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  1. Initialize engine version: 5.3.3p2 (86ede31d5f8d)
  2. GfxDevice: creating device client; threaded=1
  3. OpenGL:
  4. Version: OpenGL 2.1 [2.1 NVIDIA-7.32.12]
  5. Renderer: NVIDIA GeForce GTX 570 OpenGL Engine
  6. Vendor: NVIDIA Corporation
  7. VRAM: 1280 MB
  8. Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
  9. GL: Detected 1280 MB VRAM
  10. Receiving unhandled NULL exception
  11. Obtained 31 stack frames.
  12. #0 0x007fff86cd6e96 in objc_msgSend
  13. #1 0x000001010ad597 in CreateGLGfxDevice()
  14. #2 0x000001009edbe0 in CreateRealGfxDevice(GfxDeviceRenderer, bool)
  15. #3 0x000001010f64b9 in GfxDeviceWorker::Startup(GfxDeviceRenderer, bool, bool)
  16. #4 0x000001010e69cf in CreateClientGfxDevice(GfxDeviceRenderer, unsigned int)
  17. #5 0x000001009ee370 in InitializeGfxDevice(unsigned int)
  18. #6 0x00000100ac51f3 in InitializeEngineGraphics(bool)
  19. #7 0x00000100aa83a2 in PlayerInitEngineGraphics(bool)
  20. #8 0x00000101070d12 in SetupUnityPlayer(bool, int, char**)
  21. #9 0x00000101073dad in -[PlayerAppDelegate applicationDidFinishLaunching:]
  22. #10 0x007fff8a614d0e in __-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_1
  23. #11 0x007fff864137ba in _CFXNotificationPost
  24. #12 0x007fff8a600fc3 in -[NSNotificationCenter postNotificationName:object:userInfo:]
  25. #13 0x007fff8f2cae2b in -[NSApplication _postDidFinishNotification]
  26. #14 0x007fff8f2cab91 in -[NSApplication _sendFinishLaunchingNotification]
  27. #15 0x007fff8f2c9858 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
  28. #16 0x007fff8f2c95b9 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
  29. #17 0x007fff8645d541 in -[NSObject performSelector:withObject:withObject:]
  30. #18 0x007fff8a6377c7 in __-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke_1
  31. #19 0x007fff8a63674e in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
  32. #20 0x007fff8a6365dc in _NSAppleEventManagerGenericHandler
  33. #21 0x007fff879d4c25 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*)
  34. #22 0x007fff879d4b03 in _ZL25dispatchEventAndSendReplyPK6AEDescPS_
  35. #23 0x007fff879d49f7 in aeProcessAppleEvent
  36. #24 0x007fff8980cb69 in AEProcessAppleEvent
  37. #25 0x007fff8f2c69c5 in _DPSNextEvent
  38. #26 0x007fff8f2c607d in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
  39. #27 0x007fff8f2c29b9 in -[NSApplication run]
  40. #28 0x007fff8f53eeac in NSApplicationMain
  41. #29 0x00000101071b6e in PlayerMain(int, char const**)
  42. #30 0x00000100001a34 in start
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