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RogerGomesCosta

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Jul 23rd, 2014
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  1. //---------------------------/ Includes
  2. #include <a_samp>
  3. #include <sqlitei>
  4. #include <sscanf2>
  5. #include <YSI\y_races>
  6. #include <YSI\y_iterate>
  7. #include <zcmd>
  8.  
  9. //---------------------------/ Defines
  10.  
  11. //------ Pawn
  12. #file                                           "Mode"
  13.  
  14. //------ Server
  15. #define MAX_PLAYER                              30
  16. #define MAX_VEHICLE                            500
  17. #define MAX_RACE                               100
  18.  
  19. //------ Colors
  20. #define COLOR_RED                               0xBB0000FF
  21. #define COLOR_WHITE                             0xFFFFFFFF
  22. #define COLOR_GOLD                              0xFFD700FF
  23. #define COLOR_BLUE                              0x2587CEFF
  24. #define COLOR_GRAY                              0xDDDDDDFF
  25. #define COLOR_GREEN                             0x366718FF
  26. #define COLOR_RED                               0xBB0000FF
  27. #define COLOR_PURPLE                            0x895BD9FF
  28. #define COLOR_YELLOW                            0xFAA505FF
  29.  
  30. //------ Dialogs
  31. #define DIALOG_REGISTER                         1
  32. #define DIALOG_LOGIN                            2
  33. #define DIALOG_ENGINE                           3
  34. #define DIALOG_MODSHOP                          4
  35. #define DIALOG_MODSHOP2                         5
  36. #define DIALOG_MODSHOP3                         6
  37. #define DIALOG_WORKSHOP                         200
  38. #define DIALOG_WORKSHOPH                        201
  39. #define DIALOG_WORKSHOP_COLOR                   202
  40. #define DIALOG_CARS                             300
  41. #define DIALOG_TEXT_NO_EFFECT                   400
  42. #define DIALOG_HELP                             7001
  43. #define DIALOG_COMMANDS                         7002
  44.  
  45. //------ RGB colors
  46. #define RGB_COLOR_WHITE                         "{FFFFFF}"
  47. #define RGB_COLOR_GOLD                          "{FFD700}"
  48.  
  49. #define BYTES_PER_CELL                          4
  50.  
  51. //------ SQLite
  52. #define DATA_BASE_PATH                          "LSR/LSR.db"
  53.  
  54.  
  55. //---------------------------/ Natives and Foward
  56. native IsValidVehicle(vehicleid);
  57. native WP_Hash(buffer[], len, const str[]);
  58. forward CheckMoney();
  59. forward LoadRaces();
  60. forward LoadVehicles();
  61. forward OnServerUpdate();
  62. forward LoadTextdraws();
  63. forward AntiCheat();
  64. forward StartRace(race);
  65.  
  66. main()
  67. {
  68.     print("\n* Los Santos Racing");
  69.     print("# Iniciado em 2014");
  70.     print("@ Criado por Roger Gomes Costa\n");
  71. }
  72.  
  73. //---------------------------/ Variáveis, arrays, etc...
  74. static g_szHelpDialog[] =  #RGB_COLOR_GOLD"\
  75.                         AJUDA\n\n\
  76.                         "RGB_COLOR_WHITE"/ajuda - Mostra esta mensagem de ajuda.\n\
  77.                         /comandos - Mostra a lista de comandos do servidor.\n\
  78.                         /reportar [id/nome] [mensagem] - Reporta um jogador à equipe do servidor.\n\
  79.                         /tutorial - Mostra o tutorial do servidor.";
  80.  
  81.  
  82.  
  83. static g_szCommandsDialog[] =   #RGB_COLOR_GOLD"\
  84.                             COMANDOS\n\n\
  85.                             "RGB_COLOR_WHITE"/races - Lista de corridas disponíveis no servidor\n\
  86.                             /openedraces - Lista de corridas abertas no servidor\n\
  87.                             /openrace [id] - Abre uma corrida para que você e outros jogadores possam entrar\n\
  88.                             /race [slot] - Entra em uma corrida\n";
  89.  
  90.  
  91. static g_szCommandsDialog1[] = "/leave - Sai da corrida atual (se estiver em uma)\n\
  92.                             /tuning - Abre menu de tuning (se estiver na oficina)\n\
  93.                             /trancar /destrancar - Tranca e destranca veículo\n\
  94.                             /motor - Liga/Desliga o veículo\n\
  95.                             /lights - Acende/Apaga os faróis do veículo\n\
  96.                             /mycars - Localizar determinado veículo\n\
  97.                             /skin - Altera a sua skin\n\
  98.                             /construtor - Construir sua própria corrida";
  99.  
  100. static sz_CmdAdmins[] = RGB_COLOR_GOLD"COMANDOS DE ADMINISTRADORES\n\n\
  101.                       "RGB_COLOR_WHITE"/dardinheiro /setardinheiro /expulsar /encerrarcorrida\n\
  102.                       /setarcolete /setarvida /forcarcomando";
  103.  
  104. //------ Textdraws
  105. new Text:txtModeName, Text:txtDate, Text:txtVehDistrict;
  106. new Text:BoasVindas, Text:BoasVindas2;
  107. new Text:StartRaceTxt;
  108. new Text:RaceEndInfo, Text:RaceEndInfo2;
  109.  
  110. new Text:tBoxLights;
  111. new Text:tBoxDoors;
  112. new Text:tBoxTires;
  113. new Text:tBoxPanels;
  114. new Text:tPage1;
  115. new Text:tListDoors;
  116. new Text:tListTires;
  117. new Text:tListPanels;
  118. new Text:tListLights;
  119. new Text:tPrevPage;
  120. new Text:tNextPage;
  121. new Text:tCloseButtom;
  122.  
  123.  
  124. //------ SQLite Database
  125. new DB:DataBase;
  126.  
  127. //------ Players Infos
  128. enum PLAYER_INFO
  129. {
  130.     bool:Registered,
  131.     bool:Logged,
  132.     pSkin,
  133.     playermoney,
  134.     pName[24],
  135.     pFile[100],
  136.     Float:pX,
  137.     Float:pY,
  138.     Float:pZ,
  139.     Float:pA,
  140.     pInterior,
  141.     pGPS,
  142.     pDM,
  143.     pRaceID,
  144.     pWeapon[13],
  145.     pAmmo[13],
  146.     pTutorial,
  147.     bool:pVehModded,
  148.     pID,
  149. }
  150. new PlayerInfo[MAX_PLAYER][PLAYER_INFO];
  151.  
  152. //------ Vehicles Infos
  153. enum Vehicles
  154. {
  155.     VehID,
  156.     VehModel,
  157.     VehOwnerID,
  158.     VehOwner[24],
  159.     VehName[50],
  160.     VehKeys[100],
  161.     VehPlate[10],
  162.     VehSpoiler,
  163.     VehHood,
  164.     VehRoof,
  165.     VehSideskirt,
  166.     VehLamps,
  167.     VehNitro,
  168.     VehExhaust,
  169.     VehWheels,
  170.     VehStereo,
  171.     VehHydraulics,
  172.     VehFB,
  173.     VehRB,
  174.     VehVR,
  175.     VehVL,
  176.     Float:VehX,
  177.     Float:VehY,
  178.     Float:VehZ,
  179.     Float:VehA,
  180.     VehColor1,
  181.     VehColor2,
  182.     VehPaintjob,
  183.     Text3D:VehText,
  184.     VehStatus,
  185.     bool:VehLocked,
  186.     VehDoorsArmour,
  187.     VehTiresArmour,
  188.     VehLightsArmour,
  189.     VehPanelsArmour,
  190.     Float:VehHealth
  191. }
  192.  
  193. new ServerVehicles[MAX_VEHICLE][Vehicles];
  194. new VehCreate[MAX_VEHICLE] = {-1, ...};
  195.  
  196. new VehicleNames[212][] = {
  197. {"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"}, {"Sentinel"}, {"Dumper"},
  198. {"Firetruck"}, {"Trashmaster"}, {"Stretch"}, {"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"},
  199. {"Cheetah"}, {"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"}, {"Washington"},
  200. {"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"}, {"Premier"}, {"Enforcer"}, {"Securicar"},
  201. {"Banshee"}, {"Predator"}, {"Bus"}, {"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"},
  202. {"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"}, {"Packer"}, {"Monster"},
  203. {"Admiral"}, {"Squalo"}, {"Seasparrow"}, {"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"},
  204. {"Speeder"}, {"Reefer"}, {"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"}, {"Berkley's RC Van"},
  205. {"Skimmer"}, {"PCJ-600"}, {"Faggio"}, {"Freeway"}, {"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"},
  206. {"Sanchez"}, {"Sparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"}, {"Sabre"},
  207. {"Rustler"}, {"ZR-350"}, {"Walton"}, {"Regina"}, {"Comet"}, {"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"},
  208. {"Baggage"}, {"Dozer"}, {"Maverick"}, {"News Chopper"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"}, {"Greenwood"},
  209. {"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"}, {"Police Maverick"}, {"Boxville"}, {"Benson"},
  210. {"Mesa"}, {"RC Goblin"}, {"Hotring Racer A"}, {"Hotring Racer B"}, {"Bloodring Banger"}, {"Rancher"},
  211. {"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"}, {"Beagle"}, {"Cropdust"}, {"Stunt"},
  212. {"Tanker"}, {"Roadtrain"}, {"Nebula"}, {"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"},
  213. {"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"}, {"Cadrona"}, {"FBI Truck"},
  214. {"Willard"}, {"Forklift"}, {"Tractor"}, {"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"},
  215. {"Blade"}, {"Freight"}, {"Streak"}, {"Vortex"}, {"Vincent"}, {"Bullet"}, {"Clover"}, {"Sadler"},
  216. {"Firetruck LA"}, {"Hustler"}, {"Intruder"}, {"Primo"}, {"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"},
  217. {"Utility"}, {"Nevada"}, {"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"}, {"Jester"},
  218. {"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"}, {"Flash"}, {"Tahoma"}, {"Savanna"},
  219. {"Bandito"}, {"Freight Flat"}, {"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Duneride"}, {"Sweeper"},
  220. {"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"}, {"Stafford"}, {"BF-400"}, {"Newsvan"},
  221. {"Tug"}, {"Trailer 3"}, {"Emperor"}, {"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"},
  222. {"Trailer 3"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"}, {"Police Car (LSPD)"}, {"Police Car (SFPD)"},
  223. {"Police Car (LVPD)"}, {"Police Ranger"}, {"Picador"}, {"S.W.A.T. Van"}, {"Alpha"}, {"Phoenix"}, {"Glendale"},
  224. {"Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"}, {"Stair Trailer"}, {"Boxville"}, {"Farm Plow"},
  225. {"Utility Trailer"}
  226. };
  227.  
  228. //------ Races Info
  229. enum Races
  230. {
  231.     // Carregar
  232.     RaceName[30],
  233.     RaceStart[100],
  234.     RaceType,
  235.     RacePrice,
  236.     RaceWorld,
  237.     RaceInterior,
  238.     RaceLaps,
  239.     RaceReward,
  240.  
  241.     // While
  242.     bool:RaceOpen,
  243.     RaceTotal,
  244.     RaceCurrent,
  245.     Race1, Race1Name[20],
  246.     Race2, Race2Name[20],
  247.     Race3, Race3Name[20],
  248.     Race4, Race4Name[20],
  249.     bool:RaceExist
  250. }
  251.  
  252. new RaceCreate[MAX_RACE];
  253. new RaceCreate1[MAX_RACE];
  254. new RaceInfo[MAX_RACE][Races];
  255. new RaceCPPos[MAX_RACE][50][100]; // 100 corridas, 30 cps, 100 tamanho da string
  256. new RaceSTPos[MAX_RACE][20][100]; // 100 corridas, 30 cps, 100 tamanho da string
  257.  
  258.  
  259.  
  260. //---------------------------/ Stocks
  261. stock GetPlayerNameEx(playerid)
  262. {
  263.     new szName[MAX_PLAYER_NAME];
  264.     GetPlayerName(playerid, szName, MAX_PLAYER_NAME);
  265.     return szName;
  266. }
  267. #define GetPlayerName GetPlayerNameEx
  268.  
  269. stock LoadWeapons(playerid)
  270. {
  271.     new DBResult:ResultQuery, szString[128];
  272.     // - Enviamos a instrução para selecionar TODOS os registros da tabela Weapons, onde UID seja igual ao UID do jogador
  273.     format(szString, sizeof szString, "SELECT * FROM Weapons WHERE PlayerID = %d", PlayerInfo[playerid][pID]);
  274.     ResultQuery = db_query(DataBase, szString);
  275.  
  276.     // - Se a nossa instrução retornar resultados...
  277.     if(db_num_rows(ResultQuery))
  278.     {
  279.         // - ... então nós faremos um loop por estes resultados! :)
  280.         for(new i = 0; i < db_num_rows(ResultQuery); i++)
  281.         {
  282.             new iSlot = GetWeaponSlot(SQLiteGetResultIntAssoc(ResultQuery, "Weapon"));
  283.  
  284.             PlayerInfo[playerid][pWeapon][iSlot] = SQLiteGetResultIntAssoc(ResultQuery, "Weapon");
  285.             PlayerInfo[playerid][pAmmo][iSlot] = SQLiteGetResultIntAssoc(ResultQuery, "Ammo");
  286.  
  287.             //GivePlayerWeapon(playerid, PlayerInfo[playerid][player_iWeapon][iSlot], PlayerInfo[playerid][player_iAmmo][iSlot]);
  288.  
  289.             if(!db_next_row(ResultQuery))
  290.                 break;
  291.         }
  292.         // - Pequeno debug
  293.         printf("[!] %d arma(s) carregada(s) para o jogador %s.", db_num_rows(ResultQuery), GetPlayerName(playerid));
  294.     }
  295. }
  296.  
  297. // - Função de salvar as armas do jogador
  298. stock SaveWeapons(playerid)
  299. {
  300.     new szString[128], iCount = 0;
  301.     // - Enviamos a instrução para deletar TODOS os registros da tabela Weapons, onde UID seja igual ao UID do jogador
  302.     format(szString, sizeof szString, "DELETE FROM Weapons WHERE PlayerID = %d", PlayerInfo[playerid][pID]);
  303.     db_query(DataBase, szString);
  304.     if(db_changes(DataBase))
  305.     {
  306.         // - Então, iremos inserir os novos dados
  307.         for(new i = 0; i < 13; i++)
  308.         {
  309.             new iWeapon;
  310.             new iAmmo;
  311.  
  312.             GetPlayerWeaponData(playerid, i, iWeapon, iAmmo);
  313.  
  314.             if(iWeapon && iAmmo)
  315.             {
  316.                 iCount ++;
  317.                 // - ... iremos inserir a arma e a munição no banco de dados
  318.                 format(szString, sizeof szString, "INSERT INTO Weapons (PlayerID, Weapon, Ammo) VALUES (%d, %d, %d)", PlayerInfo[playerid][pID], iWeapon, iAmmo);
  319.                 db_query(DataBase, szString);
  320.                 if(!db_changes(DataBase))
  321.                     printf("SQLite ERROR! (SaveWeapons) Player: %s não pode ser inserido no banco de dados.", GetPlayerName(playerid));
  322.             }
  323.         }
  324.     }
  325.     else printf("SQLite ERRO! (SaveWeapons) Player: dados de armas do jogador %s não pode ser deletado.", GetPlayerName(playerid));
  326.  
  327.     // - Pequeno debug
  328.     if(iCount)
  329.         printf("[!] %d arma(s) salva(s) para o jogador %s.", iCount);
  330. }
  331.  
