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- --------------------------------------------------------------------------------------------------------------
- ~ Page 1 ~
- --------------------------------------------------------------------------------------------------------------
- "damage bonus"
- Attribute Format: Percentage
- Description: Adjusts the damage. Setting value to 0 will make the item completely harmless.
- Negative Value: Heals enemies.
- Example: +50% damage bonus
- CharacterAttributes
- {
- "damage bonus" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- - Alt-Fire not affected.
- + tf_weapon_bat_wood
- - Alt-Fire not affected.
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- - Splash damage not affected.
- + tf_weapon_club
- + tf_weapon_compound_bow
- - Only applies to the added damage from charging.
- - Formula: 50 + ((Value * 70) * (Charge Amount in Percentage)) = Damage
- - Example: 50 + ((2 * 70) * (75% Charge)) = 155 Damage
- + tf_weapon_crossbow
- - Healing is not affected in negative values.
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- - Not affected in negative values.
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- - Not affected in negative values.
- - Splash damage not affected.
- + tf_weapon_handgun_scout_primary
- - Not affected in negative values.
- + tf_weapon_handgun_scout_secondary
- - Not affected in negative values.
- + tf_weapon_katana
- + tf_weapon_knife
- - Backstab not affected.
- + tf_weapon_minigun
- - Not affected in negative values.
- + tf_weapon_particle_cannon
- - Not affected in negative values.
- - Splash damage not affected.
- + tf_weapon_pep_brawler_blaster
- - Not affected in negative values.
- + tf_weapon_pipebomblauncher
- - Not affected in negative values.
- + tf_weapon_pistol
- - Not affected in negative values.
- + tf_weapon_pistol_scout
- - Not affected in negative values.
- + tf_weapon_revolver
- - Not affected in negative values.
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- - Not affected in negative values.
- - Splash damage not affected.
- + tf_weapon_rocketlauncher_directhit
- - Not affected in negative values.
- - Splash damage not affected.
- + tf_weapon_scattergun
- - Not affected in negative values.
- + tf_weapon_sentry_revenge
- - Not affected in negative values.
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- - Not affected in negative values.
- + tf_weapon_shotgun_primary
- - Not affected in negative values.
- + tf_weapon_shotgun_pyro
- - Not affected in negative values.
- + tf_weapon_shotgun_soldier
- - Not affected in negative values.
- + tf_weapon_shovel
- + tf_weapon_smg
- - Not affected in negative values.
- + tf_weapon_sniperrifle
- - Not affected in negative values.
- + tf_weapon_sniperrifle_decap
- - Not affected in negative values.
- + tf_weapon_soda_popper
- - Not affected in negative values.
- + tf_weapon_stickbomb
- - Splash damage not affected.
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- - Not affected in negative values.
- - Splash damage not affected.
- + Pipebomb
- - Not affected in negative values.
- - Splash damage not affected.
- + Stickybomb (Regular)
- - Not affected in negative values.
- - Splash damage not affected.
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- - Healing not affected in negative values.
- + Cow Mangler 5000's Projectile
- - Not affected in negative values.
- - Splash damage not affected.
- + Cannonball
- - Splash damage not affected.
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "clip size bonus"
- Attribute Format: Percentage
- Description: Adjusts the clip size. Setting the value to a very high number makes you fidget in first-person view.
- Negative Value: Sets the clip to a high number. Can attempt to fire, but won't actually fire anything,
- rendering the weapon useless.
- Example +50% clip size
- CharacterAttributes
- {
- "clip size bonus" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_revolver
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_smg
- + tf_weapon_soda_popper
- + tf_weapon_syringegun_medic
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "fire rate bonus"
- Attribute Format: Inverted Percentage
- Description: Adjusts the firing rate. Setting the value to 0 will NOT make you fire all at the same time,
- you only fire at a very fast rate. Melee weapons only actually hit when 0.2s passes
- after pressing the attack button.
- Negative Value: N/A
- Example: +50% firing rate
- CharacterAttributes
- {
- "fire rate bonus" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_jar
- + tf_weapon_jar_milk
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "heal rate bonus"
- Attribute Format: Percentage
- Description: Adjusts the healing rate.
- Negative Value: N/A
- Example: +50% heal rate
- CharacterAttributes
- {
- "heal rate bonus" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_medigun
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "ubercharge rate bonus"
- Attribute Format: Percentage
- Description: Adjusts the UberCharge fill rate.
- Negative Value: Gives you negative UberCharge. It's entirely possible to have your UberCharge go to the negatives,
- even below -100%, and the only way to fix this is either by changing classes, have a high-ubercharge-rate Medigun,
- or have an insane amount of patience.
- Example: +50% ubercharge rate
- CharacterAttributes
- {
- "ubercharge rate bonus" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_medigun
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- -------------------------------------------------------------------------------------------------------------
- "overheal bonus"
- Attribute Format: Percentage
- Description: Adjusts the maximum health that it can heal.
- Formula: (Value x 0.5) + 1
- (i.e. Value = 2, (2 x 0.5) + 1 = 200% of Maximum Health)
- Negative Value: N/A
- Example: +50% overheal
- CharacterAttributes
- {
- "overheal bonus" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_medigun
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- -------------------------------------------------------------------------------------------------------------
- "overheal decay bonus"
- Attribute Format: Inverted Percentage
- Description: Adjusts the duration of the overheal. Setting the value to 0 will make it never decay.
- Negative Value: N/A
- Example: +50% overheal duration
- CharacterAttributes
- {
- "overheal decay bonus" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_medigun
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "heal on hit for rapidfire"/"heal on hit for slowfire"
- Attribute Format: Additive
- Description: Allows your weapon to adjust your health upon hitting an enemy. Value equals the amount of health adjusted on hit (i.e. 5 = +5 health on hit).
- Use "heal on hit for rapidfire" for Miniguns, SMGs, Syringe Guns, Flamethrowers and Pistols.
- Use "heal on hit for slowfire" for Scatterguns, Rocket Launchers, Grenade Launchers, Revolvers, Sniper Rifles, Shotguns, etc.
- Negative Value: Reduces health on hit.
- Example: +10 health on hit
- CharacterAttributes
- {
- "heal on hit for rapidfire" 10
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "add uber charge on hit"
- Attribute Format: Additive Percentage
- Description: Allows your weapon to adjust your UberCharge on hit. Value equals the amount of Ubercharge adjusted on hit (i.e. 0.5 = +50% UberCharge on hit).
- Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
- Negative Value: Reduces your UberCharge on hit. It's entirely possible to have your UberCharge go to the negatives, even below -100%,
- and the only way to fix this is either by changing classes, have a high-ubercharge-rate Medigun, or have an insane amount of patience.
- Example: +50% ubercharge on hit
- CharacterAttributes
- {
- "add uber charge on hit" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Medic
- --------------------------------------------------------------------------------------------------------------
- "medigun charge is crit boost"/"medigun charge is megaheal"/"medigun charge is resists"
- Attribute Format: Additive
- Description: Changes the UberCharge's functions. They all last for 8 seconds.
- - 1: Gives your patient 100% crits.
- - 2: Sets your healing rate to 300% and gives you and your patient immunity to knockback.
- - 3, 4, and 5: Provides +75% resistance to certain attacks to you and your patient.
- When set_weapon_mode is set to 3, whatever number it is will be the starting resistance,
- and can be toggled with Special Fire (Default: Middle Mouse Button).
- 25% of patient's damage done is healed to you.
- - 3: Bullet Resistance
- - 4: Explosive Resistance
- - 5: Fire Resistance
- - 6: Crashes the game.
- Negative Value: N/A
- Example: Ubercharge is 75% explosive resistance, 25% of patient's damage taken returned as health
- CharacterAttributes
- {
- "medigun charge is resists" 3
- }
- Weapon Restrictions:
- + tf_weapon_medigun
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "crit vs burning players"/"crits vs disguised players"/"crits vs stunned players"
- Attribute Format: Additive
- Description: Allows the weapon to always crit on enemies with specified conditions.
- When set to having crits on 2 conditions, the enemy only needs to meet one of the two conditions to take crits.
- The conditions are set in an array, and depending what position a condition is, you'd have to use that for the following formula.
- Formula: 2 ^ (Position #)
- Array: [22, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 21, 23, 24, 19, 49]
- 22 is Position #0.
