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  1.  
  2. GEAR:
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  4. Promotional Movie Crossover Toy(100): It seems that the time for the combination of two adventures into one is here! If you possess a transformation device(such as from Kamen Rider or any other transformations that utilize outside devices) you want to fuse with another here, you can. By paying this 100 CP fee, you may take two Drivers or henshin devices and fuse them seamlessly, playing up their strengths and minimizing the interplay of weaknesses the two would otherwise impose on one another. They may be Drivers you can purchase here, but you need to purchase the Driver before fusing it with another. Alternatively, you may simply adjust a Driver you already possess for either Cosmic Switches(giving you a single switch port a la Meteor) or Magic Rings(Which provides a Hand Autor on the belt.) You WILL need Mana for Magic rings, but otherwise they will be adjusted without any issue.
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  6. Juicy! (free Transfer Student, 100): That’s...bizarre. You appear to have some kind of connection to fruit, because now you’ll find that whenever you reach into your pocket and will it...You’ll pull out a small package of juicy fruit snacks, a mixed pack by default. Orange, Banana, Grape and Lemon are only a few of the startling array of fruit snacks you can find in these packs. Not only that, but if you want, you can take out bags of mixed nuts instead. Not the worst gift, but you wonder why fruits and nuts…
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  8. Machine Asteroidstar(discounted Transfer Student, 200): This is a machine for the future! This stylish red satellite-themed motorcycle can go at a cool 500 km/h, can be remotely piloted or set up to come to your call when receiving a specific signal, and finally just for you I’ll make sure you never have to worry about fueling it again. Oddly enough, it even can fire a few weak bolts of plasma out the front, though you won’t find this out until you need it in combat... It even has little to no carbon emissions, since it’s a bad idea to ignore the earth just because you’re destined for the stars.
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  10. Beat Driver(discounted Transfer Student, 400): It appears reverse-engineering the Capricorn switch has brought some unexpected results! This strange radio-like Driver can activate when music is playing, even those produced by phantom music(i.e Soundtrack perks) and has pre-set playlist that will allow you to activate it even without nearby tunes. Once active, the colorful suit will have your extremities glow in time with the music and to your surprise you’ll notice that by following these sequences(i.e hitting with the limb when it’s glowing) the suit’s power and output will increase! The more combos you get, the stronger and more colorful the aura around your limbs becomes and the more damage each strike will do. While this doesn’t directly augment your power(i.e just because you have a combo multiplier of x4 does not mean your strikes will become x4 stronger), it still allows for the suit to build up strength with each attack as long as you follow the beat of the music!
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  12. Asteroid Belt(discounted Transfer Student, 600): ASTEROID! Ready?
  13. Meteor, despite his strength, may not be enough to fulfill the Anti-Zodiarts Union’s goals. Thus, a secondary belt was created...This belt is only compatible with the Switch it comes with, the Asteroid switch...but it does have some versatility in the form of the Asteroid Galaxy SECOND, an arm brace that when the levers are activated allow for a unique attack based on the planets with the same mechanics as a limit break.
  14. The Asteroid Galaxy can initiate the PLUTO Lever(which spawns a projection of pluto around your fist and allows for freezing cold strikes deep into the negatives in terms of temperature), The NEPTUNE lever(which spawns a projection of Neptune that allows you to produce floating energy halos from Neptune’s rings that move on your command) and the MERCURY lever(which ups the speed and precision of the Asteroid form's strikes by up to 3 times it's normal capacity!)
  15. As Kamen Rider Asteroid, your fighting skills and physical strength are increased by a noticeable factor...You’ll be a worthy opponent for most Kaijin you’ll find here! However, that’s not all...If you have the taken Missing Piece, you can access a powerful upgrade to the Asteroid Shower switch, this Asteroid Shower form giving an even superior boost in power as well as the suit creating the Asteroid Shower Nunchaku, a pair of powerful rods connected to eachother via a chain and able to channel the Cosmic Energy in the suit, bringing it to bear in physical strikes. It can also deploy the Asteroid Bladisc, a spiked disc not unlike a frisbee that can be attached to one of the Nunchaku and extend the chain between the rods, allowing you to strike and slice from afar. If you also have the power of the perk “Shooting Star”, you unlock the most powerful technique this suit can offer: the Bladisc ‘Impact End’ Limit Break, where the replicates itself from pure Cosmic energy and detatches itself from the Nunchaku, flying alongside it’s duplicates to strike at the same enemy with their full strength. Surely such an attack could bring down any foe this world has to offer.