  332. stock GetWeaponSlot(weaponid)
  333. {
  334.     switch(weaponid)
  335.     {
  336.         case 0, 1:
  337.             return 0;
  338.         case 2 .. 9:
  339.             return 1;
  340.         case 10 .. 15:
  341.             return 10;
  342.         case 16 .. 18, 39:
  343.             return 8;
  344.         case 22 .. 24:
  345.             return 2;
  346.         case 25 .. 27:
  347.             return 3;
  348.         case 28, 29, 32:
  349.             return 4;
  350.         case 30, 31:
  351.             return 5;
  352.         case 33, 34:
  353.             return 6;
  354.         case 35 .. 38:
  355.             return 7;
  356.         case 40:
  357.             return 12;
  358.         case 41 .. 43:
  359.             return 9;
  360.         case 44 .. 46:
  361.             return 11;
  362.     }
  363.     return 0;
  364. }
  365.  
  366. stock LoadStaticVehiclesFromFile(const filename[])
  367. {
  368.     new File:file_ptr;
  369.     new line[256];
  370.     new var_from_line[64];
  371.     new vehicletype;
  372.     new Float:SpawnX;
  373.     new Float:SpawnY;
  374.     new Float:SpawnZ;
  375.     new Float:SpawnRot;
  376.     new Color1, Color2;
  377.     new index;
  378.     new vehicles_loaded;
  379.  
  380.     file_ptr = fopen(filename,filemode:io_read);
  381.     if(!file_ptr) return 0;
  382.  
  383.     vehicles_loaded = 0;
  384.  
  385.     while(fread(file_ptr,line,256) > 0)
  386.     {
  387.         index = 0;
  388.  
  389.         // Read type
  390.         index = token_by_delim(line,var_from_line,',',index);
  391.         if(index == (-1)) continue;
  392.         vehicletype = strval(var_from_line);
  393.         if(vehicletype < 400 || vehicletype > 611) continue;
  394.  
  395.         // Read X, Y, Z, Rotation
  396.         index = token_by_delim(line,var_from_line,',',index+1);
  397.         if(index == (-1)) continue;
  398.         SpawnX = floatstr(var_from_line);
  399.  
  400.         index = token_by_delim(line,var_from_line,',',index+1);
  401.         if(index == (-1)) continue;
  402.         SpawnY = floatstr(var_from_line);
  403.  
  404.         index = token_by_delim(line,var_from_line,',',index+1);
  405.         if(index == (-1)) continue;
  406.         SpawnZ = floatstr(var_from_line);
  407.  
  408.         index = token_by_delim(line,var_from_line,',',index+1);
  409.         if(index == (-1)) continue;
  410.         SpawnRot = floatstr(var_from_line);
  411.  
  412.         // Read Color1, Color2
  413.         index = token_by_delim(line,var_from_line,',',index+1);
  414.         if(index == (-1)) continue;
  415.         Color1 = strval(var_from_line);
  416.  
  417.         index = token_by_delim(line,var_from_line,';',index+1);
  418.         Color2 = strval(var_from_line);
  419.  
  420.         //printf("%d,%.2f,%.2f,%.2f,%.4f,%d,%d",vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);
  421.  
  422.         AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(30*60)); // respawn 30 minutes
  423.  
  424.         /*new numplate_test[32+1];
  425.         format(numplate_test,32,"GRLC{44AA33}%d",vid);
  426.         SetVehicleNumberPlate(vid, numplate_test);*/
  427.  
  428.         vehicles_loaded++;
  429.     }
  430.  
  431.     fclose(file_ptr);
  432.     printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
  433.     return vehicles_loaded;
  434. }
  435.  
  436. stock token_by_delim(const string[], return_str[], delim, start_index)
  437. {
  438.     new x=0;
  439.     while(string[start_index] != EOS && string[start_index] != delim) {
  440.         return_str[x] = string[start_index];
  441.         x++;
  442.         start_index++;
  443.     }
  444.     return_str[x] = EOS;
  445.     if(string[start_index] == EOS) start_index = (-1);
  446.     return start_index;
  447. }
  448.  
  449. stock ToggleVehicleEngine(playerid, vid)
  450. {
  451.     new engine,lights,alarm,doors,bonnet,boot,objective;
  452.     GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  453.     if(engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF)
  454.     {
  455.         SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  456.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo ligado!");
  457.     }
  458.     else
  459.     {
  460.         SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  461.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo desligado!");
  462.     }
  463. }
  464. stock ToggleVehicleLights(playerid, vid)
  465. {
  466.     new engine,lights,alarm,doors,bonnet,boot,objective;
  467.     GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  468.     if(lights == VEHICLE_PARAMS_UNSET || lights == VEHICLE_PARAMS_OFF)
  469.     {
  470.         SendClientMessage(playerid, COLOR_GOLD, "Server: faróis acesos!");
  471.         SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  472.     }
  473.     else
  474.     {
  475.         SendClientMessage(playerid, COLOR_GOLD, "Server: faróis apagados!");
  476.         SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  477.     }
  478. }
  479. stock ToggleVehicleDoorsLocked(vid)
  480. {
  481.      new engine,lights,alarm,doors,bonnet,boot,objective;
  482.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  483.      if(doors == VEHICLE_PARAMS_UNSET || doors == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
  484.      else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
  485. }
  486. stock ToggleVehicleHood(vid)
  487. {
  488.      new engine,lights,alarm,doors,bonnet,boot,objective;
  489.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  490.      if(bonnet == VEHICLE_PARAMS_UNSET || bonnet == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
  491.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
  492. }
  493. stock ToggleVehicleTrunk(vid)
  494. {
  495.      new engine,lights,alarm,doors,bonnet,boot,objective;
  496.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  497.      if(boot == VEHICLE_PARAMS_UNSET || boot == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
  498.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
  499. }
  500. // VehicleParamsEx state setter helpers
  501. stock SetVehicleEngineState(vid, setstate)
  502. {
  503.      new engine,lights,alarm,doors,bonnet,boot,objective;
  504.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  505.      if(setstate) SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  506.      else SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  507. }
  508. stock SetVehicleLightsState(vid, setstate)
  509. {
  510.      new engine,lights,alarm,doors,bonnet,boot,objective;
  511.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  512.      if(setstate) SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  513.      else SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  514. }
  515. stock SetVehicleDoorsLockedState(vid, setstate)
  516. {
  517.      new engine,lights,alarm,doors,bonnet,boot,objective;
  518.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  519.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
  520.      else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
  521. }
  522. stock SetVehicleHoodState(vid, setstate)
  523. {
  524.      new engine,lights,alarm,doors,bonnet,boot,objective;
  525.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  526.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
  527.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
  528. }
  529. stock SetVehicleTrunkState(vid, setstate)
  530. {
  531.      new engine,lights,alarm,doors,bonnet,boot,objective;
  532.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  533.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
  534.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
  535. }
  536.  
  537. stock GetPlayerMoneyEx(playerid)
  538.     return PlayerInfo[playerid][playermoney];
  539.  
  540. stock GivePlayerMoneyEx(playerid, amount)
  541. {
  542.     PlayerInfo[playerid][playermoney] = PlayerInfo[playerid][playermoney] + amount;
  543.  
  544.     GivePlayerMoney(playerid, amount);
  545. }
  546.  
  547.  
  548. stock ResetPlayerMoneyEx(playerid)
  549. {
  550.     PlayerInfo[playerid][playermoney] = 0;
  551.  
  552.     ResetPlayerMoney(playerid);
  553. }
  554.  
  555. stock SetPlayerMoney(playerid, amount)
  556. {
  557.     PlayerInfo[playerid][playermoney] = amount;
  558.  
  559.     ResetPlayerMoney(playerid);
  560.     GivePlayerMoney(playerid, amount);
  561. }
  562.  
  563. #define GetPlayerMoney GetPlayerMoneyEx
  564. #define GivePlayerMoney GivePlayerMoneyEx
  565. #define ResetPlayerMoney ResetPlayerMoneyEx
  566.  
  567. stock Float: GetDistanceBetweenPoints(Float: x1, Float: y1, Float: z1, Float: x2, Float: y2, Float: z2)
  568.     return VectorSize(x1 - x2, y1 - y2, z1 - z2);
  569.  
  570. stock Float: SQLiteGetResultFloatAssoc(DBResult: dbresult, field[])
  571. {
  572.     new szResult[16];
  573.     db_get_field_assoc(dbresult, field, szResult, sizeof(szResult));
  574.     return floatstr(szResult);
  575. }
  576.  
  577. stock SQLiteGetResultIntAssoc(DBResult: dbresult, field[])
  578. {
  579.     new szResult[16];
  580.     db_get_field_assoc(dbresult, field, szResult, sizeof(szResult));
  581.     return strval(szResult);
  582. }
  583.  
  584. stock PlayAudioForAll(audioid)
  585. {
  586.     foreach(Player, i)
  587.     {
  588.         PlayerPlaySound(i, audioid, 0.0, 0.0, 0.0);
  589.     }
  590.     return true;
  591. }
  592.  
  593. stock SendClientMessageEx(playerid, color, fstring[], {Float, _}:...)
  594. {
  595.     static const STATIC_ARGS = 3;
  596.     new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
  597.     if(n)
  598.     {
  599.         new message[144], arg_start, arg_end;
  600.         #emit CONST.alt         fstring
  601.         #emit LCTRL             5
  602.         #emit ADD
  603.         #emit STOR.S.pri        arg_start
  604.  
  605.         #emit LOAD.S.alt        n
  606.         #emit ADD
  607.         #emit STOR.S.pri        arg_end
  608.         do
  609.         {
  610.             #emit LOAD.I
  611.             #emit PUSH.pri
  612.             arg_end -= BYTES_PER_CELL;
  613.             #emit LOAD.S.pri    arg_end
  614.         }
  615.         while(arg_end > arg_start);
  616.  
  617.         #emit PUSH.S            fstring
  618.         #emit PUSH.C            144
  619.         #emit PUSH.ADR          message
  620.  
  621.         n += BYTES_PER_CELL * 3;
  622.         #emit PUSH.S            n
  623.         #emit SYSREQ.C          format
  624.  
  625.         n += BYTES_PER_CELL;
  626.         #emit LCTRL             4
  627.         #emit LOAD.S.alt        n
  628.         #emit ADD
  629.         #emit SCTRL             4
  630.  
  631.         return SendClientMessage(playerid, color, message);
  632.     } else
  633.         return SendClientMessage(playerid, color, fstring);
  634. }
  635.  
  636. stock SendClientMessageToAllEx(color, fstring[], {Float, _}:...)
  637. {
  638.     #if defined DEBUG_MODE
  639.         #if !defined DEBUG_NO_FUNCTIONS
  640.             printf("[DEBUG] stock SendClientMessageToAllEx(color #%x, fstring '%s')", color, fstring);
  641.         #endif
  642.     #endif
  643.  
  644.     static const STATIC_ARGS = 2;
  645.     new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
  646.     if(n)
  647.     {
  648.         new message[144], arg_start, arg_end;
  649.         #emit CONST.alt         fstring
  650.         #emit LCTRL             5
  651.         #emit ADD
  652.         #emit STOR.S.pri        arg_start
  653.  
  654.         #emit LOAD.S.alt        n
  655.         #emit ADD
  656.         #emit STOR.S.pri        arg_end
  657.         do
  658.         {
  659.             #emit LOAD.I
  660.             #emit PUSH.pri
  661.             arg_end -= BYTES_PER_CELL;
  662.             #emit LOAD.S.pri    arg_end
  663.         }
  664.         while(arg_end > arg_start);
  665.  
  666.         #emit PUSH.S            fstring
  667.         #emit PUSH.C            144
  668.         #emit PUSH.ADR          message
  669.  
  670.         n += BYTES_PER_CELL * 3;
  671.         #emit PUSH.S            n
  672.         #emit SYSREQ.C          format
  673.  
  674.         n += BYTES_PER_CELL;
  675.         #emit LCTRL             4
  676.         #emit LOAD.S.alt        n
  677.         #emit ADD
  678.         #emit SCTRL             4
  679.  
  680.         return SendClientMessageToAll(color, message);
  681.     } else
  682.         return SendClientMessageToAll(color, fstring);
  683. }
  684. #define SendClientMessage SendClientMessageEx
  685. #define SendClientMessageToAll SendClientMessageToAllEx
  686.  
  687. stock SetPlayerPosEx(playerid, Float: x, Float: y, Float: z, Float: a, interior, virtualworld, bool: bTeleportVehicle = true)
  688. {
  689.     if(!IsPlayerConnected(playerid))
  690.         return false;
  691.     new iVehicleID = GetPlayerVehicleID(playerid);
  692.     new iPlayerSeat = GetPlayerVehicleSeat(playerid);
  693.     if(bTeleportVehicle && IsPlayerInAnyVehicle(playerid))
  694.     {
  695.         SetVehiclePos(iVehicleID, x, y, z);
  696.         SetVehicleZAngle(iVehicleID, a);
  697.         SetVehicleVirtualWorld(iVehicleID, virtualworld);
  698.         LinkVehicleToInterior(iVehicleID, interior);
  699.     }
  700.     SetPlayerPosFindZ(playerid, x, y, z);
  701.     SetPlayerFacingAngle(playerid, a);
  702.     SetPlayerInterior(playerid, interior);
  703.     SetPlayerVirtualWorld(playerid, virtualworld);
  704.     if(bTeleportVehicle)
  705.         PutPlayerInVehicle(playerid, iVehicleID, iPlayerSeat);
  706.     return true;
  707. }
  708.  
  709. stock TimestampToDate(timestamp)
  710. {
  711.     new year = 1970, day = 0, month = 0, hour = UTC_TIMEZONE, mins = 0, sec = 0;
  712.     new days_of_month[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
  713.     new returnstring[32];
  714.     while(timestamp > 31622400)
  715.     {
  716.         timestamp -= 31536000;
  717.         if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) ) timestamp -= 86400;
  718.         year++;
  719.     }
  720.     if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) )
  721.         days_of_month[1] = 29;
  722.     else
  723.         days_of_month[1] = 28;
  724.     while(timestamp > 86400)
  725.     {
  726.         timestamp -= 86400, day++;
  727.         if(day==days_of_month[month]) day = 0, month++;
  728.     }
  729.     while(timestamp > 60)
  730.     {
  731.         timestamp -= 60, mins++;
  732.         if( mins == 60) mins=0, hour++;
  733.     }
  734.     sec = timestamp;
  735.     format(returnstring, 31, "%02d/%02d/%d %02d:%02d:%02d", day+1, month+1, year, hour, mins, sec);
  736.     return returnstring;
  737. }
  738.  
  739. //---------------------------/ Callbacks, publics...
  740. public OnGameModeInit()
  741. {
  742.     if(fexist(DATA_BASE_PATH))
  743.     {
  744.         DataBase = db_open(DATA_BASE_PATH);
  745.         print("SQLite OK! banco de dados carregado com sucesso!");
  746.     }
  747.     else
  748.     {
  749.         print("SQLite ERRO! bando de dados do servidor não foi encontrado. Fechando...");
  750.         SendRconCommand("Exit");
  751.     }
  752.    
  753.     SetTimer("OnServerUpdate", 1000, true);
  754.     Langs_AddLanguage("PT", "Brasil");
  755.     SetGameModeText("LS Racing");
  756.     //DisableInteriorEnterExits();
  757.     DisableNameTagLOS();
  758.     ManualVehicleEngineAndLights();
  759.     //UsePlayerPedAnims();
  760.     AddPlayerClass(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
  761.  
  762.     LoadTextdraws();
  763.     LoadVehicles();
  764.     LoadRaces();
  765.     return true;
  766. }
  767.  
  768. public OnGameModeExit()
  769. {
  770.     db_close(DataBase);
  771.     return true;
  772. }
  773.  
  774. //------ Carrega todas as corridas existentes no banco de dados
  775. public LoadRaces()
  776. {
  777.     new szString[100],
  778.         DBResult:ResultQuery,
  779.         bool:races,
  780.         bool:cps;
  781.  
