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Mann vs Machine Attributes List

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Jan 12th, 2013
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  1. --------------------------------------------------------------------------------------------------------------
  2.  
  3. ~ Page 1 ~
  4.  
  5. --------------------------------------------------------------------------------------------------------------
  6.  
  7. "damage bonus"
  8.  
  9. Attribute Format: Percentage
  10.  
  11. Description: Adjusts the damage. Setting value to 0 will make the item completely harmless.
  12. Negative Value: Heals enemies.
  13.  
  14. Example: +50% damage bonus
  15. CharacterAttributes
  16. {
  17. "damage bonus" 1.5
  18. }
  19.  
  20. Weapon Restrictions:
  21. + tf_weapon_bat
  22. + tf_weapon_bat_fish
  23. + tf_weapon_bat_giftwrap
  24. - Alt-Fire not affected.
  25.  
  26. + tf_weapon_bat_wood
  27. - Alt-Fire not affected.
  28.  
  29. + tf_weapon_bonesaw
  30. + tf_weapon_bottle
  31. + tf_weapon_cannon
  32. - Splash damage not affected.
  33.  
  34. + tf_weapon_club
  35. + tf_weapon_compound_bow
  36. - Only applies to the added damage from charging.
  37. - Formula: 50 + ((Value * 70) * (Charge Amount in Percentage)) = Damage
  38. - Example: 50 + ((2 * 70) * (75% Charge)) = 155 Damage
  39.  
  40. + tf_weapon_crossbow
  41. - Healing is not affected in negative values.
  42.  
  43. + tf_weapon_fireaxe
  44. + tf_weapon_fists
  45. + tf_weapon_flamethrower
  46. - Not affected in negative values.
  47.  
  48. + tf_weapon_flaregun
  49. + tf_weapon_flaregun_revenge
  50. + tf_weapon_grenadelauncher
  51. - Not affected in negative values.
  52. - Splash damage not affected.
  53.  
  54. + tf_weapon_handgun_scout_primary
  55. - Not affected in negative values.
  56.  
  57. + tf_weapon_handgun_scout_secondary
  58. - Not affected in negative values.
  59.  
  60. + tf_weapon_katana
  61. + tf_weapon_knife
  62. - Backstab not affected.
  63.  
  64. + tf_weapon_minigun
  65. - Not affected in negative values.
  66.  
  67. + tf_weapon_particle_cannon
  68. - Not affected in negative values.
  69. - Splash damage not affected.
  70.  
  71. + tf_weapon_pep_brawler_blaster
  72. - Not affected in negative values.
  73.  
  74. + tf_weapon_pipebomblauncher
  75. - Not affected in negative values.
  76.  
  77. + tf_weapon_pistol
  78. - Not affected in negative values.
  79.  
  80. + tf_weapon_pistol_scout
  81. - Not affected in negative values.
  82.  
  83. + tf_weapon_revolver
  84. - Not affected in negative values.
  85.  
  86. + tf_weapon_robot_arm
  87. + tf_weapon_rocketlauncher
  88. - Not affected in negative values.
  89. - Splash damage not affected.
  90.  
  91. + tf_weapon_rocketlauncher_directhit
  92. - Not affected in negative values.
  93. - Splash damage not affected.
  94.  
  95. + tf_weapon_scattergun
  96. - Not affected in negative values.
  97.  
  98. + tf_weapon_sentry_revenge
  99. - Not affected in negative values.
  100.  
  101. + tf_weapon_shotgun_building_rescue
  102. + tf_weapon_shotgun_hwg
  103. - Not affected in negative values.
  104.  
  105. + tf_weapon_shotgun_primary
  106. - Not affected in negative values.
  107.  
  108. + tf_weapon_shotgun_pyro
  109. - Not affected in negative values.
  110.  
  111. + tf_weapon_shotgun_soldier
  112. - Not affected in negative values.
  113.  
  114. + tf_weapon_shovel
  115. + tf_weapon_smg
  116. - Not affected in negative values.
  117.  
  118. + tf_weapon_sniperrifle
  119. - Not affected in negative values.
  120.  
  121. + tf_weapon_sniperrifle_decap
  122. - Not affected in negative values.
  123.  
  124. + tf_weapon_soda_popper
  125. - Not affected in negative values.
  126.  
  127. + tf_weapon_stickbomb
  128. - Splash damage not affected.
  129.  
  130. + tf_weapon_sword
  131. + tf_weapon_syringegun_medic
  132. + tf_weapon_wrench
  133.  
  134. Projectile Restrictions:
  135. + Bullet
  136. + Rocket
  137. - Not affected in negative values.
  138. - Splash damage not affected.
  139.  
  140. + Pipebomb
  141. - Not affected in negative values.
  142. - Splash damage not affected.
  143.  
  144. + Stickybomb (Regular)
  145. - Not affected in negative values.
  146. - Splash damage not affected.
  147.  
  148. + Syringe
  149. + Flare
  150. + Huntsman Arrow
  151. + Crusader's Crossbow Arrow
  152. - Healing not affected in negative values.
  153.  
  154. + Cow Mangler 5000's Projectile
  155. - Not affected in negative values.
  156. - Splash damage not affected.
  157.  
  158. + Cannonball
  159. - Splash damage not affected.
  160.  
  161. + Rescue Ranger Arrow
  162.  
  163. Class Restrictions: Usable by All
  164.  
  165. --------------------------------------------------------------------------------------------------------------
  166.  
  167. "clip size bonus"
  168.  
  169. Attribute Format: Percentage
  170.  
  171. Description: Adjusts the clip size. Setting the value to a very high number makes you fidget in first-person view.
  172. Negative Value: Sets the clip to a high number. Can attempt to fire, but won't actually fire anything,
  173. rendering the weapon useless.
  174.  
  175. Example +50% clip size
  176. CharacterAttributes
  177. {
  178. "clip size bonus" 1.5
  179. }
  180.  
  181. Weapon Restrictions:
  182. + tf_weapon_cannon
  183. + tf_weapon_compound_bow
  184. + tf_weapon_crossbow
  185. + tf_weapon_grenadelauncher
  186. + tf_weapon_handgun_scout_primary
  187. + tf_weapon_handgun_scout_secondary
  188. + tf_weapon_pep_brawler_blaster
  189. + tf_weapon_pipebomblauncher
  190. + tf_weapon_pistol
  191. + tf_weapon_pistol_scout
  192. + tf_weapon_revolver
  193. + tf_weapon_rocketlauncher
  194. + tf_weapon_rocketlauncher_directhit
  195. + tf_weapon_scattergun
  196. + tf_weapon_sentry_revenge
  197. + tf_weapon_shotgun_building_rescue
  198. + tf_weapon_shotgun_hwg
  199. + tf_weapon_shotgun_primary
  200. + tf_weapon_shotgun_pyro
  201. + tf_weapon_shotgun_soldier
  202. + tf_weapon_smg
  203. + tf_weapon_soda_popper
  204. + tf_weapon_syringegun_medic
  205.  
  206. Projectile Restrictions: N/A
  207.  
  208. Class Restrictions: Usable by All
  209.  
  210. --------------------------------------------------------------------------------------------------------------
  211.  
  212. "fire rate bonus"
  213.  
  214. Attribute Format: Inverted Percentage
  215.  
  216. Description: Adjusts the firing rate. Setting the value to 0 will NOT make you fire all at the same time,
  217. you only fire at a very fast rate. Melee weapons only actually hit when 0.2s passes
  218. after pressing the attack button.
  219. Negative Value: N/A
  220.  
  221. Example: +50% firing rate
  222. CharacterAttributes
  223. {
  224. "fire rate bonus" 0.5
  225. }
  226.  
  227. Weapon Restrictions:
  228. + tf_weapon_bat
  229. + tf_weapon_bat_fish
  230. + tf_weapon_bat_giftwrap
  231. + tf_weapon_bat_wood
  232. + tf_weapon_bonesaw
  233. + tf_weapon_bottle
  234. + tf_weapon_cannon
  235. + tf_weapon_cleaver
  236. + tf_weapon_club
  237. + tf_weapon_compound_bow
  238. + tf_weapon_crossbow
  239. + tf_weapon_drg_pomson
  240. + tf_weapon_fireaxe
  241. + tf_weapon_fists
  242. + tf_weapon_flaregun
  243. + tf_weapon_flaregun_revenge
  244. + tf_weapon_grenadelauncher
  245. + tf_weapon_handgun_scout_primary
  246. + tf_weapon_handgun_scout_secondary
  247. + tf_weapon_jar
  248. + tf_weapon_jar_milk
  249. + tf_weapon_katana
  250. + tf_weapon_knife
  251. + tf_weapon_mechanical_arm
  252. + tf_weapon_minigun
  253. + tf_weapon_particle_cannon
  254. + tf_weapon_pep_brawler_blaster
  255. + tf_weapon_pipebomblauncher
  256. + tf_weapon_pistol
  257. + tf_weapon_pistol_scout
  258. + tf_weapon_raygun
  259. + tf_weapon_revolver
  260. + tf_weapon_robot_arm
  261. + tf_weapon_rocketlauncher
  262. + tf_weapon_rocketlauncher_directhit
  263. + tf_weapon_scattergun
  264. + tf_weapon_sentry_revenge
  265. + tf_weapon_shotgun_building_rescue
  266. + tf_weapon_shotgun_hwg
  267. + tf_weapon_shotgun_primary
  268. + tf_weapon_shotgun_pyro
  269. + tf_weapon_shotgun_soldier
  270. + tf_weapon_shovel
  271. + tf_weapon_smg
  272. + tf_weapon_sniperrifle
  273. + tf_weapon_sniperrifle_decap
  274. + tf_weapon_soda_popper
  275. + tf_weapon_stickbomb
  276. + tf_weapon_sword
  277. + tf_weapon_syringegun_medic
  278. + tf_weapon_wrench
  279.  
  280. Projectile Restrictions: N/A
  281.  
  282. Class Restrictions: Usable by All
  283.  
  284. --------------------------------------------------------------------------------------------------------------
  285.  
  286. "heal rate bonus"
  287.  
  288. Attribute Format: Percentage
  289.  
  290. Description: Adjusts the healing rate.
  291. Negative Value: N/A
  292.  
  293. Example: +50% heal rate
  294. CharacterAttributes
  295. {
  296. "heal rate bonus" 1.5
  297. }
  298.  
  299. Weapon Restrictions:
  300. + tf_weapon_medigun
  301.  
  302. Projectile Restrictions: N/A
  303.  
  304. Class Restrictions: Usable by All
  305.  
  306. --------------------------------------------------------------------------------------------------------------
  307.  
  308. "ubercharge rate bonus"
  309.  
  310. Attribute Format: Percentage
  311.  
  312. Description: Adjusts the UberCharge fill rate.
  313. Negative Value: Gives you negative UberCharge. It's entirely possible to have your UberCharge go to the negatives,
  314. even below -100%, and the only way to fix this is either by changing classes, have a high-ubercharge-rate Medigun,
  315. or have an insane amount of patience.
  316.  
  317. Example: +50% ubercharge rate
  318. CharacterAttributes
  319. {
  320. "ubercharge rate bonus" 1.5
  321. }
  322.  
  323. Weapon Restrictions:
  324. + tf_weapon_medigun
  325.  
  326. Projectile Restrictions: N/A
  327.  
  328. Class Restrictions: Usable by All
  329.  
  330. -------------------------------------------------------------------------------------------------------------
  331.  
  332. "overheal bonus"
  333.  
  334. Attribute Format: Percentage
  335.  
  336. Description: Adjusts the maximum health that it can heal.
  337. Formula: (Value x 0.5) + 1
  338. (i.e. Value = 2, (2 x 0.5) + 1 = 200% of Maximum Health)
  339. Negative Value: N/A
  340.  
  341. Example: +50% overheal
  342. CharacterAttributes
  343. {
  344. "overheal bonus" 1.5
  345. }
  346.  
  347. Weapon Restrictions:
  348. + tf_weapon_medigun
  349.  
  350. Projectile Restrictions: N/A
  351.  
  352. Class Restrictions: Usable by All
  353.  
  354. -------------------------------------------------------------------------------------------------------------
  355.  
  356. "overheal decay bonus"
  357.  
  358. Attribute Format: Inverted Percentage
  359.  
  360. Description: Adjusts the duration of the overheal. Setting the value to 0 will make it never decay.
  361. Negative Value: N/A
  362.  
  363. Example: +50% overheal duration
  364. CharacterAttributes
  365. {
  366. "overheal decay bonus" 0.5
  367. }
  368.  
  369. Weapon Restrictions:
  370. + tf_weapon_medigun
  371.  
  372. Projectile Restrictions: N/A
  373.  
  374. Class Restrictions: Usable by All
  375.  
  376. --------------------------------------------------------------------------------------------------------------
  377.  
  378. "heal on hit for rapidfire"/"heal on hit for slowfire"
  379.  
  380. Attribute Format: Additive
  381.  
  382. Description: Allows your weapon to adjust your health upon hitting an enemy. Value equals the amount of health adjusted on hit (i.e. 5 = +5 health on hit).
  383. Use "heal on hit for rapidfire" for Miniguns, SMGs, Syringe Guns, Flamethrowers and Pistols.
  384. Use "heal on hit for slowfire" for Scatterguns, Rocket Launchers, Grenade Launchers, Revolvers, Sniper Rifles, Shotguns, etc.
  385. Negative Value: Reduces health on hit.
  386.  
  387. Example: +10 health on hit
  388. CharacterAttributes
  389. {
  390. "heal on hit for rapidfire" 10
  391. }
  392.  
  393. Weapon Restrictions:
  394. + tf_weapon_bat
  395. + tf_weapon_bat_fish
  396. + tf_weapon_bat_giftwrap
  397. + tf_weapon_bat_wood
  398. + tf_weapon_bonesaw
  399. + tf_weapon_bottle
  400. + tf_weapon_cannon
  401. + tf_weapon_cleaver
  402. + tf_weapon_club
  403. + tf_weapon_compound_bow
  404. + tf_weapon_crossbow
  405. + tf_weapon_drg_pomson
  406. + tf_weapon_fireaxe
  407. + tf_weapon_fists
  408. + tf_weapon_flamethrower
  409. + tf_weapon_flaregun
  410. + tf_weapon_flaregun_revenge
  411. + tf_weapon_grenadelauncher
  412. + tf_weapon_handgun_scout_primary
  413. + tf_weapon_handgun_scout_secondary
  414. + tf_weapon_katana
  415. + tf_weapon_knife
  416. + tf_weapon_mechanical_arm
  417. + tf_weapon_minigun
  418. + tf_weapon_particle_cannon
  419. + tf_weapon_pep_brawler_blaster
  420. + tf_weapon_pipebomblauncher
  421. + tf_weapon_pistol
  422. + tf_weapon_pistol_scout
  423. + tf_weapon_raygun
  424. + tf_weapon_revolver
  425. + tf_weapon_robot_arm
  426. + tf_weapon_rocketlauncher
  427. + tf_weapon_rocketlauncher_directhit
  428. + tf_weapon_scattergun
  429. + tf_weapon_sentry_revenge
  430. + tf_weapon_shotgun_building_rescue
  431. + tf_weapon_shotgun_hwg
  432. + tf_weapon_shotgun_primary
  433. + tf_weapon_shotgun_pyro
  434. + tf_weapon_shotgun_soldier
  435. + tf_weapon_shovel
  436. + tf_weapon_smg
  437. + tf_weapon_sniperrifle
  438. + tf_weapon_sniperrifle_decap
  439. + tf_weapon_soda_popper
  440. + tf_weapon_stickbomb
  441. + tf_weapon_sword
  442. + tf_weapon_syringegun_medic
  443. + tf_weapon_wrench
  444.  
  445. Projectile Restrictions:
  446. + Bullet
  447. + Rocket
  448. + Pipebomb
  449. + Stickybomb (Regular)
  450. + Syringe
  451. + Huntsman Arrow
  452. + Crusader's Crossbow Arrow
  453. + Cow Mangler 5000 Projectile
  454. + Righteous Bison/Pomson 6000 Projectile
  455. + Cannonball
  456. + Rescue Ranger Arrow
  457.  
  458. Class Restrictions: Usable by All
  459.  
  460. --------------------------------------------------------------------------------------------------------------
  461.  
  462. "add uber charge on hit"
  463.  
  464. Attribute Format: Additive Percentage
  465.  
  466. Description: Allows your weapon to adjust your UberCharge on hit. Value equals the amount of Ubercharge adjusted on hit (i.e. 0.5 = +50% UberCharge on hit).
  467. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
  468. Negative Value: Reduces your UberCharge on hit. It's entirely possible to have your UberCharge go to the negatives, even below -100%,
  469. and the only way to fix this is either by changing classes, have a high-ubercharge-rate Medigun, or have an insane amount of patience.
  470.  
  471. Example: +50% ubercharge on hit
  472. CharacterAttributes
  473. {
  474. "add uber charge on hit" 0.5
  475. }
  476.  
  477. Weapon Restrictions:
  478. + tf_weapon_bat
  479. + tf_weapon_bat_fish
  480. + tf_weapon_bat_giftwrap
  481. + tf_weapon_bat_wood
  482. + tf_weapon_bonesaw
  483. + tf_weapon_bottle
  484. + tf_weapon_cannon
  485. + tf_weapon_club
  486. + tf_weapon_compound_bow
  487. + tf_weapon_crossbow
  488. + tf_weapon_drg_pomson
  489. + tf_weapon_fireaxe
  490. + tf_weapon_fists
  491. + tf_weapon_flamethrower
  492. + tf_weapon_flaregun
  493. + tf_weapon_flaregun_revenge
  494. + tf_weapon_grenadelauncher
  495. + tf_weapon_handgun_scout_primary
  496. + tf_weapon_handgun_scout_secondary
  497. + tf_weapon_katana
  498. + tf_weapon_knife
  499. + tf_weapon_mechanical_arm
  500. + tf_weapon_minigun
  501. + tf_weapon_particle_cannon
  502. + tf_weapon_pep_brawler_blaster
  503. + tf_weapon_pipebomblauncher
  504. + tf_weapon_pistol
  505. + tf_weapon_pistol_scout
  506. + tf_weapon_raygun
  507. + tf_weapon_revolver
  508. + tf_weapon_robot_arm
  509. + tf_weapon_rocketlauncher
  510. + tf_weapon_rocketlauncher_directhit
  511. + tf_weapon_scattergun
  512. + tf_weapon_sentry_revenge
  513. + tf_weapon_shotgun_building_rescue
  514. + tf_weapon_shotgun_hwg
  515. + tf_weapon_shotgun_primary
  516. + tf_weapon_shotgun_pyro
  517. + tf_weapon_shotgun_soldier
  518. + tf_weapon_shovel
  519. + tf_weapon_smg
  520. + tf_weapon_sniperrifle
  521. + tf_weapon_sniperrifle_decap
  522. + tf_weapon_soda_popper
  523. + tf_weapon_stickbomb
  524. + tf_weapon_sword
  525. + tf_weapon_syringegun_medic
  526. + tf_weapon_wrench
  527.  
  528. Projectile Restrictions:
  529. + Bullet
  530. + Rocket
  531. + Pipebomb
  532. + Stickybomb (Regular)
  533. + Syringe
  534. + Huntsman Arrow
  535. + Crusader's Crossbow Arrow
  536. + Cow Mangler 5000 Projectile
  537. + Righteous Bison/Pomson 6000 Projectile
  538. + Cannonball
  539. + Rescue Ranger Arrow
  540.  
  541. Class Restrictions: Medic
  542.  
  543. --------------------------------------------------------------------------------------------------------------
  544.  
  545. "medigun charge is crit boost"/"medigun charge is megaheal"/"medigun charge is resists"
  546.  
  547. Attribute Format: Additive
  548.  
  549. Description: Changes the UberCharge's functions. They all last for 8 seconds.
  550. - 1: Gives your patient 100% crits.
  551. - 2: Sets your healing rate to 300% and gives you and your patient immunity to knockback.
  552. - 3, 4, and 5: Provides +75% resistance to certain attacks to you and your patient.
  553. When set_weapon_mode is set to 3, whatever number it is will be the starting resistance,
  554. and can be toggled with Special Fire (Default: Middle Mouse Button).
  555. 25% of patient's damage done is healed to you.
  556. - 3: Bullet Resistance
  557. - 4: Explosive Resistance
  558. - 5: Fire Resistance
  559. - 6: Crashes the game.
  560. Negative Value: N/A
  561.  
  562. Example: Ubercharge is 75% explosive resistance, 25% of patient's damage taken returned as health
  563. CharacterAttributes
  564. {
  565. "medigun charge is resists" 3
  566. }
  567.  
  568. Weapon Restrictions:
  569. + tf_weapon_medigun
  570.  
  571. Projectile Restrictions: N/A
  572.  
  573. Class Restrictions: Usable by All
  574.  
  575. --------------------------------------------------------------------------------------------------------------
  576.  
  577. "crit vs burning players"/"crits vs disguised players"/"crits vs stunned players"
  578.  
  579. Attribute Format: Additive
  580.  
  581. Description: Allows the weapon to always crit on enemies with specified conditions.
  582. When set to having crits on 2 conditions, the enemy only needs to meet one of the two conditions to take crits.
  583. The conditions are set in an array, and depending what position a condition is, you'd have to use that for the following formula.
  584.  
  585. Formula: 2 ^ (Position #)
  586. Array: [22, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 21, 23, 24, 19, 49]
  587. 22 is Position #0.
  588.  
  589. Conditions:
  590. 22: On Fire
  591. 0: Slowed
  592. - Spinning Minigun
  593. - Scoped Sniper Rifle
  594. - Drawn Huntsman
  595. - Charging Cow Mangler 5000
  596.  
  597. 1: Scoped Sniper Rifle
  598. 2: Disguise Smoke (Pre-Disguised)
  599. 3: Disguised
  600. 4: Cloaked
  601. 5: UberCharged
  602. 6: Teleporter Aura/Dust
  603. 7: Taunting
  604. 8: UberCharge Expiring
  605. 9: Flickering Cloak (Half-Transparent)
  606. 10: Teleporting
  607. 11: Crit-Boost
  608. - Kritzkrieg (tf_weapon_medigun, set_charge_type 1)
  609. - Frontier Justice (tf_weapon_sentry_revenge)
  610. - Manmelter (tf_weapon_flaregun_revenge)
  611. - Diamondback (sapper_kills_collect_crits)
  612.  
  613. 13: Cloak Defense Buff
  614. - Dead Ringer (tf_weapon_invis, set_weapon_mode 1)
  615.  
  616. 14: Bonk! Atomic Punch Effect
  617. 15: Stunned
  618. 21: Healing
  619. 23: Overhealed
  620. 24: Jarate'd
  621. 19: Crit-a-Cola Effect
  622. - Crit-a-Cola (tf_weapon_lunchbox_drink, set_weapon_mode 1)
  623.  
  624. Example (One Condition):
  625. 2 ^ 18 (Position #18, Condition #23) = 262144 (Crits vs Overhealed Players)
  626.  
  627. Example (Two Conditions):
  628. 2 ^ 4 + 2 ^ 5 = 48 (Crits vs Cloaked or Disguised Players)
  629. Negative Value: N/A
  630.  
  631. Example: Crits on stunned players
  632. CharacterAttributes
  633. {
  634. "crits vs stunned players" 65536
  635. }
  636.  
  637. Weapon Restrictions:
  638. + tf_weapon_bat
  639. + tf_weapon_bat_fish
  640. + tf_weapon_bat_giftwrap
  641. + tf_weapon_bat_wood
  642. + tf_weapon_bonesaw
  643. + tf_weapon_bottle
  644. + tf_weapon_cannon
  645. + tf_weapon_cleaver
  646. + tf_weapon_club
  647. + tf_weapon_compound_bow
  648. + tf_weapon_crossbow
  649. + tf_weapon_drg_pomson
  650. + tf_weapon_fireaxe
  651. + tf_weapon_fists
  652. + tf_weapon_flamethrower
  653. + tf_weapon_flaregun
  654. + tf_weapon_flaregun_revenge
  655. + tf_weapon_grenadelauncher
  656. + tf_weapon_handgun_scout_primary
  657. + tf_weapon_handgun_scout_secondary
  658. + tf_weapon_katana
  659. + tf_weapon_knife
  660. + tf_weapon_mechanical_arm
  661. + tf_weapon_minigun
  662. + tf_weapon_particle_cannon
  663. + tf_weapon_pep_brawler_blaster
  664. + tf_weapon_pipebomblauncher
  665. + tf_weapon_pistol
  666. + tf_weapon_pistol_scout
  667. + tf_weapon_raygun
  668. + tf_weapon_revolver
  669. + tf_weapon_robot_arm
  670. + tf_weapon_rocketlauncher
  671. + tf_weapon_rocketlauncher_directhit
  672. + tf_weapon_scattergun
  673. + tf_weapon_sentry_revenge
  674. + tf_weapon_shotgun_building_rescue
  675. + tf_weapon_shotgun_hwg
  676. + tf_weapon_shotgun_primary
  677. + tf_weapon_shotgun_pyro
  678. + tf_weapon_shotgun_soldier
  679. + tf_weapon_shovel
  680. + tf_weapon_smg
  681. + tf_weapon_sniperrifle
  682. + tf_weapon_sniperrifle_decap
  683. + tf_weapon_soda_popper
  684. + tf_weapon_stickbomb
  685. + tf_weapon_sword
  686. + tf_weapon_syringegun_medic
  687. + tf_weapon_wrench
  688.  
  689. Projectile Restrictions:
  690. + Bullet
  691. + Rocket
  692. + Pipebomb
  693. + Stickybomb (Regular)
  694. + Syringe
  695. + Flare
  696. + Huntsman Arrow
  697. + Crusader's Crossbow Arrow
  698. + Cow Mangler 5000 Projectile
  699. + Righteous Bison/Pomson 6000 Projectile
  700. + Cannonball
  701. + Rescue Ranger Arrow
  702.  
  703. Class Restrictions: Usable by All
  704.  
  705. --------------------------------------------------------------------------------------------------------------
  706.  
  707. "dmg penalty vs nonburning"
  708.  
  709. Attribute Format: Percentage
  710.  
  711. Description: Adjusts the damage against enemies not being inflicted by afterburn.
  712. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
  713. Setting value to 0 will make the item completely harmless against enemies not inflicted by afterburn.
  714. Negative Value: Heals enemies.
  715.  
  716. Example: -50% damage vs unignited players
  717. CharacterAttributes
  718. {
  719. "dmg penalty vs nonburning" 1.5
  720. }
  721.  
  722. Weapon Restrictions:
  723. + tf_weapon_bat
  724. + tf_weapon_bat_fish
  725. + tf_weapon_bat_giftwrap
  726. + tf_weapon_bat_wood
  727. + tf_weapon_bonesaw
  728. + tf_weapon_bottle
  729. + tf_weapon_cannon
  730. + tf_weapon_cleaver
  731. + tf_weapon_club
  732. + tf_weapon_compound_bow
  733. + tf_weapon_Crossbow
  734. - Healing not affected.
  735.  
  736. + tf_weapon_drg_pomson
  737. + tf_weapon_fireaxe
  738. + tf_weapon_fists
  739. + tf_weapon_flamethrower
  740. + tf_weapon_flaregun
  741. + tf_weapon_flaregun_revenge
  742. + tf_weapon_grenadelauncher
  743. + tf_weapon_handgun_scout_primary
  744. + tf_weapon_handgun_scout_secondary
  745. + tf_weapon_katana
  746. + tf_weapon_knife
  747. + tf_weapon_mechanical_arm
  748. + tf_weapon_minigun
  749. + tf_weapon_particle_cannon
  750. + tf_weapon_pep_brawler_blaster
  751. + tf_weapon_pipebomblauncher
  752. + tf_weapon_pistol
  753. + tf_weapon_pistol_scout
  754. + tf_weapon_raygun
  755. + tf_weapon_revolver
  756. + tf_weapon_robot_arm
  757. + tf_weapon_rocketlauncher
  758. + tf_weapon_rocketlauncher_directhit
  759. + tf_weapon_scattergun
  760. + tf_weapon_sentry_revenge
  761. + tf_weapon_shotgun_building_rescue
  762. + tf_weapon_shotgun_hwg
  763. + tf_weapon_shotgun_primary
  764. + tf_weapon_shotgun_pyro
  765. + tf_weapon_shotgun_soldier
  766. + tf_weapon_shovel
  767. + tf_weapon_smg
  768. + tf_weapon_sniperrifle
  769. + tf_weapon_sniperrifle_decap
  770. + tf_weapon_soda_popper
  771. + tf_weapon_stickbomb
  772. + tf_weapon_sword
  773. + tf_weapon_syringegun_medic
  774. + tf_weapon_wrench
  775.  
  776. Projectile Restrictions:
  777. + Bullet
  778. + Rocket
  779. + Pipebomb
  780. + Stickybomb (Regular)
  781. + Syringe
  782. + Flare
  783. + Huntsman Arrow
  784. + Crusader's Crossbow Arrow
  785. - Healing not affected.
  786.  
  787. + Cow Mangler 5000's Projectile
  788. + Righteous Bison/Pomson 6000 Projectile
  789. + Cannonball
  790. + Rescue Ranger Arrow
  791.  
  792. Class Restrictions: Usable by All
  793.  
  794. --------------------------------------------------------------------------------------------------------------
  795.  
  796. "no crit vs nonburning"
  797.  
  798. Attribute Format: Additive
  799.  
  800. Description: Prevents the weapon to crit on non-burning enemies. Setting the value to at least 1 enables it.
  801. Negative Value: N/A
  802.  
  803. Example: No crits vs unignited players
  804. CharacterAttributes
  805. {
  806. "no crit vs nonburning" 1
  807. }
  808.  
  809. Weapon Restrictions:
  810. + tf_weapon_bat
  811. + tf_weapon_bat_fish
  812. + tf_weapon_bat_giftwrap
  813. + tf_weapon_bat_wood
  814. + tf_weapon_bonesaw
  815. + tf_weapon_bottle
  816. + tf_weapon_cannon
  817. + tf_weapon_cleaver
  818. + tf_weapon_club
  819. + tf_weapon_compound_bow
  820. + tf_weapon_crossbow
  821. + tf_weapon_drg_pomson
  822. + tf_weapon_fireaxe
  823. + tf_weapon_fists
  824. + tf_weapon_flamethrower
  825. + tf_weapon_flaregun
  826. + tf_weapon_flaregun_revenge
  827. + tf_weapon_grenadelauncher
  828. + tf_weapon_handgun_scout_primary
  829. + tf_weapon_handgun_scout_secondary
  830. + tf_weapon_katana
  831. + tf_weapon_knife
  832. + tf_weapon_mechanical_arm
  833. + tf_weapon_minigun
  834. + tf_weapon_particle_cannon
  835. + tf_weapon_pep_brawler_blaster
  836. + tf_weapon_pipebomblauncher
  837. + tf_weapon_pistol
  838. + tf_weapon_pistol_scout
  839. + tf_weapon_raygun
  840. + tf_weapon_revolver
  841. + tf_weapon_robot_arm
  842. + tf_weapon_rocketlauncher
  843. + tf_weapon_rocketlauncher_directhit
  844. + tf_weapon_scattergun
  845. + tf_weapon_sentry_revenge
  846. + tf_weapon_shotgun_building_rescue
  847. + tf_weapon_shotgun_hwg
  848. + tf_weapon_shotgun_primary
  849. + tf_weapon_shotgun_pyro
  850. + tf_weapon_shotgun_soldier
  851. + tf_weapon_shovel
  852. + tf_weapon_smg
  853. + tf_weapon_sniperrifle
  854. + tf_weapon_sniperrifle_decap
  855. + tf_weapon_soda_popper
  856. + tf_weapon_stickbomb
  857. + tf_weapon_sword
  858. + tf_weapon_syringegun_medic
  859. + tf_weapon_wrench
  860.  
  861. Projectile Restrictions:
  862. + Bullet
  863. + Rocket
  864. + Pipebomb
  865. + Stickybomb (Regular)
  866. + Syringe
  867. + Flare
  868. + Huntsman Arrow
  869. + Crusader's Crossbow Arrow
  870. + Cow Mangler 5000 Projectile
  871. + Righteous Bison/Pomson 6000 Projectile
  872. + Cannonball
  873. + Rescue Ranger Arrow
  874.  
  875. Class Restrictions: Usable by All
  876.  
  877. --------------------------------------------------------------------------------------------------------------
  878.  
  879. "mod flamethrower back crit"
  880.  
  881. Attribute Format: Additive
  882.  
  883. Description: Allows the weapon to deal critical damage when attacking the enemy's back.
  884. Radius of the back is 90 degrees opposite to where the enemy is facing.
  885. Setting the value to at least 1 enables it.
  886. Negative Value: N/A
  887.  
  888. Example: Critical hits from behind
  889. {
  890. "mod flamethrower back crit" 1
  891. }
  892.  
  893. Weapon Restrictions:
  894. + tf_weapon_flamethrower
  895.  
  896. Projectile Restrictions: N/A
  897.  
  898. Class Restrictions: Usable by All
  899.  
  900. --------------------------------------------------------------------------------------------------------------
  901.  
  902. "critboost on kill"
  903.  
  904. Attribute Format: Additive
  905.  
  906. Description: When killing an enemy with the weapon with this attribute, you gain 100% critical hits in a specified time with all of your weapons.
  907. Value equals the duration of crits in seconds (i.e. 5 = 5 seconds of crits).
  908. Negative Value: N/A
  909.  
  910. Example: 7 seconds of crits on kill
  911. CharacterAttributes
  912. {
  913. "critboost on kill" 7
  914. }
  915.  
  916. Weapon Restrictions:
  917. + tf_weapon_bat
  918. + tf_weapon_bat_fish
  919. + tf_weapon_bat_giftwrap
  920. + tf_weapon_bat_wood
  921. + tf_weapon_bonesaw
  922. + tf_weapon_bottle
  923. + tf_weapon_cannon
  924. + tf_weapon_cleaver
  925. + tf_weapon_club
  926. + tf_weapon_compound_bow
  927. + tf_weapon_crossbow
  928. + tf_weapon_drg_pomson
  929. + tf_weapon_fireaxe
  930. + tf_weapon_fists
  931. + tf_weapon_flamethrower
  932. + tf_weapon_flaregun
  933. + tf_weapon_flaregun_revenge
  934. + tf_weapon_grenadelauncher
  935. + tf_weapon_handgun_scout_primary
  936. + tf_weapon_handgun_scout_secondary
  937. + tf_weapon_katana
  938. + tf_weapon_knife
  939. + tf_weapon_mechanical_arm
  940. + tf_weapon_minigun
  941. + tf_weapon_particle_cannon
  942. + tf_weapon_pep_brawler_blaster
  943. + tf_weapon_pipebomblauncher
  944. + tf_weapon_pistol
  945. + tf_weapon_pistol_scout
  946. + tf_weapon_raygun
  947. + tf_weapon_revolver
  948. + tf_weapon_robot_arm
  949. + tf_weapon_rocketlauncher
  950. + tf_weapon_rocketlauncher_directhit
  951. + tf_weapon_scattergun
  952. + tf_weapon_sentry_revenge
  953. + tf_weapon_shotgun_building_rescue
  954. + tf_weapon_shotgun_hwg
  955. + tf_weapon_shotgun_primary
  956. + tf_weapon_shotgun_pyro
  957. + tf_weapon_shotgun_soldier
  958. + tf_weapon_shovel
  959. + tf_weapon_smg
  960. + tf_weapon_sniperrifle
  961. + tf_weapon_sniperrifle_decap
  962. + tf_weapon_soda_popper
  963. + tf_weapon_stickbomb
  964. + tf_weapon_sword
  965. + tf_weapon_syringegun_medic
  966. + tf_weapon_wrench
  967.  
  968. Projectile Restrictions:
  969. + Bullet
  970. + Rocket
  971. + Pipebomb
  972. + Stickybomb (Regular)
  973. + Syringe
  974. + Huntsman Arrow
  975. + Crusader's Crossbow Arrow
  976. + Cow Mangler 5000 Projectile
  977. + Righteous Bison/Pomson 6000 Projectile
  978. + Cannonball
  979. + Rescue Ranger Arrow
  980.  
  981. Class Restrictions: Usable by All
  982.  
  983. --------------------------------------------------------------------------------------------------------------
  984.  
  985. "slow enemy on hit"
  986.  
  987. Attribute Format: Additive Percentage
  988.  
  989. Description: Lets your weapon slow down enemies on a certain chance. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
  990. Value equals the chance of having the shot slow down (i.e. 0.5 = 50% of slowing down the enemy).
  991. Negative Value: N/A
  992.  
  993. Example: 100% chance to slow on hit
  994. CharacterAttributes
  995. {
  996. "slow enemy on hit" 1
  997. }
  998.  
  999. Weapon Restrictions:
  1000. + tf_weapon_bat
  1001. + tf_weapon_bat_fish
  1002. + tf_weapon_bat_giftwrap
  1003. + tf_weapon_bat_wood
  1004. + tf_weapon_bonesaw
  1005. + tf_weapon_bottle
  1006. + tf_weapon_cannon
  1007. + tf_weapon_cleaver
  1008. + tf_weapon_club
  1009. + tf_weapon_compound_bow
  1010. + tf_weapon_crossbow
  1011. + tf_weapon_drg_pomson
  1012. + tf_weapon_fireaxe
  1013. + tf_weapon_fists
  1014. + tf_weapon_flamethrower
  1015. + tf_weapon_flaregun
  1016. + tf_weapon_flaregun_revenge
  1017. + tf_weapon_grenadelauncher
  1018. + tf_weapon_handgun_scout_primary
  1019. + tf_weapon_handgun_scout_secondary
  1020. + tf_weapon_katana
  1021. + tf_weapon_knife
  1022. + tf_weapon_mechanical_arm
  1023. + tf_weapon_minigun
  1024. + tf_weapon_particle_cannon
  1025. + tf_weapon_pep_brawler_blaster
  1026. + tf_weapon_pipebomblauncher
  1027. + tf_weapon_pistol
  1028. + tf_weapon_pistol_scout
  1029. + tf_weapon_raygun
  1030. + tf_weapon_revolver
  1031. + tf_weapon_robot_arm
  1032. + tf_weapon_rocketlauncher
  1033. + tf_weapon_rocketlauncher_directhit
  1034. + tf_weapon_scattergun
  1035. + tf_weapon_sentry_revenge
  1036. + tf_weapon_shotgun_building_rescue
  1037. + tf_weapon_shotgun_hwg
  1038. + tf_weapon_shotgun_primary
  1039. + tf_weapon_shotgun_pyro
  1040. + tf_weapon_shotgun_soldier
  1041. + tf_weapon_shovel
  1042. + tf_weapon_smg
  1043. + tf_weapon_sniperrifle
  1044. + tf_weapon_sniperrifle_decap
  1045. + tf_weapon_soda_popper
  1046. + tf_weapon_stickbomb
  1047. + tf_weapon_sword
  1048. + tf_weapon_syringegun_medic
  1049. + tf_weapon_wrench
  1050.  
  1051. Projectile Restrictions:
  1052. + Bullet
  1053. + Rocket
  1054. + Pipebomb
  1055. + Stickybomb (Regular)
  1056. + Syringe
  1057. + Huntsman Arrow
  1058. + Crusader's Crossbow Arrow
  1059. + Cow Mangler 5000 Projectile
  1060. + Righteous Bison/Pomson 6000 Projectile
  1061. + Cannonball
  1062. + Rescue Ranger Arrow
  1063.  
  1064. Class Restrictions: Usable by All
  1065.  
  1066. --------------------------------------------------------------------------------------------------------------
  1067.  
  1068. "cloak consume rate increased"
  1069.  
  1070. Attribute Format: Percentage
  1071.  
  1072. Description: Adjusts the cloak drain rate while being cloaked.
  1073. Negative Value: Regenerates cloak.
  1074.  
  1075. Example: +50% cloak consumed per second
  1076. CharacterAttributes
  1077. {
  1078. "cloak consume rate increased" 1.5
  1079. }
  1080.  
  1081. Weapon Restrictions:
  1082. + tf_weapon_invis
  1083.  
  1084. Projectile Restrictions: N/A
  1085.  
  1086. Class Restrictions: Spy
  1087.  
  1088. --------------------------------------------------------------------------------------------------------------
  1089.  
  1090. "cloak regen rate increased"
  1091.  
  1092. Attribute Format: Percentage
  1093.  
  1094. Description: Adjusts the cloak regen rate while either being uncloaked or
  1095. standing still and cloaked when set_weapon_mode is at 2.
  1096. Negative Value: Degenerates cloak.
  1097.  
  1098. Example: +50% cloak regeneration rate
  1099. CharacterAttributes
  1100. {
  1101. "cloak regen rate increased"
  1102. }
  1103.  
  1104. Weapon Restrictions:
  1105. + tf_weapon_invis
  1106.  
  1107. Projectile Restrictions: N/A
  1108.  
  1109. Class Restrictions: Spy
  1110.  
  1111. --------------------------------------------------------------------------------------------------------------
  1112.  
  1113. "weapon spread bonus"
  1114.  
  1115. Attribute Format: Inverted Percentage
  1116.  
  1117. Description: Adjusts the accuracy of the weapon.
  1118. Negative Value: N/A
  1119.  
  1120. Example: 50% smaller weapon spread
  1121. CharacterAttributes
  1122. {
  1123. "weapon spread bonus" 0.5
  1124. }
  1125.  
  1126. Weapon Restrictions:
  1127. + tf_weapon_handgun_scout_primary
  1128. + tf_weapon_handgun_scout_secondary
  1129. + tf_weapon_minigun
  1130. + tf_weapon_pep_brawler_blaster
  1131. + tf_weapon_pistol
  1132. + tf_weapon_pistol_scout
  1133. + tf_weapon_revolver
  1134. + tf_weapon_scattergun
  1135. + tf_weapon_sentry_revenge
  1136. + tf_weapon_shotgun_hwg
  1137. + tf_weapon_shotgun_primary
  1138. + tf_weapon_shotgun_pyro
  1139. + tf_weapon_shotgun_soldier
  1140. + tf_weapon_smg
  1141. + tf_weapon_soda_popper
  1142.  
  1143. Projectile Restrictions:
  1144. + Bullet
  1145.  
  1146. Class Restrictions: Usable by All
  1147.  
  1148. --------------------------------------------------------------------------------------------------------------
  1149.  
  1150. "sniper charge per sec"
  1151.  
  1152. Attribute Format: Percentage
  1153.  
  1154. Description: Adjusts the amount of charge you get per second while scoped.
  1155. Negative Value: N/A
  1156.  
  1157. Example: +50% faster charge rate
  1158. CharacterAttributes
  1159. {
  1160. "sniper charge per sec" 1.5
  1161. }
  1162.  
  1163. Weapon Restrictions:
  1164. + tf_weapon_sniperrifle
  1165. + tf_weapon_sniperrifle_decap
  1166.  
  1167. Projectile Restrictions: N/A
  1168.  
  1169. Class Restrictions: Usable by All
  1170.  
  1171. --------------------------------------------------------------------------------------------------------------
  1172.  
  1173. "scattergun no reload single"
  1174.  
  1175. Attribute Format: Additive
  1176.  
  1177. Description: Allows your weapon to reload an entire clip at once.
  1178. Setting the value to 1 enables it.
  1179. Negative Value: N/A
  1180.  
  1181. Example: Scattergun reloads entire clip at once
  1182. CharacterAttributes
  1183. {
  1184. "scattergun no reload single" 1
  1185. }
  1186.  
  1187. Weapon Restrictions:
  1188. + tf_weapon_pep_brawler_blaster
  1189. + tf_weapon_scattergun
  1190. + tf_weapon_soda_popper
  1191.  
  1192. Projectile Restrictions: N/A
  1193.  
  1194. Class Restrictions: Usable by All
  1195.  
  1196. --------------------------------------------------------------------------------------------------------------
  1197.  
  1198. "scattergun has knockback"
  1199.  
  1200. Attribute Format: Additive
  1201.  
  1202. Description: Increases the weapon's knockback and adds self-knockback.
  1203. Setting the value to 1 enables it.
  1204. Negative Value: N/A
  1205.  
  1206. Example: Scattergun knocks back enemies and self
  1207. CharacterAttributes
  1208. {
  1209. "scattergun has knockback" 1
  1210. }
  1211.  
  1212. Weapon Restrictions:
  1213. + tf_weapon_pep_brawler_blaster
  1214. + tf_weapon_scattergun
  1215. + tf_weapon_soda_popper
  1216.  
  1217. Projectile Restrictions: N/A
  1218.  
  1219. Class Restrictions: Usable by All
  1220.  
  1221. --------------------------------------------------------------------------------------------------------------
  1222.  
  1223. "bullets per shot bonus"
  1224.  
  1225. Attribute Format: Percentage
  1226.  
  1227. Description: Adjusts the amount of bullets fire per shot.
  1228. Setting the value to 0 will make it completely harmless.
  1229. Setting the value to a very high number can cause the game to lag upon firing.
  1230. Negative Value: N/A
  1231.  
  1232. Example: +50% more bullets per shot
  1233. CharacterAttributes
  1234. {
  1235. "bullets per shot bonus" 1.5
  1236. }
  1237.  
  1238. Weapon Restrictions:
  1239. + tf_weapon_handgun_scout_primary
  1240. + tf_weapon_handgun_scout_secondary
  1241. + tf_weapon_minigun
  1242. + tf_weapon_pep_brawler_blaster
  1243. + tf_weapon_pistol
  1244. + tf_weapon_pistol_scout
  1245. + tf_weapon_scattergun
  1246. + tf_weapon_sentry_revenge
  1247. + tf_weapon_shotgun_hwg
  1248. + tf_weapon_shotgun_primary
  1249. + tf_weapon_shotgun_pyro
  1250. + tf_weapon_shotgun_soldier
  1251. + tf_weapon_smg
  1252. + tf_weapon_sniperrifle
  1253. + tf_weapon_sniperrifle_decap
  1254. + tf_weapon_soda_popper
  1255.  
  1256. Projectile Restrictions:
  1257. + Bullets
  1258.  
  1259. Class Restrictions: Usable by All
  1260.  
  1261. --------------------------------------------------------------------------------------------------------------
  1262.  
  1263. "move speed bonus"
  1264.  
  1265. Attribute Format: Percentage
  1266.  
  1267. Description: Adjusts your moving speed. Setting the value to 0 makes you go at the maximum speed.
  1268. Max speed is 520 units (173% the normal speed).
  1269. Negative Value: Prevents you from being able to move. However, if you either blast jump or perform additional jumps
  1270. (having the value at -1 makes you go the opposite direction you're jumping), you will begin to move automatically,
  1271. and won't stop until you bump into a solid object or player, or switch weapons.
  1272. Unlike the normal values, there is literally no speed limit when going into negative values, and can make you move uncontrollably.
  1273.  
  1274. Example: +50% faster movement speed
  1275. CharacterAttributes
  1276. {
  1277. "move speed bonus" 1.5
  1278. }
  1279.  
  1280. Weapon Restrictions: Usable by All
  1281.  
  1282. Projectile Restrictions: N/A
  1283.  
  1284. Class Restrictions: Usable by All
  1285.  
  1286. --------------------------------------------------------------------------------------------------------------
  1287.  
  1288. "health regen"
  1289.  
  1290. Attribute Format: Additive
  1291.  
  1292. Description: Gives you automatic health adjustment.
  1293. Value equals the amount of health gained per second (i.e. 5 = +5 health per second).
  1294. Negative Value: Makes you lose health.
  1295.  
  1296. Example: 5 health regenerated per second
  1297. CharacterAttributes
  1298. {
  1299. "health regen" 5
  1300. }
  1301.  
  1302. Weapon Restrictions: Usable by All
  1303.  
  1304. Projectile Restrictions: N/A
  1305.  
  1306. Class Restrictions: Usable by All
  1307.  
  1308. --------------------------------------------------------------------------------------------------------------
  1309.  
  1310. "self dmg push force increased"
  1311.  
  1312. Attribute Format: Percentage
  1313.  
  1314. Description: Adjusts the knockback from taking self damage.
  1315. Can be used with any weapons that can use hit_self_on_miss.
  1316. Negative Value: Reversed self damage knockback.
  1317.  
  1318. Example: +50% self knockback
  1319. CharacterAttributes
  1320. {
  1321. "self dmg push force increased" 1.5
  1322. }
  1323.  
  1324. Weapon Restrictions: Usable by All
  1325.  
  1326. Projectile Restrictions: N/A
  1327.  
  1328. Class Restrictions: Usable by All
  1329.  
  1330. --------------------------------------------------------------------------------------------------------------
  1331.  
  1332. "dmg taken from fire reduced"
  1333.  
  1334. Attribute Format: Inverted Percentage
  1335.  
  1336. Description: Adjusts your fire damage resistance.
  1337. Setting the value to 0 makes you invincible against fire.
  1338. Negative Value: Fire damage taken becomes healing.
  1339.  
  1340. Example: +50% fire resistance
  1341. CharacterAttributes
  1342. {
  1343. "dmg from fire reduced" 0.5
  1344. }
  1345.  
  1346. Weapon Restrictions: Usable by All
  1347.  
  1348. Projectile Restrictions: N/A
  1349.  
  1350. Class Restrictions: Usable by All
  1351.  
  1352. --------------------------------------------------------------------------------------------------------------
  1353.  
  1354. "dmg taken from crit reduced"
  1355.  
  1356. Attribute Format: Inverted Percentage
  1357.  
  1358. Description: Adjusts your crit damage resistance. Applies to mini-crit damage as well.
  1359. Setting the value to 0.33 makes any crit damage taken normal.
  1360. Setting the value to 0 makes you invincible against crits.
  1361. Negative Value: Crit damage taken becomes healing.
  1362.  
  1363. Example: +50% crit resistance
  1364. CharacterAttributes
  1365. {
  1366. "dmg taken from crit reduced" 0.5
  1367. }
  1368.  
  1369. Weapon Restrictions: Usable by All
  1370.  
  1371. Projectile Restrictions: N/A
  1372.  
  1373. Class Restrictions: Usable by All
  1374.  
  1375. --------------------------------------------------------------------------------------------------------------
  1376.  
  1377. "dmg taken from blast reduced"
  1378.  
  1379. Attribute Format: Inverted Percentage
  1380.  
  1381. Description: Adjusts your explosive damage resistance.
  1382. Setting the value to 0 makes you invincible against explosives.
  1383. Negative Value: Explosive damage taken becomes healing.
  1384.  
  1385. Example: +50% explosive resistance
  1386. {
  1387. "dmg taken from blast reduced" 0.5
  1388. }
  1389.  
  1390. Weapon Restrictions: Usable by All
  1391.  
  1392. Projectile Restrictions: N/A
  1393.  
  1394. Class Restrictions: Usable by All
  1395.  
  1396. --------------------------------------------------------------------------------------------------------------
  1397.  
  1398. "dmg taken from bullets reduced"
  1399.  
  1400. Attribute Format: Inverted Percentage
  1401.  
  1402. Description: Adjusts your bullet damage resistance.
  1403. Setting the value to 0 makes you invincible against bullets.
  1404. Negative Value: Bullet damage taken becomes healing.
  1405.  
  1406. Example: +50% bullet resistance
  1407. CharacterAttributes
  1408. {
  1409. "dmg taken from bullets reduced" 0.5
  1410. }
  1411.  
  1412. Weapon Restrictions: Usable by All
  1413.  
  1414. Projectile Restrictions: N/A
  1415.  
  1416. Class Restrictions: Usable by All
  1417.  
  1418. --------------------------------------------------------------------------------------------------------------
  1419.  
  1420. "health from healers increased"
  1421.  
  1422. Attribute Format: Percentage
  1423.  
  1424. Description: Adjusts the amount of health you get from Medi Guns, Dispensers, and Payload Carts.
  1425. This does not affect the UberCharge rate for the Medi Guns.
  1426. This applies to any taunt with the enables_aoe_heal effect.
  1427. Negative Value: N/A
  1428.  
  1429. Example: +50% more health from healers
  1430. CharacterAttributes
  1431. {
  1432. "health from healers increased" 1.5
  1433. }
  1434.  
  1435. Weapon Restrictions: Usable by All
  1436.  
  1437. Projectile Restrictions: N/A
  1438.  
  1439. Class Restrictions: Usable by All
  1440.  
  1441. --------------------------------------------------------------------------------------------------------------
  1442.  
  1443. "weapon burn dmg increased"
  1444.  
  1445. Attribute Format: Percentage
  1446.  
  1447. Description: Adjusts the afterburn damage from the weapon.
  1448. Can apply to:
  1449. - set_dmgtype_ignite
  1450. - ring_of_fire_while_aiming
  1451. Negative Value: Afterburn heals.
  1452.  
  1453. Example: +50% afterburn damage
  1454. {
  1455. "weapon burn dmg increased" 1.5
  1456. }
  1457.  
  1458. Weapon Restrictions:
  1459. + tf_weapon_flamethrower
  1460. + tf_weapon_flaregun
  1461. + tf_weapon_flaregun_revenge
  1462. + tf_weapon_particle_cannon
  1463. - Alt-Fire only.
  1464.  
  1465. Projectile Restrictions:
  1466. + Flare
  1467. + Cow Mangler 5000 Projectile
  1468.  
  1469. Class Restrictions: Usable by All
  1470.  
  1471. --------------------------------------------------------------------------------------------------------------
  1472.  
  1473. "weapon burn time increased"
  1474.  
  1475. Attribute Format: Percentage
  1476.  
  1477. Description: Adjusts the afterburn duration from the weapon.
  1478. Can apply to:
  1479. - set_dmgtype_ignite
  1480. Negative Value: N/A
  1481.  
  1482. Example: +50% longer afterburn duration
  1483. {
  1484. "weapon burn time increased" 1.5
  1485. }
  1486.  
  1487. Weapon Restrictions:
  1488. + tf_weapon_flamethrower
  1489. + tf_weapon_flaregun
  1490. + tf_weapon_flaregun_revenge
  1491. + tf_weapon_particle_cannon
  1492. - Alt-Fire only.
  1493.  
  1494. Projectile Restrictions:
  1495. + Flare
  1496. + Cow Mangler 5000 Projectile
  1497.  
  1498. Class Restrictions: Usable by All
  1499.  
  1500. --------------------------------------------------------------------------------------------------------------
  1501.  
  1502. "aiming movespeed increased"
  1503.  
  1504. Attribute Format: Percentage
  1505.  
  1506. Description: Adjusts the move speed when doing the following:
  1507. + tf_weapon_compound_bow: Charging the arrow.
  1508. + tf_weapon_minigun: Spinning.
  1509. + tf_weapon_particle_cannon: Charging the Alt-Fire shot.
  1510. + tf_weapon_sniperrifle: Scoped.
  1511. + tf_weapon_sniperrifle_decap: Scoped.
  1512.  
  1513. Setting the value to 0 makes you go at the maximum speed.
  1514. Max speed is 520 units (173% the normal speed).
  1515. Negative Value: Prevents you from being able to move.
  1516.  
  1517. Example: +50% move speed while aiming
  1518. CharacterAttributes
  1519. {
  1520. "aiming movespeed increased" 1.5
  1521. }
  1522.  
  1523. Weapon Restrictions: Usable by All
  1524.  
  1525. Projectile Restrictions: N/A
  1526.  
  1527. Class Restrictions: Usable by All
  1528.  
  1529. --------------------------------------------------------------------------------------------------------------
  1530.  
  1531. "minigun spinup time decreased"
  1532.  
  1533. Attribute Format: Inverted Percentage
  1534.  
  1535. Description: Adjusts the time it takes to spin up the minigun.
  1536. Negative Value: N/A
  1537.  
  1538. Example: +50% faster minigun spin up
  1539. CharacterAttributes
  1540. {
  1541. "minigun spinup time decreased" 0.5
  1542. }
  1543.  
  1544. Weapon Restrictions:
  1545. + tf_weapon_minigun
  1546.  
  1547. Projectile Restrictions: N/A
  1548.  
  1549. Class Restrictions: Usable by All
  1550.  
  1551. --------------------------------------------------------------------------------------------------------------
  1552.  
  1553. "max pipebombs increased"
  1554.  
  1555. Attribute Format: Additive
  1556.  
  1557. Description: Adjusts the maximum amount of projectiles there can be out at once.
  1558. The maximum projectile-out count for the HUD before it goes back to 0 is 31.
  1559. Setting the value to -8 will crash the game upon firing.
  1560. Negative Value: N/A
  1561.  
  1562. Example: Increase maximum number of stickybombs out by 7
  1563. CharacterAttributes
  1564. {
  1565. "max pipebombs increased" 7
  1566. }
  1567.  
  1568. Weapon Restrictions:
  1569. + tf_weapon_pipebomblauncher
  1570.  
  1571. Projectile Restrictions:
  1572. + Stickybomb (Regular)
  1573. + Stickybomb (Sticky Jumper)
  1574.  
  1575. Class Restrictions: Usable by All
  1576.  
  1577. --------------------------------------------------------------------------------------------------------------
  1578.  
  1579. "Construction rate increased"
  1580.  
  1581. Attribute Format: Percentage
  1582.  
  1583. Description: Adjusts the construction time being reduced upon hitting a constructing building.
  1584. Negative Value: Upon hitting a constructing building, it causes backward progress.
  1585.  
  1586. Example: +50% building construction rate
  1587. CharacterAttributes
  1588. {
  1589. "Construction rate increased" 1.5
  1590. }
  1591.  
  1592. Weapon Restrictions:
  1593. + tf_weapon_robot_arm
  1594. + tf_weapon_wrench
  1595.  
  1596. Projectile Restrictions: N/A
  1597.  
  1598. Class Restrictions: Usable by All
  1599.  
  1600. --------------------------------------------------------------------------------------------------------------
  1601.  
  1602. "Repair rate increased"
  1603.  
  1604. Attribute Format: Percentage
  1605.  
  1606. Description: Adjusts the repair rate upon hitting a damaged building.
  1607. Negative Value: N/A
  1608.  
  1609. Example: +50% more repairs done per hit
  1610. CharacterAttributes
  1611. {
  1612. "Repair rate increased" 1.5
  1613. }
  1614.  
  1615. Weapon Restrictions:
  1616. + tf_weapon_robot_arm
  1617. + tf_weapon_wrench
  1618.  
  1619. Projectile Restrictions: N/A
  1620.  
  1621. Class Restrictions: Usable by All
  1622.  
  1623. --------------------------------------------------------------------------------------------------------------
  1624.  
  1625. "Reload time increased"
  1626.  
  1627. Attribute Format: Inverted Percentage
  1628.  
  1629. Description: Adjusts the reload time.
  1630. Negative Value: N/A
  1631.  
  1632. Example: +50% faster reload time
  1633. CharacterAttributes
  1634. {
  1635. "Reload time increased" 0.5
  1636. }
  1637.  
  1638. Weapon Restrictions:
  1639. + tf_weapon_cannon
  1640. + tf_weapon_crossbow
  1641. + tf_weapon_drg_pomson
  1642. + tf_weapon_grenadelauncher
  1643. + tf_weapon_handgun_scout_primary
  1644. + tf_weapon_handgun_scout_secondary
  1645. + tf_weapon_particle_cannon
  1646. + tf_weapon_pep_brawler_blaster
  1647. + tf_weapon_pipebomblauncher
  1648. + tf_weapon_pistol
  1649. + tf_weapon_pistol_scout
  1650. + tf_weapon_raygun
  1651. + tf_weapon_revolver
  1652. - Setting the reload time lower than the attack interval
  1653. makes you fire faster if you auto-reload and shoot after every reload.
  1654.  
  1655. + tf_weapon_rocketlauncher
  1656. + tf_weapon_rocketlauncher_directhit
  1657. + tf_weapon_scattergun
  1658. + tf_weapon_sentry_revenge
  1659. + tf_weapon_shotgun_building_rescue
  1660. + tf_weapon_shotgun_hwg
  1661. + tf_weapon_shotgun_primary
  1662. + tf_weapon_shotgun_pyro
  1663. + tf_weapon_shotgun_soldier
  1664. + tf_weapon_smg
  1665. + tf_weapon_soda_popper
  1666. + tf_weapon_syringegun_medic
  1667.  
  1668. Projectile Restrictions: N/A
  1669.  
  1670. Class Restrictions: Usable by All
  1671.  
  1672. --------------------------------------------------------------------------------------------------------------
  1673.  
  1674. ~ Page 2 ~
  1675.  
  1676. --------------------------------------------------------------------------------------------------------------
  1677.  
  1678. "Blast radius increased"
  1679.  
  1680. Attribute Format: Percentage
  1681.  
  1682. Description: Adjusts the explosion radius.
  1683. The radius is limited by whatever blocks the path of the explosion.
  1684. Negative Value: Causes the explosion to become harmless to enemies, but
  1685. can still deal damage to you.
  1686.  
  1687. Example: +50% larger blast radius
  1688. {
  1689. "blast radius increased" 1.5
  1690. }
  1691.  
