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- NullReferenceException: Object reference not set to an instance of an object
- GameNet.Client.__AddNeitralUnit () (at Assets/Scripts/ClientServer/Client.cs:243)
- GameNet.ParseUtils.LoadScenario (DataUtils.ByteBuffer buffer, Game.GridAI.GridAIManager aiManager) (at Assets/Scripts/ClientServer/ParseUtils.cs:217)
- GameNet.Client.LoadScenario (DataUtils.ByteBuffer buffer) (at Assets/Scripts/ClientServer/Client.cs:660)
- GameNet.Client.ProcessRequestAnswer (DataUtils.ByteBuffer buffer) (at Assets/Scripts/ClientServer/Client.cs:748)
- GameNet.Client.Update () (at Assets/Scripts/ClientServer/Client.cs:209)
- GameNet.Client.SendMetaDataRequest (MetaDataTypes metaDataType, Int64 subID, System.String name, GameNet.Delegate answerHandler, Boolean waitForPacket) (at Assets/Scripts/ClientServer/Client.cs:548)
- Game.States.VillageState.OnLoadMapButtonClicked (System.String mapName) (at Assets/Scripts/Game/States/VillageState.cs:427)
- Game.Views.UI.DebugView.OnLoadButtonClicked () (at Assets/Scripts/Views.UI/Common/DebugView.cs:44)
- UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:144)
- UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53)
- UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
- UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
- UnityEngine.EventSystems.EventSystem:Update()
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