  782.     format(szString, sizeof szString, "SELECT * FROM Races");
  783.     ResultQuery = db_query(DataBase, szString);
  784.     if(db_num_rows(ResultQuery))
  785.     {
  786.         races = true;
  787.         for(new i = 0; i < db_num_rows(ResultQuery); i++)
  788.         {
  789.             new raceid = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  790.             db_get_field_assoc(ResultQuery, "Name", RaceInfo[raceid][RaceName], 50);
  791.             RaceInfo[raceid][RaceType] = SQLiteGetResultIntAssoc(ResultQuery, "Type");
  792.             RaceInfo[raceid][RaceReward] = SQLiteGetResultIntAssoc(ResultQuery, "Reward");
  793.  
  794.             RaceInfo[raceid][RaceExist] = true;
  795.             RaceInfo[raceid][RaceOpen] = false;
  796.             if(!db_next_row(ResultQuery))
  797.                 break;
  798.         }
  799.     }
  800.     else print("SQLite INFO! (LoadRaces: Races) não há veículos inseridos no banco de dados.");
  801.  
  802.     format(szString, sizeof szString, "SELECT * FROM CheckPoints");
  803.     ResultQuery = db_query(DataBase, szString);
  804.     if(db_num_rows(ResultQuery))
  805.     {
  806.         cps = true;
  807.         for(new i = 0; i < db_num_rows(ResultQuery); i++)
  808.         {
  809.             new raceid, count;
  810.             raceid = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  811.             count = SQLiteGetResultIntAssoc(ResultQuery, "Count");
  812.             db_get_field_assoc(ResultQuery, "CPs", RaceCPPos[raceid][count], 100);
  813.             db_get_field_assoc(ResultQuery, "STs", RaceSTPos[raceid][count], 100);
  814.             if(!db_next_row(ResultQuery))
  815.                 break;
  816.         }
  817.     }
  818.     else print("SQLite INFO! (LoadRaces: CheckPoints) não há veículos inseridos no banco de dados.");
  819.    
  820.     if(races && !cps)
  821.         print("SQLite WARNING! (LoadRaces) há corridas inseridas na tabela Races, mas não há checkpoins na tabela Checkpoints.");
  822.     else if(!races && cps)
  823.         print("SQLite WARNING! (LoadRaces) não há corridas inseridas na tabela Races, mas há checkpoins na tabela Checkpoints.");
  824. }
  825.  
  826. //------ Cria todos os textdraws do gamemode
  827. public LoadTextdraws()
  828. {
  829.  
  830.     tBoxLights = TextDrawCreate(118.000000, 151.000000, "BOX 1");
  831.     TextDrawAlignment(tBoxLights, 2);
  832.     TextDrawBackgroundColor(tBoxLights, 153);
  833.     TextDrawFont(tBoxLights, 5);
  834.     TextDrawLetterSize(tBoxLights, 0.000000, 9.299999);
  835.     TextDrawColor(tBoxLights, -1);
  836.     TextDrawSetOutline(tBoxLights, 1);
  837.     TextDrawSetProportional(tBoxLights, 1);
  838.     TextDrawUseBox(tBoxLights, 1);
  839.     TextDrawBoxColor(tBoxLights, 255);
  840.     TextDrawTextSize(tBoxLights, 97.000000, 90.000000);
  841.     TextDrawSetPreviewModel(tBoxLights, 475);
  842.     TextDrawSetPreviewRot(tBoxLights, 5.000000, 1.000000, 18.000000, 0.449999);
  843.     TextDrawSetSelectable(tBoxLights, 1);
  844.     TextDrawSetPreviewVehCol(tBoxLights, 166, 166);
  845.  
  846.     tBoxDoors = TextDrawCreate(221.000000, 151.000000, "BOX 2");
  847.     TextDrawAlignment(tBoxDoors, 2);
  848.     TextDrawBackgroundColor(tBoxDoors, 152);
  849.     TextDrawFont(tBoxDoors, 5);
  850.     TextDrawLetterSize(tBoxDoors, 0.000000, 9.299999);
  851.     TextDrawColor(tBoxDoors, -1);
  852.     TextDrawSetOutline(tBoxDoors, 1);
  853.     TextDrawSetProportional(tBoxDoors, 1);
  854.     TextDrawUseBox(tBoxDoors, 1);
  855.     TextDrawBoxColor(tBoxDoors, 255);
  856.     TextDrawTextSize(tBoxDoors, 97.000000, 90.000000);
  857.     TextDrawSetPreviewModel(tBoxDoors, 475);
  858.     TextDrawSetPreviewRot(tBoxDoors, 0.000000, 0.000000, 95.000000, 0.400000);
  859.     TextDrawSetSelectable(tBoxDoors, 1);
  860.     TextDrawSetPreviewVehCol(tBoxDoors, 166, 166);
  861.  
  862.     tBoxTires = TextDrawCreate(331.000000, 151.000000, "BOX 3");
  863.     TextDrawAlignment(tBoxTires, 2);
  864.     TextDrawBackgroundColor(tBoxTires, 153);
  865.     TextDrawFont(tBoxTires, 5);
  866.     TextDrawLetterSize(tBoxTires, 0.000000, 9.299999);
  867.     TextDrawColor(tBoxTires, -1);
  868.     TextDrawSetOutline(tBoxTires, 1);
  869.     TextDrawSetProportional(tBoxTires, 1);
  870.     TextDrawUseBox(tBoxTires, 1);
  871.     TextDrawBoxColor(tBoxTires, 255);
  872.     TextDrawTextSize(tBoxTires, 97.000000, 90.000000);
  873.     TextDrawSetPreviewModel(tBoxTires, 483);
  874.     TextDrawSetPreviewRot(tBoxTires, 21.000000, 1.000000, 28.000000, 0.349999);
  875.     TextDrawSetSelectable(tBoxTires, 1);
  876.     TextDrawSetPreviewVehCol(tBoxTires, 166, 166);
  877.  
  878.     tBoxPanels = TextDrawCreate(434.000000, 151.000000, "BOX 4");
  879.     TextDrawAlignment(tBoxPanels, 2);
  880.     TextDrawBackgroundColor(tBoxPanels, 153);
  881.     TextDrawFont(tBoxPanels, 5);
  882.     TextDrawLetterSize(tBoxPanels, 0.000000, 9.299999);
  883.     TextDrawColor(tBoxPanels, -1);
  884.     TextDrawSetOutline(tBoxPanels, 1);
  885.     TextDrawSetProportional(tBoxPanels, 1);
  886.     TextDrawUseBox(tBoxPanels, 1);
  887.     TextDrawBoxColor(tBoxPanels, 255);
  888.     TextDrawTextSize(tBoxPanels, 97.000000, 90.000000);
  889.     TextDrawSetPreviewModel(tBoxPanels, 475);
  890.     TextDrawSetPreviewRot(tBoxPanels, -16.000000, 0.000000, 0.000000, 0.500000);
  891.     TextDrawSetSelectable(tBoxPanels, 1);
  892.     TextDrawSetPreviewVehCol(tBoxPanels, 166, 166);
  893.  
  894.     tPage1 = TextDrawCreate(118.000000, 135.000000, "1) BLINDAGENS");
  895.     TextDrawBackgroundColor(tPage1, 255);
  896.     TextDrawFont(tPage1, 2);
  897.     TextDrawLetterSize(tPage1, 0.270000, 1.299999);
  898.     TextDrawColor(tPage1, -1);
  899.     TextDrawSetOutline(tPage1, 0);
  900.     TextDrawSetProportional(tPage1, 1);
  901.     TextDrawSetShadow(tPage1, 1);
  902.     TextDrawSetSelectable(tPage1, 0);
  903.  
  904.     tListLights = TextDrawCreate(166.000000, 244.000000, "FAROIS");
  905.     TextDrawAlignment(tListLights, 2);
  906.     TextDrawBackgroundColor(tListLights, 255);
  907.     TextDrawFont(tListLights, 2);
  908.     TextDrawLetterSize(tListLights, 0.189999, 1.000000);
  909.     TextDrawColor(tListLights, -1);
  910.     TextDrawSetOutline(tListLights, 0);
  911.     TextDrawSetProportional(tListLights, 1);
  912.     TextDrawSetShadow(tListLights, 1);
  913.     TextDrawSetSelectable(tListLights, 0);
  914.  
  915.     tListDoors = TextDrawCreate(267.000000, 244.000000, "PORTAS");
  916.     TextDrawAlignment(tListDoors, 2);
  917.     TextDrawBackgroundColor(tListDoors, 255);
  918.     TextDrawFont(tListDoors, 2);
  919.     TextDrawLetterSize(tListDoors, 0.189999, 1.000000);
  920.     TextDrawColor(tListDoors, -1);
  921.     TextDrawSetOutline(tListDoors, 0);
  922.     TextDrawSetProportional(tListDoors, 1);
  923.     TextDrawSetShadow(tListDoors, 1);
  924.     TextDrawSetSelectable(tListDoors, 0);
  925.  
  926.     tListTires = TextDrawCreate(381.000000, 244.000000, "RODAS");
  927.     TextDrawAlignment(tListTires, 2);
  928.     TextDrawBackgroundColor(tListTires, 255);
  929.     TextDrawFont(tListTires, 2);
  930.     TextDrawLetterSize(tListTires, 0.189999, 1.000000);
  931.     TextDrawColor(tListTires, -1);
  932.     TextDrawSetOutline(tListTires, 0);
  933.     TextDrawSetProportional(tListTires, 1);
  934.     TextDrawSetShadow(tListTires, 1);
  935.     TextDrawSetSelectable(tListTires, 0);
  936.  
  937.     tListPanels = TextDrawCreate(483.000000, 244.000000, "PAINEL");
  938.     TextDrawAlignment(tListPanels, 2);
  939.     TextDrawBackgroundColor(tListPanels, 255);
  940.     TextDrawFont(tListPanels, 2);
  941.     TextDrawLetterSize(tListPanels, 0.189999, 1.000000);
  942.     TextDrawColor(tListPanels, -1);
  943.     TextDrawSetOutline(tListPanels, 0);
  944.     TextDrawSetProportional(tListPanels, 1);
  945.     TextDrawSetShadow(tListPanels, 1);
  946.     TextDrawSetSelectable(tListPanels, 0);
  947.  
  948.     tPrevPage = TextDrawCreate(486.000000, 138.000000, "<<");
  949.     TextDrawAlignment(tPrevPage, 2);
  950.     TextDrawBackgroundColor(tPrevPage, 255);
  951.     TextDrawFont(tPrevPage, 2);
  952.     TextDrawLetterSize(tPrevPage, 0.189999, 1.000000);
  953.     TextDrawColor(tPrevPage, -1);
  954.     TextDrawSetOutline(tPrevPage, 0);
  955.     TextDrawSetProportional(tPrevPage, 1);
  956.     TextDrawSetShadow(tPrevPage, 1);
  957.     TextDrawUseBox(tPrevPage, 1);
  958.     TextDrawBoxColor(tPrevPage, 255);
  959.     TextDrawTextSize(tPrevPage, 0.000000, 10.000000);
  960.     TextDrawSetSelectable(tPrevPage, 0);
  961.  
  962.     tNextPage = TextDrawCreate(502.000000, 138.000000, ">>");
  963.     TextDrawAlignment(tNextPage, 2);
  964.     TextDrawBackgroundColor(tNextPage, 255);
  965.     TextDrawFont(tNextPage, 2);
  966.     TextDrawLetterSize(tNextPage, 0.189999, 1.000000);
  967.     TextDrawColor(tNextPage, -1);
  968.     TextDrawSetOutline(tNextPage, 0);
  969.     TextDrawSetProportional(tNextPage, 1);
  970.     TextDrawSetShadow(tNextPage, 1);
  971.     TextDrawUseBox(tNextPage, 1);
  972.     TextDrawBoxColor(tNextPage, 255);
  973.     TextDrawTextSize(tNextPage, 0.000000, 10.000000);
  974.     TextDrawSetSelectable(tNextPage, 0);
  975.  
  976.     tCloseButtom = TextDrawCreate(522.000000, 138.000000, "X");
  977.     TextDrawAlignment(tCloseButtom, 2);
  978.     TextDrawBackgroundColor(tCloseButtom, 255);
  979.     TextDrawFont(tCloseButtom, 2);
  980.     TextDrawLetterSize(tCloseButtom, 0.189999, 1.000000);
  981.     TextDrawColor(tCloseButtom, -16776961);
  982.     TextDrawSetOutline(tCloseButtom, 0);
  983.     TextDrawSetProportional(tCloseButtom, 1);
  984.     TextDrawSetShadow(tCloseButtom, 1);
  985.     TextDrawUseBox(tCloseButtom, 1);
  986.     TextDrawBoxColor(tCloseButtom, 144);
  987.     TextDrawTextSize(tCloseButtom, 0.000000, 13.000000);
  988.     TextDrawSetSelectable(tCloseButtom, 0);
  989.  
  990.     txtModeName = TextDrawCreate(582.000000, 425.000000, "SA Tuning");
  991.     TextDrawAlignment(txtModeName, 2);
  992.     TextDrawBackgroundColor(txtModeName, 255);
  993.     TextDrawFont(txtModeName, 0);
  994.     TextDrawLetterSize(txtModeName, 0.230000, 1.100000);
  995.     TextDrawColor(txtModeName, 255);
  996.     TextDrawSetOutline(txtModeName, 0);
  997.     TextDrawSetProportional(txtModeName, 1);
  998.     TextDrawSetShadow(txtModeName, 40);
  999.     TextDrawSetSelectable(txtModeName, 0);
  1000.     //
  1001.     txtDate = TextDrawCreate(582.000000, 436.000000, "18/09/2013 - 14:30");
  1002.     TextDrawAlignment(txtDate, 2);
  1003.     TextDrawBackgroundColor(txtDate, 255);
  1004.     TextDrawFont(txtDate, 1);
  1005.     TextDrawLetterSize(txtDate, 0.230000, 1.100000);
  1006.     TextDrawColor(txtDate, -1);
  1007.     TextDrawSetOutline(txtDate, 0);
  1008.     TextDrawSetProportional(txtDate, 1);
  1009.     TextDrawSetShadow(txtDate, 40);
  1010.     TextDrawSetSelectable(txtDate, 0);
  1011.     //
  1012.     txtVehDistrict = TextDrawCreate(581.000000, 404.000000, "Turismo");
  1013.     TextDrawAlignment(txtVehDistrict, 2);
  1014.     TextDrawBackgroundColor(txtVehDistrict, 255);
  1015.     TextDrawFont(txtVehDistrict, 1);
  1016.     TextDrawLetterSize(txtVehDistrict, 0.219999, 1.200000);
  1017.     TextDrawColor(txtVehDistrict, -1);
  1018.     TextDrawSetOutline(txtVehDistrict, 0);
  1019.     TextDrawSetProportional(txtVehDistrict, 1);
  1020.     TextDrawSetShadow(txtVehDistrict, 100);
  1021.     TextDrawSetSelectable(txtVehDistrict, 0);
  1022.  
  1023.     BoasVindas = TextDrawCreate(320.000000, 123.000000, "San Andreas Street Racing");
  1024.     TextDrawAlignment(BoasVindas, 2);
  1025.     TextDrawBackgroundColor(BoasVindas, 255);
  1026.     TextDrawFont(BoasVindas, 0);
  1027.     TextDrawLetterSize(BoasVindas, 0.749998, 2.499999);
  1028.     TextDrawColor(BoasVindas, 128);
  1029.     TextDrawSetOutline(BoasVindas, 0);
  1030.     TextDrawSetProportional(BoasVindas, 1);
  1031.     TextDrawSetShadow(BoasVindas, 2);
  1032.     TextDrawSetSelectable(BoasVindas, 0);
  1033.  