  1692. Weapon Restrictions:
  1693. + tf_weapon_cannonball
  1694. + tf_weapon_flaregun
  1695. - When set_weapon_mode is 1 or 3.
  1696.  
  1697. + tf_weapon_flaregun_revenge
  1698. - When set_weapon_mode is 3.
  1699.  
  1700. + tf_weapon_grenadelauncher
  1701. + tf_weapon_jar
  1702. + tf_weapon_jar_milk
  1703. + tf_weapon_pipebomblauncher
  1704. + tf_weapon_rocketlauncher
  1705. + tf_weapon_rocketlauncher_directhit
  1706.  
  1707. Projectile Restrictions:
  1708. + Rocket
  1709. + Pipebomb
  1710. + Stickybomb (Regular)
  1711. + Cow Mangler 5000 Projectile
  1712. + Stickybomb (Sticky Jumper)
  1713. + Cannonball
  1714.  
  1715. Class Restrictions: Usable by All
  1716.  
  1717. --------------------------------------------------------------------------------------------------------------
  1718.  
  1719. "Projectile range increased"
  1720.  
  1721. Attribute Format: Percentage
  1722.  
  1723. Description: Adjusts the maximum range that the projectile can travel.
  1724. Negative Value: Projectile goes backwards.
  1725.  
  1726. Example: Grenades travel +50% longer through air before exploding
  1727. CharacterAttributes
  1728. {
  1729. "projectile range increased" 1.5
  1730. }
  1731.  
  1732. Weapon Restrictions:
  1733. + tf_weapon_cannon
  1734. + tf_weapon_grenadelauncher
  1735. + tf_weapon_pipebomblauncher
  1736.  
  1737. Projectile Restrictions:
  1738. + Pipebomb
  1739. + Stickybomb (Regular)
  1740. + Stickybomb (Sticky Jumper)
  1741. + Cannonball
  1742.  
  1743. Class Restrictions: Usable by All
  1744.  
  1745. --------------------------------------------------------------------------------------------------------------
  1746.  
  1747. "Projectile speed increased"
  1748.  
  1749. Attribute Format: Percentage
  1750.  
  1751. Description: Adjusts the projectile speed.
  1752. Negative Value: Projectile goes backwards.
  1753.  
  1754. Example: +50% faster projectile speed
  1755. CharacterAttributes
  1756. {
  1757. "projectile speed increased" 1.5
  1758. }
  1759.  
  1760. Weapon Restrictions:
  1761. + tf_weapon_cannon
  1762. + tf_weapon_flaregun
  1763. + tf_weapon_flaregun_revenge
  1764. + tf_weapon_grenadelauncher
  1765. + tf_weapon_rocketlauncher
  1766. + tf_weapon_rocketlauncher_directhit
  1767.  
  1768. Projectile Restrictions:
  1769. + Rocket
  1770. + Pipebomb
  1771. + Flare
  1772. + Cannonball
  1773.  
  1774. Class Restrictions: Usable by All
  1775.  
  1776. --------------------------------------------------------------------------------------------------------------
  1777.  
  1778. "health from packs increased"
  1779.  
  1780. Attribute Format: Percentage
  1781.  
  1782. Description: Adjusts the health gained from health packs.
  1783. Setting the value to 0 prevents you from getting health packs.
  1784. Negative Value: N/A
  1785.  
  1786. Example: +50% health from healthpacks
  1787. CharacterAttributes
  1788. {
  1789. "health from packs increased" 1.5
  1790. }
  1791.  
  1792. Weapon Restrictions: Usable by All
  1793.  
  1794. Projectile Restrictions: N/A
  1795.  
  1796. Class Restrictions: Usable by All
  1797.  
  1798. --------------------------------------------------------------------------------------------------------------
  1799.  
  1800. "mod mini-crit airborne"
  1801.  
  1802. Attribute Format: Additive
  1803.  
  1804. Description: Allows your weapon to deal mini-crits to enemies being juggled by explosives.
  1805. Setting the value to 1 enables it.
  1806. Negative Value: N/A
  1807.  
  1808. Example: Mini-crits enemies knocked into air by explosives
  1809. CharacterAttributes
  1810. {
  1811. "mod min-crit airborne" 1
  1812. }
  1813.  
  1814. Weapon Restrictions:
  1815. + tf_weapon_cannon
  1816. + tf_weapon_grenadelauncher
  1817. + tf_weapon_particle_cannon
  1818. + tf_weapon_pipebomblauncher
  1819. + tf_weapon_rocketlauncher
  1820. + tf_weapon_rocketlauncher_directhit
  1821.  
  1822. Projectile Restrictions:
  1823. + Rocket
  1824. + Pipebomb
  1825. + Stickybomb (Regular)
  1826. + Cow Mangler 5000 Projectile
  1827. + Cannonball
  1828.  
  1829. Class Restrictions: Usable by All
  1830.  
  1831. --------------------------------------------------------------------------------------------------------------
  1832.  
  1833. "dmg falloff increased"
  1834.  
  1835. Attribute Format: Percentage
  1836.  
  1837. Description: Adjusts the splash damage.
  1838. Negative Value: Lowers the damage (can become harmless if lowered enough).
  1839.  
  1840. Example: +50% more damage falloff
  1841. CharacterAttributes
  1842. {
  1843. "dmg falloff increased" 1.5
  1844. }
  1845.  
  1846. Weapon Restrictions:
  1847. + tf_weapon_cannon
  1848. + tf_weapon_grenadelauncher
  1849. + tf_weapon_particle_cannon
  1850. + tf_weapon_pipebomblauncher
  1851. + tf_weapon_rocketlauncher
  1852. + tf_weapon_rocketlauncher_directhit
  1853.  
  1854. Projectile Restrictions:
  1855. + Rocket
  1856. + Pipebomb
  1857. + Stickybomb (Regular)
  1858. + Cow Mangler 5000 Projectile
  1859. + Cannonball
  1860.  
  1861. Class Restrictions: Usable by All
  1862.  
  1863. --------------------------------------------------------------------------------------------------------------
  1864.  
  1865. "sticky arm time bonus"
  1866.  
  1867. Attribute Format: Additive
  1868.  
  1869. Description: Adjusts the amount of time it takes for stickybombs to be armed.
  1870. Value equals seconds (i.e. 1 = +1 second longer arm time).
  1871. Negative Value: Decreases the amount of time it takes for the stickybomb to be armed.
  1872.  
  1873. Example: Stickies arm 1 second faster
  1874. CharacterAttributes
  1875. {
  1876. "sticky arm time bonus" -1
  1877. }
  1878.  
  1879. Weapon Restrictions:
  1880. + tf_weapon_pipebomblauncher
  1881.  
  1882. Projectile Restrictions:
  1883. + Stickybomb (Regular)
  1884. + Stickybomb (Sticky Jumper)
  1885.  
  1886. Class Restrictions: Usable by All
  1887.  
  1888. --------------------------------------------------------------------------------------------------------------
  1889.  
  1890. "attach particle effect"
  1891.  
  1892. Attribute Format: Additive
  1893.  
  1894. Description: Adds a cosmetic particle effect to the item.
  1895. 1: Flames
  1896. 2: Weak Flames
  1897. 3: Nemesis Burst
  1898. 4: Community Sparkle
  1899. 5: Cheater's Lament Glow
  1900. 6: Confetti Green
  1901. 7: Confetti Purple
  1902. 8: Ghosts
  1903. 9: Green Energy
  1904. 10: Purple Energy
  1905. 11: Circling TF2 Logo
  1906. 12: Flies
  1907. 13: Burning Flames
  1908. 14: Scorching Flames
  1909. 15: Searing Plasma
  1910. 16: Vivid Plasma
  1911. 17: Sunbeams
  1912. 18: Circling Peace Sign
  1913. 19: Circling Heart
  1914. 20: Map Stamps
  1915. 28: Genteel Pipe Smoke
  1916. 29: Stormy Storm
  1917. 30: Blizzardy Storm
  1918. 31: Nuts n' Bolts
  1919. 32: Orbiting Planets
  1920. 33: Orbiting Fire
  1921. 34: Bubbling
  1922. 35: Smoking
  1923. 36: Steaming
  1924. 37: Flaming Lantern
  1925. 38: Cloudy Moon
  1926. 39: Cauldron Bubbles
  1927. 40: Eerie Orbiting Fire
  1928. 43: Knife Storm
  1929. 44: Misty Skull
  1930. 45: Harvest Moon
  1931. 46: It's a Secret to Everybody
  1932. 47: Stormy 13th Hour
  1933. Negative Value: N/A
  1934.  
  1935. Example: Applies the "Flames" particle to item
  1936. CharacterAttributes
  1937. {
  1938. "attach particle effect" 1
  1939. }
  1940.  
  1941. Weapon Restrictions: Usable by All
  1942.  
  1943. Projectile Restrictions: N/A
  1944.  
  1945. Class Restrictions: Usable by All
  1946.  
  1947. --------------------------------------------------------------------------------------------------------------
  1948.  
  1949. "dmg bonus vs buildings"
  1950.  
  1951. Attribute Format: Percentage
  1952.  
  1953. Description: Adjusts the damage against enemy Sentries, Dispensers, Teleporters, and Sappers.
  1954. Setting value to 0 will make the item completely harmless against buildings.
  1955. Negative Value: Heals enemy buildings.
  1956.  
  1957. Example: +50% damage against buildings
  1958. CharacterAttributes
  1959. {
  1960. "dmg bonus vs buildings" 1.5
  1961. }
  1962.  
  1963. Weapon Restrictions:
  1964. + tf_weapon_bat
  1965. + tf_weapon_bat_fish
  1966. + tf_weapon_bat_giftwrap
  1967. - Alt-Fire not affected.
  1968.  
  1969. + tf_weapon_bat_wood
  1970. - Alt-Fire not affected.
  1971.  
  1972. + tf_weapon_bonesaw
  1973. + tf_weapon_bottle
  1974. + tf_weapon_cannon
  1975. + tf_weapon_club
  1976. + tf_weapon_compound_bow
  1977. + tf_weapon_crossbow
  1978. + tf_weapon_fireaxe
  1979. + tf_weapon_fists
  1980. + tf_weapon_drg_pomson
  1981. + tf_weapon_flamethrower
  1982. + tf_weapon_flaregun
  1983. + tf_weapon_flaregun_revenge
  1984. + tf_weapon_grenadelauncher
  1985. + tf_weapon_handgun_scout_primary
  1986. + tf_weapon_handgun_scout_secondary
  1987. + tf_weapon_katana
  1988. + tf_weapon_knife
  1989. + tf_weapon_minigun
  1990. + tf_weapon_particle_cannon
  1991. + tf_weapon_pep_brawler_blaster
  1992. + tf_weapon_pipebomblauncher
  1993. + tf_weapon_pistol
  1994. + tf_weapon_pistol_scout
  1995. + tf_weapon_raygun
  1996. + tf_weapon_revolver
  1997. + tf_weapon_robot_arm
  1998. - Not against Sappers.
  1999.  
  2000. + tf_weapon_rocketlauncher
  2001. + tf_weapon_rocketlauncher_directhit
  2002. + tf_weapon_scattergun
  2003. + tf_weapon_sentry_revenge
  2004. + tf_weapon_shotgun_building_rescue
  2005. + tf_weapon_shotgun_hwg
  2006. + tf_weapon_shotgun_primary
  2007. + tf_weapon_shotgun_pyro
  2008. + tf_weapon_shotgun_soldier
  2009. + tf_weapon_shovel
  2010. + tf_weapon_smg
  2011. + tf_weapon_sniperrifle
  2012. + tf_weapon_sniperrifle_decap
  2013. + tf_weapon_soda_popper
  2014. + tf_weapon_stickbomb
  2015. + tf_weapon_sword
  2016. + tf_weapon_syringegun_medic
  2017. + tf_weapon_wrench
  2018. - Not against Sappers.
  2019.  
  2020. Projectile Restrictions:
  2021. + Bullet
  2022. + Rocket
  2023. + Pipebomb
  2024. + Stickybomb (Regular)
  2025. + Syringe
  2026. + Flare
  2027. + Huntsman Arrow
  2028. + Crusader's Crossbow Arrow
  2029. + Cow Mangler 5000 Projectile
  2030. + Righteous Bison/Pomson 6000 Projectile
  2031. + Cannonball
  2032. + Rescue Ranger Arrow
  2033.  
  2034. Class Restrictions: Usable by All
  2035.  
  2036. --------------------------------------------------------------------------------------------------------------
  2037.  
  2038. "dmg penalty vs players"
  2039.  
  2040. Attribute Format: Percentage
  2041.  
  2042. Description: Adjusts the damage against enemies. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
  2043. Setting value to 0 will make the item completely harmless against enemies.
  2044. Negative Value: Heals enemies.
  2045.  
  2046. Example: +50% damage against players
  2047. {
  2048. "dmg penalty vs players" 1.5
  2049. }
  2050.  
  2051. Weapon Restrictions:
  2052. + tf_weapon_cannon
  2053. + tf_weapon_bat
  2054. + tf_weapon_bat_fish
  2055. + tf_weapon_bat_giftwrap
  2056. + tf_weapon_bat_wood
  2057. + tf_weapon_bonesaw
  2058. + tf_weapon_bottle
  2059. + tf_weapon_cleaver
  2060. + tf_weapon_club
  2061. + tf_weapon_compound_bow
  2062. + tf_weapon_crossbow
  2063. - Healing not affected.
  2064.  
  2065. + tf_weapon_drg_pomson
  2066. + tf_weapon_fireaxe
  2067. + tf_weapon_fists
  2068. + tf_weapon_flamethrower
  2069. + tf_weapon_flaregun
  2070. + tf_weapon_flaregun_revenge
  2071. + tf_weapon_grenadelauncher
  2072. + tf_weapon_handgun_scout_primary
  2073. + tf_weapon_handgun_scout_secondary
  2074. + tf_weapon_katana
  2075. + tf_weapon_knife
  2076. + tf_weapon_mechanical_arm
  2077. + tf_weapon_minigun
  2078. + tf_weapon_particle_cannon
  2079. + tf_weapon_pep_brawler_blaster
  2080. + tf_weapon_pipebomblauncher
  2081. + tf_weapon_pistol
  2082. + tf_weapon_pistol_scout
  2083. + tf_weapon_raygun
  2084. + tf_weapon_revolver
  2085. + tf_weapon_robot_arm
  2086. + tf_weapon_rocketlauncher
  2087. + tf_weapon_rocketlauncher_directhit
  2088. + tf_weapon_scattergun
  2089. + tf_weapon_sentry_revenge
  2090. + tf_weapon_shotgun_building_rescue
  2091. + tf_weapon_shotgun_hwg
  2092. + tf_weapon_shotgun_primary
  2093. + tf_weapon_shotgun_pyro
  2094. + tf_weapon_shotgun_soldier
  2095. + tf_weapon_shovel
  2096. + tf_weapon_smg
  2097. + tf_weapon_sniperrifle
  2098. + tf_weapon_sniperrifle_decap
  2099. + tf_weapon_soda_popper
  2100. + tf_weapon_stickbomb
  2101. + tf_weapon_sword
  2102. + tf_weapon_syringegun_medic
  2103. + tf_weapon_wrench
  2104.  
  2105. Projectile Restrictions:
  2106. + Bullet
  2107. + Rocket
  2108. + Pipebomb
  2109. + Stickybomb (Regular)
  2110. + Syringe
  2111. + Flare
  2112. + Huntsman Arrow
  2113. + Crusader's Crossbow Arrow
  2114. + Cow Mangler 5000 Projectile
  2115. + Righteous Bison/Pomson 6000 Projectile
  2116. + Cannonball
  2117. + Rescue Ranger Projectile
  2118.  
  2119. Class Restrictions: Usable by All
  2120.  
  2121. --------------------------------------------------------------------------------------------------------------
  2122.  
  2123. "bleeding duration"
  2124.  
  2125. Attribute Format: Additive
  2126.  
  2127. Description: Allows the weapon to bleed enemies on hit.
  2128. Bleed does 4 damage per tick (2 ticks per second). Value equals the duration of bleeding in seconds (i.e. 5 = 5 seconds of bleeding).
  2129. Negative Value: N/A
  2130.  
  2131. Example: Enemies bleed for 7 seconds on hit
  2132. CharacterAttributes
  2133. {
  2134. "bleeding duration" 7
  2135. }
  2136.  
  2137. Weapon Restrictions:
  2138. + tf_weapon_bat
  2139. + tf_weapon_bat_fish
  2140. + tf_weapon_bat_giftwrap
  2141. - Alt-Fire not affected.
  2142.  
  2143. + tf_weapon_bat_wood
  2144. + tf_weapon_bonesaw
  2145. + tf_weapon_bottle
  2146. + tf_weapon_cannon
  2147. + tf_weapon_club
  2148. + tf_weapon_compound_bow
  2149. + tf_weapon_crossbow
  2150. - Healing not affected.
  2151.  
  2152. + tf_weapon_drg_pomson
  2153. + tf_weapon_fireaxe
  2154. + tf_weapon_fists
  2155. + tf_weapon_flamethrower
  2156. + tf_weapon_flaregun
  2157. + tf_weapon_flaregun_revenge
  2158. + tf_weapon_grenadelauncher
  2159. + tf_weapon_handgun_scout_primary
  2160. + tf_weapon_handgun_scout_secondary
  2161. + tf_weapon_katana
  2162. + tf_weapon_knife
  2163. + tf_weapon_mechanical_arm
  2164. + tf_weapon_minigun
  2165. + tf_weapon_particle_cannon
  2166. + tf_weapon_pep_brawler_blaster
  2167. + tf_weapon_pipebomblauncher
  2168. + tf_weapon_pistol
  2169. + tf_weapon_pistol_scout
  2170. + tf_weapon_raygun
  2171. + tf_weapon_revolver
  2172. + tf_weapon_robot_arm
  2173. + tf_weapon_rocketlauncher
  2174. + tf_weapon_rocketlauncher_directhit
  2175. + tf_weapon_scattergun
  2176. + tf_weapon_sentry_revenge
  2177. + tf_weapon_shotgun_building_rescue
  2178. + tf_weapon_shotgun_hwg
  2179. + tf_weapon_shotgun_primary
  2180. + tf_weapon_shotgun_pyro
  2181. + tf_weapon_shotgun_soldier
  2182. + tf_weapon_shovel
  2183. + tf_weapon_smg
  2184. + tf_weapon_sniperrifle
  2185. + tf_weapon_sniperrifle_decap
  2186. + tf_weapon_soda_popper
  2187. + tf_weapon_stickbomb
  2188. + tf_weapon_sword
  2189. + tf_weapon_syringegun_medic
  2190. + tf_weapon_wrench
  2191.  
  2192. Projectile Restrictions:
  2193. + Bullet
  2194. + Rocket
  2195. + Pipebomb
  2196. + Stickybomb (Regular)
  2197. + Syringe
  2198. + Huntsman Arrow
  2199. + Crusader's Crossbow Arrow
  2200. + Cow Mangler 5000 Projectile
  2201. + Righteous Bison/Pomson 6000 Projectile
  2202.  
  2203. Class Restrictions: Usable by All
  2204.  
  2205. --------------------------------------------------------------------------------------------------------------
  2206.  
  2207. "disguise speed penalty"
  2208.  
  2209. Attribute Format: Additive
  2210.  
  2211. Description: Adjusts the time it takes to disguise. Default disguising time is 2 seconds.
  2212. Negative Value: Reduces the time it takes to disguise. Can instantly disguise if lowered enough.
  2213.  
  2214. Example: Disguising takes 1 second less
  2215. CharacterAttributes
  2216. {
  2217. "disguise speed penalty" -1
  2218. }
  2219.  
  2220. Weapon Restrictions: Usable by All
  2221.  
  2222. Projectile Restrictions: N/A
  2223.  
  2224. Class Restrictions: Spy
  2225.  
  2226. --------------------------------------------------------------------------------------------------------------
  2227.  
  2228. "add cloak on kill"
  2229.  
  2230. Attribute Format: Additive
  2231.  
  2232. Description: When killing an enemy with the weapon with this attribute, you gain cloak back.
  2233. Value equals the % of cloak you get (i.e. 30 = +30% cloak on kill).
  2234. The maximum cloak capacity is 101. The value cap is 35.
  2235. Negative Value: N/A
  2236.  
  2237. Example: +50% cloak on kill
  2238. {
  2239. "add claok on kill" 50
  2240. }
  2241.  
