiosity Simulator
  77. 8 threads
  78. [Reading texlights from 'lights.rad']
  79. [45 texlights parsed from 'lights.rad']
  80.  
  81. Loading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  82. Setting up ray-trace acceleration structure... Done (0.58 seconds)
  83. 830 faces
  84. 777142 square feet [111908560.00 square inches]
  85. 23 Displacements
  86. 49276 Square Feet [7095802.00 Square Inches]
  87. 830 patches before subdivision
  88. 7022 patches after subdivision
  89. sun extent from map=0.000000
  90. 4 direct lights
  91. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  92. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. transfers 162463, max 228
  94. transfer lists: 1.2 megs
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #1 added RGB(5861, 5075, 2928)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #2 added RGB(193, 159, 83)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #3 added RGB(16, 13, 6)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #4 added RGB(2, 1, 0)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #5 added RGB(0, 0, 0)
  105. Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
  106. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. FinalLightFace Done
  108. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  109. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  110. Writing leaf ambient...done
  111. Ready to Finish
  112.  
  113. Object names Objects/Maxobjs Memory / Maxmem Fullness
  114. ------------ --------------- --------------- --------
  115. models 6/1024 288/49152 ( 0.6%)
  116. brushes 95/8192 1140/98304 ( 1.2%)
  117. brushsides 1625/65536 13000/524288 ( 2.5%)
  118. planes 2542/65536 50840/1310720 ( 3.9%)
  119. vertexes 1642/65536 19704/786432 ( 2.5%)
  120. nodes 395/65536 12640/2097152 ( 0.6%)
  121. texinfos 127/12288 9144/884736 ( 1.0%)
  122. texdata 24/2048 768/65536 ( 1.2%)
  123. dispinfos 23/0 4048/0 ( 0.0%)
  124. disp_verts 6647/0 132940/0 ( 0.0%)
  125. disp_tris 11776/0 23552/0 ( 0.0%)
  126. disp_lmsamples 140799/0 140799/0 ( 0.0%)
  127. faces 830/65536 46480/3670016 ( 1.3%)
  128. hdr faces 0/65536 0/3670016 ( 0.0%)
  129. origfaces 464/65536 25984/3670016 ( 0.7%)
  130. leaves 402/65536 12864/2097152 ( 0.6%)
  131. leaffaces 919/65536 1838/131072 ( 1.4%)
  132. leafbrushes 471/65536 942/131072 ( 0.7%)
  133. areas 2/256 16/2048 ( 0.8%)
  134. surfedges 5869/512000 23476/2048000 ( 1.1%)
  135. edges 3576/256000 14304/1024000 ( 1.4%)
  136. LDR worldlights 4/8192 352/720896 ( 0.0%)
  137. HDR worldlights 0/8192 0/720896 ( 0.0%)
  138. leafwaterdata 1/32768 12/393216 ( 0.0%)
  139. waterstrips 30/32768 300/327680 ( 0.1%)
  140. waterverts 0/65536 0/786432 ( 0.0%)
  141. waterindices 561/65536 1122/131072 ( 0.9%)
  142. cubemapsamples 0/1024 0/16384 ( 0.0%)
  143. overlays 0/512 0/180224 ( 0.0%)
  144. LDR lightdata [variable] 353956/0 ( 0.0%)
  145. HDR lightdata [variable] 0/0 ( 0.0%)
  146. visdata [variable] 9615/16777216 ( 0.1%)
  147. entdata [variable] 15710/393216 ( 4.0%)
  148. LDR ambient table 402/65536 1608/262144 ( 0.6%)
  149. HDR ambient table 402/65536 1608/262144 ( 0.6%)
  150. LDR leaf ambient 2343/65536 65604/1835008 ( 3.6%)
  151. HDR leaf ambient 402/65536 11256/1835008 ( 0.6%)
  152. occluders 0/0 0/0 ( 0.0%)
  153. occluder polygons 0/0 0/0 ( 0.0%)
  154. occluder vert ind 0/0 0/0 ( 0.0%)
  155. detail props [variable] 1/12 ( 8.3%)
  156. static props [variable] 1/11442 ( 0.0%)
  157. pakfile [variable] 107599/0 ( 0.0%)
  158. physics [variable] 1374807/4194304 (32.8%)
  159. physics terrain [variable] 0/1048576 ( 0.0%)
  160.  
  161. Level flags = 0
  162.  
  163. Total triangle count: 2259
  164. Writing d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  165. 3 seconds elapsed
  166.  
  167. ** Executing...
  168. ** Command: Copy File
  169. ** Parameters: "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.bsp" "D:\Steam\steamapps\common\HalfLife 2\hl2\maps\zu_test.bsp"
  170.  
  171. The command failed. Windows reported the error:
  172. "The system cannot find the path specified."
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