- Janna Vayerbrook
- Female Human Bard 4
- True Neutral
- Strength 17 (+3)
- Dexterity 16 (+3)
- Constitution 13 (+1)
- Intelligence 15 (+2)
- Wisdom 14 (+2)
- Charisma 20 (+5)
- Size: Medium
- Height: 5' 4"
- Weight: 150 lb
- Eyes: Blue
- Hair: Blonde Wavy
- Skin: Light
- Total Hit Points: 35 [includes toughness]
- Speed: 30 feet
- Armor Class: 17 = 10 + 2 [leather] + 1 [light steel] + 3 [dexterity] + 1 [dodge]
- Touch AC: 14
- Flat-footed: 13
- Initiative modifier: + 7 = + 3 [dexterity] + 4 [improved initiative]
- Fortitude save: + 2 = 1 [base] + 1 [constitution]
- Reflex save: + 7 = 4 [base] + 3 [dexterity]
- Will save: + 6 = 4 [base] + 2 [wisdom]
- Attack (handheld): + 6 = 3 [base] + 3 [strength]
- Attack (missile): + 6 = 3 [base] + 3 [dexterity]
- Combat Maneuver Bonus: + 6 = 3 [base] + 3 [strength]
- Combat Maneuver Defense: + 19 = 10 + 3 [base] + 3 [strength] + 3 [dexterity]
- Light load:
- Medium load:
- Heavy load:
- Lift over head:
- Lift off ground:
- Push or drag:
- 86 lb. or less
- 87-173 lb.
- 174-260 lb.
- 260 lb.
- 520 lb.
- 1300 lb.
- Languages: Common Elven Orc
- Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
- Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.] ; arcane spell failure 5%
- Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
- Feats:
- Dodge +1 dodge bonus on AC
- Improved Initiative +4
- Toughness +3 hp + 1/level over 3
- Skill Name
- Key
- Ability
- Skill
- Modifier
- Ability
- Modifier
- Ranks
- Misc.
- Modifier
- Acrobatics Dex* 9 =
- +3
- + 4 + 3 [class skill] -1 [shield]
- Appraise Int 2 =
- +2
- Bluff Cha 12 =
- +5
- + 4 + 3 [class skill]
- Climb Str* 7 =
- +3
- + 2 + 3 [class skill] -1 [shield]
- Craft_1 Int 2 =
- +2
- Craft_2 Int 2 =
- +2
- Craft_3 Int 2 =
- +2
- Diplomacy Cha 12 =
- +5
- + 4 + 3 [class skill]
- Disguise Cha 12 =
- +5
- + 4 + 3 [class skill]
- Escape Artist Dex* 2 =
- +3
- -1 [shield]
- Fly Dex* 2 =
- +3
- -1 [shield]
- Heal Wis 2 =
- +2
- Intimidate Cha 5 =
- +5
- Knowledge (arcana) Int 4 =
- +2
- [cannot use untrained] + 2 [bardic knowledge]
- Knowledge (dungeoneering) Int 4 =
- +2
- [cannot use untrained] + 2 [bardic knowledge]
- Knowledge (engineering) Int 4 =
- +2
- [cannot use untrained] + 2 [bardic knowledge]
- Knowledge (geography) Int 4 =
- +2
- [cannot use untrained] + 2 [bardic knowledge]
- Knowledge (history) Int 11 =
- +2
- + 4 + 3 [class skill] + 2 [bardic knowledge]
- Knowledge (local) Int 11 =
- +2
- + 4 + 3 [class skill] + 2 [bardic knowledge] + 2 [bardic knowledge]
- Knowledge (nature) Int 4 =
- +2
- [cannot use untrained] + 2 [bardic knowledge]
- Knowledge (nobility) Int 4 =
- +2
- [cannot use untrained] + 2 [bardic knowledge]
- Knowledge (planes) Int 4 =
- +2
- [cannot use untrained] + 2 [bardic knowledge]
- Knowledge (religion) Int 4 =
- +2
- [cannot use untrained] + 2 [bardic knowledge]
- Perception Wis 2 =
- +2
- Perform_1 Cha 12 =
- +5
- + 4 + 3 [class skill]
- Perform_2 Cha 5 =
- +5
- Perform_3 Cha 5 =
- +5
- Perform_4 Cha 5 =
- +5
- Perform_5 Cha 5 =
- +5
- Ride Dex* 2 =
- +3
- -1 [shield]
- Sense Motive Wis 2 =
- +2
- Stealth Dex* 7 =
- +3
- + 2 + 3 [class skill] -1 [shield]
- Survival Wis 2 =
- +2
- Swim Str** 2 =
- +3
- -1 [shield]
- Use Magic Device Cha 12 =
- +5
- + 4 + 3 [class skill]
- * = check penalty for armor/shield
- ** = some groups double armor/shield penalties for swimmers
- Zero-level Bard spells: Unlimited casting of cantrips known
- Read Magic
- Mending
- Ghost Sound
- Detect Magic
- Daze
- Dancing Lights
- First-level Bard spells: 5 (3 + 2) per day
- Charm Persion
- Sleep
- Feather Fall
- Cure Light Wounds
- Second-level Bard spells: 2 (1 + 1) per day
- Cure Moderate Wounds
- Mirror Image
- Favored class points: Hit points +4; Skill points +0
- Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
- Human
- This human chose +2 to charisma (already included)
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
- Bard
- Bardic Knowledge
- Bardic Performance -- 4 + chr mod rounds per day. Two more rounds day for each level above 1.
- Cantrips
- Can know only limited numbers of spells
- High charisma gains bonus spells daily
- Countersong
- Distraction
- Fascination
- Inspire Courage +1
- Versatile Performance (Level 2) -- you'll need to hand-edit
- Well-Versed (Level 2) -- +4 on saves vs other bards, and sounds in general
- Inspire Competence +2 (Level 3)
- Inspire Competence +4 (Level 11)
- Inspire Competence +5 (Level 15)
- Inspire Competence +6 (Level 19)
- Mass Suggestion (Level 18)
- Inspire Courage +2 (Level 5)
- Lore Master 1/day (Level 5)
- Lore Master 2/day (Level 11)
- Suggestion (Level 6)
- Versatile Performance (Level 6) -- you'll need to hand-edit
- Inspire Competence +3 (Level 7)
- Dirge of Doom (Level 8)
- Inspire Greatness (Level 9)
- Versatile Performance (Level 10) -- you'll need to hand-edit
- Jack of All Trades (Level 10)
- Soothing Performance (Level 12)
- Frightening Tune (Level 14)
- Versatile Performance (Level 14) -- you'll need to hand-edit
- Inspire Heroics (Level 15)
- Lore Master 3/day (Level 17)
- Versatile Performance (Level 18) -- you'll need to hand-edit
- Deadly Performance (Level 20)
- Concentration check: d20 + bard level + charisma modifier vs. DC
- Class HP rolled
- Level 1: Bard 8
- Level 2: Bard 7
- Level 3: Bard 4
- Level 4: Bard 4 + 1 to charisma
- Janna Vayerbrook's Equipment:
- 23 lb
- 2 lb
- 2 lb
- 4 lb
- 1 lb
- 10 lb
- 20 lb
- 3 lb
- 2 lb
- _____
- 67 lb Weapons / Armor / Shield (from above)
- Backpack
- Bottle
- Caltrops
- Grappling hook
- Ink vial
- Ink pen
- Lamp (common)
- Pick
- Rope (50', hempen) x2
- Musical instrument
- Spell component pouch
- Total
- More about Janna Vayerbrook: