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By: a guest on Sep 22nd, 2013  |  syntax: None  |  size: 1.84 KB  |  views: 83  |  expires: Never
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  1. Siegecrafter Blackfuse
  2.  
  3. Conveyer Belt
  4. -------------
  5. * Every 30 seconds, 3 adds will spawn on the belt
  6. * Tubes near belt transport players on and off belt
  7. * Can kill one add to prevent it from activating
  8. * Need two groups since 1m CD on pipe usage. 4-5 dps/group. Melee better
  9. * Tank on platform needs a CD after the add dies
  10. * It is possible to have duplicate weapon types on the belt.
  11. * May need a lock portal from middle of room to pipes, especially later on
  12.  
  13. Priority: Mines > Magnets > Turrets
  14.  
  15. Adds
  16. ----
  17. Missle Turrets
  18.         * Spawn rings to radiate out. Like Rag or Protectors (ToES)
  19. Laser Turret
  20.         * Laser that travels toward target, spawning fire in kite path
  21.         * Person targeted will get a "Fixate" debuff
  22.         * Take the fire to side wall
  23. Electro Magnets
  24.         * Pulls everything, including blades towards Magnet. Will take damage from Blades
  25.         * Also does ticking fire damage
  26. Crawler Mines
  27.         * Travels towards target. Blow up raid if reach destination.
  28.         * Can be slowed, stun before killing
  29.         * Immune to CC after 1 minute
  30.  
  31. Automated Shredders
  32. -------------------
  33. * AS occassionaly spawn, independent of belt adds
  34. * Tank 35-40yrds from boss or Blackfuse will heal the shredder
  35. * Tank with Electrostatic Shocks should be able to kill the shredder, but may need DPS to swap.
  36. * They also take damage from other raid mechanics ( blades, fire, etc )
  37. * Abilitis
  38.         - Death from Above 475k physical, 15yrd radius. 200% damage for 5 sec. Move away!
  39.         - Overload - 200k to everyone, incease damage by 30%. Soft enerage
  40.  
  41. Siegecrafter Abilities
  42. ----------------------
  43. * Saw Blades
  44.         - Throws Blade towards target, spins in place for rest of fight
  45.         - Range stay grouped up NEAR old blades to conserve space.
  46.         - The more blades we have stacked, the faster the Shredders will die
  47. * Electrostatic Charge
  48.         - Tank debuff, swap at ~3. Must have CD for 3rd stack.