Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <stdio.h>
- #include <stdlib.h>
- #include <time.h>
- #define X 10
- #define Y 50
- int cont=0;
- void fons (char campo[X][Y]){
- int i,j;
- for (i=0;i<X;i++){
- for(j=0;j<Y;j++){
- printf("%c", campo[i][j]);
- }
- printf("\n");
- }
- }
- void columnes (char campo[X][Y]){
- int i, j, altura;
- srand (time (NULL)); altura=rand()%8;
- for (i=1;i<=altura;i++) campo[i][Y-2]='H';
- for (i=altura;i<=8;i++) campo[i][Y-2]=' ';
- for(j=1;j<=47;j++)
- for(i=1;i<8;i++){
- if(campo[i][j+1] == 'H' && 0< cont)campo[i][j]=campo[i][j+1];
- if(campo[i][j+1] == ' ' && 0< cont)campo[i][j]=campo[i][j+1];
- }
- cont++;
- }
- void borde (char campo[X][Y],int pilotax){
- int i, j;
- for (i=0;i<X;i++)
- for(j=0;j<Y;j++){
- if (i==0 || i==X-1) campo[i][j]='-';
- else if(j==0 || j==Y-1) campo[i][j]='|';
- else campo[i][j]=' ';
- }
- campo[pilotax][Y/2]='o';
- }
- void draw(char campo[X][Y]){
- system ("clear");
- fons(campo);
- }
- int main (){
- int choca=0, pilotax, i;
- char campo[X][Y], key;
- pilotax=5;
- borde(campo, pilotax);
- columnes(campo);
- fons(campo);
- do{
- draw(campo);
- if (pilotax==0 || pilotax==X-1){
- choca=1;
- system ("clear");
- printf("GAME OVER!\n");
- }
- if (choca==0){
- key=getchar();
- if(key=='z'){
- campo[pilotax][25]=' ';
- pilotax+=1;
- campo[pilotax][25]='o';
- }
- if(key=='a'){
- campo[pilotax][25]=' ';
- pilotax-=1;
- campo[pilotax][25]='o';
- }
- }
- columnes(campo);
- if (campo[pilotax][Y/2]=='H'){
- choca=1;
- system ("clear");
- printf("GAME OVER!\n");
- }
- for (i=0;i<X;i++){
- if (campo[i][(Y/2)-1] == 'o') campo[i][(Y/2)-1] = ' ';
- else if (campo[i][(Y/2)-2] == 'o') campo[i][(Y/2)-2] = ' ';
- }
- campo[pilotax][Y/2]='o';
- fons(campo);
- }while(choca==0);
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement