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- if (food <= 200 && Game1.current_state == Game1.GameState.level1)
- {
- for (int i = 0; i < map_objects.GetLength(0); i++)
- {
- for (int j = 0; j < map_objects.GetLength(1); j++)
- {
- if (str[j] == 'P')
- {
- pacman.pos = new Vector2(pos.X + 25 * j, pos.Y + 50 * i);
- }
- Create_level2();
- Game1.current_state = Game1.GameState.level2;
- }
- }
- }
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