Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include maps\mp\_utility;
- init()
- {
- if (!level.teambased)
- return;
- precacheShader("headicon_dead");
- level thread onPlayerConnect();
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill("connected", player);
- player.selfDeathIcons = []; // icons that other people see which point to this player when he's dead
- }
- }
- updateDeathIconsEnabled()
- {
- //if (!self.enableDeathIcons)
- // self removeOtherDeathIcons();
- }
- addDeathIcon( entity, dyingplayer, team, timeout )
- {
- if ( !level.teambased )
- return;
- iconOrg = entity.origin;
- dyingplayer endon("spawned_player");
- dyingplayer endon("disconnect");
- wait .05;
- WaitTillSlowProcessAllowed();
- assert(team == "allies" || team == "axis");
- if ( getDvar( "ui_hud_showdeathicons" ) == "0" )
- return;
- if ( level.hardcoreMode )
- return;
- if ( isdefined( self.lastDeathIcon ) )
- self.lastDeathIcon destroy();
- newdeathicon = newTeamHudElem( team );
- newdeathicon.x = iconOrg[0];
- newdeathicon.y = iconOrg[1];
- newdeathicon.z = iconOrg[2] + 54;
- newdeathicon.alpha = .61;
- newdeathicon.archived = true;
- if ( level.splitscreen )
- newdeathicon setShader("headicon_dead", 14, 14);
- else
- newdeathicon setShader("headicon_dead", 7, 7);
- newdeathicon setwaypoint( false );
- self.lastDeathIcon = newdeathicon;
- newdeathicon thread destroySlowly ( timeout );
- }
- destroySlowly( timeout )
- {
- self endon("death");
- wait timeout;
- self fadeOverTime(1.0);
- self.alpha = 0;
- wait 1.0;
- self destroy();
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement