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Aug 31st, 2015
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  1. levelSeed = 1234 // starting seed
  2. distanceTraveled = 100 // keep track of this every frame
  3.  
  4. // update this prior to adding a new section, obstacle, enemy, etc
  5. // each time the distance is different
  6. rand.setSeed(levelSeed + distanceTravelled)
  7.  
  8. // example of picking a new trackSegment, after updating the seed value
  9. trackSegment = trackTiles[rand.getInt(numTrackTiles)]
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