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Dec 31st, 2013
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  1. Vector2 trans = new Vector2(transform.position.x, transform.position.y);
  2. var hit : RaycastHit2D;
  3. var fwd = transform.TransformDirection(Vector2.right);
  4.  
  5. Debug.DrawRay(trans,fwd);
  6.  
  7. if(Physics2D.Raycast(trans,fwd,hit,range)){
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