  1034.     BoasVindas2 = TextDrawCreate(325.000000, 146.000000, "TENHA UM BOM JOGO!");
  1035.     TextDrawAlignment(BoasVindas2, 2);
  1036.     TextDrawBackgroundColor(BoasVindas2, -65281);
  1037.     TextDrawFont(BoasVindas2, 0);
  1038.     TextDrawLetterSize(BoasVindas2, 0.360000, 1.299998);
  1039.     TextDrawColor(BoasVindas2, 255);
  1040.     TextDrawSetOutline(BoasVindas2, 0);
  1041.     TextDrawSetProportional(BoasVindas2, 1);
  1042.     TextDrawSetShadow(BoasVindas2, 0);
  1043.     TextDrawSetSelectable(BoasVindas2, 0);
  1044.  
  1045.     StartRaceTxt = TextDrawCreate(320.000000, 397.000000, " ");
  1046.     TextDrawAlignment(StartRaceTxt, 2);
  1047.     TextDrawBackgroundColor(StartRaceTxt, 255);
  1048.     TextDrawFont(StartRaceTxt, 2);
  1049.     TextDrawLetterSize(StartRaceTxt, 0.199998, 1.399998);
  1050.     TextDrawColor(StartRaceTxt, -16776961);
  1051.     TextDrawSetOutline(StartRaceTxt, 1);
  1052.     TextDrawSetProportional(StartRaceTxt, 1);
  1053.     TextDrawSetSelectable(StartRaceTxt, 0);
  1054.  
  1055.     RaceEndInfo = TextDrawCreate(12.000000, 431.000000, "INFO");
  1056.     TextDrawBackgroundColor(RaceEndInfo, 255);
  1057.     TextDrawFont(RaceEndInfo, 1);
  1058.     TextDrawLetterSize(RaceEndInfo, 0.330000, 1.600000);
  1059.     TextDrawColor(RaceEndInfo, -65281);
  1060.     TextDrawSetOutline(RaceEndInfo, 0);
  1061.     TextDrawSetProportional(RaceEndInfo, 1);
  1062.     TextDrawSetShadow(RaceEndInfo, 50);
  1063.     TextDrawSetSelectable(RaceEndInfo, 0);
  1064.  
  1065.     RaceEndInfo2 = TextDrawCreate(48.000000, 432.000000, " ");
  1066.     TextDrawBackgroundColor(RaceEndInfo2, 255);
  1067.     TextDrawFont(RaceEndInfo2, 2);
  1068.     TextDrawLetterSize(RaceEndInfo2, 0.210000, 1.399999);
  1069.     TextDrawColor(RaceEndInfo2, -1);
  1070.     TextDrawSetOutline(RaceEndInfo2, 1);
  1071.     TextDrawSetProportional(RaceEndInfo2, 1);
  1072.     TextDrawSetSelectable(RaceEndInfo2, 0);
  1073.  
  1074. }
  1075.  
  1076. //------ Cria todos os veículos presentes no banco de dados
  1077. public LoadVehicles()
  1078. {
  1079.     // Veiculos públicos
  1080.     LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
  1081.     LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
  1082.     LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
  1083.     LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
  1084.  
  1085.     new szString[100],
  1086.         DBResult:ResultQuery;
  1087.  
  1088.     format(szString, sizeof szString, "SELECT * FROM Vehicles");
  1089.     ResultQuery = db_query(DataBase, szString);
  1090.     if(db_num_rows(ResultQuery))
  1091.     {
  1092.         for(new i = 0; i < db_num_rows(ResultQuery); i++)
  1093.         {
  1094.             new vehid;
  1095.             vehid = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  1096.             db_get_field_assoc(ResultQuery, "Owner", ServerVehicles[vehid][VehOwner], 24);
  1097.             db_get_field_assoc(ResultQuery, "Plate", ServerVehicles[vehid][VehPlate], 10);
  1098.             ServerVehicles[vehid][VehOwnerID] = SQLiteGetResultIntAssoc(ResultQuery, "OID");
  1099.             ServerVehicles[vehid][VehModel] = SQLiteGetResultIntAssoc(ResultQuery, "Model");
  1100.             ServerVehicles[vehid][VehSpoiler] = SQLiteGetResultIntAssoc(ResultQuery, "Spoiler");
  1101.             ServerVehicles[vehid][VehHood] = SQLiteGetResultIntAssoc(ResultQuery, "Hood");
  1102.             ServerVehicles[vehid][VehRoof] = SQLiteGetResultIntAssoc(ResultQuery, "Roof");
  1103.             ServerVehicles[vehid][VehSideskirt] = SQLiteGetResultIntAssoc(ResultQuery, "Sideskirt");
  1104.             ServerVehicles[vehid][VehLamps] = SQLiteGetResultIntAssoc(ResultQuery, "Lamps");
  1105.             ServerVehicles[vehid][VehNitro] = SQLiteGetResultIntAssoc(ResultQuery, "Nitro");
  1106.             ServerVehicles[vehid][VehExhaust] = SQLiteGetResultIntAssoc(ResultQuery, "Exhaust");
  1107.             ServerVehicles[vehid][VehWheels] = SQLiteGetResultIntAssoc(ResultQuery, "Wheels");
  1108.             ServerVehicles[vehid][VehStereo] = SQLiteGetResultIntAssoc(ResultQuery, "Stereo");
  1109.             ServerVehicles[vehid][VehHydraulics] = SQLiteGetResultIntAssoc(ResultQuery, "Hydraulics");
  1110.             ServerVehicles[vehid][VehFB] = SQLiteGetResultIntAssoc(ResultQuery, "FB");
  1111.             ServerVehicles[vehid][VehRB] = SQLiteGetResultIntAssoc(ResultQuery, "RB");
  1112.             ServerVehicles[vehid][VehVR] = SQLiteGetResultIntAssoc(ResultQuery, "VR");
  1113.             ServerVehicles[vehid][VehVL] = SQLiteGetResultIntAssoc(ResultQuery, "VL");
  1114.             ServerVehicles[vehid][VehX] = SQLiteGetResultIntAssoc(ResultQuery, "PosX");
  1115.             ServerVehicles[vehid][VehY] = SQLiteGetResultIntAssoc(ResultQuery, "PosY");
  1116.             ServerVehicles[vehid][VehZ] = SQLiteGetResultIntAssoc(ResultQuery, "PosZ");
  1117.             ServerVehicles[vehid][VehA] = SQLiteGetResultIntAssoc(ResultQuery, "PosA");
  1118.             ServerVehicles[vehid][VehPaintjob] = SQLiteGetResultIntAssoc(ResultQuery, "Paintjob");
  1119.             ServerVehicles[vehid][VehColor1] = SQLiteGetResultIntAssoc(ResultQuery, "Color1");
  1120.             ServerVehicles[vehid][VehColor2] = SQLiteGetResultIntAssoc(ResultQuery, "Color2");
  1121.             ServerVehicles[vehid][VehTiresArmour] = SQLiteGetResultIntAssoc(ResultQuery, "TiresArmour");
  1122.             ServerVehicles[vehid][VehDoorsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "DoorsArmour");
  1123.             ServerVehicles[vehid][VehPanelsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "PanelsArmour");
  1124.             ServerVehicles[vehid][VehLightsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "LightsArmour");
  1125.             ServerVehicles[vehid][VehHealth] = SQLiteGetResultFloatAssoc(ResultQuery, "Health");
  1126.  
  1127.             VehCreate[vehid] = CreateVehicle(ServerVehicles[vehid][VehModel], ServerVehicles[vehid][VehX], ServerVehicles[vehid][VehY], ServerVehicles[vehid][VehZ], ServerVehicles[vehid][VehA], ServerVehicles[vehid][VehColor1], ServerVehicles[vehid][VehColor2], -1);
  1128.             if(ServerVehicles[vehid][VehPaintjob] != -1) ChangeVehiclePaintjob(VehCreate[vehid], ServerVehicles[vehid][VehPaintjob]);
  1129.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehSpoiler]);
  1130.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehHood]);
  1131.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehRoof]);
  1132.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehSideskirt]);
  1133.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehLamps]);
  1134.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehNitro]);
  1135.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehExhaust]);
  1136.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehWheels]);
  1137.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehStereo]);
  1138.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehHydraulics]);
  1139.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehFB]);
  1140.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehRB]);
  1141.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehVR]);
  1142.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehVL]);
  1143.  
  1144.             ServerVehicles[vehid][VehLocked] = true;
  1145.             SetVehicleHealth(VehCreate[vehid], ServerVehicles[vehid][VehHealth]);
  1146.  
  1147.             SetVehicleNumberPlate(VehCreate[vehid], ServerVehicles[vehid][VehOwner]);
  1148.             SetVehicleParamsForPlayer(VehCreate[vehid], i, 0, 0);
  1149.             SetVehicleParamsEx(VehCreate[vehid], 0, 0, 0, 0, 0, 0, 0);
  1150.             ServerVehicles[vehid][VehStatus] = 0;
  1151.             if(!db_next_row(ResultQuery))
  1152.                 break;
  1153.             //SetVehicleToRespawn(i);
  1154.         }
  1155.     }
  1156.     else print("SQLite INFO! (LoadVehicles) não há veículos inseridos no banco de dados.");
  1157. }
  1158.  
  1159. public OnPlayerUpdate(playerid)
  1160. {
  1161.     // Se eu estiver em uma corrida...
  1162.     if(PlayerInfo[playerid][pRaceID] > -1)
  1163.     {
  1164.         foreach(Player, i)
  1165.         {
  1166.             // Jogadores que estiverem na mesma corrida que eu...
  1167.             if(PlayerInfo[i][pRaceID] == PlayerInfo[playerid][pRaceID])
  1168.             {
  1169.                 SetPlayerMarkerForPlayer(playerid, i, 0xFFFFFF);
  1170.             }
  1171.             // Jogadores que estiverem em corrida, mas não a mesma que eu...
  1172.             if(PlayerInfo[i][pRaceID] != -1 && PlayerInfo[i][pRaceID] != PlayerInfo[playerid][pRaceID])
  1173.             {
  1174.                 new Float:ppos[3];
  1175.                 GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1176.                 // Se tiver próximo...
  1177.                 if(IsPlayerInRangeOfPoint(i, 50.0, ppos[0], ppos[1], ppos[2]))
  1178.                     SetPlayerMarkerForPlayer(playerid, i, 0x999999FF);
  1179.             }
  1180.             // Jogadores que não estiverem em corridas...
  1181.             if(PlayerInfo[i][pRaceID] == -1)
  1182.             {
  1183.                 new Float:ppos[3];
  1184.                 GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1185.                 // Se tiver próximo...
  1186.                 if(IsPlayerInRangeOfPoint(i, 50.0, ppos[0], ppos[1], ppos[2]))
  1187.                     SetPlayerMarkerForPlayer(playerid, i, 0x666666FF);
  1188.                 else
  1189.                     SetPlayerMarkerForPlayer(playerid, i, GetPlayerColor(i) & 0xFFFFFF00);
  1190.             }
  1191.         }
  1192.     }
  1193.     else if(PlayerInfo[playerid][pRaceID] == -1)
  1194.     {
  1195.         foreach(Player, i)
  1196.         {
  1197.             if(PlayerInfo[i][pRaceID] > -1)
  1198.                 SetPlayerMarkerForPlayer(playerid, i, 0x6E8B3FF);
  1199.             else
  1200.                 SetPlayerMarkerForPlayer(playerid, i, 0x666666FF);
  1201.         }
  1202.     }
  1203.  
  1204.     return true;
  1205. }
  1206.  
  1207. public OnServerUpdate()
  1208. {
  1209.     new year, month, day, hour, minute, second, str[50];
  1210.     getdate(year, month, day);
  1211.     gettime(hour, minute, second);
  1212.  
  1213.     format(str, sizeof str, "%02d/%02d/%d  %02d:%02d", day, month, year, hour, minute);
  1214.     TextDrawSetString(txtDate, str);
  1215. }
  1216.  
  1217.  
  1218. public OnVehicleMod(playerid,vehicleid,componentid)
  1219. {
  1220.     if(GetPlayerInterior(playerid) == 0)
  1221.     {
  1222.         SendClientMessageToAll(COLOR_RED, "AntiCheater: veículo %d equipado com componente %d pelo jogador %s fora da garagem de tuning!", vehicleid, componentid, GetPlayerName(playerid));
  1223.     }
  1224.     else
  1225.     {
  1226.         SendClientMessage(playerid, COLOR_GREEN, "Server: veículo %d equipado.", vehicleid);
  1227.         PlayerInfo[playerid][pVehModded] = true; // Confirmar que o jogador tunou o veículo
  1228.     }
  1229.     return 1;
  1230. }
  1231.  
  1232. public OnEnterExitModShop(playerid, enterexit, interiorid)
  1233. {
  1234.     if(enterexit == 1)
  1235.         printf("<Log> %s entrou em uma garagem de tuning!", GetPlayerName(playerid));
  1236.     else if(enterexit == 0)
  1237.     {
  1238.         printf("<Log> %s saiu de uma garagem de tuning!", GetPlayerName(playerid));
  1239.         // Confirmar se o jogador tunou mesmo o carro. Caso use cheater de tunar carro, ele não salva os componentes...
  1240.         // A variável pVehModded fica false...
  1241.         if(PlayerInfo[playerid][pVehModded])
  1242.         {
  1243.             printf("<Log> %s saiu de uma garagem de tuning e tunou seu carro!", GetPlayerName(playerid));
  1244.             if(IsPlayerInAnyVehicle(playerid))
  1245.             {
  1246.                 new VehicleID = GetPlayerVehicleID(playerid),
  1247.                           szString[200];
  1248.  
  1249.                 ServerVehicles[VehicleID][VehSpoiler] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_SPOILER);
  1250.                 ServerVehicles[VehicleID][VehHood] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_HOOD);
  1251.                 ServerVehicles[VehicleID][VehRoof] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_ROOF);
  1252.                 ServerVehicles[VehicleID][VehSideskirt] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_SIDESKIRT);
  1253.                 ServerVehicles[VehicleID][VehLamps] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_LAMPS);
  1254.                 ServerVehicles[VehicleID][VehNitro] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_NITRO);
  1255.                 ServerVehicles[VehicleID][VehExhaust] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_EXHAUST);
  1256.                 ServerVehicles[VehicleID][VehWheels] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_WHEELS);
  1257.                 ServerVehicles[VehicleID][VehStereo] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_STEREO);
  1258.                 ServerVehicles[VehicleID][VehHydraulics] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_HYDRAULICS);
  1259.                 ServerVehicles[VehicleID][VehFB] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_FRONT_BUMPER);
  1260.                 ServerVehicles[VehicleID][VehRB] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_REAR_BUMPER);
  1261.                 ServerVehicles[VehicleID][VehVR] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_VENT_RIGHT);
  1262.                 ServerVehicles[VehicleID][VehVL] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_VENT_LEFT);
  1263.  
  1264.                 // Só salva os componentes de tuning...
