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- levelSeed = 1234 // starting seed
- distanceTraveled = 100 // keep track of this every frame
- // update this prior to adding a new section, obstacle, enemy, etc
- // each time the distance is different
- rand.setSeed(levelSeed + distanceTravelled)
- // example of picking a new trackSegment, after updating the seed value
- trackSegment = trackTiles[rand.getInt(numTrackTiles)]
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