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- import pygame
- def main():
- pygame.init()
- clock = pygame.time.Clock()
- #Create Screen
- screenSize = (500, 500)
- screen = pygame.display.set_mode((screenSize[0], screenSize[1]))
- pygame.display.set_caption("Paint")
- FPS = 60
- color = pygame.Color("Blue")
- pygame.display.update()
- while(True):
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- if pygame.mouse.get_pressed()[0]:
- draw(screen, event.pos, color)
- keys = pygame.key.get_pressed()
- if keys[pygame.K_r]:
- color = pygame.Color("Red")
- elif keys[pygame.K_b]:
- color = pygame.Color("Blue")
- elif keys[pygame.K_e]:
- clear(screen)
- clock.tick(FPS)
- pygame.display.update()
- def draw(screen, position, color):
- print(position)
- pygame.draw.circle(screen, color, position, 10, 0)
- def clear(screen):
- screen.fill(pygame.Color("Black"))
- main()
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