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Nov 1st, 2014
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  1. if (food <= 200 && Game1.current_state == Game1.GameState.level1)
  2. {
  3. for (int i = 0; i < map_objects.GetLength(0); i++)
  4. {
  5. for (int j = 0; j < map_objects.GetLength(1); j++)
  6. {
  7. if (str[j] == 'P')
  8. {
  9. pacman.pos = new Vector2(pos.X + 25 * j, pos.Y + 50 * i);
  10. }
  11. Create_level2();
  12. Game1.current_state = Game1.GameState.level2;
  13. }
  14. }
  15.  
  16. }
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