  2242. Weapon Restrictions:
  2243. + tf_weapon_bat
  2244. + tf_weapon_bat_fish
  2245. + tf_weapon_bat_giftwrap
  2246. + tf_weapon_bat_wood
  2247. + tf_weapon_bonesaw
  2248. + tf_weapon_bottle
  2249. + tf_weapon_cleaver
  2250. + tf_weapon_club
  2251. + tf_weapon_compound_bow
  2252. + tf_weapon_crossbow
  2253. + tf_weapon_drg_pomson
  2254. + tf_weapon_fireaxe
  2255. + tf_weapon_fists
  2256. + tf_weapon_flamethrower
  2257. + tf_weapon_flaregun
  2258. + tf_weapon_flaregun_revenge
  2259. + tf_weapon_grenadelauncher
  2260. + tf_weapon_handgun_scout_primary
  2261. + tf_weapon_handgun_scout_secondary
  2262. + tf_weapon_katana
  2263. + tf_weapon_knife
  2264. + tf_weapon_mechanical_arm
  2265. + tf_weapon_minigun
  2266. + tf_weapon_particle_cannon
  2267. + tf_weapon_pep_brawler_blaster
  2268. + tf_weapon_pipebomblauncher
  2269. + tf_weapon_pistol
  2270. + tf_weapon_pistol_scout
  2271. + tf_weapon_raygun
  2272. + tf_weapon_revolver
  2273. + tf_weapon_robot_arm
  2274. + tf_weapon_rocketlauncher
  2275. + tf_weapon_rocketlauncher_directhit
  2276. + tf_weapon_scattergun
  2277. + tf_weapon_sentry_revenge
  2278. + tf_weapon_shotgun_building_rescue
  2279. + tf_weapon_shotgun_hwg
  2280. + tf_weapon_shotgun_primary
  2281. + tf_weapon_shotgun_pyro
  2282. + tf_weapon_shotgun_soldier
  2283. + tf_weapon_shovel
  2284. + tf_weapon_smg
  2285. + tf_weapon_sniperrifle
  2286. + tf_weapon_sniperrifle_decap
  2287. + tf_weapon_soda_popper
  2288. + tf_weapon_stickbomb
  2289. + tf_weapon_sword
  2290. + tf_weapon_syringegun_medic
  2291. + tf_weapon_wrench
  2292.  
  2293. Projectile Restrictions:
  2294. + Bullet
  2295. + Rocket
  2296. + Pipebomb
  2297. + Stickybomb (Regular)
  2298. + Syringe
  2299. + Huntsman Arrow
  2300. + Crusader's Crossbow Arrow
  2301. + Cow Mangler 5000 Projectile
  2302. + Righteous Bison/Pomson 6000 Projectile
  2303. + Cannonball
  2304. + Rescue Ranger Arrow
  2305.  
  2306. Class Restrictions: Spy
  2307.  
  2308. --------------------------------------------------------------------------------------------------------------
  2309.  
  2310. "cloak blink time penalty"
  2311.  
  2312. Attribute Format: Additive
  2313.  
  2314. Description: Adjusts the time that you are half-transparent when you bump into an enemy while cloaked.
  2315. If tf_weapon_invis has set_weapon_mode at 2, it will not prevent the cloak from going half-transparent
  2316. when moving fast enough while out of cloak.
  2317. Value equals half-transparent time in seconds (i.e. 1 = +1 second of half-transparency).
  2318. Negative Value: Decreases the time of half-transparency
  2319.  
  2320. Example: Cloak blink time lasts 3 seconds longer
  2321. CharacterAttributes
  2322. {
  2323. "cloak blink time penalty" 3
  2324. }
  2325.  
  2326. Weapon Restrictions: Usable by All
  2327.  
  2328. Projectile Restrictions: N/A
  2329.  
  2330. Class Restrictions: Spy.
  2331.  
  2332. --------------------------------------------------------------------------------------------------------------
  2333.  
  2334. "quiet unstealth"
  2335.  
  2336. Attribute Format: Additive
  2337.  
  2338. Description: When decloaking, the sound of decloaking is replaced by the normal decloaking sound, only half as loud.
  2339. Setting the value to 1 enables it.
  2340. Negative Value: N/A
  2341.  
  2342. Example: Uncloaking is very quiet
  2343. {
  2344. "quiet unstealth" 1
  2345. }
  2346.  
  2347. Weapon Restrictions: Usable by All
  2348.  
  2349. Projectile Restrictions: N/A
  2350.  
  2351. Class Restrictions: Spy
  2352.  
  2353. --------------------------------------------------------------------------------------------------------------
  2354.  
  2355. "flame size bonus"
  2356.  
  2357. Attribute Format: Percentage
  2358.  
  2359. Description: Adjusts the spread of the flame particles being fired.
  2360. Does not have any visual differences, regardless of the value.
  2361. Negative Value: Firing will crash the game.
  2362.  
  2363. Example: +50% wider flames
  2364. CharacterAttributes
  2365. {
  2366. "flame size bonus" 1.5
  2367. }
  2368.  
  2369. Weapon Restrictions:
  2370. + tf_weapon_flamethrower
  2371.  
  2372. Projectile Restrictions: N/A
  2373.  
  2374. Class Restrictions: Usable by All
  2375.  
  2376. --------------------------------------------------------------------------------------------------------------
  2377.  
  2378. "flame life bonus"
  2379.  
  2380. Attribute Format: Percentage
  2381.  
  2382. Description: Adjusts the range of the flame particles being fired.
  2383. The traveling speed of the flame particles is adjusted accordingly.
  2384. Setting the value to 0.01 or lower will make the flame particles unable to hit anything.
  2385. Does not have any visual differences, regardless of the value.
  2386. Negative Value: N/A
  2387.  
  2388. Example: +50% longer flames
  2389. CharacterAttributes
  2390. {
  2391. "flame life bonus" 1.5
  2392. }
  2393.  
  2394. Weapon Restrictions:
  2395. + tf_weapon_flamethrower
  2396.  
  2397. Projectile Restrictions: N/A
  2398.  
  2399. Class Restrictions: Usable by All
  2400.  
  2401. --------------------------------------------------------------------------------------------------------------
  2402.  
  2403. "add cloak on hit"
  2404.  
  2405. Attribute Format: Additive
  2406.  
  2407. Description: When hitting an enemy with the weapon with this attribute, you gain cloak back.
  2408. Value equals the % of cloak you get (i.e. 30 = +30% cloak on hit).
  2409. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
  2410. The maximum cloak capacity is 101. The value cap is 35.
  2411. Negative Value: N/A
  2412.  
  2413. Example: +50% cloak on hit
  2414. CharacterAttributes
  2415. {
  2416. "add cloak on hit" 50
  2417. }
  2418.  
  2419. Weapon Restrictions:
  2420. + tf_weapon_bat
  2421. + tf_weapon_bat_fish
  2422. + tf_weapon_bat_giftwrap
  2423. - Alt-Fire not affected.
  2424.  
  2425. + tf_weapon_bat_wood
  2426. - Alt-Fire not affected.
  2427.  
  2428. + tf_weapon_bonesaw
  2429. + tf_weapon_bottle
  2430. + tf_weapon_cannon
  2431. + tf_weapon_cleaver
  2432. + tf_weapon_club
  2433. + tf_weapon_compound_bow
  2434. + tf_weapon_crossbow
  2435. + tf_weapon_drg_pomson
  2436. - Can add cloak multiple times from one shot.
  2437.  
  2438. + tf_weapon_fireaxe
  2439. + tf_weapon_fists
  2440. + tf_weapon_flamethrower
  2441. + tf_weapon_flaregun
  2442. + tf_weapon_flaregun_revenge
  2443. + tf_weapon_grenadelauncher
  2444. + tf_weapon_handgun_scout_primary
  2445. + tf_weapon_handgun_scout_secondary
  2446. + tf_weapon_katana
  2447. + tf_weapon_knife
  2448. + tf_weapon_mechanical_arm
  2449. + tf_weapon_minigun
  2450. + tf_weapon_particle_cannon
  2451. + tf_weapon_pep_brawler_blaster
  2452. + tf_weapon_pipebomblauncher
  2453. + tf_weapon_pistol
  2454. + tf_weapon_pistol_scout
  2455. + tf_weapon_raygun
  2456. - Can add cloak multiple times from one shot.
  2457.  
  2458. + tf_weapon_revolver
  2459. + tf_weapon_robot_arm
  2460. + tf_weapon_rocketlauncher
  2461. + tf_weapon_rocketlauncher_directhit
  2462. + tf_weapon_scattergun
  2463. + tf_weapon_sentry_revenge
  2464. + tf_weapon_shotgun_building_rescue
  2465. + tf_weapon_shotgun_hwg
  2466. + tf_weapon_shotgun_primary
  2467. + tf_weapon_shotgun_pyro
  2468. + tf_weapon_shotgun_soldier
  2469. + tf_weapon_shovel
  2470. + tf_weapon_smg
  2471. + tf_weapon_sniperrifle
  2472. + tf_weapon_sniperrifle_decap
  2473. + tf_weapon_soda_popper
  2474. + tf_weapon_stickbomb
  2475. + tf_weapon_sword
  2476. + tf_weapon_syringegun_medic
  2477. + tf_weapon_wrench
  2478.  
  2479. Projectile Restrictions:
  2480. + Bullet
  2481. + Rocket
  2482. + Pipebomb
  2483. + Stickybomb (Regular)
  2484. + Syringe
  2485. + Huntsman Arrow
  2486. + Crusader's Crossbow Arrow
  2487. + Cow Mangler 5000 Projectile
  2488. + Righteous Bison/Pomson 6000 Projectile
  2489. + Cannonball
  2490. + Rescue Ranger Arrow
  2491.  
  2492. Class Restrictions: Spy
  2493.  
  2494. --------------------------------------------------------------------------------------------------------------
  2495.  
  2496. "disguise no burn"
  2497.  
  2498. Attribute Format: Additive
  2499.  
  2500. Description: Prevents you from taking fire damage while disguised.
  2501. Also works with teammate disguises. Setting the value to 1 enables it.
  2502. Negative Value: N/A
  2503.  
  2504. Exmaple: While diguised, take no fire damage
  2505. CharacterAttributes
  2506. {
  2507. "disguise no burn" 1
  2508. }
  2509.  
  2510. Weapon Restrictions: Usable by All
  2511.  
  2512. Projectile Restrictions: N/A
  2513.  
  2514. Class Restrictions: Spy
  2515.  
  2516. --------------------------------------------------------------------------------------------------------------
  2517.  
  2518. "dmg from sentry reduced"
  2519.  
  2520. Attribute Format: Inverted Percentage
  2521.  
  2522. Description: Adjusts your Sentry damage resistance.
  2523. Setting the value to 0 makes you invincible against Sentries.
  2524. Negative Value: Sentry damage taken becomes healing.
  2525.  
  2526. Example: +50% sentry resitance
  2527. {
  2528. "dmg from sentry reduced" 0.5
  2529. }
  2530.  
  2531. Weapon Restrictions: Usable by All
  2532.  
  2533. Projectile Restrictions: N/A
  2534.  
  2535. Class Restrictions: Usable by All
  2536.  
  2537. --------------------------------------------------------------------------------------------------------------
  2538.  
  2539. "airblast cost decreased"
  2540.  
  2541. Attribute Format: Inverted Percentage
  2542.  
  2543. Description: Adjusts the ammo consumption for the airblast.
  2544. Negative Value: N/A
  2545.  
  2546. Example: -50% airblast cost
  2547. CharacterAttributes
  2548. {
  2549. "airblast cost decreased" 0.5
  2550. }
  2551.  
  2552. Weapon Restrictions:
  2553. + tf_weapon_flamethrower
  2554.  
  2555. Projectile Restrictions: N/A
  2556.  
  2557. Class Restrictions: Usable by All
  2558.  
  2559. --------------------------------------------------------------------------------------------------------------
  2560.  
  2561. "flame ammopersec decreased"
  2562.  
  2563. Attribute Format: Inverted Percentage
  2564.  
  2565. Description: Adjusts the ammo consumption for firing.
  2566. By default, for every 0.08s of firing, it consumes 1 ammo.
  2567. Negative Value: N/A
  2568.  
  2569. Example: -50% less ammo consumed per second
  2570. CharacterAttributes
  2571. {
  2572. "flame ammopersec decreased" 0.5
  2573. }
  2574.  
  2575. Weapon Restrictions:
  2576. + tf_weapon_flamethrower
  2577.  
  2578. Projectile Restrictions: N/A
  2579.  
  2580. Class Restrictions: Usable by All
  2581.  
  2582. --------------------------------------------------------------------------------------------------------------
  2583.  
  2584. "jarate duration"
  2585.  
  2586. Attribute Format: Additive
  2587.  
  2588. Description: When the charge reaches to 50%, firing at an enemy will cover him in Jarate for a specified duration.
  2589. Value equals duration in seconds (i.e. 5 = 5 seconds of Jarate).
  2590. Negative Value: N/A
  2591.  
  2592. Example: Enemies are covered in Jarate for 7 seconds on hit
  2593. CharacterAttributes
  2594. {
  2595. "jarate duration" 7
  2596. }
  2597.  
  2598. Weapon Restrictions:
  2599. + tf_weapon_sniperrifle
  2600. + tf_weapon_sniperrifle_decap
  2601.  
  2602. Projectile Restrictions:
  2603. + Bullet
  2604.  
  2605. Class Restrictions: Usable by All
  2606.  
  2607. --------------------------------------------------------------------------------------------------------------
  2608.  
  2609. "no death from headshots"
  2610.  
  2611. Attribute Format: Additive
  2612.  
  2613. Description: Prevents you from dying from headshots, unless your health is at 1.
  2614. Setting the value to 1 enables it.
  2615. Negative Value: N/A
  2616.  
  2617. Example: Cannot die to headshots unless health is at 1
  2618. CharacterAttributes
  2619. {
  2620. "no death from headshots" 1
  2621. }
  2622.  
  2623. Weapon Restrictions: Usable by all
  2624.  
  2625. Projectile Restrictions: N/A
  2626.  
  2627. Class Restrictions: Usable by All
  2628.  
  2629. --------------------------------------------------------------------------------------------------------------
  2630.  
  2631. "deploy time decreased"
  2632.  
  2633. Attribute Format: Inverted Percentage
  2634.  
  2635. Description: Adjusts the time it takes to switch between weapons.
  2636. Weapon switching animations adjust accordingly.
  2637. Negative Value: N/A
  2638.  
  2639. Example: +50% shorter weapon switch
  2640. CharacterAttributes
  2641. {
  2642. "deploy time decreased" 0.5
  2643. }
  2644.  
  2645. Weapon Restrictions: Usable by All
  2646.  
  2647. Projectile Restrictions: N/A
  2648.  
  2649. Class Restrictions: Usable by All
  2650.  
  2651. --------------------------------------------------------------------------------------------------------------
  2652.  
  2653. "minicrits become crits"
  2654.  
  2655. Attribute Format: Additive
  2656.  
  2657. Description: Turns the weapon's mini-crits into crits.
  2658. Setting the value to at least 1 enables it.
  2659. Negative Value: N/A
  2660.  
  2661. Example: Minicrits become crits
  2662. CharacterAttributes
  2663. {
  2664. "minicrits become crits" 1
  2665. }
  2666.  
  2667. Weapon Restrictions:
  2668. + tf_weapon_bat
  2669. + tf_weapon_bat_fish
  2670. + tf_weapon_bat_giftwrap
  2671. + tf_weapon_bat_wood
  2672. + tf_weapon_bonesaw
  2673. + tf_weapon_bottle
  2674. + tf_weapon_cannon
  2675. + tf_weapon_cleaver
  2676. + tf_weapon_club
  2677. + tf_weapon_compound_bow
  2678. + tf_weapon_crossbow
  2679. + tf_weapon_drg_pomson
  2680. + tf_weapon_fireaxe
  2681. + tf_weapon_fists
  2682. + tf_weapon_flamethrower
  2683. + tf_weapon_flaregun
  2684. + tf_weapon_flaregun_revenge
  2685. + tf_weapon_grenadelauncher
  2686. + tf_weapon_handgun_scout_primary
  2687. + tf_weapon_handgun_scout_secondary
  2688. + tf_weapon_katana
  2689. + tf_weapon_knife
  2690. + tf_weapon_mechanical_arm
  2691. + tf_weapon_minigun
  2692. + tf_weapon_particle_cannon
  2693. + tf_weapon_pep_brawler_blaster
  2694. + tf_weapon_pipebomblauncher
  2695. + tf_weapon_pistol
  2696. + tf_weapon_pistol_scout
  2697. + tf_weapon_raygun
  2698. + tf_weapon_revolver
  2699. + tf_weapon_robot_arm
  2700. + tf_weapon_rocketlauncher
  2701. + tf_weapon_rocketlauncher_directhit
  2702. + tf_weapon_scattergun
  2703. + tf_weapon_sentry_revenge
  2704. + tf_weapon_shotgun_building_rescue
  2705. + tf_weapon_shotgun_hwg
  2706. + tf_weapon_shotgun_primary
  2707. + tf_weapon_shotgun_pyro
  2708. + tf_weapon_shotgun_soldier
  2709. + tf_weapon_shovel
  2710. + tf_weapon_smg
  2711. + tf_weapon_sniperrifle
  2712. + tf_weapon_sniperrifle_decap
  2713. + tf_weapon_soda_popper
  2714. + tf_weapon_stickbomb
  2715. + tf_weapon_sword
  2716. + tf_weapon_syringegun_medic
  2717. + tf_weapon_wrench
  2718.  
  2719. Projectile Restrictions:
  2720. + Bullet
  2721. + Rocket
  2722. + Pipebomb
  2723. + Stickybomb (Regular)
  2724. + Syringe
  2725. + Flare
  2726. + Huntsman Arrow
  2727. + Crusader's Crossbow Arrow
  2728. + Cow Mangler 5000 Projectile
  2729. + Righteous Bison/Pomson 6000 Projectile
  2730. + Cannonball
  2731. + Rescue Ranger Arrow
  2732.  
  2733. Class Restrictions: Usable by All
  2734.  
  2735. --------------------------------------------------------------------------------------------------------------
  2736.  
  2737. "heal on kill"
  2738.  
  2739. Attribute Format: Additive
  2740.  
  2741. Description: When killing an enemy with the weapon with this attribute, your current health gets adjusted.
  2742. Value equals the health being received/taken (i.e. 75 = +75 health on kill).
  2743. The health bonus caps at 150% of player's max health.
  2744. Negative Value: Reduces your health on kill.
  2745.  
  2746. Example: +30 health on kill
  2747. CharacterAttributes
  2748. {
  2749. "heal on kill" 30
  2750. }
  2751.  
  2752. Weapon Restrictions:
  2753. + tf_weapon_bat
  2754. + tf_weapon_bat_fish
  2755. + tf_weapon_bat_giftwrap
  2756. + tf_weapon_bat_wood
  2757. + tf_weapon_bonesaw
  2758. + tf_weapon_bottle
  2759. + tf_weapon_cannon
  2760. + tf_weapon_cleaver
  2761. + tf_weapon_club
  2762. + tf_weapon_compound_bow
  2763. + tf_weapon_crossbow
  2764. + tf_weapon_drg_pomson
  2765. + tf_weapon_fireaxe
  2766. + tf_weapon_fists
  2767. + tf_weapon_flamethrower
  2768. + tf_weapon_flaregun
  2769. + tf_weapon_flaregun_revenge
  2770. + tf_weapon_grenadelauncher
  2771. + tf_weapon_handgun_scout_primary
  2772. + tf_weapon_handgun_scout_secondary
  2773. + tf_weapon_katana
  2774. + tf_weapon_knife
  2775. + tf_weapon_mechanical_arm
  2776. + tf_weapon_minigun
  2777. + tf_weapon_particle_cannon
  2778. + tf_weapon_pep_brawler_blaster
  2779. + tf_weapon_pipebomblauncher
  2780. + tf_weapon_pistol
  2781. + tf_weapon_pistol_scout
  2782. + tf_weapon_raygun
  2783. + tf_weapon_revolver
  2784. + tf_weapon_robot_arm
  2785. + tf_weapon_rocketlauncher
  2786. + tf_weapon_rocketlauncher_directhit
  2787. + tf_weapon_scattergun
  2788. + tf_weapon_sentry_revenge
  2789. + tf_weapon_shotgun_building_rescue
  2790. + tf_weapon_shotgun_hwg
  2791. + tf_weapon_shotgun_primary
  2792. + tf_weapon_shotgun_pyro
  2793. + tf_weapon_shotgun_soldier
  2794. + tf_weapon_shovel
  2795. + tf_weapon_smg
  2796. + tf_weapon_sniperrifle
  2797. + tf_weapon_sniperrifle_decap
  2798. + tf_weapon_soda_popper
  2799. + tf_weapon_stickbomb
  2800. + tf_weapon_sword
  2801. + tf_weapon_syringegun_medic
  2802. + tf_weapon_wrench
  2803.  