- Conditions:
- 22: On Fire
- 0: Slowed
- - Spinning Minigun
- - Scoped Sniper Rifle
- - Drawn Huntsman
- - Charging Cow Mangler 5000
- 1: Scoped Sniper Rifle
- 2: Disguise Smoke (Pre-Disguised)
- 3: Disguised
- 4: Cloaked
- 5: UberCharged
- 6: Teleporter Aura/Dust
- 7: Taunting
- 8: UberCharge Expiring
- 9: Flickering Cloak (Half-Transparent)
- 10: Teleporting
- 11: Crit-Boost
- - Kritzkrieg (tf_weapon_medigun, set_charge_type 1)
- - Frontier Justice (tf_weapon_sentry_revenge)
- - Manmelter (tf_weapon_flaregun_revenge)
- - Diamondback (sapper_kills_collect_crits)
- 13: Cloak Defense Buff
- - Dead Ringer (tf_weapon_invis, set_weapon_mode 1)
- 14: Bonk! Atomic Punch Effect
- 15: Stunned
- 21: Healing
- 23: Overhealed
- 24: Jarate'd
- 19: Crit-a-Cola Effect
- - Crit-a-Cola (tf_weapon_lunchbox_drink, set_weapon_mode 1)
- Example (One Condition):
- 2 ^ 18 (Position #18, Condition #23) = 262144 (Crits vs Overhealed Players)
- Example (Two Conditions):
- 2 ^ 4 + 2 ^ 5 = 48 (Crits vs Cloaked or Disguised Players)
- Negative Value: N/A
- Example: Crits on stunned players
- CharacterAttributes
- {
- "crits vs stunned players" 65536
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg penalty vs nonburning"
- Attribute Format: Percentage
- Description: Adjusts the damage against enemies not being inflicted by afterburn.
- Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
- Setting value to 0 will make the item completely harmless against enemies not inflicted by afterburn.
- Negative Value: Heals enemies.
- Example: -50% damage vs unignited players
- CharacterAttributes
- {
- "dmg penalty vs nonburning" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_Crossbow
- - Healing not affected.
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- - Healing not affected.
- + Cow Mangler 5000's Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "no crit vs nonburning"
- Attribute Format: Additive
- Description: Prevents the weapon to crit on non-burning enemies. Setting the value to at least 1 enables it.
- Negative Value: N/A
- Example: No crits vs unignited players
- CharacterAttributes
- {
- "no crit vs nonburning" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "mod flamethrower back crit"
- Attribute Format: Additive
- Description: Allows the weapon to deal critical damage when attacking the enemy's back.
- Radius of the back is 90 degrees opposite to where the enemy is facing.
- Setting the value to at least 1 enables it.
- Negative Value: N/A
- Example: Critical hits from behind
- {
- "mod flamethrower back crit" 1
- }
- Weapon Restrictions:
- + tf_weapon_flamethrower
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "critboost on kill"
- Attribute Format: Additive
- Description: When killing an enemy with the weapon with this attribute, you gain 100% critical hits in a specified time with all of your weapons.
- Value equals the duration of crits in seconds (i.e. 5 = 5 seconds of crits).
- Negative Value: N/A
- Example: 7 seconds of crits on kill
- CharacterAttributes
- {
- "critboost on kill" 7
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "slow enemy on hit"
- Attribute Format: Additive Percentage
- Description: Lets your weapon slow down enemies on a certain chance. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
- Value equals the chance of having the shot slow down (i.e. 0.5 = 50% of slowing down the enemy).
- Negative Value: N/A
- Example: 100% chance to slow on hit
- CharacterAttributes
- {
- "slow enemy on hit" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "cloak consume rate increased"
- Attribute Format: Percentage
- Description: Adjusts the cloak drain rate while being cloaked.
- Negative Value: Regenerates cloak.
- Example: +50% cloak consumed per second
- CharacterAttributes
- {
- "cloak consume rate increased" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_invis
- Projectile Restrictions: N/A
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "cloak regen rate increased"
- Attribute Format: Percentage
- Description: Adjusts the cloak regen rate while either being uncloaked or
- standing still and cloaked when set_weapon_mode is at 2.
- Negative Value: Degenerates cloak.
- Example: +50% cloak regeneration rate
- CharacterAttributes
- {
- "cloak regen rate increased"
- }
- Weapon Restrictions:
- + tf_weapon_invis
- Projectile Restrictions: N/A
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "weapon spread bonus"
- Attribute Format: Inverted Percentage
- Description: Adjusts the accuracy of the weapon.
- Negative Value: N/A
- Example: 50% smaller weapon spread
- CharacterAttributes
- {
- "weapon spread bonus" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_minigun
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_revolver
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_smg
- + tf_weapon_soda_popper
- Projectile Restrictions:
- + Bullet
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "sniper charge per sec"
- Attribute Format: Percentage
- Description: Adjusts the amount of charge you get per second while scoped.
- Negative Value: N/A
- Example: +50% faster charge rate
- CharacterAttributes
- {
- "sniper charge per sec" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "scattergun no reload single"
- Attribute Format: Additive
- Description: Allows your weapon to reload an entire clip at once.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Scattergun reloads entire clip at once
- CharacterAttributes
- {
- "scattergun no reload single" 1
- }
- Weapon Restrictions:
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_scattergun
- + tf_weapon_soda_popper
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "scattergun has knockback"
- Attribute Format: Additive
- Description: Increases the weapon's knockback and adds self-knockback.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Scattergun knocks back enemies and self
- CharacterAttributes
- {
- "scattergun has knockback" 1
- }
- Weapon Restrictions:
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_scattergun
- + tf_weapon_soda_popper
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "bullets per shot bonus"
- Attribute Format: Percentage
- Description: Adjusts the amount of bullets fire per shot.
- Setting the value to 0 will make it completely harmless.
- Setting the value to a very high number can cause the game to lag upon firing.
- Negative Value: N/A
- Example: +50% more bullets per shot
- CharacterAttributes
- {
- "bullets per shot bonus" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_minigun
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- Projectile Restrictions:
- + Bullets
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "move speed bonus"
- Attribute Format: Percentage
- Description: Adjusts your moving speed. Setting the value to 0 makes you go at the maximum speed.
- Max speed is 520 units (173% the normal speed).
- Negative Value: Prevents you from being able to move. However, if you either blast jump or perform additional jumps
- (having the value at -1 makes you go the opposite direction you're jumping), you will begin to move automatically,
- and won't stop until you bump into a solid object or player, or switch weapons.
- Unlike the normal values, there is literally no speed limit when going into negative values, and can make you move uncontrollably.
- Example: +50% faster movement speed
- CharacterAttributes
- {
- "move speed bonus" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "health regen"
- Attribute Format: Additive
- Description: Gives you automatic health adjustment.
- Value equals the amount of health gained per second (i.e. 5 = +5 health per second).
- Negative Value: Makes you lose health.
- Example: 5 health regenerated per second
- CharacterAttributes
- {
- "health regen" 5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "self dmg push force increased"
- Attribute Format: Percentage
- Description: Adjusts the knockback from taking self damage.
- Can be used with any weapons that can use hit_self_on_miss.
- Negative Value: Reversed self damage knockback.
- Example: +50% self knockback
- CharacterAttributes
- {
- "self dmg push force increased" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg taken from fire reduced"
- Attribute Format: Inverted Percentage
- Description: Adjusts your fire damage resistance.
- Setting the value to 0 makes you invincible against fire.
- Negative Value: Fire damage taken becomes healing.
- Example: +50% fire resistance
- CharacterAttributes
- {
- "dmg from fire reduced" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg taken from crit reduced"
- Attribute Format: Inverted Percentage
- Description: Adjusts your crit damage resistance. Applies to mini-crit damage as well.
- Setting the value to 0.33 makes any crit damage taken normal.
- Setting the value to 0 makes you invincible against crits.
- Negative Value: Crit damage taken becomes healing.
- Example: +50% crit resistance
- CharacterAttributes
- {
- "dmg taken from crit reduced" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg taken from blast reduced"
- Attribute Format: Inverted Percentage
- Description: Adjusts your explosive damage resistance.
- Setting the value to 0 makes you invincible against explosives.
- Negative Value: Explosive damage taken becomes healing.
- Example: +50% explosive resistance
- {
- "dmg taken from blast reduced" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg taken from bullets reduced"
- Attribute Format: Inverted Percentage
- Description: Adjusts your bullet damage resistance.
- Setting the value to 0 makes you invincible against bullets.
- Negative Value: Bullet damage taken becomes healing.
- Example: +50% bullet resistance
- CharacterAttributes
- {
- "dmg taken from bullets reduced" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "health from healers increased"
- Attribute Format: Percentage
- Description: Adjusts the amount of health you get from Medi Guns, Dispensers, and Payload Carts.
- This does not affect the UberCharge rate for the Medi Guns.
- This applies to any taunt with the enables_aoe_heal effect.
- Negative Value: N/A
- Example: +50% more health from healers
- CharacterAttributes
- {
- "health from healers increased" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "weapon burn dmg increased"
- Attribute Format: Percentage
- Description: Adjusts the afterburn damage from the weapon.
- Can apply to:
- - set_dmgtype_ignite
- - ring_of_fire_while_aiming
- Negative Value: Afterburn heals.
- Example: +50% afterburn damage
- {
- "weapon burn dmg increased" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_particle_cannon
- - Alt-Fire only.
- Projectile Restrictions:
- + Flare
- + Cow Mangler 5000 Projectile
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "weapon burn time increased"
- Attribute Format: Percentage
- Description: Adjusts the afterburn duration from the weapon.
- Can apply to:
- - set_dmgtype_ignite
- Negative Value: N/A
- Example: +50% longer afterburn duration
- {
- "weapon burn time increased" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_particle_cannon
- - Alt-Fire only.
- Projectile Restrictions:
- + Flare
- + Cow Mangler 5000 Projectile
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "aiming movespeed increased"
- Attribute Format: Percentage
- Description: Adjusts the move speed when doing the following:
- + tf_weapon_compound_bow: Charging the arrow.
- + tf_weapon_minigun: Spinning.
- + tf_weapon_particle_cannon: Charging the Alt-Fire shot.
- + tf_weapon_sniperrifle: Scoped.
- + tf_weapon_sniperrifle_decap: Scoped.
- Setting the value to 0 makes you go at the maximum speed.
- Max speed is 520 units (173% the normal speed).
- Negative Value: Prevents you from being able to move.
- Example: +50% move speed while aiming
- CharacterAttributes
- {
- "aiming movespeed increased" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "minigun spinup time decreased"
- Attribute Format: Inverted Percentage
- Description: Adjusts the time it takes to spin up the minigun.
- Negative Value: N/A
- Example: +50% faster minigun spin up
- CharacterAttributes
- {
- "minigun spinup time decreased" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_minigun
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "max pipebombs increased"
- Attribute Format: Additive
- Description: Adjusts the maximum amount of projectiles there can be out at once.
- The maximum projectile-out count for the HUD before it goes back to 0 is 31.
- Setting the value to -8 will crash the game upon firing.
- Negative Value: N/A
- Example: Increase maximum number of stickybombs out by 7
- CharacterAttributes
- {
- "max pipebombs increased" 7
- }
- Weapon Restrictions:
- + tf_weapon_pipebomblauncher
- Projectile Restrictions:
- + Stickybomb (Regular)
- + Stickybomb (Sticky Jumper)
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "Construction rate increased"
- Attribute Format: Percentage
- Description: Adjusts the construction time being reduced upon hitting a constructing building.
- Negative Value: Upon hitting a constructing building, it causes backward progress.
- Example: +50% building construction rate
- CharacterAttributes
- {
- "Construction rate increased" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_robot_arm
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "Repair rate increased"
- Attribute Format: Percentage
- Description: Adjusts the repair rate upon hitting a damaged building.
- Negative Value: N/A
- Example: +50% more repairs done per hit
- CharacterAttributes
- {
- "Repair rate increased" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_robot_arm
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "Reload time increased"
- Attribute Format: Inverted Percentage
- Description: Adjusts the reload time.
- Negative Value: N/A
- Example: +50% faster reload time
- CharacterAttributes
- {
- "Reload time increased" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- - Setting the reload time lower than the attack interval
- makes you fire faster if you auto-reload and shoot after every reload.
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_smg
- + tf_weapon_soda_popper
- + tf_weapon_syringegun_medic
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- ~ Page 2 ~
- --------------------------------------------------------------------------------------------------------------
- "Blast radius increased"
- Attribute Format: Percentage
- Description: Adjusts the explosion radius.
- The radius is limited by whatever blocks the path of the explosion.
- Negative Value: Causes the explosion to become harmless to enemies, but
- can still deal damage to you.
- Example: +50% larger blast radius
- {
- "blast radius increased" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_cannonball
- + tf_weapon_flaregun
- - When set_weapon_mode is 1 or 3.
- + tf_weapon_flaregun_revenge
- - When set_weapon_mode is 3.
- + tf_weapon_grenadelauncher
- + tf_weapon_jar
- + tf_weapon_jar_milk
- + tf_weapon_pipebomblauncher
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- Projectile Restrictions:
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Cow Mangler 5000 Projectile
- + Stickybomb (Sticky Jumper)
- + Cannonball
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "Projectile range increased"
- Attribute Format: Percentage
- Description: Adjusts the maximum range that the projectile can travel.
- Negative Value: Projectile goes backwards.
- Example: Grenades travel +50% longer through air before exploding
- CharacterAttributes
- {
- "projectile range increased" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_grenadelauncher
- + tf_weapon_pipebomblauncher
- Projectile Restrictions:
- + Pipebomb
- + Stickybomb (Regular)
- + Stickybomb (Sticky Jumper)
- + Cannonball
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "Projectile speed increased"
- Attribute Format: Percentage
- Description: Adjusts the projectile speed.
- Negative Value: Projectile goes backwards.
- Example: +50% faster projectile speed
- CharacterAttributes
- {
- "projectile speed increased" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- Projectile Restrictions:
- + Rocket
- + Pipebomb
- + Flare
- + Cannonball
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "health from packs increased"
- Attribute Format: Percentage
- Description: Adjusts the health gained from health packs.
- Setting the value to 0 prevents you from getting health packs.
- Negative Value: N/A
- Example: +50% health from healthpacks
- CharacterAttributes
- {
- "health from packs increased" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "mod mini-crit airborne"
- Attribute Format: Additive
- Description: Allows your weapon to deal mini-crits to enemies being juggled by explosives.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Mini-crits enemies knocked into air by explosives
- CharacterAttributes
- {
- "mod min-crit airborne" 1
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_grenadelauncher
- + tf_weapon_particle_cannon
- + tf_weapon_pipebomblauncher
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- Projectile Restrictions:
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Cow Mangler 5000 Projectile
- + Cannonball
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg falloff increased"
- Attribute Format: Percentage
- Description: Adjusts the splash damage.
- Negative Value: Lowers the damage (can become harmless if lowered enough).
- Example: +50% more damage falloff
- CharacterAttributes
- {
- "dmg falloff increased" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_grenadelauncher
- + tf_weapon_particle_cannon
- + tf_weapon_pipebomblauncher
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- Projectile Restrictions:
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Cow Mangler 5000 Projectile
- + Cannonball
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "sticky arm time bonus"
- Attribute Format: Additive
- Description: Adjusts the amount of time it takes for stickybombs to be armed.
- Value equals seconds (i.e. 1 = +1 second longer arm time).
- Negative Value: Decreases the amount of time it takes for the stickybomb to be armed.
- Example: Stickies arm 1 second faster
- CharacterAttributes
- {
- "sticky arm time bonus" -1
- }
- Weapon Restrictions:
- + tf_weapon_pipebomblauncher
- Projectile Restrictions:
- + Stickybomb (Regular)
- + Stickybomb (Sticky Jumper)
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "attach particle effect"
- Attribute Format: Additive
- Description: Adds a cosmetic particle effect to the item.
- 1: Flames
- 2: Weak Flames
- 3: Nemesis Burst
- 4: Community Sparkle
- 5: Cheater's Lament Glow
- 6: Confetti Green
- 7: Confetti Purple
- 8: Ghosts
- 9: Green Energy
- 10: Purple Energy
- 11: Circling TF2 Logo
- 12: Flies
- 13: Burning Flames
- 14: Scorching Flames
- 15: Searing Plasma
- 16: Vivid Plasma
- 17: Sunbeams
- 18: Circling Peace Sign
- 19: Circling Heart
- 20: Map Stamps
- 28: Genteel Pipe Smoke
- 29: Stormy Storm
- 30: Blizzardy Storm
- 31: Nuts n' Bolts
- 32: Orbiting Planets
- 33: Orbiting Fire
- 34: Bubbling
- 35: Smoking
- 36: Steaming
- 37: Flaming Lantern
- 38: Cloudy Moon
- 39: Cauldron Bubbles
- 40: Eerie Orbiting Fire
- 43: Knife Storm
- 44: Misty Skull
- 45: Harvest Moon
- 46: It's a Secret to Everybody
- 47: Stormy 13th Hour
- Negative Value: N/A
- Example: Applies the "Flames" particle to item
- CharacterAttributes
- {
- "attach particle effect" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg bonus vs buildings"
- Attribute Format: Percentage
- Description: Adjusts the damage against enemy Sentries, Dispensers, Teleporters, and Sappers.
- Setting value to 0 will make the item completely harmless against buildings.
- Negative Value: Heals enemy buildings.
- Example: +50% damage against buildings
- CharacterAttributes
- {
- "dmg bonus vs buildings" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- - Alt-Fire not affected.
- + tf_weapon_bat_wood
- - Alt-Fire not affected.
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_drg_pomson
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- - Not against Sappers.
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- - Not against Sappers.
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg penalty vs players"
- Attribute Format: Percentage
- Description: Adjusts the damage against enemies. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
- Setting value to 0 will make the item completely harmless against enemies.
- Negative Value: Heals enemies.
- Example: +50% damage against players
- {
- "dmg penalty vs players" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- - Healing not affected.
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Projectile
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "bleeding duration"
- Attribute Format: Additive
- Description: Allows the weapon to bleed enemies on hit.
- Bleed does 4 damage per tick (2 ticks per second). Value equals the duration of bleeding in seconds (i.e. 5 = 5 seconds of bleeding).
- Negative Value: N/A
- Example: Enemies bleed for 7 seconds on hit
- CharacterAttributes
- {
- "bleeding duration" 7
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- - Alt-Fire not affected.
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- - Healing not affected.
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "disguise speed penalty"
- Attribute Format: Additive
- Description: Adjusts the time it takes to disguise. Default disguising time is 2 seconds.
- Negative Value: Reduces the time it takes to disguise. Can instantly disguise if lowered enough.
- Example: Disguising takes 1 second less
- CharacterAttributes
- {
- "disguise speed penalty" -1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "add cloak on kill"
- Attribute Format: Additive
- Description: When killing an enemy with the weapon with this attribute, you gain cloak back.
- Value equals the % of cloak you get (i.e. 30 = +30% cloak on kill).
- The maximum cloak capacity is 101. The value cap is 35.
- Negative Value: N/A
- Example: +50% cloak on kill
- {
- "add claok on kill" 50
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "cloak blink time penalty"
- Attribute Format: Additive
- Description: Adjusts the time that you are half-transparent when you bump into an enemy while cloaked.
- If tf_weapon_invis has set_weapon_mode at 2, it will not prevent the cloak from going half-transparent
- when moving fast enough while out of cloak.
- Value equals half-transparent time in seconds (i.e. 1 = +1 second of half-transparency).
- Negative Value: Decreases the time of half-transparency
- Example: Cloak blink time lasts 3 seconds longer
- CharacterAttributes
- {
- "cloak blink time penalty" 3
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Spy.
- --------------------------------------------------------------------------------------------------------------
- "quiet unstealth"
- Attribute Format: Additive
- Description: When decloaking, the sound of decloaking is replaced by the normal decloaking sound, only half as loud.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Uncloaking is very quiet
- {
- "quiet unstealth" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "flame size bonus"
- Attribute Format: Percentage
- Description: Adjusts the spread of the flame particles being fired.
- Does not have any visual differences, regardless of the value.
- Negative Value: Firing will crash the game.
- Example: +50% wider flames
- CharacterAttributes
- {
- "flame size bonus" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_flamethrower
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "flame life bonus"
- Attribute Format: Percentage
- Description: Adjusts the range of the flame particles being fired.
- The traveling speed of the flame particles is adjusted accordingly.
- Setting the value to 0.01 or lower will make the flame particles unable to hit anything.
- Does not have any visual differences, regardless of the value.
- Negative Value: N/A
- Example: +50% longer flames
- CharacterAttributes
- {
- "flame life bonus" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_flamethrower
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "add cloak on hit"
- Attribute Format: Additive
- Description: When hitting an enemy with the weapon with this attribute, you gain cloak back.
- Value equals the % of cloak you get (i.e. 30 = +30% cloak on hit).
- Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
- The maximum cloak capacity is 101. The value cap is 35.
- Negative Value: N/A
- Example: +50% cloak on hit
- CharacterAttributes
- {
- "add cloak on hit" 50
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- - Alt-Fire not affected.
- + tf_weapon_bat_wood
- - Alt-Fire not affected.
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- - Can add cloak multiple times from one shot.
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- - Can add cloak multiple times from one shot.
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "disguise no burn"
- Attribute Format: Additive
- Description: Prevents you from taking fire damage while disguised.
- Also works with teammate disguises. Setting the value to 1 enables it.
- Negative Value: N/A
- Exmaple: While diguised, take no fire damage
- CharacterAttributes
- {
- "disguise no burn" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "dmg from sentry reduced"
- Attribute Format: Inverted Percentage
- Description: Adjusts your Sentry damage resistance.
- Setting the value to 0 makes you invincible against Sentries.
- Negative Value: Sentry damage taken becomes healing.
- Example: +50% sentry resitance
- {
- "dmg from sentry reduced" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "airblast cost decreased"
- Attribute Format: Inverted Percentage
- Description: Adjusts the ammo consumption for the airblast.
- Negative Value: N/A
- Example: -50% airblast cost
- CharacterAttributes
- {
- "airblast cost decreased" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_flamethrower
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "flame ammopersec decreased"
- Attribute Format: Inverted Percentage
- Description: Adjusts the ammo consumption for firing.
- By default, for every 0.08s of firing, it consumes 1 ammo.
- Negative Value: N/A
- Example: -50% less ammo consumed per second
- CharacterAttributes
- {
- "flame ammopersec decreased" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_flamethrower
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "jarate duration"
- Attribute Format: Additive
- Description: When the charge reaches to 50%, firing at an enemy will cover him in Jarate for a specified duration.
- Value equals duration in seconds (i.e. 5 = 5 seconds of Jarate).
- Negative Value: N/A
- Example: Enemies are covered in Jarate for 7 seconds on hit
- CharacterAttributes
- {
- "jarate duration" 7
- }
- Weapon Restrictions:
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- Projectile Restrictions:
- + Bullet
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "no death from headshots"
- Attribute Format: Additive
- Description: Prevents you from dying from headshots, unless your health is at 1.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Cannot die to headshots unless health is at 1
- CharacterAttributes
- {
- "no death from headshots" 1
- }
- Weapon Restrictions: Usable by all
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "deploy time decreased"
- Attribute Format: Inverted Percentage
- Description: Adjusts the time it takes to switch between weapons.
- Weapon switching animations adjust accordingly.
- Negative Value: N/A
- Example: +50% shorter weapon switch
- CharacterAttributes
- {
- "deploy time decreased" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "minicrits become crits"
- Attribute Format: Additive
- Description: Turns the weapon's mini-crits into crits.
- Setting the value to at least 1 enables it.
- Negative Value: N/A
- Example: Minicrits become crits
- CharacterAttributes
- {
- "minicrits become crits" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "heal on kill"
- Attribute Format: Additive
- Description: When killing an enemy with the weapon with this attribute, your current health gets adjusted.
- Value equals the health being received/taken (i.e. 75 = +75 health on kill).
- The health bonus caps at 150% of player's max health.
- Negative Value: Reduces your health on kill.
- Example: +30 health on kill
- CharacterAttributes
- {
- "heal on kill" 30
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "slow enemy on hit major"
- Attribute Format: Additive
- Description: Lets your weapon slow down enemies by 40% for 0.5s.
- Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Slows by 40% on hit
- CharacterAttributes
- {
- "slow enemy on hit major" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- ~ Page 3 ~
- --------------------------------------------------------------------------------------------------------------
- "charge time increased"
- Attribute Format: Additive
- Description: Adjusts the charging time with tf_wearable_demoshield.
- Mini-crit, crit, and bash points adjust accordingly.
- When set to a ridiculously high value, it is possible to keep charging while
- touching anything.
- Negative Value: Decreases your charging time. Setting the value low enough will disable it,
- and holding out the primary weapon while holding Alt-Fire will create distorted sound clips.
- Example: 3 second longer charge
- CharacterAttributes
- {
- "charge time increased" 3
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "drop health pack on kill"
- Attribute Format: Additive
- Description: When killing an enemy with this attribute, a small healthkit pops out from the enemy.
- The healthkit can be taken by anyone. Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Enemies killed drop healthpacks
- CharacterAttributes
- {
- "drop health pack on kill" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: Usable by All
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "hit self on miss"
- Attribute Format: Additive
- Description: Hitting nothing will cause you to hit yourself.
- Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
- Enabled by setting the value to 1.
- Negative Value: N/A
- Example: Missing will damage self
- CharacterAttributes
- {
- "hit self on miss" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- - Alt-Fire not affected.
- + tf_weapon_bat_wood
- - Alt-Fire not affected.
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_club
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_robot_arm
- + tf_weapon_shovel
- + tf_weapon_stickbomb
- - Does not detonate upon self-damaging.
- + tf_weapon_sword
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg from ranged reduced"
- Attribute Format: Inverted Percentage
- Description: When the weapon with this attribute is active, it adjusts your ranged damage resistance.
- Setting the value to 0 makes you invincible against ranged attacks.
- Negative Value: Ranged damage taken becomes healing.
- Example: -50% damage from ranged sources
- CharacterAttributes
- {
- "dmg from ranged reduced" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_buff_item
- + tf_weapon_builder
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_invis
- + tf_weapon_jar
- + tf_weapon_jar_milk
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_laser_pointer
- + tf_weapon_lunchbox
- + tf_weapon_lunchbox_drink
- + tf_weapon_mechanical_arm
- + tf_weapon_medigun
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pda_engineer_build
- + tf_weapon_pda_engineer_destroy
- + tf_weapon_pda_spy
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg from melee increased"
- Attribute Format: Inverted Percentage
- Description: When the weapon with this attribute is active, it adjusts your melee damage resistance.
- Setting the value to 0 makes you invincible against melee attacks.
- Negative Value: Melee damage taken becomes healing.