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  18. Variety Bag of Donuts(100, free Orphan): A thick paper bag that appears to have “DONUT SHOP HUNGRY” and a good amount of effort put into the presentation and style of the bag...Which is only indicative of the creator’s own efforts, as upon opening the bag you’ll see that inside is an absolute rainbow of differently flavored, styled and iced donuts! They’re delicious and as long as you don’t empty the bag out all at once, you’ll be able to reach in and find a new donut whenever you do. Emptying the bag means that it’ll take a few hours for the donuts to refill, but otherwise...it’s just a good snack.
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  20. Inert WizarDriver(200, discounted Orphan): It appears that this is the leftovers of some mad wizard’s attempt to create a mass produced Wizard belt...but, unfortunately, without a sustainable source of magic it’s not much more than a hunk of plastic with some pretty rings. The Belt itself seems to come with the Driver On, Connect, Barrier and Chain Magic Rings. If the user has a source of Mana or usable magic, they can activate the Driver On and transform into a Kamen Rider Mage. Though not as magically or physically powerful as the unique Drivers with Enslaved Phantoms as their power source, they provide quite a bit of strength and they allow the use of Magic Rings...As a bonus, they have a built-in weapon in the form of a Scratch Nail, a sharp gauntlet that can carve through enemies like Dustards and Ghouls in a few swipes of the hand.
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  22. ENIGMA Driver(400, discounted Orphan): The Over Space Technology Organization was not merely a few men, no, it had to have been quite a team to justify that large of a space facility. Unfortunately in the devastation that left the Rabbit Hutch as the only standing remnant of the organization, one piece of research was destroyed forever. Gamou was the chief investigator into the negative side of Cosmic Energy, true, but he was not alone. Someone had already used the concept of the Driver brought about by the Fourze system to modulate the power in a usable manner...sadly, that data was lost. But perhaps we could make a deal...Yes, this is the system full and completed. The Enigma driver, it is called, uses the negative energy of Zodiarts switches in a safe manner...and is now yours. At first, the driver’s “Kamen Rider Enigma” form(A humanoid with a UFO-like head) will have no powers except physical strength on par with the Fourze Driver and the ability to use the Tractor Beam Kick(which suspends the Rider mid-air and uses a white beam of gravity manipulation from the suit to pull the target onto the Rider’s foot at a high velocity)...however, when a Zodiart switch is ‘identified’ using the Enigma’s “Star Chart Visor”, the user can fill one of 12 ‘slots’ on a dial set into the belt with that star pattern, and then gain abilities based on the power of the Zodiart scanned. While Horoscopes are too powerful to be simulated by the Enigma driver, a single ability(such as the ability to detect things from the Pyxis zodiart or fire abilities from the Altar zodiarts) can be derived from the “Star Chart” of that Zodiart. Switching between the 12 allows for one ability at a time, but they can be switched out with a simple spin of the Dial.
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  24. Reconstructed Driver(600, discounted Orphan): It appears that there is another Driver in this world, though the Fourze driver was meant to be alone. There are many reasons this could be, but the strange power of this Driver compared to the original seems to hint at the involvement of otherworldly power. But before we can get to that, let’s describe the Fourze Driver.
  25. This driver’s silver and has a lever extending off to the right, with four slots in the front, 2 on either side of a viewscreen of a suited figure. These are Module Basements, where Cosmic Switches may be placed to activate the Driver! Once all 4 are put into the Basements, you can switch them all on and activate the lever, transforming into the rocket-themed “Base States.” After which, you can ‘switch’ the various switches in your basements on, in order to activate their systems. Since you’re starting out, I’ll grant you not only 4 switches (From the Jumper Switch catalogue), but you can take one Jumper States switch as well! If you want me to do that again, pay 100 more CP and you’ll get another set(4 switches, and another States)
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  27. On the topic of States, you see, are different from regular Switches as they completely transform the base suit of your transformation, boosting your power and giving a unique weapon. Ah, speaking of...Onto the power of the Reconstructed Driver. You may switch and activate a Switch 4 times in a row to kick it into SUPER LIMIT BREAK, which transforms the switch into a States for a short period of time! The switch will of course ‘break’ and take energy and time to reform, but that’s the price of Power.
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  31. Wait...what’s that? You’ve unlocked the power of the Missing Piece? If that’s the case.
  32. Here you are. The Cosmic States switch. It’s pretty potent, on it’s own. Being able to channel Cosmic Energy fully, the power boost it gives existing switches can’t be ignored, and it has the unique trick of being able to mix and match the power of all the Switches you have on you. For example, if you had the Harpoon and Catapult switches together, you could create a sort of scoop on a wire that’d let you take and fling things from far away, just as an example. This even lets you combine States together, if you wish, however you have to own the Switches in question to use them. That’s just the deal...wait.