  2804. Projectile Restrictions:
  2805. + Bullet
  2806. + Rocket
  2807. + Pipebomb
  2808. + Stickybomb (Regular)
  2809. + Syringe
  2810. + Huntsman Arrow
  2811. + Crusader's Crossbow Arrow
  2812. + Cow Mangler 5000 Projectile
  2813. + Righteous Bison/Pomson 6000 Projectile
  2814. + Cannonball
  2815. + Rescue Ranger Arrow
  2816.  
  2817. Class Restrictions: Usable by All
  2818.  
  2819. --------------------------------------------------------------------------------------------------------------
  2820.  
  2821. "slow enemy on hit major"
  2822.  
  2823. Attribute Format: Additive
  2824.  
  2825. Description: Lets your weapon slow down enemies by 40% for 0.5s.
  2826. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
  2827. Setting the value to 1 enables it.
  2828. Negative Value: N/A
  2829.  
  2830. Example: Slows by 40% on hit
  2831. CharacterAttributes
  2832. {
  2833. "slow enemy on hit major" 1
  2834. }
  2835.  
  2836. Weapon Restrictions:
  2837. + tf_weapon_bat
  2838. + tf_weapon_bat_fish
  2839. + tf_weapon_bat_giftwrap
  2840. + tf_weapon_bat_wood
  2841. + tf_weapon_bonesaw
  2842. + tf_weapon_bottle
  2843. + tf_weapon_cannon
  2844. + tf_weapon_cleaver
  2845. + tf_weapon_club
  2846. + tf_weapon_compound_bow
  2847. + tf_weapon_crossbow
  2848. + tf_weapon_drg_pomson
  2849. + tf_weapon_fireaxe
  2850. + tf_weapon_fists
  2851. + tf_weapon_flamethrower
  2852. + tf_weapon_flaregun
  2853. + tf_weapon_flaregun_revenge
  2854. + tf_weapon_grenadelauncher
  2855. + tf_weapon_handgun_scout_primary
  2856. + tf_weapon_handgun_scout_secondary
  2857. + tf_weapon_katana
  2858. + tf_weapon_knife
  2859. + tf_weapon_mechanical_arm
  2860. + tf_weapon_minigun
  2861. + tf_weapon_particle_cannon
  2862. + tf_weapon_pep_brawler_blaster
  2863. + tf_weapon_pipebomblauncher
  2864. + tf_weapon_pistol
  2865. + tf_weapon_pistol_scout
  2866. + tf_weapon_raygun
  2867. + tf_weapon_revolver
  2868. + tf_weapon_robot_arm
  2869. + tf_weapon_rocketlauncher
  2870. + tf_weapon_rocketlauncher_directhit
  2871. + tf_weapon_scattergun
  2872. + tf_weapon_sentry_revenge
  2873. + tf_weapon_shotgun_building_rescue
  2874. + tf_weapon_shotgun_hwg
  2875. + tf_weapon_shotgun_primary
  2876. + tf_weapon_shotgun_pyro
  2877. + tf_weapon_shotgun_soldier
  2878. + tf_weapon_shovel
  2879. + tf_weapon_smg
  2880. + tf_weapon_sniperrifle
  2881. + tf_weapon_sniperrifle_decap
  2882. + tf_weapon_soda_popper
  2883. + tf_weapon_stickbomb
  2884. + tf_weapon_sword
  2885. + tf_weapon_syringegun_medic
  2886. + tf_weapon_wrench
  2887.  
  2888. Projectile Restrictions:
  2889. + Bullet
  2890. + Rocket
  2891. + Pipebomb
  2892. + Stickybomb (Regular)
  2893. + Syringe
  2894. + Huntsman Arrow
  2895. + Crusader's Crossbow Arrow
  2896. + Cow Mangler 5000 Projectile
  2897. + Righteous Bison/Pomson 6000 Projectile
  2898. + Cannonball
  2899. + Rescue Ranger Arrow
  2900.  
  2901. Class Restrictions: Usable by All
  2902.  
  2903. --------------------------------------------------------------------------------------------------------------
  2904.  
  2905. ~ Page 3 ~
  2906.  
  2907. --------------------------------------------------------------------------------------------------------------
  2908.  
  2909. "charge time increased"
  2910.  
  2911. Attribute Format: Additive
  2912.  
  2913. Description: Adjusts the charging time with tf_wearable_demoshield.
  2914. Mini-crit, crit, and bash points adjust accordingly.
  2915. When set to a ridiculously high value, it is possible to keep charging while
  2916. touching anything.
  2917. Negative Value: Decreases your charging time. Setting the value low enough will disable it,
  2918. and holding out the primary weapon while holding Alt-Fire will create distorted sound clips.
  2919.  
  2920. Example: 3 second longer charge
  2921. CharacterAttributes
  2922. {
  2923. "charge time increased" 3
  2924. }
  2925.  
  2926. Weapon Restrictions: Usable by All
  2927.  
  2928. Projectile Restrictions: N/A
  2929.  
  2930. Class Restrictions: Usable by All
  2931.  
  2932. --------------------------------------------------------------------------------------------------------------
  2933.  
  2934. "drop health pack on kill"
  2935.  
  2936. Attribute Format: Additive
  2937.  
  2938. Description: When killing an enemy with this attribute, a small healthkit pops out from the enemy.
  2939. The healthkit can be taken by anyone. Setting the value to 1 enables it.
  2940. Negative Value: N/A
  2941.  
  2942. Example: Enemies killed drop healthpacks
  2943. CharacterAttributes
  2944. {
  2945. "drop health pack on kill" 1
  2946. }
  2947.  
  2948. Weapon Restrictions: Usable by All
  2949.  
  2950. Projectile Restrictions: Usable by All
  2951.  
  2952. Class Restrictions: Usable by All
  2953.  
  2954. --------------------------------------------------------------------------------------------------------------
  2955.  
  2956. "hit self on miss"
  2957.  
  2958. Attribute Format: Additive
  2959.  
  2960. Description: Hitting nothing will cause you to hit yourself.
  2961. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
  2962. Enabled by setting the value to 1.
  2963. Negative Value: N/A
  2964.  
  2965. Example: Missing will damage self
  2966. CharacterAttributes
  2967. {
  2968. "hit self on miss" 1
  2969. }
  2970.  
  2971. Weapon Restrictions:
  2972. + tf_weapon_bat
  2973. + tf_weapon_bat_fish
  2974. + tf_weapon_bat_giftwrap
  2975. - Alt-Fire not affected.
  2976.  
  2977. + tf_weapon_bat_wood
  2978. - Alt-Fire not affected.
  2979.  
  2980. + tf_weapon_bonesaw
  2981. + tf_weapon_bottle
  2982. + tf_weapon_club
  2983. + tf_weapon_fireaxe
  2984. + tf_weapon_fists
  2985. + tf_weapon_katana
  2986. + tf_weapon_knife
  2987. + tf_weapon_robot_arm
  2988. + tf_weapon_shovel
  2989. + tf_weapon_stickbomb
  2990. - Does not detonate upon self-damaging.
  2991.  
  2992. + tf_weapon_sword
  2993. + tf_weapon_wrench
  2994.  
  2995. Projectile Restrictions: N/A
  2996.  
  2997. Class Restrictions: Usable by All
  2998.  
  2999. --------------------------------------------------------------------------------------------------------------
  3000.  
  3001. "dmg from ranged reduced"
  3002.  
  3003. Attribute Format: Inverted Percentage
  3004.  
  3005. Description: When the weapon with this attribute is active, it adjusts your ranged damage resistance.
  3006. Setting the value to 0 makes you invincible against ranged attacks.
  3007. Negative Value: Ranged damage taken becomes healing.
  3008.  
  3009. Example: -50% damage from ranged sources
  3010. CharacterAttributes
  3011. {
  3012. "dmg from ranged reduced" 0.5
  3013. }
  3014.  
  3015. Weapon Restrictions:
  3016. + tf_weapon_bat
  3017. + tf_weapon_bat_fish
  3018. + tf_weapon_bat_giftwrap
  3019. + tf_weapon_bat_wood
  3020. + tf_weapon_bonesaw
  3021. + tf_weapon_bottle
  3022. + tf_weapon_buff_item
  3023. + tf_weapon_builder
  3024. + tf_weapon_cannon
  3025. + tf_weapon_cleaver
  3026. + tf_weapon_club
  3027. + tf_weapon_compound_bow
  3028. + tf_weapon_crossbow
  3029. + tf_weapon_drg_pomson
  3030. + tf_weapon_fireaxe
  3031. + tf_weapon_fists
  3032. + tf_weapon_flamethrower
  3033. + tf_weapon_flaregun
  3034. + tf_weapon_flaregun_revenge
  3035. + tf_weapon_grenadelauncher
  3036. + tf_weapon_handgun_scout_primary
  3037. + tf_weapon_handgun_scout_secondary
  3038. + tf_weapon_invis
  3039. + tf_weapon_jar
  3040. + tf_weapon_jar_milk
  3041. + tf_weapon_katana
  3042. + tf_weapon_knife
  3043. + tf_weapon_laser_pointer
  3044. + tf_weapon_lunchbox
  3045. + tf_weapon_lunchbox_drink
  3046. + tf_weapon_mechanical_arm
  3047. + tf_weapon_medigun
  3048. + tf_weapon_minigun
  3049. + tf_weapon_particle_cannon
  3050. + tf_weapon_pep_brawler_blaster
  3051. + tf_weapon_pda_engineer_build
  3052. + tf_weapon_pda_engineer_destroy
  3053. + tf_weapon_pda_spy
  3054. + tf_weapon_pipebomblauncher
  3055. + tf_weapon_pistol
  3056. + tf_weapon_pistol_scout
  3057. + tf_weapon_raygun
  3058. + tf_weapon_revolver
  3059. + tf_weapon_robot_arm
  3060. + tf_weapon_rocketlauncher
  3061. + tf_weapon_rocketlauncher_directhit
  3062. + tf_weapon_scattergun
  3063. + tf_weapon_sentry_revenge
  3064. + tf_weapon_shotgun_building_rescue
  3065. + tf_weapon_shotgun_hwg
  3066. + tf_weapon_shotgun_primary
  3067. + tf_weapon_shotgun_pyro
  3068. + tf_weapon_shotgun_soldier
  3069. + tf_weapon_shovel
  3070. + tf_weapon_smg
  3071. + tf_weapon_sniperrifle
  3072. + tf_weapon_sniperrifle_decap
  3073. + tf_weapon_soda_popper
  3074. + tf_weapon_stickbomb
  3075. + tf_weapon_sword
  3076. + tf_weapon_syringegun_medic
  3077. + tf_weapon_wrench
  3078.  
  3079. Projectile Restrictions: N/A
  3080.  
  3081. Class Restrictions: Usable by All
  3082.  
  3083. --------------------------------------------------------------------------------------------------------------
  3084.  
  3085. "dmg from melee increased"
  3086.  
  3087. Attribute Format: Inverted Percentage
  3088.  
  3089. Description: When the weapon with this attribute is active, it adjusts your melee damage resistance.
  3090. Setting the value to 0 makes you invincible against melee attacks.
  3091. Negative Value: Melee damage taken becomes healing.
  3092.  
  3093. Example: +50% damage from melee
  3094. CharacterAttributes
  3095. {
  3096. "dmg from melee increased" 1.5
  3097. }
  3098.  
  3099. Weapon Restrictions:
  3100. + tf_weapon_bat
  3101. + tf_weapon_bat_fish
  3102. + tf_weapon_bat_giftwrap
  3103. + tf_weapon_bat_wood
  3104. + tf_weapon_bonesaw
  3105. + tf_weapon_bottle
  3106. + tf_weapon_buff_item
  3107. + tf_weapon_builder
  3108. + tf_weapon_cannon
  3109. + tf_weapon_cleaver
  3110. + tf_weapon_club
  3111. + tf_weapon_compound_bow
  3112. + tf_weapon_crossbow
  3113. + tf_weapon_drg_pomson
  3114. + tf_weapon_fireaxe
  3115. + tf_weapon_fists
  3116. + tf_weapon_flamethrower
  3117. + tf_weapon_flaregun
  3118. + tf_weapon_flaregun_revenge
  3119. + tf_weapon_grenadelauncher
  3120. + tf_weapon_handgun_scout_primary
  3121. + tf_weapon_handgun_scout_secondary
  3122. + tf_weapon_invis
  3123. + tf_weapon_jar
  3124. + tf_weapon_jar_milk
  3125. + tf_weapon_katana
  3126. + tf_weapon_knife
  3127. + tf_weapon_laser_pointer
  3128. + tf_weapon_lunchbox
  3129. + tf_weapon_lunchbox_drink
  3130. + tf_weapon_mechanical_arm
  3131. + tf_weapon_medigun
  3132. + tf_weapon_minigun
  3133. + tf_weapon_particle_cannon
  3134. + tf_weapon_pep_brawler_blaster
  3135. + tf_weapon_pda_engineer_build
  3136. + tf_weapon_pda_engineer_destroy
  3137. + tf_weapon_pda_spy
  3138. + tf_weapon_pipebomblauncher
  3139. + tf_weapon_pistol
  3140. + tf_weapon_pistol_scout
  3141. + tf_weapon_raygun
  3142. + tf_weapon_revolver
  3143. + tf_weapon_robot_arm
  3144. + tf_weapon_rocketlauncher
  3145. + tf_weapon_rocketlauncher_directhit
  3146. + tf_weapon_scattergun
  3147. + tf_weapon_sentry_revenge
  3148. + tf_weapon_shotgun_building_rescue
  3149. + tf_weapon_shotgun_hwg
  3150. + tf_weapon_shotgun_primary
  3151. + tf_weapon_shotgun_pyro
  3152. + tf_weapon_shotgun_soldier
  3153. + tf_weapon_shovel
  3154. + tf_weapon_smg
  3155. + tf_weapon_sniperrifle
  3156. + tf_weapon_sniperrifle_decap
  3157. + tf_weapon_soda_popper
  3158. + tf_weapon_stickbomb
  3159. + tf_weapon_sword
  3160. + tf_weapon_syringegun_medic
  3161. + tf_weapon_wrench
  3162.  
  3163. Projectile Restrictions: N/A
  3164.  
  3165. Class Restrictions: Usable by All
  3166.  
  3167. --------------------------------------------------------------------------------------------------------------
  3168.  
  3169. "Set DamageType Ignite"
  3170.  
  3171. Attribute Format: Additive
  3172.  
  3173. Description: Allows the weapon to set enemies on fire upon hitting them.
  3174. Flamethrowers, Flare Guns, and Cow Mangler 5000's Secondary Attack already have this attribute.
  3175. Setting the value to anything but 0 enables it.
  3176. Negative Value: N/A
  3177.  
  3178. Example: Hitting an enemy will set them on fire
  3179. CharacterAttributes
  3180. {
  3181. "Set DamageType Ignite" 1
  3182. }
  3183.  
  3184. Weapon Restrictions:
  3185. + tf_weapon_bat
  3186. + tf_weapon_bat_fish
  3187. - Afterburn spams the killfeed.
  3188.  
  3189. + tf_weapon_bat_giftwrap
  3190. + tf_weapon_bat_wood
  3191. + tf_weapon_bonesaw
  3192. + tf_weapon_bottle
  3193. + tf_weapon_cannon
  3194. + tf_weapon_cleaver
  3195. + tf_weapon_club
  3196. + tf_weapon_compound_bow
  3197. + tf_weapon_crossbow
  3198. - Healing not affected.
  3199.  
  3200. + tf_weapon_drg_pomson
  3201. + tf_weapon_fireaxe
  3202. + tf_weapon_fists
  3203. + tf_weapon_grenadelauncher
  3204. + tf_weapon_handgun_scout_primary
  3205. + tf_weapon_handgun_scout_secondary
  3206. + tf_weapon_katana
  3207. + tf_weapon_knife
  3208. + tf_weapon_mechanical_arm
  3209. + tf_weapon_minigun
  3210. + tf_weapon_particle_cannon
  3211. + tf_weapon_pep_brawler_blaster
  3212. + tf_weapon_pipebomblauncher
  3213. + tf_weapon_pistol
  3214. + tf_weapon_pistol_scout
  3215. + tf_weapon_raygun
  3216. + tf_weapon_revolver
  3217. + tf_weapon_robot_arm
  3218. + tf_weapon_rocketlauncher
  3219. + tf_weapon_rocketlauncher_directhit
  3220. + tf_weapon_scattergun
  3221. + tf_weapon_sentry_revenge
  3222. + tf_weapon_shotgun_building_rescue
  3223. + tf_weapon_shotgun_hwg
  3224. + tf_weapon_shotgun_primary
  3225. + tf_weapon_shotgun_pyro
  3226. + tf_weapon_shotgun_soldier
  3227. + tf_weapon_shovel
  3228. + tf_weapon_smg
  3229. + tf_weapon_sniperrifle
  3230. + tf_weapon_sniperrifle_decap
  3231. + tf_weapon_soda_popper
  3232. + tf_weapon_stickbomb
  3233. + tf_weapon_sword
  3234. + tf_weapon_syringegun_medic
  3235. + tf_weapon_wrench
  3236.  
  3237. Projectile Restrictions:
  3238. + Bullet
  3239. + Rocket
  3240. + Pipebomb
  3241. + Stickybomb (Regular)
  3242. + Syringe
  3243. + Huntsman Arrow
  3244. + Crusader's Crossbow Arrow
  3245. + Cow Mangler 5000 Projectile
  3246. + Righteous Bison/Pomson 6000 Projectile
  3247. + Cannonball
  3248. + Rescue Ranger Arrow
  3249.  
  3250. Class Restrictions: Usable by All
  3251.  
  3252. --------------------------------------------------------------------------------------------------------------
  3253.  
  3254. "minicrit vs burning player"
  3255.  
  3256. Attribute Format: Additive
  3257.  
  3258. Description: Allows the weapon to always mini-crit on burning enemies.
  3259. Setting the value to 1 enables it.
  3260. Negative Value: N/A
  3261.  
  3262. Example: Weapon minicrits burning players
  3263. CharacterAttributes
  3264. {
  3265. "minicrit vs burning player" 1
  3266. }
  3267.  
  3268. Weapon Restrictions:
  3269. + tf_weapon_bat
  3270. + tf_weapon_bat_fish
  3271. + tf_weapon_bat_giftwrap
  3272. + tf_weapon_bat_wood
  3273. + tf_weapon_bonesaw
  3274. + tf_weapon_bottle
  3275. + tf_weapon_cannon
  3276. + tf_weapon_cleaver
  3277. + tf_weapon_club
  3278. + tf_weapon_compound_bow
  3279. + tf_weapon_crossbow
  3280. + tf_weapon_drg_pomson
  3281. + tf_weapon_fireaxe
  3282. + tf_weapon_fists
  3283. + tf_weapon_flamethrower
  3284. + tf_weapon_flaregun
  3285. + tf_weapon_flaregun_revenge
  3286. + tf_weapon_grenadelauncher
  3287. + tf_weapon_handgun_scout_primary
  3288. + tf_weapon_handgun_scout_secondary
  3289. + tf_weapon_katana
  3290. + tf_weapon_knife
  3291. + tf_weapon_mechanical_arm
  3292. + tf_weapon_minigun
  3293. + tf_weapon_particle_cannon
  3294. + tf_weapon_pep_brawler_blaster
  3295. + tf_weapon_pipebomblauncher
  3296. + tf_weapon_pistol
  3297. + tf_weapon_pistol_scout
  3298. + tf_weapon_raygun
  3299. + tf_weapon_revolver
  3300. + tf_weapon_robot_arm
  3301. + tf_weapon_rocketlauncher
  3302. + tf_weapon_rocketlauncher_directhit
  3303. + tf_weapon_scattergun
  3304. + tf_weapon_sentry_revenge
  3305. + tf_weapon_shotgun_building_rescue
  3306. + tf_weapon_shotgun_hwg
  3307. + tf_weapon_shotgun_primary
  3308. + tf_weapon_shotgun_pyro
  3309. + tf_weapon_shotgun_soldier
  3310. + tf_weapon_shovel
  3311. + tf_weapon_smg
  3312. + tf_weapon_sniperrifle
  3313. + tf_weapon_sniperrifle_decap
  3314. + tf_weapon_soda_popper
  3315. + tf_weapon_stickbomb
  3316. + tf_weapon_sword
  3317. + tf_weapon_syringegun_medic
  3318. + tf_weapon_wrench
  3319.  