- Example: +50% damage from melee
- CharacterAttributes
- {
- "dmg from melee increased" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_buff_item
- + tf_weapon_builder
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_invis
- + tf_weapon_jar
- + tf_weapon_jar_milk
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_laser_pointer
- + tf_weapon_lunchbox
- + tf_weapon_lunchbox_drink
- + tf_weapon_mechanical_arm
- + tf_weapon_medigun
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pda_engineer_build
- + tf_weapon_pda_engineer_destroy
- + tf_weapon_pda_spy
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "Set DamageType Ignite"
- Attribute Format: Additive
- Description: Allows the weapon to set enemies on fire upon hitting them.
- Flamethrowers, Flare Guns, and Cow Mangler 5000's Secondary Attack already have this attribute.
- Setting the value to anything but 0 enables it.
- Negative Value: N/A
- Example: Hitting an enemy will set them on fire
- CharacterAttributes
- {
- "Set DamageType Ignite" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- - Afterburn spams the killfeed.
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- - Healing not affected.
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "minicrit vs burning player"
- Attribute Format: Additive
- Description: Allows the weapon to always mini-crit on burning enemies.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Weapon minicrits burning players
- CharacterAttributes
- {
- "minicrit vs burning player" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "sanguisuge"
- Attribute Format: Additive
- Description: Upon backstabbing, whatever health the victim currently had equals the amount
- of health it gives you.
- The maximum health you can get is 3x your max health.
- Negative Value: N/A
- Example: Backstab will heal for how much health the victim had
- CharacterAttributes
- {
- "sanguisuge" 1
- }
- Weapon Restrictions:
- + tf_weapon_knife
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "mark for death"
- Attribute Format: Additive
- Description: When hitting an enemy with this weapon with this attribute,
- the enemy gets a skull icon above his head and takes mini-crits for a
- specified amount of time. Only one enemy at a time can be marked for death.
- When you're hit by said weapon, it will have the same effect, plus
- you hear a short drum tune, and have a skull icon on your health HUD.
- Duration is always at 15 second for standard size robots and 7 seconds for giants.
- Negative Value: N/A
- Example: Hitting an enemy marks them for death
- CharacterAttributes
- {
- "mark for death" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "restore health on kill"
- Attribute Format: Additive
- Description: When killing an enemy with the weapon with this attribute,
- your health restores up to the specified value.
- Value equals the health being received/taken in % (i.e. 150 = Restores up to 150% health).
- Negative Value: N/A
- Example: 100% of health restored on kill
- CharacterAttributes
- {
- "restore health on kill" 100
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg bonus while half dead"
- Attribute Format: Percentage
- Description: Adjusts the damage while having less than half of your max health.
- Setting value to 0 will make the item completely harmless when having less than half of your max health.
- Negative Value: N/A
- Example: +50% damage when health is below half
- CharacterAttributes
- {
- "dmg bonus while half dead" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- - Alt-Fire not affected.
- + tf_weapon_bat_wood
- - Alt-Fire not affected.
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_club
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_robot_arm
- + tf_weapon_shovel
- + tf_weapon_stickbomb
- - Splash damage not affected.
- + tf_weapon_sword
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "dmg penalty while half alive"
- Attribute Format: Percentage
- Description: Adjusts the damage while having more than or equal to half of your max health.
- Setting value to 0 will make the item completely harmless when having more than or equal to half of your max health.
- Negative Value: N/A
- Example: -50% damage while health is above half
- CharacterAttributes
- {
- "dmg penalty while half alive" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- - Alt-Fire not affected.
- + tf_weapon_bat_wood
- - Alt-Fire not affected.
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_club
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_robot_arm
- + tf_weapon_shovel
- + tf_weapon_stickbomb
- - Splash damage not affected.
- + tf_weapon_sword
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "honorbound"
- Attribute Format: Additive
- Description: Upon bringing it out, and after the switch time ends, you are forced to use the
- weapon until either you kill someone with it, until death, or until you touch a resupply cabinet.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Weapon is unable to be switched until a kill has been made with it
- CharacterAttributes
- {
- "honorbound" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_buff_item
- + tf_weapon_builder
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_invis
- + tf_weapon_jar
- + tf_weapon_jar_milk
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_laser_pointer
- + tf_weapon_lunchbox
- + tf_weapon_lunchbox_drink
- + tf_weapon_mechanical_arm
- + tf_weapon_medigun
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pda_engineer_build
- + tf_weapon_pda_engineer_destroy
- + tf_weapon_pda_spy
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "mod medic killed minicrit boost"
- Attribute Format: Additive
- Description: When a Medic healing you is killed, all of your weapons can deal mini-crits for
- a specified amount of time.
- Value equals the duration in seconds.
- Negative Value: N/A
- Example: When patient's medic is killed, patient gains minicrits for 6 seconds
- CharacterAttributes
- {
- "mod medic killed minicrit boost" 6
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "mod medic healed damage bonus"
- Attribute Format: Percentage
- Description: When a Medic is healing you, your weapon's damage increases.
- Negative Value: N/A
- Example: +50% damage while a medic heals you
- CharacterAttributes
- {
- "mod medic healed damage bonus" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- - Alt-Fire not affected.
- + tf_weapon_bat_wood
- - Alt-Fire not affected.
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- - Splash damage not affected.
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- - Healing not affected.
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- - Splash damage not affected.
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- - Backstab not affected.
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- - Not affected in negative values.
- - Splash damage not affected.
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- - Splash damage not affected.
- + tf_weapon_rocketlauncher_directhit
- - Splash damage not affected.
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- - Splash damage not affected.
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- - Splash damage not affected.
- + Pipebomb
- - Splash damage not affected.
- + Stickybomb (Regular)
- - Splash damage not affected.
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- - Healing not affected.
- + Cow Mangler 5000's Projectile
- - Splash damage not affected.
- + Cannonball
- - Splash damage not affected.
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "mod medic healed deploy time penalty"
- Attribute Format: Inverted Percentage
- Description: When a Medic is not healing you, it adjusts the time it takes to switch between weapons.
- Weapon switching animations adjust accordingly.
- Negative Value: N/A
- Example: 50% slower weapon switch when a medic is not healing you
- CharacterAttributes
- {
- "mod medic healed deploy time penalty" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "ubercharge rate bonus for healer"
- Attribute Format: Percentage
- Description: Adjusts the UberCharge rate for any Medic that is healing you.
- Negative Value: A Medic healing you will have his UberCharge drained.
- It's entirely possible to have his UberCharge go to the negatives, even below -100%.
- Example: +50% ubercharge rate for a medic that heals you
- CharacterAttributes
- {
- "ubercharge rate bonus for healer" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "reload time decreased while healed"
- Attribute Format: Inverted Percentage
- Description: When a Medic is healing you, your reload time is adjusted.
- Negative Value: N/A
- Example: +50% faster reload speed when being healed
- CharacterAttributes
- {
- "reload time decreased while healed" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "mod medic killed marked for death"
- Attribute Format: Additive
- Description: When a Medic healing you is killed, the killer gets marked for death until death,
- upon touching a resupply cabinet, or when hit by a weapon with mark_for_death, and the duration runs out.
- Negative Value: N/A
- Example: When patient's medic is killed, killer is marked for death indefinitely
- CharacterAttributes
- {
- "mod medic killed marked for death" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "mult charge turn control"
- Attribute Format: Percentage
- Description: Adjusts the turnability while charging.
- Negative Value: Auto-turns to the left while charging.
- Example: +50% charge turn control
- CharacterAttributes
- {
- "mult charge turn control" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "no charge impact range"
- Attribute Format: Additive
- Description: Allows your shield bash to hit at any time during the charge.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Can charge bash at any distance
- CharacterAttributes
- {
- "no charge impact range" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Demoman
- --------------------------------------------------------------------------------------------------------------
- "charge impact damage increased"
- Attribute Format: Percentage
- Description: Adjusts the shield bash's damage.
- Negative Value: Bashing an enemy heals him.
- Example: +50% charge bash damage
- CharacterAttributes
- {
- "charge impact damage increased" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Demoman
- --------------------------------------------------------------------------------------------------------------
- "charge recharge rate increased"
- Attribute Format: Percentage
- Description: Adjusts the time it takes for the charge to be ready.
- Negative Value: N/A
- Example: +50% faster charge recharge rate
- CharacterAttributes
- {
- "charge recharge rate increased" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Demoman
- --------------------------------------------------------------------------------------------------------------
- "air dash count"
- Attribute Format: Additive
- Description: Adjusts the amount of additional jumps. The third (and so forth) jumps take away 10 health.
- Any additional jumps will emit a small, purple mist from beneath you.
- Negative Value: Disables double jumping.
- Example: Can jump 7 more times
- CharacterAttributes
- {
- "air dash count" 7
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Scout
- --------------------------------------------------------------------------------------------------------------
- "damage force reduction"
- Attribute Format: Inverted Percentage
- Description: Adjusts the knockback taken by enemies.
- Negative Value: Pulls you toward the enemy.
- Example: 50% less knockback taken from damage
- CharacterAttributes
- {
- "damage force reduction" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "airblast pushback scale"
- Attribute Format: Percentage
- Description: Adjusts the airblast's horizontal knockback.
- Negative Value: Pulls enemies toward you.
- Example: Airblast knocks back 50% further
- CharacterAttributes
- {
- "airblast pushback scale" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_flamethrower
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "mult airblast refire time"
- Attribute Format: Inverted Percentage
- Description: Adjusts the airblast interval. Setting the value to 0 resets the interval to normal.
- Negative Value: N/A
- Example: +50% faster airblast firing rate
- CharacterAttributes
- {
- "mult airblast refire time" 0.5
- }
- Weapon Restrictions:
- + tf_Weapon_flamethrower
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "airblast vertical pushback scale"
- Attribute Format: Percentage
- Description: Adjusts the airblast's vertical knockback.
- Negative Value: Pulls enemies downward.
- Example: +50% vertical airblast knockback
- CharacterAttributes
- {
- "airblast vertical pushback scale" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_flamethrower
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- boots_falling_stomp
- Attributes Associated:
- + boots falling stomp (259) (+)
- Attribute Format: Additive
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- Negative Value: N/A
- Description: When landing on an enemy, any fall damage that would've been received is
- multiplied 3x and is given to the enemy instead of you.
- Setting the value to 1 enables it.
- --------------------------------------------------------------------------------------------------------------
- "deflection size multiplier"
- Attribute Format: Percentage
- Description: Adjusts the airblast's range.
- Negative Value: Upon airblasting, the game crashes.
- Example: +50% larger airblast range
- CharacterAttributes
- {
- "deflection size multiplier" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_flamethrower
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "melee bounds multiplier"
- Attribute Format: Percentage
- Description: Adjusts the spread of the weapon.
- Negative Value: N/A
- Example: +50% wider melee range
- CharacterAttributes
- {
- "melee bounds multiplier" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_club
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_robot_arm
- + tf_weapon_shovel
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "melee range multiplier"
- Attribute Format: Percentage
- Description: Adjusts the range of the weapon.
- Negative Value: Weapon attacks from behind you.
- Example: +50% longer melee range
- CharacterAttributes
- {
- "melee range multiplier" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_club
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_robot_arm
- + tf_weapon_shovel
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "projectile penetration"
- Attribute Format: Additive
- Description: Shots go through enemies. When performing a kill through penetration, and when sniper_penetrate_players_when_charged
- is enabled, a short, epic sound clip plays. Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Shots penetrate enemies
- CharacterAttributes
- {
- "projectile penetration" 1
- }
- Weapon Restrictions:
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_minigun
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_revolver
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- Projectile Restrictions:
- + Bullet
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- ~ Page 4 ~
- --------------------------------------------------------------------------------------------------------------
- "effect bar recharge rate increased"
- Attribute Format: Inverted Percentage
- Description: Adjusts the recharge rate of the item.
- Negative Value: N/A
- Example: +50% faster recharge rate
- CharacterAttributes
- {
- "effect bar recharge rate increased increased" 0.5
- }
- Weapon Restrictions:
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_cleaver
- + tf_weapon_jar
- + tf_weapon_jar_milk
- + tf_weapon_lunchbox
- + tf_weapon_lunchbox_drink
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "override projectile type"
- Attribute Format: Additive
- Description: Adjusts on what projectile is being fired.
- 1: Bullet
- 2: Rocket
- 3: Pipebomb
- - Requires an arc to fire properly and do damage.
- 4: Stickybomb (Regular)
- - Can only be detonated by tf_weapon_pipebomblauncher.
- 5: Syringe
- 6: Flare
- - Different variants only available on:
- - tf_weapon_flaregun
- - tf_weapon_flaregun_revenge
- 8: Huntsman Arrow
- - Requires an arc to fire properly.
- 11: Crusader's Crossbow Arrow
- - Requires an arc to fire properly.
- - Does not headshot.
- - Can heal teammates.
- 12: Cow Mangler 5000 Projectile
- - Requires an arc to fire properly.
- - Non-tf_weapon_particle_cannon items makes this projectile black by default.
- 13: Righteous Bison/Pomson 6000 Projectile
- - Requires an arc to do damge.
- 14: Stickybomb (Sticky Jumper)
- - Can only be detonated by tf_weapon_pipebomblauncher.
- 17: Cannonball
- - Requires an arc to fire properly.
- - Knocks back enemies.
- - Does not explode on impact.
- 18: Rescue Ranger Arrow
- - Requires an arc to fire properly.
- - Has a unique projectile model for the Engineer.
- 19: Festive Huntsman Arrow
- - Requires an arc to fire properly.
- Negative Value: N/A
- Example: Shots fired are Righteous Bison shots
- CharacterAttributes
- {
- "override projectile type" 13
- }
- Weapon Restrictions:
- + tf_weapon_cleaver
- - Arc-fire.
- - Arrows and Cow Mangler 5000 Projectiles are inaccurate.
- + tf_weapon_cannon
- - Arc-fire.
- + tf_weapon_compound_bow
- - Arc-fire.
- + tf_weapon_crossbow
- - Arc-fire.
- + tf_weapon_drg_pomson
- - Arc-fire.
- + tf_weapon_grenadelauncher
- - Arc-fire.
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_jar
- - Arc-fire.
- - Damage can be adjusted.
- + tf_weapon_jar_milk
- - Arc-fire.
- - Damage can be adjusted.
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- - Arc-fire.
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- - Arc-fire.
- - On any projectile that isn't a Stickybomb, Pipebomb, or Cannonball:
- - Detonating while any projectile hasn't hit a surface will crash the game.
- - Attempting to detonating after the fired projectiles have hit a surface will
- only emit a beeping noise, and will continue to do so as you hold down the alt-fire button.
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- - Arc-fire.
- + tf_weapon_revolver
- - When set_weapon_mode is 1, non-bullets can't headshot.
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- - Arc-fire.
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- - Non-bullets can't headshot.
- + tf_weapon_sniperrifle_decap
- - Non-bullets can't headshot.
- + tf_weapon_soda_popper
- + tf_weapon_syringegun_medic
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "engy building health bonus"
- Attribute Format: Percentage
- Description: Adjusts the buildings' health.
- Default Building Health:
- - Level 1: 150
- - Level 2: 180
- - Level 3: 216
- - Mini-Sentry: 100
- Negative Value: N/A
- Example: +50% building health
- CharacterAttributes
- {
- "engy building health bonus" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "engy sentry damage bonus"
- Attribute Format: Percentage
- Description: Adjusts the Sentry's damage.
- Negative Value: Sentry shots heal enemies.
- Example: +50% sentry damage bonus
- CharacterAttributes
- {
- "engy sentry bonus" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Engineer
- --------------------------------------------------------------------------------------------------------------
- "mod max primary clip override"
- Attribute Format: Additive
- Description: Adjusts the clip size. Value equals clip size.
- Negative Value: Removes the clip and fires from reserved ammo.
- Example: Clip size of 7 shots
- CharacterAttributes
- {
- "mod max primary clip override" 7
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_cleaver
- - Has a firing rate of 0.8s until you release the fire button,
- activating the 5.0s cooldown, and afterwards, fills the clip by 1.
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_flaregun
- - Can fire as fast as you can press the fire button.
- + tf_weapon_flaregun_revenge
- - Can fire as fast as you can press the fire button.
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_minigun
- - Reloads as soon as you stop spinning the minigun.
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_revolver
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- - Can't reload, rendering ammo boxes useless for the weapon.
- + tf_weapon_sniperrifle_decap
- - Can't reload, rendering ammo boxes useless for the weapon.
- + tf_weapon_soda_popper
- + tf_weapon_syringegun_medic
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "sniper full charge damage bonus"
- Attribute Format: Percentage
- Description: Adjusts the damage when at full charge.
- Negative Value: Does 4 damage.
- Example: +50% fully charged damage bonus
- CharacterAttributes
- {
- "sniper full charge damage bonus" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_sniperrifle
- + tf_weapon_Sniperrifle_decap
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "uber duration bonus"
- Attribute Format: Additive
- Description: Adjusts the Ubercharge time in seconds.
- Negative Value: Reduces Ubercharge time.
- Example: +7 second longer ubercharge
- CharacterAttributes
- {
- "uber duration bonus" 7
- }
- Weapon Restrictions:
- + tf_weapon_medigun
- Projectile Restrictions: N/A
- Class Restrictions: Usable By All
- --------------------------------------------------------------------------------------------------------------
- "build rate bonus"
- Attribute Format: Inverted Percentage
- Description: Adjusts the time it takes for buildings to (re)construct.
- Animations and sounds do not adjust accordingly.
- Negative Value: Buildings start with no health upon being first constructed.
- Example: +50% faster build rate
- CharacterAttributes
- {
- "build rate bonus" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "attack projectiles"
- Attribute Format: Additive
- Description: Allows you to shoot rockets and grenades, turning them into props.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Shots destroy projectiles
- CharacterAttributes
- {
- "attack projectiles" 1
- }
- Weapon Restrictions:
- + tf_weapon_minigun
- Projectile Restrictions: Bullets
- Class Restrictions: N/A
- --------------------------------------------------------------------------------------------------------------
- mod_jump_height
- Attributes Associated:
- + increased jump height (326) (+)
- Attribute Format: Percentage
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- Negative Value: N/A
- Description: Adjusts the maximum jump height.