  1265.                 format(szString, sizeof szString, "UPDATE Vehicles SET Spoiler = %d, Hood = %d, Roof = %d, Sideskirt = %d WHERE ID = %d",
  1266.                                                    ServerVehicles[VehicleID][VehSpoiler],
  1267.                                                    ServerVehicles[VehicleID][VehHood],
  1268.                                                    ServerVehicles[VehicleID][VehRoof],
  1269.                                                    ServerVehicles[VehicleID][VehSideskirt],
  1270.                                                    ServerVehicles[VehicleID][VehID]);
  1271.                 db_query(DataBase, szString);
  1272.                 if(!db_changes(DataBase))
  1273.                     print("SQLite ERROR! (OnEnterExitModShop) 1 query: update não pode ser feito.");
  1274.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1275.                                                    Lamps = %d, \
  1276.                                                    Nitro = %d, \
  1277.                                                    Exhaust = %d, \
  1278.                                                    Wheels = %d \
  1279.                                                    WHERE ID = %d",
  1280.                                                    ServerVehicles[VehicleID][VehLamps],
  1281.                                                    ServerVehicles[VehicleID][VehNitro],
  1282.                                                    ServerVehicles[VehicleID][VehExhaust],
  1283.                                                    ServerVehicles[VehicleID][VehWheels],
  1284.                                                    ServerVehicles[VehicleID][VehID]);
  1285.                 db_query(DataBase, szString);
  1286.                 if(!db_changes(DataBase))
  1287.                     print("SQLite ERROR! (OnEnterExitModShop) 2 query: update não pode ser feito.");
  1288.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1289.                                                    Stereo = %d, \
  1290.                                                    Hydraulics = %d, \
  1291.                                                    FB = %d, \
  1292.                                                    RB = %d \
  1293.                                                    WHERE ID = %d",
  1294.                                                    ServerVehicles[VehicleID][VehStereo],
  1295.                                                    ServerVehicles[VehicleID][VehHydraulics],
  1296.                                                    ServerVehicles[VehicleID][VehFB],
  1297.                                                    ServerVehicles[VehicleID][VehRB],
  1298.                                                    ServerVehicles[VehicleID][VehID]);
  1299.                 db_query(DataBase, szString);
  1300.                 if(!db_changes(DataBase))
  1301.                     print("SQLite ERROR! (OnEnterExitModShop) 3 query: update não pode ser feito.");
  1302.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1303.                                                    VR = %d, \
  1304.                                                    VL = %d, \
  1305.                                                    WHERE ID = %d",
  1306.                                                    ServerVehicles[VehicleID][VehVR],
  1307.                                                    ServerVehicles[VehicleID][VehVL],
  1308.                                                    ServerVehicles[VehicleID][VehID]);
  1309.                 db_query(DataBase, szString);
  1310.                 if(!db_changes(DataBase))
  1311.                     print("SQLite ERROR! (OnEnterExitModShop) 4 query: update não pode ser feito.");
  1312.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1313.                                                    VehColor1 = %d, \
  1314.                                                    VehColor2 = %d, \
  1315.                                                    VehPaintjob = %d, \
  1316.                                                    WHERE ID = %d",
  1317.                                                    ServerVehicles[VehicleID][VehColor1],
  1318.                                                    ServerVehicles[VehicleID][VehColor2],
  1319.                                                    ServerVehicles[VehicleID][VehPaintjob],
  1320.                                                    ServerVehicles[VehicleID][VehID]);
  1321.                 db_query(DataBase, szString);
  1322.                 if(!db_changes(DataBase))
  1323.                     print("SQLite ERROR! (OnEnterExitModShop) 5 query: update não pode ser feito.");
  1324.             }
  1325.         }
  1326.     }
  1327.     return true;
  1328. }
  1329.  
  1330. public OnPlayerStateChange(playerid, newstate, oldstate)
  1331. {
  1332.     /*
  1333.         SQLite VEHICLES
  1334.             Posição do veículo
  1335.     */
  1336.     if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
  1337.     {
  1338.         new VehicleID = GetPlayerVehicleID(playerid), szString[200];
  1339.         format(szString, sizeof szString, "UPDATE Vehicles SET PosX = %f, PosY = %f, PosZ = %f, posA = %f WHERE ID = %d", ServerVehicles[VehicleID][VehX], ServerVehicles[VehicleID][VehY], ServerVehicles[VehicleID][VehZ], ServerVehicles[VehicleID][VehA], ServerVehicles[VehicleID][VehID]);
  1340.         db_query(DataBase, szString);
  1341.         if(!db_changes(DataBase))
  1342.         {
  1343.             SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados (parte: StateChange). Contate um administrador.");
  1344.             printf("SQLite ERROR! (OnPlayerStateChange) Posição do veículo: %d (db-id:%d) não pode ser salvo", VehicleID, ServerVehicles[VehicleID][VehID]);
  1345.         }
  1346.     }
  1347.     else if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
  1348.     {
  1349.         new i = GetPlayerVehicleID(playerid),
  1350.                 engine, lights, alarm, doors, bonnet, boot, obj;
  1351.         GetVehicleParamsEx(i, engine, lights, alarm, doors, bonnet, boot, obj);
  1352.         if(engine == 0) ShowPlayerDialog(playerid, DIALOG_ENGINE, 0, RGB_COLOR_GOLD"VEÍCULO", RGB_COLOR_WHITE"Deseja ligar o veículo?\nUse também o comando /motor para ligar/desligar.", "Ligar", "Não");
  1353.     }
  1354.     return 1;
  1355. }
  1356.  
  1357. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  1358. {
  1359.     if(hittype != -1 && hittype == BULLET_HIT_TYPE_VEHICLE)
  1360.     {
  1361.         new Float:ModelPos[3];
  1362.         GetVehicleModelInfo(GetVehicleModel(hitid), VEHICLE_MODEL_INFO_PETROLCAP, ModelPos[0], ModelPos[1], ModelPos[2]);
  1363.  
  1364.         if(GetDistanceBetweenPoints(fX, fY, fZ, ModelPos[0], ModelPos[1], ModelPos[2]) < 0.1)
  1365.         {
  1366.             CreateExplosion(ModelPos[0], ModelPos[1], ModelPos[2], 7, 4.0);
  1367.         }
  1368.     }
  1369.     return 1;
  1370. }
  1371.  
  1372. public OnPlayerConnect(playerid)
  1373. {
  1374.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
  1375.  
  1376.     SetPlayerColor(playerid, 0xFFFFFFFF);
  1377.  
  1378.     PlayerInfo[playerid][pGPS] = -1;
  1379.     PlayerInfo[playerid][Registered] = false;
  1380.     PlayerInfo[playerid][Logged] = false;
  1381.  
  1382.     // Funções SQLite
  1383.     new szString[100],
  1384.         DBResult:QueryResult;
  1385.  
  1386.     format(szString, 128, "SELECT * FROM Users WHERE Nick = '%s'", GetPlayerName(playerid));
  1387.     QueryResult = db_query(DataBase, szString);
  1388.     if(db_num_rows(QueryResult))
  1389.     {
  1390.         PlayerInfo[playerid][Registered] = true;
  1391.         ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA CADASTRADA", "{FFFFFF}Informe a senha dessa conta:", "Logar", "Sair");
  1392.     }
  1393.     else
  1394.     {
  1395.         ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA NÃO CADASTRADA", "{FFFFFF}Digite uma nova senha para está conta:", "Cadastrar", "Sair");
  1396.     }
  1397.  
  1398.     PlayerInfo[playerid][pRaceID] = -1;
  1399.     ResetPlayerMoney(playerid);
  1400.  
  1401.     TextDrawShowForPlayer(playerid, BoasVindas);
  1402.     TextDrawShowForPlayer(playerid, BoasVindas2);
  1403.     return true;
  1404. }
  1405.  
  1406. public OnPlayerDisconnect(playerid, reason)
  1407. {
  1408.     new posStr[100],
  1409.         szString[300];
  1410.  
  1411.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
  1412.     GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1413.     GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1414.     format(posStr, sizeof posStr, "%f %f %f %f", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
  1415.  
  1416.     format(szString, sizeof szString, "UPDATE Users SET Money = '%d', Position = '%s', Skin = %d, Interior = %d WHERE ID = %d", PlayerInfo[playerid][playermoney], posStr, PlayerInfo[playerid][pSkin], GetPlayerInterior(playerid), PlayerInfo[playerid][pID]);
  1417.     db_query(DataBase, szString);
  1418.     if(!db_changes(DataBase))
  1419.          printf("SQLite ERRO! (OnPlayerDisconnect) 'update' nos dados do jogador '%s' não pode ser feito", GetPlayerName(playerid));
  1420.  
  1421.     SaveWeapons(playerid);
  1422.     return true;
  1423. }
  1424.  
  1425. public OnPlayerRequestClass(playerid, classid)
  1426. {
  1427.     if(PlayerInfo[playerid][Logged] == false && PlayerInfo[playerid][Registered] == true) ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA CADASTRADA", "{FFFFFF}Informe a senha dessa conta:", "Logar", "Sair");
  1428.     //else if(PlayerInfo[playerid][Registered] == 0) ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA NÃO CADASTRADA", "{FFFFFF}Digite uma nova senha para está conta:", "Cadastrar", "Sair");
  1429.     SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1430.     SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1431.     SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1432.     SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1433.     SetPlayerCameraPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY]+3.5, PlayerInfo[playerid][pZ]+10.0);
  1434.     SetPlayerCameraLookAt(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1435.     TogglePlayerControllable(playerid, 0);
  1436.     return true;
  1437. }
  1438.  
  1439. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1440. {
  1441.     switch(dialogid)
  1442.     {
  1443.         case DIALOG_TEXT_NO_EFFECT:
  1444.         {
  1445.             if(response)
  1446.             {
  1447.                 if(PlayerInfo[playerid][pTutorial] == 1) // Carros
  1448.                 {
  1449.                     // Próximo dialogo: carros
  1450.                     new sz_Dialog1[] = RGB_COLOR_GOLD"VEÍCULOS\n\n"RGB_COLOR_WHITE"Cada jogador ao se registrar, pode escolher 1 veículo dentre 3 pré-definidos: Clover, Blista ou Sunrise.\n\
  1451.                                        Esse será seu veículo de início. Com ele você poderá entrar em corridas para ganhar dinheiro, tunar em uma das garagens de tuning, e participar de eventos.\n";
  1452.  
  1453.                     new sz_Dialog2[] = "É importante que você cuide do seu veículo; Não o deixe destrancado, e nem deixe estacionado pelas ruas.\n\
  1454.                                         Seu veículo fica salvo no local onde você o deixou, e seus tunings também ficam salvos.";
  1455.                     new sz_Dialog[1000];
  1456.                     strcat(sz_Dialog, sz_Dialog1);
  1457.                     strcat(sz_Dialog, sz_Dialog2);
  1458.                     PlayerInfo[playerid][pTutorial] = 2;
  1459.                     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1460.                 }
  1461.                 else if(PlayerInfo[playerid][pTutorial] == 2) // Armas
  1462.                 {
  1463.                     new sz_Dialog[] = RGB_COLOR_GOLD"ARMAS\n\n\
  1464.                                       "RGB_COLOR_WHITE"Você pode comprar as suas armas normalmente nas Ammunations, e elas ficarão salvas caso você saia\
  1465.                                       do servidor.\n Armas especiais como: sniper, granada, etc.. só poderão ser compradas pelo mercado negro.";
  1466.                     PlayerInfo[playerid][pTutorial] = 0;
  1467.                     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1468.                 }
  1469.             }
  1470.         }
  1471.         case DIALOG_REGISTER:
  1472.         {
  1473.             if(!response) Kick(playerid);
  1474.             else
  1475.             {
  1476.                 new //DBResult:ResultQuery,
  1477.                     Password[130],
  1478.                     szString[256];
  1479.                 WP_Hash(Password, sizeof(Password), inputtext); // Codificar string
  1480.                 format(szString, sizeof szString, "INSERT INTO Users(Nick, Password) VALUES('%s', '%s')", GetPlayerName(playerid), Password);
  1481.                 db_query(DataBase, szString);
  1482.                 if(!db_changes(DataBase))
  1483.                 {
  1484.                     printf("SQLite !ERROR: Não foi possível criar a conta do jogador %s no bando de dados.", GetPlayerName(playerid));
  1485.                     SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados (parte: DIALOG_REGISTER). Contate um administrador.");
  1486.                     Kick(playerid);
  1487.                     return true;
  1488.                 }
  1489.  
  1490.                 PlayerInfo[playerid][Logged] = true;
  1491.                 TextDrawHideForPlayer(playerid, BoasVindas);
  1492.                 TextDrawHideForPlayer(playerid, BoasVindas2);
  1493.                 SendClientMessage(playerid, COLOR_WHITE, "Server: conta %s cadastrada com a senha '%s', bom jogo!", GetPlayerName(playerid), inputtext);
  1494.                 PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  1495.                 PlayerInfo[playerid][pX] = 1722.7843;
  1496.                 PlayerInfo[playerid][pY] = -1713.9490;
  1497.                 PlayerInfo[playerid][pZ] = 13.5114;
  1498.                 PlayerInfo[playerid][pA] = 181.5285;
  1499.                 PlayerInfo[playerid][pInterior] = 0;
  1500.                 PlayerInfo[playerid][pSkin] = 0;
  1501.                 for(new i = 0; i < 13; i++)
  1502.                 {
  1503.                     PlayerInfo[playerid][pWeapon][i] = 0;
  1504.                     PlayerInfo[playerid][pAmmo][i] = 0;
  1505.                 }
  1506.                 new sz_Dialog[] = #RGB_COLOR_GOLD"REGRAS DO SERVIDOR\n\n\
  1507.                                   "RGB_COLOR_WHITE"1. Proibido o uso de qualquer tipo de cheater;\n\
  1508.                                   2. Proibido se aproveitar de qualquer bug do gamemode;\n\
  1509.                                   3. Proibido ofensas a outros jogadores;\n\
  1510.                                   4. Ao sair do servidor, deixa seu veículo estacionado em garagens, car parking, etc;\n\
  1511.                                   5. ...";
  1512.                 PlayerInfo[playerid][pTutorial] = 1;
  1513.                 ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1514.             }
  1515.         }
  1516.         case DIALOG_LOGIN:
  1517.         {
  1518.             if(!response) Kick(playerid);
  1519.             else
  1520.             {
  1521.                 new szString[250],
  1522.                     DBResult:ResultQuery,
  1523.                     EnPassword[130];
  1524.                 WP_Hash(EnPassword, sizeof(EnPassword), inputtext);
  1525.  
  1526.                 // SQLite tabela Users
  1527.                 format(szString, sizeof szString, "SELECT * FROM Users WHERE Nick = '%s' AND Password = '%s'", GetPlayerName(playerid), EnPassword);
  1528.                 ResultQuery = db_query(DataBase, szString);
  1529.                 if(db_num_rows(ResultQuery)) // Se existe o nickname e a Senha conferir...
  1530.                 {
  1531.                     new szPos[16];
  1532.                     PlayerInfo[playerid][pSkin] = SQLiteGetResultIntAssoc(ResultQuery, "Skin");
  1533.                     PlayerInfo[playerid][playermoney] = SQLiteGetResultIntAssoc(ResultQuery, "Money");
  1534.                     PlayerInfo[playerid][pInterior] = SQLiteGetResultIntAssoc(ResultQuery, "Interior");
  1535.                     PlayerInfo[playerid][pID] = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  1536.                     db_get_field_assoc(ResultQuery, "Position", szPos, sizeof(szPos));
  1537.  
  1538.                     LoadWeapons(playerid);
  1539.  
  1540.                     GivePlayerMoney(playerid, PlayerInfo[playerid][playermoney]);
  1541.                     TextDrawHideForPlayer(playerid, BoasVindas);
  1542.                     TextDrawHideForPlayer(playerid, BoasVindas2);
  1543.                     SendClientMessage(playerid, COLOR_WHITE, "Server: seja bem vindo, %s, tenha um bom jogo!", GetPlayerName(playerid));
  1544.                     PlayerInfo[playerid][Registered] = true;
  1545.                     PlayerInfo[playerid][Logged] = true;
  1546.  
