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- Name: Beltrik d'Velderan
- Neutral Good Human Male Adult
- Medium Size
- Class1 Sorceror [Core]
- ---{ ABILITIES / PB 74 }---
- STR 10(10) = 10(+0)
- DEX 11(11) = 11(+0)
- CON 12(12) = 12(+1)
- INT 13(13) = 13(+1)
- WIS 12(12) = 12(+1)
- CHA 18(16) + 2 (HUMAN) = 18(+4)
- Init : +2 (+0 dex)+2(trait bonus)
- Speed: 30ft.
- HP : 7=6+1
- ---{ ATTACK OPTIONS }---
- BAB : +0
- [Dagger +0/+0 melee 1d4+0 (20-20/x2)]
- Attack Bonus: +0(BAB) + 0(str) + ...
- Damage: 1d4 + 0(str)
- [Claws +0/+0 melee 1d4+0 (20-20/x2)]
- Attack Bonus: +0(BAB) + 0(str) + ...
- Damage: 1d4 + 0(str)
- 2/rnd as FAA
- ---{ DEFENSE OPTIONS }---
- Miss-chance 00%
- Full : 10 = 10 + 0(dex) + 0(size) + 0(armor) + ...
- Touch: 10 = 10 + 0(dex) + 0(size) + 0(armor) + ...
- FlatF: 10 = 10 + 0(dex) + 0(size) + 0(armor) + ...
- Fort: +1 = +1(CON) + 0(Sorceror) + 0(resistance) + ...
- Refl: +0 = +0(DEX) + 0(Sorceror) + 0(resistance) + ...
- Will: +3 = +1(WIS) + 2(Sorceror) + 0(resistance) + ...
- ---{ SKILLS / 04 (skillpoints) / 00 (skilltricks)}---
- 01 Acrobatics 0=(0)DEX+0(RANK)+0(XX)
- 02 Appraise 1=(1)INT+0(RANK)+0(XX)
- 03 Bluff 8=(4)CHA+1(RANK)+3(Misc)
- 04 Climb 0=(0)STR+0(RANK)+0(XX)
- 05 Diplomacy 5=(4)CHA+1(RANK)+0(XX)
- 06 Disguise 4=(4)CHA+0(RANK)+0(XX)
- 07 Heal 1=(1)INT+0(RANK)+0(XX)
- 08 Intimidate 4=(4)CHA+0(RANK)+0(XX)
- 09 Know(Arcana) 5=(1)INT+1(RANK)+3(Misc)
- 10 Perception 5=(1)WIS+1(RANK)+3(Misc)
- 11 Sense Motive 1=(1)WIS+0(RANK)+0(XX)
- 12 Survival 1=(1)WIS+0(RANK)+0(XX)
- Speaks: Common, Draconic
- Skill Tricks: //
- ---{ FEATS }---
- 01[COR]: Eschew Materials
- 01[COR]: Spell Focus(Evocation)
- 01[UlM]: Spell Specialization (Evocation)(Burning Hands(electricity))
- ---{ TRAITS }---
- Magical Lineage
- Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.
- Reactionary
- Benefit: You gain a +2 trait bonus on initiative checks.
- ---{ RACIAL & TEMPLATE FEATURES }---
- Bonus Feat Humans select one extra feat at 1st level.
- No Racial Subtype You have chosen no racial subtype.
- Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
- ---{ CLASS FEATURES }---
- Sorceror
- Draconic Bloodline (Blue)
- At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins.
- Bloodline Arcana
- Whenever you cast a spell with the electricity descriptor, that spell deals +1 point of damage per die rolled.
- Claws (Su)
- You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action
- using your full base attack bonus. This is a supernatural ability. You can use your claws 7 rounds per day.
- Cantrips
- You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
- Eschew Materials
- Known Sorcerer Spells (CL 1st, concentration +5):
- 1st (4/day) - burning hands (DC 16) , mount
- 0th (at will) - acid splash , detect magic , light , mage hand , spark (DC 15)
- ---{ GEAR }---
- BODY SLOT ITEM
- Head //
- Face //
- Throat //
- Shoulders //
- Body //
- Torso //
- Hands //
- Arms //
- Waist //
- Ring (right) //
- Ring (left) //
- Feet //
- ***NONMAGICAL ITEMS***
- ***CLOTHING***
- Explorer's Outfit
- Backpack
- ***TOOLS***
- Crowbar
- Bedroll
- Torch(5)
- ***ALCHEMY***
- ...
- ***WEAPONS***
- Dagger
- ***ARMOR***
- ...
- ***POTIONS***
- ...
- ***POWERSTONES***
- ...
- Carrying Capacity / Total Weight: LOLNO
- Money: 74gp.
- One way or the other, dragons have always been present in Beltrik's life. Whether through the distant past of his family on the Argonnessen, his service as a minor agent to clan Velderan of House Tharashk or the vestigial traces of dragon's blood driving his power.
- Born in Zarash'ak, his powers were quickly noticed by the agents of the House, apprenticing him to service.
- At age of 22, he has only recently began to grow in his ability to tap his bloodline, giving him a raise from menial services to position of an intermediate prospector for recruitment.
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