- --------------------------------------------------------------------------------------------------------------
- "airblast vulnerability multiplier"
- Attribute Format: Inverted Percentage
- Description: Adjusts the horizontal knockback taken from airblasts.
- Negative Value: Airblasts pull you in.
- Example: +50% resistance to horizontal airblast knockback
- CharacterAttributes
- {
- "airblast vulnerability multiplier" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "override footstep sound set"
- Attribute Format: Additive
- Description: Adjusts the footstep sound clips.
- 1: Cleats
- 2: Giant Heavy Robot
- 3: Giant Soldier Robot
- 4: Giant Demoman Robot
- 5: Giant Scout Robot
- 6: Giant Pyro Robot
- 7: Sentry Buster
- 8: Knife Opening
- Negative Value: N/A
- Example: Footstep sounds are Giant Heavy footsteps
- CharacterAttributes
- {
- "override footstep sound set" 2
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "spawn with physics toy"
- Attribute Format: Additive
- Description: Spawns a little ball upon spawning.
- Can be destroyed from tf_weapon_mechanical_arm.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: On bot spawn, birthday ball spawns too
- CharacterAttributes
- {
- "spawn with physics toy" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "subtract victim medigun charge on hit"
- Attribute Format: Additive
- Description: When hitting an enemy with the weapon with this attribute, the enemy loses a
- specified amount of UberCharge, and gets a cosmetic electrifying effect.
- Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
- Value equals the % of UberCharge the enemy loses (i.e. 10 = -10% UberCharge on hit).
- Negative Value: N/A
- Example: On hit, victom loses 50% uber
- CharacterAttributes
- {
- "subtract victim medigun charge on hit" 50
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_stickbomb
- - Splash damage not affected.
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Syringe
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "subtract victim cloak on hit"
- Attribute Format: Additive
- Description: When hitting an enemy with the weapon with this attribute, the enemy loses a
- specified amount of Cloak, and gets a cosmetic electrifying effect (when not cloaked).
- Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
- Value equals the % of Cloak the enemy loses (i.e. 10 = -10% Cloak on hit).
- Negative Value: N/A
- Example: On hit, victim loses 50% cloak
- CharacterAttributes
- {
- "subtract victim cloak on hit" 50
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_stickbomb
- - Explosion not affected.
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Syringe
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "reveal disguised victim on hit"
- Attribute Format: Additive
- Description: When hitting a disguise enemy with the weapon with this attribute,
- the enemy will instantly undisguise.
- When you're hit by said weapon, it will have the same effect, plus
- you get a brief white flash on your screen.
- Setting the value to at least 1 enables it.
- Negative Value: N/A
- Example: On hit, disguised victim undisguises
- {
- "reveal disguised victim on hit" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "jarate backstabber"
- Attribute Format: Additive
- Description: When being backstabbed, the enemy gets coated in Jarate for 10 seconds.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: On dying to backstab, backstabber is covered in jarate for 10 seconds
- CharacterAttributes
- {
- "jarate backstabber" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "engy sentry fire rate increased"
- Attribute Format: Inverted Percentage
- Description: Adjusts the Sentry's firing rate.
- Negative Value: N/A
- Example: +50% faster sentry fire rate
- CharacterAttributes
- {
- "engy sentry fire rate increased" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Engineer
- --------------------------------------------------------------------------------------------------------------
- "engy sentry radius increased"
- Attribute Format: Percentage
- Description: Adjusts the Sentry's automatic target range.
- Range measure when building a Sentry does not adjust accordingly.
- Negative Value: N/A
- Example: +50% larger sentry detection range
- CharacterAttributes
- {
- "engy sentry radius increased" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Engineer
- --------------------------------------------------------------------------------------------------------------
- "engy dispenser radius increased"
- Attribute Format: Percentage
- Description: Adjusts the Dispenser's healing range.
- Negative Value: N/A
- Exampel: +50% larger dispenser range
- CharacterAttributes
- {
- "engy dispenser radius increased" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- energy_weapon_no_drain
- Attributes Associated:
- + energy weapon no drain (349) (+)
- Attribute Format: Additive
- Weapon Restrictions:
- + tf_weapon_drg_pomson
- + tf_weapon_raygun
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- Negative Value: N/A
- Description: Allows the weapon to shoot without ever needing to reload.
- Setting the value to 1 enables it.
- --------------------------------------------------------------------------------------------------------------
- "stun enemies wielding same weapon"
- Attribute Format: Additive
- Description: The weapon with this attribute can stun any enemy with the weapon of the same index
- being out.
- The stun duration is 1 second.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: On hit, enemy with same equipped weapon will be stunned for 1 second
- CharacterAttributes
- {
- "stun enemies wielding same weapon" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "increase buff duration"
- Attribute Format: Percentage
- Description: Increases the duration of the set_buff_type attribute.
- Default duration is 10 seconds.
- Value equals the % changed for the duration
- (i.e. 1.5 = +50% longer buff/+5 second longer buff).
- Negative Value: N/A
- Example: +50% longer buff
- CharacterAttributes
- {
- "increase buff duration" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_buff_item
- + tf_weapon_flamethrower
- + tf_weapon_sniperrifle
- Projectile Restrictions: N/A
- Class Restrictions: Soldier, Pyro, and Sniper
- --------------------------------------------------------------------------------------------------------------
- "damage all connected"
- Attribute Format: Additive
- Description: Allows the weapon to hit enemies connected to healing beams.
- Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
- Enemies that indirectly take the damage receive no knockback.
- If the Medic dies while healing, the patients won't take the damage.
- If the Medic is healing a Spy (on the same team) disguised as his own teammate, the attribute does not apply.
- If the Medic is healing a Spy (on the same team) disguised as an enemy, the attribute does not apply.
- If the Medic is healing a spy (on the opposite team) disguised as an enemy, the attribute does not apply.
- Setting the value to 1 or above enables it.
- Negative Value: N/A
- Example: On hit, all enemies connect via medigun beams are hit
- CharacterAttributes
- {
- "damage all connected 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- - When stunning the Medic, the damage doesn't apply to the patient.
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cleaver
- + tf_weapon_cannon
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- - Healing not affected.
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- ~ Page 5 ~
- --------------------------------------------------------------------------------------------------------------
- "crit from behind"
- Attribute Format: Additive
- Description: Allows the weapon to deal critical damage when attacking the enemy's back.
- Radius of the back is 90 degrees opposite to where the enemy is facing.
- Setting the value to at least 1 enables it.
- Negative Value: N/A
- Example: Crits from behind
- CharacterAttributes
- {
- "crit from behind" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- - Alt-Fire not affected.
- + tf_weapon_bat_wood
- - Alt-Fire not affected.
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_club
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_robot_arm
- + tf_weapon_shovel
- + tf_weapon_stickbomb
- - Splash damage not affected.
- + tf_weapon_sword
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "tickle enemies wielding same weapon"
- Attribute Format: Additive
- Description: The weapon with this attribute can force any enemy with the weapon of the same index
- being out to perform the Schadenfreude taunt.
- The stun duration is 1 second.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Force enemies wit hthe same equipped weapon to laugh
- CharacterAttributes
- {
- "tickle enemies wielding same weapon"
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "attach particle effect static"
- Attribute Format: Additive
- Description: Adds a cosmetic particle effect to the item.
- Acts as a permanent particl effect in order to not be replaced by set_attached_particle.
- 1: Flames
- 2: Weak Flames
- 3: Nemesis Burst
- 4: Community Sparkle
- 5: Cheater's Lament Glow
- 6: Confetti Green
- 7: Confetti Purple
- 8: Ghosts
- 9: Green Energy
- 10: Purple Energy
- 11: Circling TF2 Logo
- 12: Flies
- 13: Burning Flames
- 14: Scorching Flames
- 15: Searing Plasma
- 16: Vivid Plasma
- 17: Sunbeams
- 18: Circling Peace Sign
- 19: Circling Heart
- 20: Map Stamps
- 28: Genteel Pipe Smoke
- 29: Stormy Storm
- 30: Blizzardy Storm
- 31: Nuts n' Bolts
- 32: Orbiting Planets
- 33: Orbiting Fire
- 34: Bubbling
- 35: Smoking
- 36: Steaming
- 37: Flaming Lantern
- 38: Cloudy Moon
- 39: Cauldron Bubbles
- 40: Eerie Orbiting Fire
- 43: Knife Storm
- 44: Misty Skull
- 45: Harvest Moon
- 46: It's a Secret to Everybody
- 47: Stormy 13th Hour
- Negative Value: N/A
- Example: Applies the "Flames" particle effect to item
- CharacterAttributes
- {
- "attach particle effect static" 1
- }
- Weapon Restrictions:
- + Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "cannot pick up intelligence"
- Attribute Format: Additive
- Description: Prevents you from picking up the Intelligence.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Bots cannot pick up bomb
- CharacterAttributes
- {
- "cannot pick up intelligence" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "cannot be backstabbed"
- Attribute Format: Additive
- Description: Prevents Spies from performing backstabs on you, and does not play the
- unique backstab-ready animation.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Bots cannot be backstabbed
- CharacterAttributes
- {
- "cannot be backstabbed" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "airblast vertical vulnerability multiplier"
- Attribute Format: Inverted Percentage
- Description: Adjusts the vertical knockback from airblasts.