  1547.                     sscanf(szPos, "ffff", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
  1548.                     //SetSpawnInfo(playerid, NO_TEAM, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA], 24, 100, 0, 0, 0, 0);
  1549.                 }
  1550.                 else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, RGB_COLOR_GOLD"CONTA CADASTRADA", RGB_COLOR_WHITE"Digite a senha dessa conta:", "Logar", "Sair");
  1551.             }
  1552.         }
  1553.         case DIALOG_ENGINE:
  1554.         {
  1555.             if(response)
  1556.             {
  1557.                 ToggleVehicleEngine(playerid, GetPlayerVehicleID(playerid));
  1558.             }
  1559.         }
  1560.         case DIALOG_WORKSHOP:
  1561.         {
  1562.             if(response)
  1563.             {
  1564.                 switch(listitem)
  1565.                 {
  1566.                     case 0: ShowPlayerDialog(playerid, DIALOG_WORKSHOPH, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", "+500 Resistência (R$1500)\n+1000 Resistência (R$2500)\n+2000 Resistência (R$5000)", "Comprar", "Voltar");
  1567.                     case 1:
  1568.                     {
  1569.                         if(GetPlayerMoney(playerid) > 3000)
  1570.                         {
  1571.                             new szString[100];
  1572.                             // SQLite Vehicles
  1573.                             format(szString, sizeof szString, "UPDATE Vehicles SET DoorsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehDoorsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1574.                             db_query(DataBase, szString);
  1575.                             if(db_changes(DataBase))
  1576.                             {
  1577.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehDoorsArmour] = 1;
  1578.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou as portas do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1579.                                 GivePlayerMoney(playerid, -3000);
  1580.                             }
  1581.                             else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1582.                         }
  1583.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $3000.");
  1584.                     }
  1585.                     case 2:
  1586.                     {
  1587.                         if(GetPlayerMoney(playerid) > 4000)
  1588.                         {
  1589.                             new szString[100];
  1590.                             format(szString, sizeof szString, "UPDATE Vehicles SET PanelsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehPanelsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1591.                             db_query(DataBase, szString);
  1592.                             if(db_changes(DataBase))
  1593.                             {
  1594.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehPanelsArmour] = 1;
  1595.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou os painéis do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1596.                                 GivePlayerMoney(playerid, -4000);
  1597.                             }
  1598.                             else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1599.  
  1600.                         }
  1601.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $4000.");
  1602.                     }
  1603.                     case 3:
  1604.                     {
  1605.                         if(GetPlayerMoney(playerid) > 5000)
  1606.                         {
  1607.                             new szString[100];
  1608.                             // SQLite Vehicles
  1609.                             format(szString, sizeof szString, "UPDATE Vehicles SET TiresArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehTiresArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1610.                             db_query(DataBase, szString);
  1611.                             if(db_changes(DataBase))
  1612.                             {
  1613.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehTiresArmour] = 1;
  1614.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou as rodas do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1615.                                 GivePlayerMoney(playerid, -5000);
  1616.                             }
  1617.                             else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1618.                         }
  1619.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $5000.");
  1620.                     }
  1621.                     case 4:
  1622.                     {
  1623.                         if(GetPlayerMoney(playerid) > 3000)
  1624.                         {
  1625.                             new szString[100];
  1626.                             // SQLite Vehicles
  1627.                             format(szString, sizeof szString, "UPDATE Vehicles SET LightsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehLightsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1628.                             db_query(DataBase, szString);
  1629.                             if(db_changes(DataBase))
  1630.                             {
  1631.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehLightsArmour] = 1;
  1632.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou os faróis do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1633.                                 GivePlayerMoney(playerid, -3000);
  1634.                             }
  1635.                             else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1636.                         }
  1637.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $3000.");
  1638.                     }
  1639.                     case 5:
  1640.                     {
  1641.                         if(GetPlayerMoney(playerid) > 2500)
  1642.                             ShowPlayerDialog(playerid, DIALOG_WORKSHOP_COLOR, DIALOG_STYLE_INPUT, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Selecione o ID das cores (128 a 255).\nVocê pode conferir todas as cores no link abaixo:\nhttp://wiki.sa-mp.com/wiki/Vehicle_Color_IDs\nExemplo: 222 1", "Pintar", "Voltar");
  1643.                         else
  1644.                             SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $2500.");
  1645.                     }
  1646.                     case 6:
  1647.                     {
  1648.                         if(GetPlayerMoney(playerid) > 100)
  1649.                         {
  1650.                             new szString[100];
  1651.                             // SQLite Vehicles
  1652.                             format(szString, sizeof szString, "UPDATE Vehicles SET Health = %d WHERE ID = %f", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1653.                             db_query(DataBase, szString);
  1654.                             if(db_changes(DataBase))
  1655.                             {
  1656.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1657.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth]);
  1658.                                 GivePlayerMoney(playerid, -100);
  1659.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: veículo %s(%d) reparado.", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1660.                             }
  1661.                             else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1662.                         }
  1663.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $100.");
  1664.                     }
  1665.                 }
  1666.             }
  1667.         }
  1668.         case DIALOG_WORKSHOPH:
  1669.         {
  1670.             if(response)
  1671.             {
  1672.                 switch(listitem)
  1673.                 {
  1674.                     case 0:
  1675.                     {
  1676.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 1500.0)
  1677.                         {
  1678.                             if(GetPlayerMoney(playerid) > 1500)
  1679.                             {
  1680.                                 new szString[100];
  1681.                                 // SQLite Vehicles
  1682.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1683.                                 db_query(DataBase, szString);
  1684.                                 if(db_changes(DataBase))
  1685.                                 {
  1686.                                     SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 1500(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1687.                                     RepairVehicle(GetPlayerVehicleID(playerid));
  1688.                                     ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 1500.0;
  1689.                                     SetVehicleHealth(GetPlayerVehicleID(playerid), 1500.0);
  1690.                                     GivePlayerMoney(playerid, -1500);
  1691.                                 }
  1692.                                 else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1693.                             }
  1694.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $1500.");
  1695.                         }
  1696.                         else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é maior que 1500.");
  1697.                     }
  1698.                     case 1:
  1699.                     {
  1700.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 2000.0)
  1701.                         {
  1702.                             if(GetPlayerMoney(playerid) > 2500)
  1703.                             {
  1704.                                 new szString[100];
  1705.                                 // SQLite Vehicles
  1706.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1707.                                 db_query(DataBase, szString);
  1708.                                 if(db_changes(DataBase))
  1709.                                 {
  1710.                                     SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 2000(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1711.                                     RepairVehicle(GetPlayerVehicleID(playerid));
  1712.                                     ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 2000.0;
  1713.                                     SetVehicleHealth(GetPlayerVehicleID(playerid), 2000.0);
  1714.                                     GivePlayerMoney(playerid, -2500);
  1715.                                 }
  1716.                                 else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1717.                             }
  1718.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $2500.");
  1719.                         }
  1720.                         else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é maior que 2000.");
  1721.                     }
  1722.                     case 2:
  1723.                     {
  1724.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 3000.0)
  1725.                         {
  1726.                             if(GetPlayerMoney(playerid) > 5000)
  1727.                             {
  1728.                                 new szString[100];
  1729.                                 // SQLite Vehicles
  1730.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1731.                                 db_query(DataBase, szString);
  1732.                                 if(db_changes(DataBase))
  1733.                                 {
  1734.                                     SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 3000(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1735.                                     RepairVehicle(GetPlayerVehicleID(playerid));
  1736.                                     ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 3000.0;
  1737.                                     SetVehicleHealth(GetPlayerVehicleID(playerid), 3000.0);
  1738.                                     GivePlayerMoney(playerid, -5000);
  1739.                                 }
  1740.                                 else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1741.                             }
  1742.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $5000.");
  1743.                         }
  1744.                         else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é igual a 3000.");
  1745.                     }
  1746.                 }
  1747.             } else ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\nBlindar Portas\t\t\tR$3000\nBlindar Paineis\t\t\tR$3000\nBlindar Rodas\t\t\tR$3000\nBlindar Luzes\t\t\tR$3000\nPintura\t\t\tR$2500\nReparar Veículo\t\t\tR$100", "Escolher", "Sair");
  1748.         }
  1749.         case DIALOG_WORKSHOP_COLOR:
  1750.         {
  1751.             if(response)
  1752.             {
  1753.                 new cID, cID2;
  1754.                 if(sscanf(inputtext, "dd", cID,cID2)) SendClientMessage(playerid, COLOR_RED, "Erro: digite os id da cor1 e cor2.");
  1755.                 else
  1756.                 {
  1757.                     new szString[100];
  1758.                     // SQLite Vehicles
  1759.                     format(szString, sizeof szString, "UPDATE Vehicles SET Color1 = %d, Color2 = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehColor1], ServerVehicles[GetPlayerVehicleID(playerid)][VehColor2], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1760.                     db_query(DataBase, szString);
  1761.                     if(db_changes(DataBase))
  1762.                     {
  1763.                         GivePlayerMoney(playerid, -2500);
  1764.                         ChangeVehicleColor(GetPlayerVehicleID(playerid), cID, cID2);
  1765.                         ServerVehicles[GetPlayerVehicleID(playerid)][VehColor1] = cID;
  1766.                         ServerVehicles[GetPlayerVehicleID(playerid)][VehColor2] = cID2;
  1767.                         SendClientMessage(playerid, COLOR_GOLD, "Server: você mudou a cor do seu %s(%d).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1768.                     }
  1769.                     else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1770.                 }
  1771.             }
  1772.             else ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\t\t\t\t\t\t\t\nBlindar Portas\t\t\t\t\t\t\tR$3000\nBlindar Paineis\t\t\t\t\t\t\tR$3000\nBlindar Rodas\t\t\t\t\t\t\tR$3000\nBlindar Luzes\t\t\t\t\t\t\tR$3000\nPintura\t\t\t\t\t\t\tR$2500\nReparar Veículo\t\t\t\t\t\t\tR$100", "Escolher", "Sair");
  1773.         }
  1774.         case DIALOG_CARS:
  1775.         {
  1776.             if(response)
  1777.             {
  1778.                 new id;
  1779.                 if(sscanf(inputtext, "d", id)) SendClientMessage(playerid, COLOR_RED, "Erro: digite o id do seu veículo.");
  1780.                 else
  1781.                 {
  1782.                     if(strcmp(GetPlayerName(playerid), ServerVehicles[id][VehOwner], false) == 0)
  1783.                     {
  1784.                         new Float:vPos[3];
  1785.                         GetVehiclePos(id, vPos[0], vPos[1], vPos[2]);
  1786.                         SetPlayerMapIcon(playerid, 99, vPos[0], vPos[1], vPos[2], 55, 0xFFFFFFFF, 1);
  1787.                         PlayerInfo[playerid][pGPS] = id;
  1788.                         SendClientMessage(playerid, COLOR_GOLD, "Server: seu veículo %s(%d) está localizado no mapa.", VehicleNames[ServerVehicles[id][VehModel] - 400], id);
  1789.                     }
  1790.                     else SendClientMessage(playerid, COLOR_RED, "Erro: digite o id do seu veículo.");
  1791.                 }
  1792.             }
  1793.         }
  1794.     }
  1795.     return true;
  1796. }
  1797.  
  1798. // public OnPlayerRequestSpawn(playerid) - Jogador solicita spawn na seleção de classes
  1799. public OnPlayerRequestSpawn(playerid)
  1800. {
  1801.     if(!PlayerInfo[playerid][Logged] || PlayerInfo[playerid][pTutorial] > 0)
  1802.         return false;
  1803.  
  1804.     else
  1805.     {
  1806.         TextDrawShowForPlayer(playerid, txtDate);
  1807.         TextDrawShowForPlayer(playerid, txtModeName);
  1808.  
  1809.         if(PlayerInfo[playerid][Registered] == false)
  1810.         {
  1811.             SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1812.             SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1813.             SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+3.5);
  1814.             TogglePlayerControllable(playerid, true);
  1815.         }
  1816.         else
  1817.         {
  1818.             SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1819.             SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1820.             TogglePlayerControllable(playerid, 1);
  1821.             SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+2.5);
  1822.         }
  1823.     }
  1824.     return true;
  1825. }
  1826.  
  1827. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  1828. {
  1829.     new Float:ppos[4];
  1830.     GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1831.     GetPlayerFacingAngle(playerid, ppos[3]);
  1832.  
  1833.     return 1;
  1834. }
  1835.  
  1836. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  1837. {
  1838.     #pragma unused playerid
  1839.     new panels, doors, lights, tires, szString[200];
  1840.     GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  1841.     if(ServerVehicles[vehicleid][VehDoorsArmour] == 1) doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors //fell off - (4, 4, 4, 4, 0, 0)
  1842.     if(ServerVehicles[vehicleid][VehPanelsArmour] == 1) panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels //fell off - (3, 3, 3, 3, 3, 3, 3)
  1843.     if(ServerVehicles[vehicleid][VehTiresArmour] == 1) tires = encode_tires(0, 0, 0, 0); // fix all tires
  1844.     if(ServerVehicles[vehicleid][VehLightsArmour] == 1) lights = encode_lights(0, 0, 0, 0); // fix all lights
  1845.     UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  1846.     /*
  1847.         SQLite VEHICLES
  1848.             Health, DoorsArmour, TiresArmour, BonnetArmour e LightsArmour
  1849.     */
  1850.     GetVehicleHealth(vehicleid, ServerVehicles[vehicleid][VehHealth]);
  1851.     format(szString, sizeof szString, "UPDATE Vehicles SET DoorsArmour = %d, LightsArmour = %f, PanelsArmour = %f, TiresArmour = %f, Health = %f WHERE ID = %d", ServerVehicles[vehicleid][VehDoorsArmour], ServerVehicles[vehicleid][VehLightsArmour], ServerVehicles[vehicleid][VehPanelsArmour], ServerVehicles[vehicleid][VehTiresArmour], ServerVehicles[vehicleid][VehHealth], ServerVehicles[vehicleid][VehID]);
  1852.     db_query(DataBase, szString);
  1853.     if(!db_changes(DataBase))
  1854.         printf("SQLite ERROR! (OnVehicleDamageStatusUpdate) Vehicleid: %d, Player: %s", vehicleid, GetPlayerName(playerid));
  1855.     return 1;
  1856. }
  1857.  
  1858. encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
  1859. encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper)
  1860. {
  1861.     return flp | (frp << 4) | (rlp << 8) | (rrp << 12) | (windshield << 16) | (front_bumper << 20) | (rear_bumper << 24);
  1862. }
  1863. encode_doors(bonnet, boot, driver_door, passenger_door, behind_driver_door, behind_passenger_door)
  1864. {
  1865.     #pragma unused behind_driver_door
  1866.     #pragma unused behind_passenger_door
  1867.     return bonnet | (boot << 8) | (driver_door << 16) | (passenger_door << 24);
  1868. }
  1869. encode_lights(light1, light2, light3, light4)
  1870. {
  1871.     return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
  1872. }
  1873.  
  1874. public OnPlayerDeath(playerid, killerid, reason)
  1875. {
  1876.     GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1877.     GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1878.     return 1;
  1879. }
  1880.  
  1881. public OnPlayerSpawn(playerid)
  1882. {
  1883.     SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+2.5);
  1884.     SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1885.     TogglePlayerControllable(playerid, 1);
  1886.     for(new i = 0; i < 13; i++) GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon][i], PlayerInfo[playerid][pAmmo][i]);
  1887.  
  1888.     return true;
  1889. }
  1890.  
  1891. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1892. {
  1893.     ServerVehicles[vehicleid][VehColor1] = color1;
  1894.     ServerVehicles[vehicleid][VehColor2] = color2;
  1895.     return true;
  1896. }
  1897.  
  1898. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1899. {
  1900.     ServerVehicles[vehicleid][VehPaintjob] = paintjobid;
  1901.     return true;
  1902. }
  1903.  
  1904. public OnVehicleDeath(vehicleid, killerid)
  1905. {
  1906.     ServerVehicles[vehicleid][VehStatus] = 1;
  1907.     return true;
  1908. }
  1909.  
