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- Application path: D:\games\Doom2\doomsday\Bin\Doomsday.exe
- Created a new 32.0 MB memory volume.
- Executable: Doomsday Engine 1.14.5 (Stable 32-bit #1265) Jun 19 2014 13:11:35
- Command line options:
- 0: ..\Bin\Doomsday.exe
- 1: -basedir
- 2: D:\games\Doom2\doomsday/
- 3: -sfxchan
- 4: 16
- 5: -notexcomp
- 6: -game
- 7: doom2
- 8: -iwad
- 9: D:\games\Doom2\DOOM2.WAD
- 10: -wnd
- 11: -userdir
- 12: C:\Users\entryway\Documents\Doomsday Frontend\runtime/
- RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
- shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
- from archive in read-only "(basedir)\data\doomsday.pk3"
- OpenGL 2.1 supported
- Sys_GLInitialize: OpenGL information:
- Version: 2.1.2
- Renderer: GeForce 8800 GTS/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Capabilities:
- Compressed texture formats: 23
- Available texture units: 4
- Maximum texture anisotropy: 16
- Maximum texture size: 8192
- Line width granularity: 0.125
- Line width range: 0.5...10
- ^ : OpenGL Extensions:
- ^ : ARB extensions:
- arrays_of_arrays, base_instance, blend_func_extended, clear_buffer_object,
- color_buffer_float, compatibility, compressed_texture_pixel_storage,
- conservative_depth, copy_buffer, copy_image, debug_output, depth_buffer_float,
- depth_clamp, depth_texture, draw_buffers, draw_elements_base_vertex,
- draw_instanced, ES2_compatibility, ES3_compatibility, explicit_attrib_location,
- explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
- fragment_program, fragment_program_shadow, fragment_shader,
- framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
- geometry_shader4, get_program_binary, half_float_pixel, half_float_vertex,
- imaging, instanced_arrays, internalformat_query, internalformat_query2,
- invalidate_subdata, map_buffer_alignment, map_buffer_range, multisample,
- multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
- point_parameters, point_sprite, program_interface_query, provoking_vertex,
- robust_buffer_access_behavior, robustness, sampler_objects, seamless_cube_map,
- separate_shader_objects, shader_bit_encoding, shader_objects, shader_texture_lod,
- shading_language_100, shading_language_420pack, shading_language_include,
- shading_language_packing, shadow, stencil_texturing, sync, texture_border_clamp,
- texture_buffer_object, texture_buffer_range, texture_compression,
- texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine,
- texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat,
- texture_multisample, texture_non_power_of_two, texture_query_levels,
- texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_storage,
- texture_storage_multisample, texture_swizzle, timer_query, transpose_matrix,
- uniform_buffer_object, vertex_array_bgra, vertex_array_object,
- vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
- vertex_type_2_10_10_10_rev, viewport_array, window_pos
- ^ : ATI extensions:
- draw_buffers, texture_float, texture_mirror_once
- ^ : EXT extensions:
- texture_env_add, abgr, bgra, bindable_uniform, blend_color,
- blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
- compiled_vertex_array, Cg_shader, depth_bounds_test, direct_state_access,
- draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
- framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
- framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4,
- multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
- pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
- secondary_color, separate_shader_objects, separate_specular_color, shadow_funcs,
- stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object,
- texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
- texture_compression_s3tc, texture_cube_map, texture_edge_clamp,
- texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
- texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
- texture_object, texture_shared_exponent, texture_sRGB, texture_sRGB_decode,
- texture_storage, texture_swizzle, timer_query, vertex_array, vertex_array_bgra,
- import_sync_object
- ^ : EXTX extensions:
- framebuffer_mixed_formats
- ^ : IBM extensions:
- rasterpos_clip, texture_mirrored_repeat
- ^ : KHR extensions:
- debug
- ^ : KTX extensions:
- buffer_region
- ^ : NV extensions:
- blend_square, conditional_render, copy_depth_to_color, copy_image,
- depth_buffer_float, depth_clamp, ES1_1_compatibility, explicit_multisample,
- fence, float_buffer, fog_distance, fragment_program, fragment_program_option,
- fragment_program2, framebuffer_multisample_coverage, geometry_shader4,
- gpu_program4, half_float, light_max_exponent, multisample_coverage,
- multisample_filter_hint, occlusion_query, packed_depth_stencil,
- parameter_buffer_object, parameter_buffer_object2, path_rendering,
- pixel_data_range, point_sprite, primitive_restart, register_combiners,
- register_combiners2, shader_buffer_load, texgen_reflection, texture_barrier,
- texture_compression_vtc, texture_env_combine4, texture_expand_normal,
- texture_multisample, texture_rectangle, texture_shader, texture_shader2,
- texture_shader3, transform_feedback, vertex_array_range, vertex_array_range2,
- vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
- vertex_program2_option, vertex_program3
- ^ : NVX extensions:
- conditional_render, gpu_memory_info
- ^ : S3 extensions:
- s3tc
- ^ : SGIS extensions:
- generate_mipmap, texture_lod
- ^ : SGIX extensions:
- depth_texture, shadow
- ^ : SUN extensions:
- slice_accum
- ^ : WGL extensions:
- EXT_swap_control
- ^ : WIN extensions:
- swap_hint
- ^ : Extensions (WGL):
- ^ : WGL extensions:
- ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
- ARB_create_context_robustness, ARB_extensions_string, ARB_make_current_read,
- ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
- ARB_render_texture, ATI_pixel_format_float, EXT_create_context_es_profile,
- EXT_create_context_es2_profile, EXT_extensions_string, EXT_framebuffer_sRGB,
- EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
- NVX_DX_interop, NV_DX_interop, NV_DX_interop2, NV_delay_before_swap,
- NV_float_buffer, NV_multisample_coverage, NV_render_depth_texture,
- NV_render_texture_rectangle
- FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
- Audio configuration:
- CD: FMOD/CD
- Music: FMOD/Ext
- SFX: FMOD
- Initialized 16 sound effect channels
- Using SteamApps path: d:\games\steam\SteamApps\common
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