  3320. Projectile Restrictions:
  3321. + Bullet
  3322. + Rocket
  3323. + Pipebomb
  3324. + Stickybomb (Regular)
  3325. + Syringe
  3326. + Flare
  3327. + Huntsman Arrow
  3328. + Crusader's Crossbow Arrow
  3329. + Cow Mangler 5000 Projectile
  3330. + Righteous Bison/Pomson 6000 Projectile
  3331. + Cannonball
  3332. + Rescue Ranger Arrow
  3333.  
  3334. Class Restrictions: Usable by All
  3335.  
  3336. --------------------------------------------------------------------------------------------------------------
  3337.  
  3338. "sanguisuge"
  3339.  
  3340. Attribute Format: Additive
  3341.  
  3342. Description: Upon backstabbing, whatever health the victim currently had equals the amount
  3343. of health it gives you.
  3344. The maximum health you can get is 3x your max health.
  3345. Negative Value: N/A
  3346.  
  3347. Example: Backstab will heal for how much health the victim had
  3348. CharacterAttributes
  3349. {
  3350. "sanguisuge" 1
  3351. }
  3352.  
  3353. Weapon Restrictions:
  3354. + tf_weapon_knife
  3355.  
  3356. Projectile Restrictions: N/A
  3357.  
  3358. Class Restrictions: Usable by All
  3359.  
  3360. --------------------------------------------------------------------------------------------------------------
  3361.  
  3362. "mark for death"
  3363.  
  3364. Attribute Format: Additive
  3365.  
  3366. Description: When hitting an enemy with this weapon with this attribute,
  3367. the enemy gets a skull icon above his head and takes mini-crits for a
  3368. specified amount of time. Only one enemy at a time can be marked for death.
  3369. When you're hit by said weapon, it will have the same effect, plus
  3370. you hear a short drum tune, and have a skull icon on your health HUD.
  3371. Duration is always at 15 second for standard size robots and 7 seconds for giants.
  3372. Negative Value: N/A
  3373.  
  3374. Example: Hitting an enemy marks them for death
  3375. CharacterAttributes
  3376. {
  3377. "mark for death" 1
  3378. }
  3379.  
  3380. Weapon Restrictions:
  3381. + tf_weapon_bat
  3382. + tf_weapon_bat_fish
  3383. + tf_weapon_bat_giftwrap
  3384. + tf_weapon_bat_wood
  3385. + tf_weapon_bonesaw
  3386. + tf_weapon_bottle
  3387. + tf_weapon_cannon
  3388. + tf_weapon_cleaver
  3389. + tf_weapon_club
  3390. + tf_weapon_compound_bow
  3391. + tf_weapon_crossbow
  3392. + tf_weapon_drg_pomson
  3393. + tf_weapon_fireaxe
  3394. + tf_weapon_fists
  3395. + tf_weapon_flamethrower
  3396. + tf_weapon_flaregun
  3397. + tf_weapon_flaregun_revenge
  3398. + tf_weapon_grenadelauncher
  3399. + tf_weapon_handgun_scout_primary
  3400. + tf_weapon_handgun_scout_secondary
  3401. + tf_weapon_katana
  3402. + tf_weapon_knife
  3403. + tf_weapon_mechanical_arm
  3404. + tf_weapon_minigun
  3405. + tf_weapon_particle_cannon
  3406. + tf_weapon_pep_brawler_blaster
  3407. + tf_weapon_pipebomblauncher
  3408. + tf_weapon_pistol
  3409. + tf_weapon_pistol_scout
  3410. + tf_weapon_raygun
  3411. + tf_weapon_revolver
  3412. + tf_weapon_robot_arm
  3413. + tf_weapon_rocketlauncher
  3414. + tf_weapon_rocketlauncher_directhit
  3415. + tf_weapon_scattergun
  3416. + tf_weapon_sentry_revenge
  3417. + tf_weapon_shotgun_building_rescue
  3418. + tf_weapon_shotgun_hwg
  3419. + tf_weapon_shotgun_primary
  3420. + tf_weapon_shotgun_pyro
  3421. + tf_weapon_shotgun_soldier
  3422. + tf_weapon_shovel
  3423. + tf_weapon_smg
  3424. + tf_weapon_sniperrifle
  3425. + tf_weapon_sniperrifle_decap
  3426. + tf_weapon_soda_popper
  3427. + tf_weapon_stickbomb
  3428. + tf_weapon_sword
  3429. + tf_weapon_syringegun_medic
  3430. + tf_weapon_wrench
  3431.  
  3432. Projectile Restrictions:
  3433. + Bullet
  3434. + Rocket
  3435. + Pipebomb
  3436. + Stickybomb (Regular)
  3437. + Syringe
  3438. + Huntsman Arrow
  3439. + Crusader's Crossbow Arrow
  3440. + Cow Mangler 5000 Projectile
  3441. + Righteous Bison/Pomson 6000 Projectile
  3442. + Cannonball
  3443. + Rescue Ranger Arrow
  3444.  
  3445. Class Restrictions: Usable by All
  3446.  
  3447. --------------------------------------------------------------------------------------------------------------
  3448.  
  3449. "restore health on kill"
  3450.  
  3451. Attribute Format: Additive
  3452.  
  3453. Description: When killing an enemy with the weapon with this attribute,
  3454. your health restores up to the specified value.
  3455. Value equals the health being received/taken in % (i.e. 150 = Restores up to 150% health).
  3456. Negative Value: N/A
  3457.  
  3458. Example: 100% of health restored on kill
  3459. CharacterAttributes
  3460. {
  3461. "restore health on kill" 100
  3462. }
  3463.  
  3464. Weapon Restrictions:
  3465. + tf_weapon_bat
  3466. + tf_weapon_bat_fish
  3467. + tf_weapon_bat_giftwrap
  3468. + tf_weapon_bat_wood
  3469. + tf_weapon_bonesaw
  3470. + tf_weapon_bottle
  3471. + tf_weapon_cannon
  3472. + tf_weapon_cleaver
  3473. + tf_weapon_club
  3474. + tf_weapon_compound_bow
  3475. + tf_weapon_crossbow
  3476. + tf_weapon_drg_pomson
  3477. + tf_weapon_fireaxe
  3478. + tf_weapon_fists
  3479. + tf_weapon_flamethrower
  3480. + tf_weapon_flaregun
  3481. + tf_weapon_flaregun_revenge
  3482. + tf_weapon_grenadelauncher
  3483. + tf_weapon_handgun_scout_primary
  3484. + tf_weapon_handgun_scout_secondary
  3485. + tf_weapon_katana
  3486. + tf_weapon_knife
  3487. + tf_weapon_mechanical_arm
  3488. + tf_weapon_minigun
  3489. + tf_weapon_particle_cannon
  3490. + tf_weapon_pep_brawler_blaster
  3491. + tf_weapon_pipebomblauncher
  3492. + tf_weapon_pistol
  3493. + tf_weapon_pistol_scout
  3494. + tf_weapon_raygun
  3495. + tf_weapon_revolver
  3496. + tf_weapon_robot_arm
  3497. + tf_weapon_rocketlauncher
  3498. + tf_weapon_rocketlauncher_directhit
  3499. + tf_weapon_scattergun
  3500. + tf_weapon_sentry_revenge
  3501. + tf_weapon_shotgun_building_rescue
  3502. + tf_weapon_shotgun_hwg
  3503. + tf_weapon_shotgun_primary
  3504. + tf_weapon_shotgun_pyro
  3505. + tf_weapon_shotgun_soldier
  3506. + tf_weapon_shovel
  3507. + tf_weapon_smg
  3508. + tf_weapon_sniperrifle
  3509. + tf_weapon_sniperrifle_decap
  3510. + tf_weapon_soda_popper
  3511. + tf_weapon_stickbomb
  3512. + tf_weapon_sword
  3513. + tf_weapon_syringegun_medic
  3514. + tf_weapon_wrench
  3515.  
  3516. Projectile Restrictions:
  3517. + Bullet
  3518. + Rocket
  3519. + Pipebomb
  3520. + Stickybomb (Regular)
  3521. + Syringe
  3522. + Huntsman Arrow
  3523. + Crusader's Crossbow Arrow
  3524. + Cow Mangler 5000 Projectile
  3525. + Righteous Bison/Pomson 6000 Projectile
  3526. + Cannonball
  3527. + Rescue Ranger Arrow
  3528.  
  3529. Class Restrictions: Usable by All
  3530.  
  3531. --------------------------------------------------------------------------------------------------------------
  3532.  
  3533. "dmg bonus while half dead"
  3534.  
  3535. Attribute Format: Percentage
  3536.  
  3537. Description: Adjusts the damage while having less than half of your max health.
  3538. Setting value to 0 will make the item completely harmless when having less than half of your max health.
  3539. Negative Value: N/A
  3540.  
  3541. Example: +50% damage when health is below half
  3542. CharacterAttributes
  3543. {
  3544. "dmg bonus while half dead" 1.5
  3545. }
  3546.  
  3547. Weapon Restrictions:
  3548. + tf_weapon_bat
  3549. + tf_weapon_bat_fish
  3550. + tf_weapon_bat_giftwrap
  3551. - Alt-Fire not affected.
  3552.  
  3553. + tf_weapon_bat_wood
  3554. - Alt-Fire not affected.
  3555.  
  3556. + tf_weapon_bonesaw
  3557. + tf_weapon_bottle
  3558. + tf_weapon_club
  3559. + tf_weapon_fireaxe
  3560. + tf_weapon_fists
  3561. + tf_weapon_katana
  3562. + tf_weapon_knife
  3563. + tf_weapon_robot_arm
  3564. + tf_weapon_shovel
  3565. + tf_weapon_stickbomb
  3566. - Splash damage not affected.
  3567.  
  3568. + tf_weapon_sword
  3569. + tf_weapon_wrench
  3570.  
  3571. Projectile Restrictions: N/A
  3572.  
  3573. Class Restrictions: Usable by All
  3574.  
  3575. --------------------------------------------------------------------------------------------------------------
  3576.  
  3577. "dmg penalty while half alive"
  3578.  
  3579. Attribute Format: Percentage
  3580.  
  3581. Description: Adjusts the damage while having more than or equal to half of your max health.
  3582. Setting value to 0 will make the item completely harmless when having more than or equal to half of your max health.
  3583. Negative Value: N/A
  3584.  
  3585. Example: -50% damage while health is above half
  3586. CharacterAttributes
  3587. {
  3588. "dmg penalty while half alive" 0.5
  3589. }
  3590.  
  3591. Weapon Restrictions:
  3592. + tf_weapon_bat
  3593. + tf_weapon_bat_fish
  3594. + tf_weapon_bat_giftwrap
  3595. - Alt-Fire not affected.
  3596.  
  3597. + tf_weapon_bat_wood
  3598. - Alt-Fire not affected.
  3599.  
  3600. + tf_weapon_bonesaw
  3601. + tf_weapon_bottle
  3602. + tf_weapon_club
  3603. + tf_weapon_fireaxe
  3604. + tf_weapon_fists
  3605. + tf_weapon_katana
  3606. + tf_weapon_knife
  3607. + tf_weapon_robot_arm
  3608. + tf_weapon_shovel
  3609. + tf_weapon_stickbomb
  3610. - Splash damage not affected.
  3611.  
  3612. + tf_weapon_sword
  3613. + tf_weapon_wrench
  3614.  
  3615. Projectile Restrictions: N/A
  3616.  
  3617. Class Restrictions: Usable by All
  3618.  
  3619. --------------------------------------------------------------------------------------------------------------
  3620.  
  3621. "honorbound"
  3622.  
  3623. Attribute Format: Additive
  3624.  
  3625. Description: Upon bringing it out, and after the switch time ends, you are forced to use the
  3626. weapon until either you kill someone with it, until death, or until you touch a resupply cabinet.
  3627. Setting the value to 1 enables it.
  3628. Negative Value: N/A
  3629.  
  3630. Example: Weapon is unable to be switched until a kill has been made with it
  3631. CharacterAttributes
  3632. {
  3633. "honorbound" 1
  3634. }
  3635.  
  3636. Weapon Restrictions:
  3637. + tf_weapon_bat
  3638. + tf_weapon_bat_fish
  3639. + tf_weapon_bat_giftwrap
  3640. + tf_weapon_bat_wood
  3641. + tf_weapon_bonesaw
  3642. + tf_weapon_bottle
  3643. + tf_weapon_buff_item
  3644. + tf_weapon_builder
  3645. + tf_weapon_cannon
  3646. + tf_weapon_cleaver
  3647. + tf_weapon_club
  3648. + tf_weapon_compound_bow
  3649. + tf_weapon_crossbow
  3650. + tf_weapon_drg_pomson
  3651. + tf_weapon_fireaxe
  3652. + tf_weapon_fists
  3653. + tf_weapon_flamethrower
  3654. + tf_weapon_flaregun
  3655. + tf_weapon_flaregun_revenge
  3656. + tf_weapon_grenadelauncher
  3657. + tf_weapon_handgun_scout_primary
  3658. + tf_weapon_handgun_scout_secondary
  3659. + tf_weapon_invis
  3660. + tf_weapon_jar
  3661. + tf_weapon_jar_milk
  3662. + tf_weapon_katana
  3663. + tf_weapon_knife
  3664. + tf_weapon_laser_pointer
  3665. + tf_weapon_lunchbox
  3666. + tf_weapon_lunchbox_drink
  3667. + tf_weapon_mechanical_arm
  3668. + tf_weapon_medigun
  3669. + tf_weapon_minigun
  3670. + tf_weapon_particle_cannon
  3671. + tf_weapon_pep_brawler_blaster
  3672. + tf_weapon_pda_engineer_build
  3673. + tf_weapon_pda_engineer_destroy
  3674. + tf_weapon_pda_spy
  3675. + tf_weapon_pipebomblauncher
  3676. + tf_weapon_pistol
  3677. + tf_weapon_pistol_scout
  3678. + tf_weapon_raygun
  3679. + tf_weapon_revolver
  3680. + tf_weapon_robot_arm
  3681. + tf_weapon_rocketlauncher
  3682. + tf_weapon_rocketlauncher_directhit
  3683. + tf_weapon_scattergun
  3684. + tf_weapon_sentry_revenge
  3685. + tf_weapon_shotgun_building_rescue
  3686. + tf_weapon_shotgun_hwg
  3687. + tf_weapon_shotgun_primary
  3688. + tf_weapon_shotgun_pyro
  3689. + tf_weapon_shotgun_soldier
  3690. + tf_weapon_shovel
  3691. + tf_weapon_smg
  3692. + tf_weapon_sniperrifle
  3693. + tf_weapon_sniperrifle_decap
  3694. + tf_weapon_soda_popper
  3695. + tf_weapon_stickbomb
  3696. + tf_weapon_sword
  3697. + tf_weapon_syringegun_medic
  3698. + tf_weapon_wrench
  3699.  
  3700. Projectile Restrictions: N/A
  3701.  
  3702. Class Restrictions: Usable by All
  3703.  
  3704. --------------------------------------------------------------------------------------------------------------
  3705.  
  3706. "mod medic killed minicrit boost"
  3707.  
  3708. Attribute Format: Additive
  3709.  
  3710. Description: When a Medic healing you is killed, all of your weapons can deal mini-crits for
  3711. a specified amount of time.
  3712. Value equals the duration in seconds.
  3713. Negative Value: N/A
  3714.  
  3715. Example: When patient's medic is killed, patient gains minicrits for 6 seconds
  3716. CharacterAttributes
  3717. {
  3718. "mod medic killed minicrit boost" 6
  3719. }
  3720.  
  3721. Weapon Restrictions: Usable by All
  3722.  
  3723. Projectile Restrictions: N/A
  3724.  
  3725. Class Restrictions: Usable by All
  3726.  
  3727. --------------------------------------------------------------------------------------------------------------
  3728.  
  3729. "mod medic healed damage bonus"
  3730.  
  3731. Attribute Format: Percentage
  3732.  
  3733. Description: When a Medic is healing you, your weapon's damage increases.
  3734. Negative Value: N/A
  3735.  
  3736. Example: +50% damage while a medic heals you
  3737. CharacterAttributes
  3738. {
  3739. "mod medic healed damage bonus" 1.5
  3740. }
  3741.  
  3742. Weapon Restrictions:
  3743. + tf_weapon_bat
  3744. + tf_weapon_bat_fish
  3745. + tf_weapon_bat_giftwrap
  3746. - Alt-Fire not affected.
  3747.  
  3748. + tf_weapon_bat_wood
  3749. - Alt-Fire not affected.
  3750.  
  3751. + tf_weapon_bonesaw
  3752. + tf_weapon_bottle
  3753. + tf_weapon_cannon
  3754. - Splash damage not affected.
  3755.  
  3756. + tf_weapon_cleaver
  3757. + tf_weapon_club
  3758. + tf_weapon_compound_bow
  3759. + tf_weapon_crossbow
  3760. - Healing not affected.
  3761.  
  3762. + tf_weapon_fireaxe
  3763. + tf_weapon_fists
  3764. + tf_weapon_flamethrower
  3765. + tf_weapon_flaregun
  3766. + tf_weapon_flaregun_revenge
  3767. + tf_weapon_grenadelauncher
  3768. - Splash damage not affected.
  3769.  
  3770. + tf_weapon_handgun_scout_primary
  3771. + tf_weapon_handgun_scout_secondary
  3772. + tf_weapon_katana
  3773. + tf_weapon_knife
  3774. - Backstab not affected.
  3775.  
  3776. + tf_weapon_minigun
  3777. + tf_weapon_particle_cannon
  3778. - Not affected in negative values.
  3779. - Splash damage not affected.
  3780.  
  3781. + tf_weapon_pep_brawler_blaster
  3782. + tf_weapon_pipebomblauncher
  3783. + tf_weapon_pistol
  3784. + tf_weapon_pistol_scout
  3785. + tf_weapon_revolver
  3786. + tf_weapon_robot_arm
  3787. + tf_weapon_rocketlauncher
  3788. - Splash damage not affected.
  3789.  
  3790. + tf_weapon_rocketlauncher_directhit
  3791. - Splash damage not affected.
  3792.  
  3793. + tf_weapon_scattergun
  3794. + tf_weapon_sentry_revenge
  3795. + tf_weapon_shotgun_building_rescue
  3796. + tf_weapon_shotgun_hwg
  3797. + tf_weapon_shotgun_primary
  3798. + tf_weapon_shotgun_pyro
  3799. + tf_weapon_shotgun_soldier
  3800. + tf_weapon_shovel
  3801. + tf_weapon_smg
  3802. + tf_weapon_sniperrifle
  3803. + tf_weapon_sniperrifle_decap
  3804. + tf_weapon_soda_popper
  3805. + tf_weapon_stickbomb
  3806. - Splash damage not affected.
  3807.  
  3808. + tf_weapon_sword
  3809. + tf_weapon_syringegun_medic
  3810. + tf_weapon_wrench
  3811.  
  3812. Projectile Restrictions:
  3813. + Bullet
  3814. + Rocket
  3815. - Splash damage not affected.
  3816.  
  3817. + Pipebomb
  3818. - Splash damage not affected.
  3819.  
  3820. + Stickybomb (Regular)
  3821. - Splash damage not affected.
  3822.  
  3823. + Syringe
  3824. + Flare
  3825. + Huntsman Arrow
  3826. + Crusader's Crossbow Arrow
  3827. - Healing not affected.
  3828.  
  3829. + Cow Mangler 5000's Projectile
  3830. - Splash damage not affected.
  3831.  
  3832. + Cannonball
  3833. - Splash damage not affected.
  3834.  
  3835. + Rescue Ranger Arrow
  3836.  
  3837. Class Restrictions: Usable by All
  3838.  
  3839. --------------------------------------------------------------------------------------------------------------
  3840.  
  3841. "mod medic healed deploy time penalty"
  3842.  
  3843. Attribute Format: Inverted Percentage
  3844.  
  3845. Description: When a Medic is not healing you, it adjusts the time it takes to switch between weapons.
  3846. Weapon switching animations adjust accordingly.
  3847. Negative Value: N/A
  3848.  