- Negative Value: Airblasts pull you down.
- Example: +50% resistance to vertical airblast knockback
- CharacterAttributes
- {
- "airblast vertical vulnerability multiplier" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "projectile spread angle penalty"
- Attribute Format: Additive
- Description: Adjusts the spread of the projectile.
- Setting the value to a high number can cause the shots to go wild enough
- to actually have them go directly vertical or horizontal.
- Negative Value: N/A
- Example: 7 degrees of projectile spread
- CharacterAttributes
- {
- "projectile spread angle penalty" 7
- }
- Weapon Restrictions:
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_particle_cannon
- + tf_weapon_raygun
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_syringegun_medic
- Projectile Restrictions:
- + Rocket
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Rescue Ranger Arrow
- Class Restrictions: Usable by
- --------------------------------------------------------------------------------------------------------------
- "auto fires full clip"
- Attribute Format: Additive
- Description: Starts you out without any ammunition in the clip.
- Holding the fire button makes you reload.
- Releasing the fire button makes you start firing, and won't stop until
- the clip goes back to 0.
- You can't switch weapons while firing, but you can taunt.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Fires full clip at once
- CharacterAttributes
- {
- "auto fires full clip" 1
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_crossbow
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_revolver
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_smg
- + tf_weapon_soda_popper
- + tf_weapon_syringegun_medic
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "sapper damage bonus"
- Attribute Format: Percentage
- Description: Adjusts the damage done per second with the Sapper.
- Negative Value: Heals buildings.
- Example: +50% sapper damage
- CharacterAttributes
- {
- "sapper damage bonus" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "sapper damage leaches health"
- Attribute Format: Additive
- Description: Increases your health per second when at least one building is being sapped by you.
- Value equals the amount of health per second (i.e. 10 = 10 health per second).
- Can go past overheal amount.
- Negative Value: Reduces your health per second. It's possible to get the skull icon health.
- Example: Regenerates 7 health per second when a sapper is on a building
- CharacterAttributes
- {
- "sapper damage leeches health" 7
- }
- Weapon Restriction: Usable by All
- Projectile Restriction: N/A
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "sapper health bonus"
- Attribute Format: Percentage
- Description: Adjusts the health of the Sapper.
- Default Sapper health is 100.
- When the value is set to 0, placing the Sapper will crash the game.
- Negative Value: N/A
- Example: +50% sapper health
- CharacterAttributes
- {
- "sapper health bonus" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "ring of fire while aiming"
- Attribute Format: Additive
- Description: When spinning, you emit a ring of fire around you every 0.5s.
- Value equals damage done by the ring of fire (i.e. 15 = 15 damage).
- Negative Value: Heals enemies.
- Example: Creates a ring of fire while Minigun is spinning that deals 7 damage ever half second
- CharacterAttributes
- {
- "ring of fire while aiming" 7
- }
- Weapon Restrictions:
- + tf_weapon_minigun
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "sapper degenerates buildings"
- Attribute Format: Additive
- Description: Makes the Sapper deconstruct buildings while sapping.
- Setting the value to above 0 enables it.
- Negative Value: N/A
- Example: Sapper reverses building contruction
- CharacterAttributes
- {
- "sapper degenrates buildings" 1
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Spy
- --------------------------------------------------------------------------------------------------------------
- "crit vs wet players"
- Attribute Format: Additive
- Description: Allows the weapon to crit on enemies submerged in water, or covered in Jarate/Mad Milk.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Crits vs wet players
- CharacterAttributes
- {
- "crit vs wet players" 1
- }
- Weapon Restrictions:
- + tf_weapon_bat
- + tf_weapon_bat_fish
- + tf_weapon_bat_giftwrap
- + tf_weapon_bat_wood
- + tf_weapon_bonesaw
- + tf_weapon_bottle
- + tf_weapon_cannon
- + tf_weapon_cleaver
- + tf_weapon_club
- + tf_weapon_compound_bow
- + tf_weapon_crossbow
- + tf_weapon_drg_pomson
- + tf_weapon_fireaxe
- + tf_weapon_fists
- + tf_weapon_flamethrower
- + tf_weapon_flaregun
- + tf_weapon_flaregun_revenge
- + tf_weapon_grenadelauncher
- + tf_weapon_handgun_scout_primary
- + tf_weapon_handgun_scout_secondary
- + tf_weapon_katana
- + tf_weapon_knife
- + tf_weapon_mechanical_arm
- + tf_weapon_minigun
- + tf_weapon_particle_cannon
- + tf_weapon_pep_brawler_blaster
- + tf_weapon_pipebomblauncher
- + tf_weapon_pistol
- + tf_weapon_pistol_scout
- + tf_weapon_raygun
- + tf_weapon_revolver
- + tf_weapon_robot_arm
- + tf_weapon_rocketlauncher
- + tf_weapon_rocketlauncher_directhit
- + tf_weapon_scattergun
- + tf_weapon_sentry_revenge
- + tf_weapon_shotgun_building_rescue
- + tf_weapon_shotgun_hwg
- + tf_weapon_shotgun_primary
- + tf_weapon_shotgun_pyro
- + tf_weapon_shotgun_soldier
- + tf_weapon_shovel
- + tf_weapon_smg
- + tf_weapon_sniperrifle
- + tf_weapon_sniperrifle_decap
- + tf_weapon_soda_popper
- + tf_weapon_stickbomb
- + tf_weapon_sword
- + tf_weapon_syringegun_medic
- + tf_weapon_wrench
- Projectile Restrictions:
- + Bullet
- + Rocket
- + Pipebomb
- + Stickybomb (Regular)
- + Syringe
- + Flare
- + Huntsman Arrow
- + Crusader's Crossbow Arrow
- + Cow Mangler 5000 Projectile
- + Righteous Bison/Pomson 6000 Projectile
- + Cannonball
- + Rescue Ranger Arrow
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "auto fires full clip all at once"
- Attribute Format: Additive
- Description: Fires the entire clip at the same time.
- Setting the value to 1 enables it.
- Negative Value: N/A
- Example: Fires entire clip in one shot
- CharacterAttributes
- {
- "auto fires full clip at once" 1
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_grenadelauncher
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "engineer sentry build rate multiplier"
- Attribute Format: Percentage
- Description: Adjusts the time it takes for the Sentry to build.
- Setting the value to 0 will make it never build, and will stay in the toolbox.
- Default time is 10 seconds.
- Negative Value: The Sentry will stay in the toolbox with Skull health.
- Example: +50% faster sentry build rate
- CharacterAttributes
- {
- "engineer sentry build rate multiplier" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Engineer
- --------------------------------------------------------------------------------------------------------------
- "engineer teleporter build rate multiplier"
- Attribute Format: Percentage
- Description: Adjusts the time it takes for the Teleporters to build.
- Setting the value to 0 will make them never build, and will stay in the toolboxes.
- Default time is 20 seconds.
- Negative Value: The Teleporters will stay in the toolboxes with Skull health.
- Example: +50% faster teleporter build rate
- CharacterAttributes
- {
- "engineer teleporter build rate multiplier" 1.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Engineer
- --------------------------------------------------------------------------------------------------------------
- "grenade damage reduction on world contact"
- Attribute Format: Percentage
- Description: Adjusts the explosion damage when it hasn't exploded directly on a player.
- Negative Value: N/A
- Example: +50% grenade damage after hitting a non player object
- CharacterAttributes
- {
- "grenade damage reduction on world contact" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_cannon
- + tf_weapon_grenadelauncher
- Projectile Restrictions:
- + Grenade
- + Cannonball
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "rage giving scale"
- Attribute Format: Inverted Percentage
- Description: Adjusts the amount of Rage/Mmmph/Focus given to enemies.
- Negative Value: N/A
- Example: -50% rage gained on hit
- CharacterAttributes
- {
- "rage giving scale" 0.5
- }
- Weapon Restrictions: Usable by All
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
- --------------------------------------------------------------------------------------------------------------
- "overheal fill rate reduced"
- Attribute Format: Percentage
- Description: Adjusts the speed of overhealing players.
- Negative Value: N/A
- Example: +50% faster overheald build rate
- CharacterAttributes
- {
- "overheal fill rate reduced" 1.5
- }
- Weapon Restrictions:
- + tf_weapon_medigun
- Projectile Restrictions: N/A
- Class Restrictions: Usable by All
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