  1910. public OnVehicleSpawn(vehicleid)
  1911. {
  1912.     SetVehiclePos(vehicleid, ServerVehicles[vehicleid][VehX], ServerVehicles[vehicleid][VehY], ServerVehicles[vehicleid][VehZ]);
  1913.     SetVehicleZAngle(vehicleid, ServerVehicles[vehicleid][VehA]);
  1914.     ChangeVehicleColor(vehicleid, ServerVehicles[vehicleid][VehColor1], ServerVehicles[vehicleid][VehColor2]);
  1915.     ChangeVehiclePaintjob(vehicleid, ServerVehicles[vehicleid][VehPaintjob]);
  1916.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehSpoiler]);
  1917.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehHood]);
  1918.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehRoof]);
  1919.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehSideskirt]);
  1920.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehLamps]);
  1921.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehNitro]);
  1922.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehExhaust]);
  1923.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehWheels]);
  1924.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehStereo]);
  1925.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehHydraulics]);
  1926.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehFB]);
  1927.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehRB]);
  1928.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehVR]);
  1929.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehVL]);
  1930.     //SetVehicleNumberPlate(vehicleid, ServerVehicles[vehicleid][VehPlate]);
  1931.     ServerVehicles[vehicleid][VehStatus] = 0;
  1932.     SetVehicleParamsEx(vehicleid, 0, 0, 0, 1, 0, 0, 0);
  1933.     return true;
  1934. }
  1935.  
  1936.  
  1937. //-----------------------------------/ Y_Race Sistem
  1938. public OnPlayerFinishRace(playerid, race, position, prize, time)
  1939. {
  1940.     new raceid = RaceCreate1[race];
  1941.     if(position == 1)
  1942.     {
  1943.         format(RaceInfo[raceid][Race1Name], 20, "%s", GetPlayerName(playerid));
  1944.         GivePlayerMoney(playerid, RaceInfo[raceid][RaceReward]);
  1945.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 1st e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], RaceInfo[raceid][RaceReward]);
  1946.     }
  1947.     else if(position == 2)
  1948.     {
  1949.         format(RaceInfo[raceid][Race2Name], 20, "%s", GetPlayerName(playerid));
  1950.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/2));
  1951.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 2nd e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], floatround(RaceInfo[raceid][RaceReward]/2));
  1952.     }
  1953.     else if(position == 3)
  1954.     {
  1955.         format(RaceInfo[raceid][Race3Name], 20, "%s", GetPlayerName(playerid));
  1956.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/3));
  1957.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 3st e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], floatround(RaceInfo[raceid][RaceReward]/3));
  1958.     }
  1959.     else if(position >= 4 || position <= 8)
  1960.     {
  1961.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/6));
  1962.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em %d colocado e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], position, floatround(RaceInfo[raceid][RaceReward]/6));
  1963.     }
  1964.     else if(position >= 9)
  1965.     {
  1966.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/9));
  1967.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em %d colocado e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], position, floatround(RaceInfo[raceid][RaceReward]/9));
  1968.     }
  1969.     return true;
  1970. }
  1971.  
  1972. public OnPlayerExitRace(playerid, race)
  1973. {
  1974.     new raceid = RaceCreate1[RaceCreate[PlayerInfo[playerid][pRaceID]]];
  1975.     RaceInfo[raceid][RaceCurrent]--;
  1976.     PlayerInfo[playerid][pRaceID] = -1;
  1977.     SendClientMessageToAll(COLOR_WHITE, "Race: %s saiu da corrida '%s'", GetPlayerName(playerid), RaceInfo[raceid][RaceName]);
  1978.     return true;
  1979. }
  1980.  
  1981. /*
  1982. public OnPlayerExitRace(playerid, race)
  1983. {
  1984.     //SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  1985.     for(new i = 0; i < 100; i++)
  1986.     {
  1987.         if(race == RaceCreate[i])
  1988.         {
  1989.             new raceid = RaceCreate1[RaceCreate[i]];
  1990.             RaceInfo[raceid][RaceCurrent]--;
  1991.             PlayerInfo[playerid][pRaceID] = -1;
  1992.             SendClientMessageToAll(COLOR_WHITE, "Race: %s saiu da corrida '%s'", GetPlayerName(playerid), RaceInfo[raceid][RaceName]);
  1993.             break;
  1994.         }
  1995.     }
  1996.     return true;
  1997. }
  1998. */
  1999.  
  2000. public OnRaceEnd(race)
  2001. {
  2002.     new raceid = RaceCreate1[race], str[128];
  2003.     SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' terminou.", RaceInfo[raceid][RaceName]);
  2004.     foreach(Player, i)
  2005.     {
  2006.         if(PlayerInfo[i][pRaceID] == raceid)
  2007.         {
  2008.             PlayerInfo[i][pRaceID] = -1;
  2009.         }
  2010.     }
  2011.     format(str, sizeof str, "Corrida: %s  1st: %s  2nd: %s  3rd: %s", RaceInfo[raceid][RaceName], RaceInfo[raceid][Race1Name], RaceInfo[raceid][Race2Name], RaceInfo[raceid][Race3Name]);
  2012.     TextDrawSetString(RaceEndInfo2, str);
  2013.     TextDrawShowForAll(RaceEndInfo);
  2014.     TextDrawShowForAll(RaceEndInfo2);
  2015.  
  2016.     format(RaceInfo[raceid][Race1Name], 20, "None");
  2017.     format(RaceInfo[raceid][Race2Name], 20, "None");
  2018.     format(RaceInfo[raceid][Race3Name], 20, "None");
  2019.  
  2020.     RaceInfo[raceid][RaceOpen] = false;
  2021.  
  2022.     SetTimerEx("HideTextDraw", 6000, false, "d", 0);
  2023.     return true;
  2024. }
  2025.  
  2026. /*
  2027. public OnRaceEnd(race)
  2028. {
  2029.     new raceid, str[128];
  2030.     for(new k = 0; k < 100; k++)
  2031.     {
  2032.         if(race == RaceCreate[k])
  2033.         {
  2034.             raceid = RaceCreate1[RaceCreate[k]];
  2035.             SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' terminou.", RaceInfo[raceid][RaceName]);
  2036.             foreach(Player, i)
  2037.             {
  2038.                 if(PlayerInfo[i][pRaceID] == raceid)
  2039.                 {
  2040.                     PlayerInfo[i][pRaceID] = -1;
  2041.                 }
  2042.             }
  2043.             break;
  2044.         }
  2045.     }
  2046.  
  2047.     format(str, sizeof str, "Corrida: %s  1st: %s  2nd: %s  3rd: %s", RaceInfo[raceid][RaceName], RaceInfo[raceid][Race1Name], RaceInfo[raceid][Race2Name], RaceInfo[raceid][Race3Name]);
  2048.     TextDrawSetString(RaceEndInfo2, str);
  2049.     TextDrawShowForAll(RaceEndInfo);
  2050.     TextDrawShowForAll(RaceEndInfo2);
  2051.  
  2052.     format(RaceInfo[raceid][Race1Name], 20, "None");
  2053.     format(RaceInfo[raceid][Race2Name], 20, "None");
  2054.     format(RaceInfo[raceid][Race3Name], 20, "None");
  2055.  
  2056.     RaceInfo[raceid][RaceOpen] = false;
  2057.  
  2058.     SetTimerEx("HideTextDraw", 6000, false, "d", 0);
  2059.     return true;
  2060. }
  2061. */
  2062.  
  2063. public StartRace(race)
  2064. {
  2065.     new raceid = RaceCreate1[race];
  2066.     if(RaceInfo[raceid][RaceCurrent] >= 1)
  2067.     {
  2068.         SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' vai começar. Preparados?", RaceInfo[raceid][RaceName]);
  2069.         Race_Start(RaceCreate[race]);
  2070.         RaceInfo[raceid][RaceOpen] = true;
  2071.     }
  2072.     else
  2073.     {
  2074.         RaceInfo[raceid][RaceOpen] = false;
  2075.         RaceInfo[raceid][RaceCurrent] = 0;
  2076.         RaceInfo[raceid][RaceTotal] = 0;
  2077.         foreach(Player, i)
  2078.         {
  2079.             if(PlayerInfo[i][pRaceID] == raceid)
  2080.             {
  2081.                 PlayerInfo[i][pRaceID] = -1;
  2082.                 Race_SetPlayer(race, i, false);
  2083.             }
  2084.         }
  2085.     }
  2086. }
  2087.  
  2088. /*
  2089. public StartRace(race)
  2090. {
  2091.     for(new k = 0; k < 100; k++)
  2092.     {
  2093.         if(race == RaceCreate[k])
  2094.         {
  2095.             new raceid = RaceCreate1[RaceCreate[k]];
  2096.             if(RaceInfo[raceid][RaceCurrent] >= 1)
  2097.             {
  2098.                 SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' vai começar. Preparados?", RaceInfo[raceid][RaceName]);
  2099.                 Race_Start(RaceCreate[k]);
  2100.             }
  2101.             else
  2102.             {
  2103.                 RaceInfo[race][RaceOpen] = false;
  2104.                 RaceInfo[race][RaceCurrent] = 0;
  2105.                 RaceInfo[race][RaceTotal] = 0;
  2106.                 foreach(Player, i)
  2107.                 {
  2108.                     if(PlayerInfo[i][pRaceID] == race)
  2109.                     {
  2110.                         PlayerInfo[i][pRaceID] = -1;
  2111.                         Race_SetPlayer(race, i, false);
  2112.                     }
  2113.                 }
  2114.             }
  2115.             break;
  2116.         }
  2117.     }
  2118.     return true;
  2119. }
  2120. */
  2121.  
  2122. public OnVehicleStreamIn(vehicleid, forplayerid)
  2123. {
  2124.     if(strcmp(ServerVehicles[vehicleid][VehOwner], GetPlayerName(forplayerid), false) == 0)
  2125.     {
  2126.         SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 0);
  2127.     }
  2128.     else
  2129.     {
  2130.         if(ServerVehicles[vehicleid][VehLocked] == true) SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 1);
  2131.         else if(ServerVehicles[vehicleid][VehLocked] == false) SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 0);
  2132.     }
  2133.     return true;
  2134. }
  2135.  
  2136.  
  2137.  
  2138. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  2139. {
  2140.     return true;
  2141. }
  2142.  
  2143. forward HideTextDraw(textid);
  2144. public HideTextDraw(textid)
  2145. {
  2146.     if(textid == 1)
  2147.     {
  2148.         TextDrawHideForAll(StartRaceTxt);
  2149.     }
  2150.     else if(textid == 0)
  2151.     {
  2152.         TextDrawHideForAll(RaceEndInfo);
  2153.         TextDrawHideForAll(RaceEndInfo2);
  2154.     }
  2155. }
  2156.  
  2157. //-----------------------------------/ Comandos
  2158.  
  2159. /*
  2160. zcmd:createrace(playerid, params[])
  2161. {
  2162.     if(!IsPlayerAdmin(playerid)) SendClientMessage(playerid, COLOR_RED, "* Você precisa ser administrador ou ter autorização.");
  2163.     else if(PlayerInfo[playerid][CRaceStatus] > 0) SendClientMessage(playerid, COLOR_RED, "* Você já está criando uma corrida.");
  2164.     else
  2165.     {
  2166.         PlayerInfo[playerid][CRaceStatus] = 1;
  2167.         ShowPlayerDialog(playerid, DialogRaceType, 2, "<SA Race> Qual o tipo de corrida?", "Ponto a Ponto\nConvencional", "Avançar", "Cancelar");
  2168.     }
  2169.     return true;
  2170. }
  2171. */
  2172.  
  2173.  
  2174. zcmd:admcmds(playerid, params[])
  2175. {
  2176.     if(!IsPlayerAdmin(playerid))
  2177.         return false;
  2178.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"COMANDOS",  sz_CmdAdmins, "OK", "");
  2179.     return true;
  2180. }
  2181.  
  2182. zcmd:tutorial(playerid, params[])
  2183. {
  2184.     new sz_Dialog[] = #RGB_COLOR_GOLD"REGRAS DO SERVIDOR\n\n\
  2185.                       "RGB_COLOR_WHITE"1. Proibido o uso de qualquer tipo de cheater;\n\
  2186.                       2. Proibido se aproveitar de qualquer bug do gamemode;\n\
  2187.                       3. Proibido ofensas a outros jogadores;\n\
  2188.                       4. Proibido deixar veículos no meio da rua;\n\
  2189.                       5. ...";
  2190.     PlayerInfo[playerid][pTutorial] = 1;
  2191.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "PROX. PÁG", "");
  2192.     return true;
  2193. }
  2194.  
  2195.  
  2196.  
  2197. zcmd:creditos(playerid, params[])
  2198. {
  2199.     new sz_Dialog[] = RGB_COLOR_GOLD"\t\t\tCRÉDITOS DO GAMEMODE\n\n\
  2200.                     "RGB_COLOR_WHITE"Roger Costa - Programador e Proprietário\n\
  2201.                     Paulo Mu - Programador e Proprietário\n\
  2202.                     Felipe (Play 4 Life RPG) - Garoto que testa o mode com a gente -q\n\
  2203.                     Wagner Bender - Emo que testa o mode com a gente também -q";
  2204.  
  2205.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"CRÉDITOS", sz_Dialog, "OK", "");
  2206.     return true;
  2207. }
  2208.  
  2209. zcmd:reportar(playerid, params[])
  2210. {
  2211.     new report[50], admins;
  2212.     if(sscanf(params, "s[50]", report)) SendClientMessage(playerid, COLOR_RED, "Erro: use '/reportar [mensagem]'");
  2213.     else
  2214.     {
  2215.         foreach(Player, i)
  2216.         {
  2217.             if(IsPlayerAdmin(i))
  2218.             {
  2219.                 admins++;
  2220.                 GameTextForPlayer(i, "~w~~h~~h~NOVO REPORT~w~OLHE O CHAT", 3000, 3);
  2221.                 PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2222.                 SendClientMessageEx(i, -1, "[REPORT] %s(id%d): %s", GetPlayerNameEx(playerid), playerid, report);
  2223.             }
  2224.         }
  2225.         if(admins == 0) SendClientMessage(playerid, COLOR_RED, "Erro: não há nenhum administrador online.");
  2226.         else SendClientMessage(playerid, COLOR_GREEN, "Server: seu report foi enviado com sucesso!");
  2227.     }
  2228.  
  2229.     return true;
  2230. }
  2231.  
  2232. // zcmd:ajuda(playerid, params[]) - Mostra um índice de ajuda para o jogador
  2233. zcmd:ajuda(playerid, params[])
  2234. {
  2235.     return ShowPlayerDialog(playerid, DIALOG_HELP, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"AJUDA", g_szHelpDialog, "FECHAR", ""), true;
  2236. }
  2237.  
  2238. // zcmd:comandos(playerid, params[]) - Mostra a lista de comandos do servidor
  2239. zcmd:comandos(playerid, params[])
  2240. {
  2241.     strcat(g_szCommandsDialog, g_szCommandsDialog1);
  2242.     return ShowPlayerDialog(playerid, DIALOG_COMMANDS, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"COMANDOS", g_szCommandsDialog, "FECHAR", ""), true;
  2243. }
  2244.  
  2245. // zcmd:comandos(playerid, params[]) - Comete suicídio
  2246. zcmd:kill(playerid, params[])
  2247. {
  2248.     SendClientMessageToAll(COLOR_GRAY, "Jogador: %s se suicidou. (/kill)", GetPlayerName(playerid));
  2249.  
  2250.     SetPlayerHealth(playerid, 0.0);
  2251.  
  2252.     return true;
  2253. }
  2254.  