  33.  
  34. ...Did you also take “Never Gonna Say Goodbye”? Forget that, then. See the Jumper Switch catalogue? You can use anything there for the purposes of doing the Switch Combos or for transforming into Cosmic States, and just as an addition I’ll let you have the Cosmic Barizun Sword. Yes, it’s a rocket lance-sword. It’s already kind of powerful and can channel States through it, but since you paid so much...You can now do the Super Rider Galaxy Finish. That is to say, by using the Cosmic States switch with this blade...by nailing your target with the strike from this sword, you can send the enemy through a wormhole into space. (well, it’s usually just between the Earth and Moon’s Orbit but since that might not be an option everywhere I’ll let you take them into a pocket dimension resembling the earth from Space if it ain’t). Anyways, once you send them there, you can strike them with the Galaxy Finish...a powerful strike with a burning amount of Cosmic Energy in the form of a miniature galaxy striking them. You’ll be hard pressed to find any foes here capable of taking one and walking away unscathed. Show me your Cosmic Mind, Jumper.
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  37. Odd Reagents(100, free Outcast): What the hell? I can’t imagine what you’d need with all this, but...You have a collection of esoteric, weird, possibly-fake, occultist items. Dowsing rods, Ouija boards, preserved dead things, books of herbology and other vaguely magical but not-direclty-so arts. You’re not sure how much of this is ACCURATE or even sane, but for any of the rituals outlined by “She’s into Superstitions” it’s all you need. And who knows, some of this stuff might be real anyways...Unlikely, though.
  38.  
  39. PlaMonster Box(200, discount Outcast): You’ve been able to get a handle on some very unique artifacts...these ones even work! They’re small animated golems, bright colors and with animalistic and loyal intelligence. These PlaMonsters come in a few varieties and can be commanded to do anything their small(many can be held easily in your open hand) bodies will allow them too. You get one of each of the following:
  40. Red Garuda: A bird-like familiar powered by the Garuda Wizard Ring. It is used to perform aerial reconnaissance.
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  42. Blue Unicorn: A unicorn-like familiar powered by the Unicorn Wizard Ring. This PlaMonster performs ground-based reconnaissance and can use its horn to dig into the ground to provide support by distracting the target.
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  44. Yellow Kraken: A horned octopus-like familiar powered by the Kraken Wizard Ring. This PlaMonster performs underwater reconnaissance and exploration.
  45.  
  46. Ghoul Stone Velvet Bag(400, discount Outcast): The strange shop you’ve gotten all your toys from appeared to have this in a hidden section, but, it looks like you finally got it. This small bag, like one used to hold marbles, has a magical seal on the front. When you look inside, you can see a series of ashy stones...By throwing and shattering one against the ground, a loyal Gargoyle-like beast is created! These are “Ghouls”, creatures of despair that serve powerful Phantoms...however this bag gives you ownership of the Ghouls created from the stones inside the bag. The Bag itself can convert valuable gems into Ghoul Stones, at the very least they must be a precious stone to be turned. These ghouls are hardy warriors, resistant to small arms fire and explosions with only magic and supernatural energy guaranteeing easy defeat. You start with 30 Ghoul stones in the bag, which should let you repel many threats in this world!
  47.  
  48. The Seal of Faust(600, discount Outcast): A relic of a bygone pact, the Phantom inside was sealed away much like a Beast Chimera. However, due to...a few mishaps in the seal, the Phantom requires no mana to sustain itself. However, it does have a desire that you can help it fulfill. You see, this Mephisto Phantom wants nothing more than to bend other Phantoms to its will. While you may use some common magical rings(Connect, Chain, and Barrier) with this belt, it has a few specialties. For one thing, you are able to unlock and enter the Underworlds of Gates without needing to wait for them to enter a despairing state. And its greatest ability is the use of the “Pact” ring, which can seal a weakened Phantom or a Ghoul and enslave it to your will. Ghouls will become your servants while Phantoms are converted into rings themselves, which you are able to summon by passing them over the Hand Autor the same as any other magic ring. Phantoms stronger(or healthier, at least) than yourself will resist a Pact and can break out of the magic seal before being completely transformed. While this suit itself cannot fight well, the summons have no limit...so you don’t quite need to be that strong, do you?
  49.  
