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  1. Name: Beltrik d'Velderan
  2. Neutral Good Human Male Adult
  3. Medium Size
  4. Class1 Sorceror [Core]
  5.  
  6. ---{ ABILITIES / PB 74 }---
  7. STR 10(10) = 10(+0)
  8. DEX 11(11) = 11(+0)
  9. CON 12(12) = 12(+1)
  10. INT 13(13) = 13(+1)
  11. WIS 12(12) = 12(+1)
  12. CHA 18(16) + 2 (HUMAN) = 18(+4)
  13.  
  14. Init : +2 (+0 dex)+2(trait bonus)
  15. Speed: 30ft.
  16. HP : 7=6+1
  17.  
  18. ---{ ATTACK OPTIONS }---
  19. BAB : +0
  20.  
  21. [Dagger +0/+0 melee 1d4+0 (20-20/x2)]
  22. Attack Bonus: +0(BAB) + 0(str) + ...
  23. Damage: 1d4 + 0(str)
  24. [Claws +0/+0 melee 1d4+0 (20-20/x2)]
  25. Attack Bonus: +0(BAB) + 0(str) + ...
  26. Damage: 1d4 + 0(str)
  27. 2/rnd as FAA
  28. ---{ DEFENSE OPTIONS }---
  29. Miss-chance 00%
  30.  
  31. Full : 10 = 10 + 0(dex) + 0(size) + 0(armor) + ...
  32. Touch: 10 = 10 + 0(dex) + 0(size) + 0(armor) + ...
  33. FlatF: 10 = 10 + 0(dex) + 0(size) + 0(armor) + ...
  34.  
  35. Fort: +1 = +1(CON) + 0(Sorceror) + 0(resistance) + ...
  36. Refl: +0 = +0(DEX) + 0(Sorceror) + 0(resistance) + ...
  37. Will: +3 = +1(WIS) + 2(Sorceror) + 0(resistance) + ...
  38.  
  39. ---{ SKILLS / 04 (skillpoints) / 00 (skilltricks)}---
  40. 01 Acrobatics 0=(0)DEX+0(RANK)+0(XX)
  41. 02 Appraise 1=(1)INT+0(RANK)+0(XX)
  42. 03 Bluff 8=(4)CHA+1(RANK)+3(Misc)
  43. 04 Climb 0=(0)STR+0(RANK)+0(XX)
  44. 05 Diplomacy 5=(4)CHA+1(RANK)+0(XX)
  45. 06 Disguise 4=(4)CHA+0(RANK)+0(XX)
  46. 07 Heal 1=(1)INT+0(RANK)+0(XX)
  47. 08 Intimidate 4=(4)CHA+0(RANK)+0(XX)
  48. 09 Know(Arcana) 5=(1)INT+1(RANK)+3(Misc)
  49. 10 Perception 5=(1)WIS+1(RANK)+3(Misc)
  50. 11 Sense Motive 1=(1)WIS+0(RANK)+0(XX)
  51. 12 Survival 1=(1)WIS+0(RANK)+0(XX)
  52.  
  53. Speaks: Common, Draconic
  54. Skill Tricks: //
  55.  
  56. ---{ FEATS }---
  57. 01[COR]: Eschew Materials
  58. 01[COR]: Spell Focus(Evocation)
  59. 01[UlM]: Spell Specialization (Evocation)(Burning Hands(electricity))
  60.  
  61. ---{ TRAITS }---
  62. Magical Lineage
  63. Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.
  64. Reactionary
  65. Benefit: You gain a +2 trait bonus on initiative checks.
  66.  
  67. ---{ RACIAL & TEMPLATE FEATURES }---
  68. Bonus Feat Humans select one extra feat at 1st level.
  69. No Racial Subtype You have chosen no racial subtype.
  70. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
  71.  
  72. ---{ CLASS FEATURES }---
  73. Sorceror
  74. Draconic Bloodline (Blue)
  75. At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins.
  76.  
  77. Bloodline Arcana
  78. Whenever you cast a spell with the electricity descriptor, that spell deals +1 point of damage per die rolled.
  79.  
  80. Claws (Su)
  81. You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action
  82. using your full base attack bonus. This is a supernatural ability. You can use your claws 7 rounds per day.
  83.  
  84. Cantrips
  85. You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
  86.  
  87. Eschew Materials
  88.  
  89. Known Sorcerer Spells (CL 1st, concentration +5):
  90. 1st (4/day) - burning hands (DC 16) , mount
  91. 0th (at will) - acid splash , detect magic , light , mage hand , spark (DC 15)
  92.  
  93.  
  94.  
  95.  
  96. ---{ GEAR }---
  97. BODY SLOT ITEM
  98. Head //
  99. Face //
  100. Throat //
  101. Shoulders //
  102. Body //
  103. Torso //
  104. Hands //
  105. Arms //
  106. Waist //
  107. Ring (right) //
  108. Ring (left) //
  109. Feet //
  110.  
  111. ***NONMAGICAL ITEMS***
  112.  
  113. ***CLOTHING***
  114. Explorer's Outfit
  115. Backpack
  116.  
  117. ***TOOLS***
  118. Crowbar
  119. Bedroll
  120. Torch(5)
  121.  
  122. ***ALCHEMY***
  123. ...
  124.  
  125. ***WEAPONS***
  126. Dagger
  127.  
  128. ***ARMOR***
  129. ...
  130.  
  131. ***POTIONS***
  132. ...
  133.  
  134. ***POWERSTONES***
  135. ...
  136.  
  137. Carrying Capacity / Total Weight: LOLNO
  138. Money: 74gp.
  139.  
  140. One way or the other, dragons have always been present in Beltrik's life. Whether through the distant past of his family on the Argonnessen, his service as a minor agent to clan Velderan of House Tharashk or the vestigial traces of dragon's blood driving his power.
  141. Born in Zarash'ak, his powers were quickly noticed by the agents of the House, apprenticing him to service.
  142. At age of 22, he has only recently began to grow in his ability to tap his bloodline, giving him a raise from menial services to position of an intermediate prospector for recruitment.
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