  2255. zcmd:race(playerid, params[])
  2256. {
  2257.     new raceid;
  2258.     if(PlayerInfo[playerid][pRaceID] > -1) SendClientMessage(playerid, COLOR_RED, "Erro: você já está em uma corrida.");
  2259.     else if(sscanf(params, "d", raceid)) SendClientMessage(playerid, COLOR_RED, "Erro: use '/race id'");
  2260.     else if(!RaceInfo[raceid][RaceOpen]) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida não está aberta.");
  2261.     else if(RaceInfo[raceid][RaceCurrent] >= 20) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida já está cheia.");
  2262.     else if(PlayerInfo[playerid][pDM] > 0) SendClientMessage(playerid, COLOR_RED, "Erro: você está em um deathmatch.");
  2263.     else
  2264.     {
  2265.         RaceInfo[raceid][RaceTotal]++;
  2266.         RaceInfo[raceid][RaceCurrent]++;
  2267.         PlayerInfo[playerid][pRaceID] = raceid;
  2268.         Race_SetPlayer(RaceCreate[raceid], playerid, true);
  2269.         SendClientMessageToAll(COLOR_GOLD, "Race: %s entrou na corrida '%s'. Para entrar, digite /race %d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], raceid);
  2270.     }
  2271.     return true;
  2272. }
  2273.  
  2274. zcmd:exit(playerid, params[])
  2275. {
  2276.     if(!Race_GetPlayerRace(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está em uma corrida.");
  2277.     else
  2278.     {
  2279.         Race_SetPlayer(Race_GetPlayerRace(playerid), playerid, false);
  2280.     }
  2281.     return true;
  2282. }
  2283.  
  2284. zcmd:openrace(playerid, params[])
  2285. {
  2286.     new raceid;
  2287.     if(PlayerInfo[playerid][pRaceID] > -1) SendClientMessage(playerid, COLOR_RED, "Erro: você já está em uma corrida.");
  2288.     else if(sscanf(params, "d", raceid)) SendClientMessage(playerid, COLOR_RED, "Erro: use 'openrace id'");
  2289.     else if(RaceInfo[raceid][RaceOpen]) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida já está aberta.");
  2290.     else
  2291.     {
  2292.         new str[128];
  2293.         RaceInfo[raceid][RaceOpen] = true;
  2294.         SendClientMessageToAll(COLOR_GOLD, "Race: %s abriu a corrida '%s'. Para entrar, digite /race %d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], raceid);
  2295.         SendClientMessageToAll(COLOR_GOLD, "Race: a corrida se inicia em 1 minuto!");
  2296.  
  2297.         PlayAudioForAll(1057);
  2298.  
  2299.         //---- CreateRace
  2300.  
  2301.         RaceCreate[raceid] = Race_Create();
  2302.         RaceCreate1[RaceCreate[raceid]] = raceid;
  2303.         //---- Laps
  2304.         Race_SetLaps(RaceCreate[raceid], RaceInfo[raceid][RaceLaps]);
  2305.         //---- Price
  2306.         Race_SetEntry(RaceCreate[raceid], 0);
  2307.  
  2308.         //---- Checkpoints
  2309.         for(new j = 0; j < 50; j++)
  2310.         {
  2311.             if(strlen(RaceCPPos[raceid][j]) > 0)
  2312.             {
  2313.                 new Float:r_pos[3];
  2314.                 sscanf(RaceCPPos[raceid][j], "fff", r_pos[0], r_pos[1], r_pos[2]);
  2315.                 Race_AddCheckpoint(RaceCreate[raceid], r_pos[0], r_pos[1], r_pos[2]);
  2316.             }
  2317.         }
  2318.         //---- Grid
  2319.         for(new j = 0; j < 20; j++)
  2320.         {
  2321.             if(strlen(RaceSTPos[raceid][j]) > 0)
  2322.             {
  2323.                 new Float:r_pos[4];
  2324.                 sscanf(RaceSTPos[raceid][j], "ffff", r_pos[0], r_pos[1], r_pos[2], r_pos[3]);
  2325.                 Race_AddStart(RaceCreate[raceid], r_pos[0], r_pos[1], r_pos[2], r_pos[3]);
  2326.             }
  2327.         }
  2328.         TextDrawShowForAll(StartRaceTxt);
  2329.         format(str, sizeof str, "~g~A corrida ~w~%s ~g~foi aberta~n~Digite ~w~/race %d ~g~para entrar!", RaceInfo[raceid][RaceName], raceid);
  2330.         TextDrawSetString(StartRaceTxt, str);
  2331.         SetTimerEx("HideTextDraw", 6000, false, "d", 1);
  2332.         SetTimerEx("StartRace", 1000*20, false, "d", RaceCreate[raceid]);
  2333.         PlayAudioForAll(1057);
  2334.     }
  2335.     return true;
  2336. }
  2337.  
  2338. // zcmd:dardinheiro(playerid, params[]) - Dá a quantia de dinheiro para o jogador
  2339. zcmd:dardinheiro(playerid, params[])
  2340. {
  2341.     if(!IsPlayerAdmin(playerid))
  2342.         return false;
  2343.  
  2344.     new iPlayerID;
  2345.     new iAmount;
  2346.  
  2347.     if(sscanf(params, "ui", iPlayerID, iAmount))
  2348.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/dardinheiro [id/jogador] [quantidade]'.");
  2349.  
  2350.     if(!IsPlayerConnected(iPlayerID))
  2351.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2352.  
  2353.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s deu $%d à %s.", GetPlayerName(playerid), iAmount, GetPlayerName(iPlayerID));
  2354.  
  2355.     GivePlayerMoney(iPlayerID, iAmount);
  2356.  
  2357.     return true;
  2358. }
  2359.  
  2360. // zcmd:setardinheiro(playerid, params[]) - Seta o dinheiro de um jogador para o valor especificado
  2361. zcmd:setardinheiro(playerid, params[])
  2362. {
  2363.     if(!IsPlayerAdmin(playerid))
  2364.         return false;
  2365.  
  2366.     new iPlayerID;
  2367.     new iAmount;
  2368.  
  2369.     if(sscanf(params, "ui", iPlayerID, iAmount))
  2370.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setardinheiro [id/jogador] [quantia]'.");
  2371.  
  2372.     if(!IsPlayerConnected(iPlayerID))
  2373.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2374.  
  2375.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou o dinheiro de %s para $%d.", GetPlayerName(playerid), GetPlayerName(iPlayerID), iAmount);
  2376.  
  2377.     SetPlayerMoney(iPlayerID, iAmount);
  2378.  
  2379.     return true;
  2380. }
  2381.  
  2382. // zcmd:setarcolete(playerid, params[]) - Seta o colete de um jogador para o valor especificado
  2383. zcmd:setarcolete(playerid, params[])
  2384. {
  2385.     if(!IsPlayerAdmin(playerid))
  2386.         return false;
  2387.  
  2388.     new iPlayerID;
  2389.     new Float:fArmour;
  2390.  
  2391.     if(sscanf(params, "uf", iPlayerID, fArmour))
  2392.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setarcolete [id/jogador] [colete (0-100)]'.");
  2393.  
  2394.     if(!IsPlayerConnected(iPlayerID))
  2395.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2396.  
  2397.     if(fArmour < 0.0 || fArmour > 100.0)
  2398.         return SendClientMessage(playerid, COLOR_RED, "Erro: digite um valor de 0 a 100.");
  2399.  
  2400.     SetPlayerArmour(iPlayerID, fArmour);
  2401.  
  2402.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou o colete de %s para %.1f.", GetPlayerName(playerid), GetPlayerName(iPlayerID), fArmour);
  2403.  
  2404.     return true;
  2405. }
  2406.  
  2407. // zcmd:setarvida(playerid, params[]) - Seta a vida de um jogador para o valor especificado
  2408. zcmd:setarvida(playerid, params[])
  2409. {
  2410.     if(!IsPlayerAdmin(playerid))
  2411.         return false;
  2412.  
  2413.     new iPlayerID;
  2414.     new Float:fHealth;
  2415.  
  2416.     if(sscanf(params, "uf", iPlayerID, fHealth))
  2417.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setarvida [id/jogador] [vida (0-100)]'.");
  2418.  
  2419.     if(!IsPlayerConnected(iPlayerID))
  2420.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2421.  
  2422.     if(fHealth < 0.0 || fHealth > 100.0)
  2423.         return SendClientMessage(playerid, COLOR_RED, "Erro: digite um valor de 0 a 100.");
  2424.  
  2425.     SetPlayerHealth(iPlayerID, fHealth);
  2426.  
  2427.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou a vida do(a) %s para %.1f.", GetPlayerName(playerid), GetPlayerName(iPlayerID), fHealth);
  2428.  
  2429.     return true;
  2430. }
  2431.  
  2432. zcmd:motor(playerid, params[])
  2433. {
  2434.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
  2435.         ToggleVehicleEngine(playerid, GetPlayerVehicleID(playerid));
  2436.     else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar de motorista pra ligar o veículo.");
  2437.     return true;
  2438. }
  2439.  
  2440. zcmd:lights(playerid, params[])
  2441. {
  2442.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
  2443.         ToggleVehicleLights(playerid, GetPlayerVehicleID(playerid));
  2444.     else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar de motorista pra acender os faróis o veículo.");
  2445.     return true;
  2446. }
  2447.  
  2448. /*zcmd:plate(playerid, params[])
  2449. {
  2450.     new pstr[10];
  2451.     if(!IsPlayerInAnyVehicle(playerid) || GetPlayerVehicleSeat(playerid) != 0) SendClientMessage(playerid, COLOR_RED, "* Modafoca, use /plate <texto>");
  2452.     else if(sscanf(params, "s[10]", pstr)) SendClientMessage(playerid, COLOR_RED, "* Modafoca, use /plate <texto>");
  2453.     else if(strlen(pstr) < 1 || strlen(pstr) > 8) SendClientMessage(playerid, COLOR_RED, "* No máximo 8 digitos.");
  2454.     else
  2455.     {
  2456.         new vehID = GetPlayerVehicleID(playerid), str[100];
  2457.         SetVehicleNumberPlate(vehID, pstr);
  2458.         format(ServerVehicles[vehID][VehPlate], 10, pstr);
  2459.         format(str, sizeof str, "* Placa alterada (%s)", ServerVehicles[vehID][VehPlate]);
  2460.         SendClientMessage(playerid, COLOR_GOLD, str);
  2461.         ServerVehicles[vehID][VehStatus] = 1;
  2462.         GetVehiclePos(vehID, ServerVehicles[vehID][VehX], ServerVehicles[vehID][VehY], ServerVehicles[vehID][VehZ]);
  2463.         GetVehicleZAngle(vehID, ServerVehicles[vehID][VehA]);
  2464.         //GetVehicleParamsEx(vehID, ServerVehicles[vehID][VehEngine], ServerVehicles[vehID][VehLights], ServerVehicles[vehID][VehAlarm], ServerVehicles[vehID][VehDoors], ServerVehicles[vehID][VehBonnet], ServerVehicles[vehID][VehBoot], ServerVehicles[vehID][VehObjective]);
  2465.         SetVehicleToRespawn(vehID);
  2466.     }
  2467.     return true;
  2468. }
  2469. */
  2470.  
  2471. zcmd:destrancar(playerid, params[])
  2472. {
  2473.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar em um veículo!");
  2474.     else if(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwnerID] != PlayerInfo[playerid][pID]) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para destrancá-lo!");
  2475.     {
  2476.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo destrancado!");
  2477.         ServerVehicles[GetPlayerVehicleID(playerid)][VehLocked] = false;
  2478.         foreach(new i : Player)
  2479.         {
  2480.             if(i != playerid)
  2481.             {
  2482.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0);
  2483.             }
  2484.         }
  2485.     }
  2486.     return true;
  2487. }
  2488.  
  2489. zcmd:trancar(playerid, params[])
  2490. {
  2491.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar em um veículo!");
  2492.     else if(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwnerID] != PlayerInfo[playerid][pID]) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para trancá-lo!");
  2493.     {
  2494.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo trancado!");
  2495.         ServerVehicles[GetPlayerVehicleID(playerid)][VehLocked] = true;
  2496.         foreach(new i : Player)
  2497.         {
  2498.             if(i != playerid)
  2499.             {
  2500.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
  2501.             }
  2502.         }
  2503.     }
  2504.     return true;
  2505. }
  2506.  
  2507.  
  2508. zcmd:mycars(playerid, params[])
  2509. {
  2510.     new str[500];
  2511.     if(PlayerInfo[playerid][pGPS] != -1)
  2512.     {
  2513.         PlayerInfo[playerid][pGPS] = -1;
  2514.         RemovePlayerMapIcon(playerid, 99);
  2515.         return true;
  2516.     }
  2517.     for(new i = 1; i < 500; i++)
  2518.     {
  2519.         if(VehCreate[i] != -1)
  2520.         {
  2521.             if(ServerVehicles[i][VehOwnerID] == PlayerInfo[playerid][pID])
  2522.             {
  2523.                 new str2[128];
  2524.                 format(str2, sizeof str2, "{FFFFFF}%s (ID: %d)\n", VehicleNames[ServerVehicles[i][VehModel] - 400], i);
  2525.                 strcat(str, str2);
  2526.             }
  2527.         }
  2528.     }
  2529.     if(strlen(str))
  2530.     {
  2531.         strcat(str, "{333333}Selecione o ID do seu carro para localizar:");
  2532.         ShowPlayerDialog(playerid, DIALOG_CARS, DIALOG_STYLE_INPUT, RGB_COLOR_GOLD"SEUS VEÍCULOS", str, "Localizar", "");
  2533.     }
  2534.     else SendClientMessage(playerid, COLOR_RED, "Erro: você não tem nenhum carro pra localizar, pobre!");
  2535.     return true;
  2536. }
  2537.  
  2538. zcmd:skin(playerid, params[])
  2539. {
  2540.     if(sscanf(params, "d", PlayerInfo[playerid][pSkin])) SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/skin [id]'");
  2541.     else
  2542.     {
  2543.         SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  2544.         SendClientMessage(playerid, COLOR_GOLD, "Server: sua skin foi alterada.");
  2545.     }
  2546.     return true;
  2547. }
  2548.  
  2549. zcmd:tuning(playerid, params[])
  2550. {
  2551.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está em um veículo!");
  2552.     else if(strcmp(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwner], GetPlayerName(playerid), false) != 0) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para tuná-lo.");
  2553.     else if(!IsPlayerInRangeOfPoint(playerid, 10.0, 1523.7592,-1470.9032,9.5000)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está na garagem de tuning!");
  2554.     else
  2555.     {
  2556.         ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\nBlindar Portas\t\t\tR$3000\nBlindar Paineis\t\t\tR$3000\nBlindar Rodas\t\t\tR$3000\nBlindar Luzes\t\t\tR$3000\nPintura\t\t\tR$2500\nReparar Veículo\t\t\tR$100", "Escolher", "Sair");
  2557.     }
  2558.     return true;
  2559. }
  2560.  
  2561. zcmd:money(playerid, params[])
  2562. {
  2563.     GivePlayerMoney(playerid, 500000);
  2564.     return true;
  2565. }
  2566.  
  2567.  
  2568. public AntiCheat()
  2569. {
  2570.     foreach(new i : Player)
  2571.     {
  2572.         //SendClientMessage(i, -1, "[DEBUG] GetPlayerMoney(%d) = $%d | PlayerInfo[%d][playerMoney] = $%d", i, GetPlayerMoney(i), i, PlayerInfo[i][playerMoney]);
  2573.  
  2574.         if(GetPlayerMoney(i) > PlayerInfo[i][playermoney])
  2575.         {
  2576.             SendClientMessageToAll(COLOR_RED, "AntiCheater: %s usou money hack!", GetPlayerName(i));
  2577.             // BAN
  2578.             ResetPlayerMoney(i);
  2579.             GivePlayerMoney(i, PlayerInfo[i][playermoney]);
  2580.         }
  2581.         else
  2582.             PlayerInfo[i][playermoney] = GetPlayerMoney(i);
  2583.     }
  2584.  
  2585.     return true;
  2586. }
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