  50. Aha, you have the power of the Missing Piece?
  51. Excellent. You see, Phantoms are not that common in this world...Relying on them for summons when a Rider is around defeating and destroying them...It’s not sustainable. Which is why now, you can force yourself into the Underworld of any person, not just a Gate, to bind their Phantom. They won’t become a Gate, but you’ll find SOMETHING to try and defeat in there, at least.
  52. Wait, if you’ve obtained the Missing Piece...Is it true?
  53. Are you also the Sorceror’s Apprentice?
  54. Then this art won’t be a stranger to you...
  55. You’re not limited to forcing the Pact on Phantoms anymore, no. You can force other supernatural entities into the form of Summonable rings as long as they’re weaker than you(same as Phantoms), keeping them all in a safe and inescapable form as a Magic Ring. What a wonderful technique!
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  58. Party Favors(100, discount Prodigy): Not quite everything you need to kick off an excellent get together, but it’s getting there! Ribbons, paper plates, pizza, cake, punch, and a good set of stereo speakers with all the best tunes. They’ll pop up in whenever you need them at your Warehouse, and finding them is simple enough. No need to go on about ‘em, eh?
  59.  
  60. Gate Switch(200, discount Prodigy): A pair of small switches, unlike many others here it’s not possible to use it as a Module for the Fourze Driver or any other Cosmic Energy device. But, it does have a special ability. When activated, one switch will connect any passageway that’s most appropriate nearby to a passageway close to the sister Switch. In effect, it opens a “Cosmic Corridor” in between the two passageways. There’s no real limitation on their range, however they are difficult to shut off...The amount of energy it takes to close the Cosmic Corridor will render them inoperable for a while and closing/opening too many cosmic corridors within a short amount of time will blow them out for about the remainder of your stay in a world. (i.e a jump) It’s not beyond the power of Cosmic Energy to fold the fabric of Space, so something like this shouldn’t be too surprising...
  61.  
  62. P O W E R D I Z E R ( 400, discount Prodigy): So you’ve been entrusted with one of the few real war machines of the Over Space Technology Organization, hum? I hope you’re strong, as this is a powerful machine in need of a powerful user. Standing quite tall, this large caution-yellow exosuit with menaces with two claws and has wheels lain flat fors feet. Already rather agile for a mechanical humanoid, it can become fast when transformed! It’s mainstay alternate mode is a 6-wheeled Vehicle Mode, resembling a rover in design. It also has a Tower Mode, able to launch Fourze’s motorcycle(Machine Massigler), Meteor’s motorcycle(Machine Meteorstar), or the Machine Asteroidstar into the heavens as if it were an honest-to-god rocket. If that weren’t enough, it also has missile batteries to open fire on those who would abuse the power of Cosmic Energy!
  63.  
  64. Shard Switch(600, discount Prodigy): A shard of the Core Switch? I didn’t think it was possible. Still, here we are...this clear and crystalline switch is the real deal. It’s a physical concentration of pure cosmic energy, unusable by the primitive Fourze and Meteor-like belts simply due to its potency! But, still, you can tell by looking into it that it has many secrets to give. Indeed, if you need a raw power source there’s not much better...and for those with an analytical bent, this is meant to be THE basis of all Switch-based technology. Proper research and testing with the energy it gives off will allow you to reverse engineer and develop Switch-based technology much like the Over Space Technology Organization was able to! A simple thing, true, but it opens so many possibilities…
  65. The Shard is reacting…
  66. You’ve got it. The Missing Piece of this Shard. What power…!
  67. The Shard Switch now has a new feature...By activate the switch, you can produce something called The Hole. If you’re on a planet, it will produce an invisible vortex of Cosmic Energy in the sky above...covering the area the size of a large town and showering Cosmic Energy down onto the area. There can only be one Hole on a planet, but within its range...Bonds will be stronger, and Switches will activate and reach their top potential within this area...it also provides a large amount of latent Cosmic Energy to be manipulated if need be.
  68. Perhaps someone with a Cosmic Mind could utilize it’s full power...Of course, you’d step up to plate for this one too, wouldn’t you?
  69. Those with the Cosmic Mind may manifest and unlock all manner of Cosmic technology, having a direct line to the knowledge intimately contained within the Shard Switch...even the secrets of the very foundational theories of Cosmic Energy and the various space-age tech created with it! Those who possess the Cosmic Mind and the Core Switch are also capable of coalescing Cosmic Energy into a tangible form of energy usable by regular technology with ease...Meaning creating new things or giving things an amazing boost from The Hole’s power is a cinch. Truly you are a child of the Stars!
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