- // TextDraw developed using Zamaroht's Textdraw Editor 1.0
- // On top of script:
- new Text:Textdraw0;
- new Text:Textdraw1;
- new Text:Textdraw2;
- new Text:Textdraw3;
- new Text:Textdraw4;
- new Text:Textdraw5;
- new Text:Textdraw6;
- // In OnGameModeInit prefferably, we procced to create our textdraws:
- Textdraw0 = TextDrawCreate(203.000000, 130.000000, " ");
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 1);
- TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
- TextDrawColor(Textdraw0, -1);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawSetProportional(Textdraw0, 1);
- TextDrawSetShadow(Textdraw0, 1);
- TextDrawUseBox(Textdraw0, 1);
- TextDrawBoxColor(Textdraw0, 255);
- TextDrawTextSize(Textdraw0, -40.000000, 0.000000);
- Textdraw1 = TextDrawCreate(447.000000, -3.000000, " ");
- TextDrawBackgroundColor(Textdraw1, 255);
- TextDrawFont(Textdraw1, 1);
- TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
- TextDrawColor(Textdraw1, -1);
- TextDrawSetOutline(Textdraw1, 0);
- TextDrawSetProportional(Textdraw1, 1);
- TextDrawSetShadow(Textdraw1, 1);
- TextDrawUseBox(Textdraw1, 1);
- TextDrawBoxColor(Textdraw1, 255);
- TextDrawTextSize(Textdraw1, 195.000000, 0.000000);
- Textdraw2 = TextDrawCreate(807.000000, -3.000000, " ");
- TextDrawBackgroundColor(Textdraw2, 255);
- TextDrawFont(Textdraw2, 1);
- TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
- TextDrawColor(Textdraw2, -1);
- TextDrawSetOutline(Textdraw2, 0);
- TextDrawSetProportional(Textdraw2, 1);
- TextDrawSetShadow(Textdraw2, 1);
- TextDrawUseBox(Textdraw2, 1);
- TextDrawBoxColor(Textdraw2, 255);
- TextDrawTextSize(Textdraw2, 195.000000, 0.000000);
- Textdraw3 = TextDrawCreate(239.000000, 20.000000, "Dobrodosli na Lost Country");
- TextDrawBackgroundColor(Textdraw3, -16776961);
- TextDrawFont(Textdraw3, 3);
- TextDrawLetterSize(Textdraw3, 0.779999, 5.099998);
- TextDrawColor(Textdraw3, -65281);
- TextDrawSetOutline(Textdraw3, 1);
- TextDrawSetProportional(Textdraw3, 1);
- Textdraw4 = TextDrawCreate(18.000000, 212.000000, "LCRP v2.0");
- TextDrawBackgroundColor(Textdraw4, -1);
- TextDrawFont(Textdraw4, 1);
- TextDrawLetterSize(Textdraw4, 1.000000, 8.000000);
- TextDrawColor(Textdraw4, -16776961);
- TextDrawSetOutline(Textdraw4, 1);
- TextDrawSetProportional(Textdraw4, 1);
- Textdraw5 = TextDrawCreate(240.000000, 91.000000, "Bolji nego ikad");
- TextDrawBackgroundColor(Textdraw5, -65281);
- TextDrawFont(Textdraw5, 3);
- TextDrawLetterSize(Textdraw5, 1.100000, 4.399999);
- TextDrawColor(Textdraw5, -16776961);
- TextDrawSetOutline(Textdraw5, 1);
- TextDrawSetProportional(Textdraw5, 1);
- Textdraw6 = TextDrawCreate(240.000000, 150.000000, "S Najboljim modom do sada");
- TextDrawBackgroundColor(Textdraw6, -16776961);
- TextDrawFont(Textdraw6, 3);
- TextDrawLetterSize(Textdraw6, 0.769999, 5.800000);
- TextDrawColor(Textdraw6, -65281);
- TextDrawSetOutline(Textdraw6, 1);
- TextDrawSetProportional(Textdraw6, 1);
- // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
- // TextDrawDestroy functions to show, hide, and destroy the textdraw.