  3849. Example: 50% slower weapon switch when a medic is not healing you
  3850. CharacterAttributes
  3851. {
  3852. "mod medic healed deploy time penalty" 1.5
  3853. }
  3854.  
  3855. Weapon Restrictions: Usable by All
  3856.  
  3857. Projectile Restrictions: N/A
  3858.  
  3859. Class Restrictions: Usable by All
  3860.  
  3861. --------------------------------------------------------------------------------------------------------------
  3862.  
  3863. "ubercharge rate bonus for healer"
  3864.  
  3865. Attribute Format: Percentage
  3866.  
  3867. Description: Adjusts the UberCharge rate for any Medic that is healing you.
  3868. Negative Value: A Medic healing you will have his UberCharge drained.
  3869. It's entirely possible to have his UberCharge go to the negatives, even below -100%.
  3870.  
  3871. Example: +50% ubercharge rate for a medic that heals you
  3872. CharacterAttributes
  3873. {
  3874. "ubercharge rate bonus for healer" 1.5
  3875. }
  3876.  
  3877. Weapon Restrictions: Usable by All
  3878.  
  3879. Projectile Restrictions: N/A
  3880.  
  3881. Class Restrictions: Usable by All
  3882.  
  3883. --------------------------------------------------------------------------------------------------------------
  3884.  
  3885. "reload time decreased while healed"
  3886.  
  3887. Attribute Format: Inverted Percentage
  3888.  
  3889. Description: When a Medic is healing you, your reload time is adjusted.
  3890. Negative Value: N/A
  3891.  
  3892. Example: +50% faster reload speed when being healed
  3893. CharacterAttributes
  3894. {
  3895. "reload time decreased while healed" 0.5
  3896. }
  3897.  
  3898. Weapon Restrictions: Usable by All
  3899.  
  3900. Projectile Restrictions: N/A
  3901.  
  3902. Class Restrictions: Usable by All
  3903.  
  3904. --------------------------------------------------------------------------------------------------------------
  3905.  
  3906. "mod medic killed marked for death"
  3907.  
  3908. Attribute Format: Additive
  3909.  
  3910. Description: When a Medic healing you is killed, the killer gets marked for death until death,
  3911. upon touching a resupply cabinet, or when hit by a weapon with mark_for_death, and the duration runs out.
  3912. Negative Value: N/A
  3913.  
  3914. Example: When patient's medic is killed, killer is marked for death indefinitely
  3915. CharacterAttributes
  3916. {
  3917. "mod medic killed marked for death" 1
  3918. }
  3919.  
  3920. Weapon Restrictions: Usable by All
  3921.  
  3922. Projectile Restrictions: N/A
  3923.  
  3924. Class Restrictions: Usable by All
  3925.  
  3926. --------------------------------------------------------------------------------------------------------------
  3927.  
  3928. "mult charge turn control"
  3929.  
  3930. Attribute Format: Percentage
  3931.  
  3932. Description: Adjusts the turnability while charging.
  3933. Negative Value: Auto-turns to the left while charging.
  3934.  
  3935. Example: +50% charge turn control
  3936. CharacterAttributes
  3937. {
  3938. "mult charge turn control" 1.5
  3939. }
  3940.  
  3941. Weapon Restrictions: Usable by All
  3942.  
  3943. Projectile Restrictions: N/A
  3944.  
  3945. Class Restrictions: Usable by All
  3946.  
  3947. --------------------------------------------------------------------------------------------------------------
  3948.  
  3949. "no charge impact range"
  3950.  
  3951. Attribute Format: Additive
  3952.  
  3953. Description: Allows your shield bash to hit at any time during the charge.
  3954. Setting the value to 1 enables it.
  3955. Negative Value: N/A
  3956.  
  3957. Example: Can charge bash at any distance
  3958. CharacterAttributes
  3959. {
  3960. "no charge impact range" 1
  3961. }
  3962.  
  3963. Weapon Restrictions: Usable by All
  3964.  
  3965. Projectile Restrictions: N/A
  3966.  
  3967. Class Restrictions: Demoman
  3968.  
  3969. --------------------------------------------------------------------------------------------------------------
  3970.  
  3971. "charge impact damage increased"
  3972.  
  3973. Attribute Format: Percentage
  3974.  
  3975. Description: Adjusts the shield bash's damage.
  3976. Negative Value: Bashing an enemy heals him.
  3977.  
  3978. Example: +50% charge bash damage
  3979. CharacterAttributes
  3980. {
  3981. "charge impact damage increased" 1.5
  3982. }
  3983.  
  3984. Weapon Restrictions: Usable by All
  3985.  
  3986. Projectile Restrictions: N/A
  3987.  
  3988. Class Restrictions: Demoman
  3989.  
  3990. --------------------------------------------------------------------------------------------------------------
  3991.  
  3992. "charge recharge rate increased"
  3993.  
  3994. Attribute Format: Percentage
  3995.  
  3996. Description: Adjusts the time it takes for the charge to be ready.
  3997. Negative Value: N/A
  3998.  
  3999. Example: +50% faster charge recharge rate
  4000. CharacterAttributes
  4001. {
  4002. "charge recharge rate increased" 1.5
  4003. }
  4004.  
  4005. Weapon Restrictions: Usable by All
  4006.  
  4007. Projectile Restrictions: N/A
  4008.  
  4009. Class Restrictions: Demoman
  4010.  
  4011. --------------------------------------------------------------------------------------------------------------
  4012.  
  4013. "air dash count"
  4014.  
  4015. Attribute Format: Additive
  4016.  
  4017. Description: Adjusts the amount of additional jumps. The third (and so forth) jumps take away 10 health.
  4018. Any additional jumps will emit a small, purple mist from beneath you.
  4019. Negative Value: Disables double jumping.
  4020.  
  4021. Example: Can jump 7 more times
  4022. CharacterAttributes
  4023. {
  4024. "air dash count" 7
  4025. }
  4026.  
  4027. Weapon Restrictions: Usable by All
  4028.  
  4029. Projectile Restrictions: N/A
  4030.  
  4031. Class Restrictions: Scout
  4032.  
  4033. --------------------------------------------------------------------------------------------------------------
  4034.  
  4035. "damage force reduction"
  4036.  
  4037. Attribute Format: Inverted Percentage
  4038.  
  4039. Description: Adjusts the knockback taken by enemies.
  4040. Negative Value: Pulls you toward the enemy.
  4041.  
  4042. Example: 50% less knockback taken from damage
  4043. CharacterAttributes
  4044. {
  4045. "damage force reduction" 0.5
  4046. }
  4047.  
  4048. Weapon Restrictions: Usable by All
  4049.  
  4050. Projectile Restrictions: N/A
  4051.  
  4052. Class Restrictions: Usable by All
  4053.  
  4054. --------------------------------------------------------------------------------------------------------------
  4055.  
  4056. "airblast pushback scale"
  4057.  
  4058. Attribute Format: Percentage
  4059.  
  4060. Description: Adjusts the airblast's horizontal knockback.
  4061. Negative Value: Pulls enemies toward you.
  4062.  
  4063. Example: Airblast knocks back 50% further
  4064. CharacterAttributes
  4065. {
  4066. "airblast pushback scale" 1.5
  4067. }
  4068.  
  4069. Weapon Restrictions:
  4070. + tf_weapon_flamethrower
  4071.  
  4072. Projectile Restrictions: N/A
  4073.  
  4074. Class Restrictions: Usable by All
  4075.  
  4076. --------------------------------------------------------------------------------------------------------------
  4077.  
  4078. "mult airblast refire time"
  4079.  
  4080. Attribute Format: Inverted Percentage
  4081.  
  4082. Description: Adjusts the airblast interval. Setting the value to 0 resets the interval to normal.
  4083. Negative Value: N/A
  4084.  
  4085. Example: +50% faster airblast firing rate
  4086. CharacterAttributes
  4087. {
  4088. "mult airblast refire time" 0.5
  4089. }
  4090.  
  4091. Weapon Restrictions:
  4092. + tf_Weapon_flamethrower
  4093.  
  4094. Projectile Restrictions: N/A
  4095.  
  4096. Class Restrictions: Usable by All
  4097.  
  4098. --------------------------------------------------------------------------------------------------------------
  4099.  
  4100. "airblast vertical pushback scale"
  4101.  
  4102. Attribute Format: Percentage
  4103.  
  4104. Description: Adjusts the airblast's vertical knockback.
  4105. Negative Value: Pulls enemies downward.
  4106.  
  4107. Example: +50% vertical airblast knockback
  4108. CharacterAttributes
  4109. {
  4110. "airblast vertical pushback scale" 1.5
  4111. }
  4112.  
  4113. Weapon Restrictions:
  4114. + tf_weapon_flamethrower
  4115.  
  4116. Projectile Restrictions: N/A
  4117.  
  4118. Class Restrictions: Usable by All
  4119.  
  4120. --------------------------------------------------------------------------------------------------------------
  4121.  
  4122. boots_falling_stomp
  4123. Attributes Associated:
  4124. + boots falling stomp (259) (+)
  4125.  
  4126. Attribute Format: Additive
  4127. Weapon Restrictions: Usable by All
  4128. Projectile Restrictions: N/A
  4129. Class Restrictions: Usable by All
  4130. Negative Value: N/A
  4131. Description: When landing on an enemy, any fall damage that would've been received is
  4132. multiplied 3x and is given to the enemy instead of you.
  4133. Setting the value to 1 enables it.
  4134.  
  4135. --------------------------------------------------------------------------------------------------------------
  4136.  
  4137. "deflection size multiplier"
  4138.  
  4139. Attribute Format: Percentage
  4140.  
  4141. Description: Adjusts the airblast's range.
  4142. Negative Value: Upon airblasting, the game crashes.
  4143.  
  4144. Example: +50% larger airblast range
  4145. CharacterAttributes
  4146. {
  4147. "deflection size multiplier" 1.5
  4148. }
  4149.  
  4150. Weapon Restrictions:
  4151. + tf_weapon_flamethrower
  4152.  
  4153. Projectile Restrictions: N/A
  4154.  
  4155. Class Restrictions: Usable by All
  4156.  
  4157. --------------------------------------------------------------------------------------------------------------
  4158.  
  4159. "melee bounds multiplier"
  4160.  
  4161. Attribute Format: Percentage
  4162.  
  4163. Description: Adjusts the spread of the weapon.
  4164. Negative Value: N/A
  4165.  
  4166. Example: +50% wider melee range
  4167. CharacterAttributes
  4168. {
  4169. "melee bounds multiplier" 1.5
  4170. }
  4171.  
  4172. Weapon Restrictions:
  4173. + tf_weapon_bat
  4174. + tf_weapon_bat_fish
  4175. + tf_weapon_bat_giftwrap
  4176. + tf_weapon_bat_wood
  4177. + tf_weapon_bonesaw
  4178. + tf_weapon_bottle
  4179. + tf_weapon_club
  4180. + tf_weapon_fireaxe
  4181. + tf_weapon_fists
  4182. + tf_weapon_katana
  4183. + tf_weapon_knife
  4184. + tf_weapon_robot_arm
  4185. + tf_weapon_shovel
  4186. + tf_weapon_stickbomb
  4187. + tf_weapon_sword
  4188. + tf_weapon_wrench
  4189.  
  4190. Projectile Restrictions: N/A
  4191.  
  4192. Class Restrictions: Usable by All
  4193.  
  4194. --------------------------------------------------------------------------------------------------------------
  4195.  
  4196. "melee range multiplier"
  4197.  
  4198. Attribute Format: Percentage
  4199.  
  4200. Description: Adjusts the range of the weapon.
  4201. Negative Value: Weapon attacks from behind you.
  4202.  
  4203. Example: +50% longer melee range
  4204. CharacterAttributes
  4205. {
  4206. "melee range multiplier" 1.5
  4207. }
  4208.  
  4209. Weapon Restrictions:
  4210. + tf_weapon_bat
  4211. + tf_weapon_bat_fish
  4212. + tf_weapon_bat_giftwrap
  4213. + tf_weapon_bat_wood
  4214. + tf_weapon_bonesaw
  4215. + tf_weapon_bottle
  4216. + tf_weapon_club
  4217. + tf_weapon_fireaxe
  4218. + tf_weapon_fists
  4219. + tf_weapon_katana
  4220. + tf_weapon_knife
  4221. + tf_weapon_robot_arm
  4222. + tf_weapon_shovel
  4223. + tf_weapon_stickbomb
  4224. + tf_weapon_sword
  4225. + tf_weapon_wrench
  4226.  
  4227. Projectile Restrictions: N/A
  4228.  
  4229. Class Restrictions: Usable by All
  4230.  
  4231. --------------------------------------------------------------------------------------------------------------
  4232.  
  4233. "projectile penetration"
  4234.  
  4235. Attribute Format: Additive
  4236.  
  4237. Description: Shots go through enemies. When performing a kill through penetration, and when sniper_penetrate_players_when_charged
  4238. is enabled, a short, epic sound clip plays. Setting the value to 1 enables it.
  4239. Negative Value: N/A
  4240.  
  4241. Example: Shots penetrate enemies
  4242. CharacterAttributes
  4243. {
  4244. "projectile penetration" 1
  4245. }
  4246.  
  4247. Weapon Restrictions:
  4248. + tf_weapon_compound_bow
  4249. + tf_weapon_crossbow
  4250. + tf_weapon_handgun_scout_primary
  4251. + tf_weapon_handgun_scout_secondary
  4252. + tf_weapon_minigun
  4253. + tf_weapon_pep_brawler_blaster
  4254. + tf_weapon_pistol
  4255. + tf_weapon_pistol_scout
  4256. + tf_weapon_revolver
  4257. + tf_weapon_scattergun
  4258. + tf_weapon_sentry_revenge
  4259. + tf_weapon_shotgun_building_rescue
  4260. + tf_weapon_shotgun_hwg
  4261. + tf_weapon_shotgun_primary
  4262. + tf_weapon_shotgun_pyro
  4263. + tf_weapon_shotgun_soldier
  4264. + tf_weapon_smg
  4265. + tf_weapon_sniperrifle
  4266. + tf_weapon_sniperrifle_decap
  4267. + tf_weapon_soda_popper
  4268.  
  4269. Projectile Restrictions:
  4270. + Bullet
  4271. + Huntsman Arrow
  4272. + Crusader's Crossbow Arrow
  4273. + Rescue Ranger Arrow
  4274.  
  4275. Class Restrictions: Usable by All
  4276.  
  4277. --------------------------------------------------------------------------------------------------------------
  4278.  
  4279. ~ Page 4 ~
  4280.  
  4281. --------------------------------------------------------------------------------------------------------------
  4282.  
  4283. "effect bar recharge rate increased"
  4284.  
  4285. Attribute Format: Inverted Percentage
  4286.  
  4287. Description: Adjusts the recharge rate of the item.
  4288. Negative Value: N/A
  4289.  
  4290. Example: +50% faster recharge rate
  4291. CharacterAttributes
  4292. {
  4293. "effect bar recharge rate increased increased" 0.5
  4294. }
  4295.  
  4296. Weapon Restrictions:
  4297. + tf_weapon_bat_giftwrap
  4298. + tf_weapon_bat_wood
  4299. + tf_weapon_cleaver
  4300. + tf_weapon_jar
  4301. + tf_weapon_jar_milk
  4302. + tf_weapon_lunchbox
  4303. + tf_weapon_lunchbox_drink
  4304.  
  4305. Projectile Restrictions: N/A
  4306.  
  4307. Class Restrictions: Usable by All
  4308.  
  4309. --------------------------------------------------------------------------------------------------------------
  4310.  
  4311. "override projectile type"
  4312.  
  4313. Attribute Format: Additive
  4314.  
  4315. Description: Adjusts on what projectile is being fired.
  4316. 1: Bullet
  4317. 2: Rocket
  4318. 3: Pipebomb
  4319. - Requires an arc to fire properly and do damage.
  4320.  
  4321. 4: Stickybomb (Regular)
  4322. - Can only be detonated by tf_weapon_pipebomblauncher.
  4323.  
  4324. 5: Syringe
  4325. 6: Flare
  4326. - Different variants only available on:
  4327. - tf_weapon_flaregun
  4328. - tf_weapon_flaregun_revenge
  4329.  
  4330. 8: Huntsman Arrow
  4331. - Requires an arc to fire properly.
  4332.  
  4333. 11: Crusader's Crossbow Arrow
  4334. - Requires an arc to fire properly.
  4335. - Does not headshot.
  4336. - Can heal teammates.
  4337.  
  4338. 12: Cow Mangler 5000 Projectile
  4339. - Requires an arc to fire properly.
  4340. - Non-tf_weapon_particle_cannon items makes this projectile black by default.
  4341.  
  4342. 13: Righteous Bison/Pomson 6000 Projectile
  4343. - Requires an arc to do damge.
  4344.  
  4345. 14: Stickybomb (Sticky Jumper)
  4346. - Can only be detonated by tf_weapon_pipebomblauncher.
  4347.  
  4348. 17: Cannonball
  4349. - Requires an arc to fire properly.
  4350. - Knocks back enemies.
  4351. - Does not explode on impact.
  4352.  
  4353. 18: Rescue Ranger Arrow
  4354. - Requires an arc to fire properly.
  4355. - Has a unique projectile model for the Engineer.
  4356.  
  4357. 19: Festive Huntsman Arrow
  4358. - Requires an arc to fire properly.
  4359. Negative Value: N/A
  4360.  
  4361. Example: Shots fired are Righteous Bison shots
  4362. CharacterAttributes
  4363. {
  4364. "override projectile type" 13
  4365. }
  4366.  
  4367. Weapon Restrictions:
  4368. + tf_weapon_cleaver
  4369. - Arc-fire.
  4370. - Arrows and Cow Mangler 5000 Projectiles are inaccurate.
  4371.  
  4372. + tf_weapon_cannon
  4373. - Arc-fire.
  4374.  
  4375. + tf_weapon_compound_bow
  4376. - Arc-fire.
  4377.  
  4378. + tf_weapon_crossbow
  4379. - Arc-fire.
  4380.  
  4381. + tf_weapon_drg_pomson
  4382. - Arc-fire.
  4383.  
  4384. + tf_weapon_grenadelauncher
  4385. - Arc-fire.
  4386.  
  4387. + tf_weapon_handgun_scout_primary
  4388. + tf_weapon_handgun_scout_secondary
  4389.  
  4390. + tf_weapon_jar
  4391. - Arc-fire.
  4392. - Damage can be adjusted.
  4393.  
  4394. + tf_weapon_jar_milk
  4395. - Arc-fire.
  4396. - Damage can be adjusted.
  4397.  
  4398. + tf_weapon_minigun
  4399. + tf_weapon_particle_cannon
  4400. - Arc-fire.
  4401.  
  4402. + tf_weapon_pep_brawler_blaster
  4403. + tf_weapon_pipebomblauncher
  4404. - Arc-fire.
  4405. - On any projectile that isn't a Stickybomb, Pipebomb, or Cannonball:
  4406. - Detonating while any projectile hasn't hit a surface will crash the game.
  4407. - Attempting to detonating after the fired projectiles have hit a surface will
  4408. only emit a beeping noise, and will continue to do so as you hold down the alt-fire button.
  4409.  
  4410. + tf_weapon_pistol
  4411. + tf_weapon_pistol_scout
  4412. + tf_weapon_raygun
  4413. - Arc-fire.
  4414.  
  4415. + tf_weapon_revolver
  4416. - When set_weapon_mode is 1, non-bullets can't headshot.
  4417.  
  4418. + tf_weapon_rocketlauncher
  4419. + tf_weapon_rocketlauncher_directhit
  4420. + tf_weapon_scattergun
  4421. + tf_weapon_sentry_revenge
  4422. + tf_weapon_shotgun_building_rescue
  4423. - Arc-fire.
  4424.  
  4425. + tf_weapon_shotgun_hwg
  4426. + tf_weapon_shotgun_primary
  4427. + tf_weapon_shotgun_pyro
  4428. + tf_weapon_shotgun_soldier
  4429. + tf_weapon_smg
  4430. + tf_weapon_sniperrifle
  4431. - Non-bullets can't headshot.
  4432.  
  4433. + tf_weapon_sniperrifle_decap
  4434. - Non-bullets can't headshot.
  4435.  
  4436. + tf_weapon_soda_popper
  4437. + tf_weapon_syringegun_medic
  4438.  
  4439. Projectile Restrictions: N/A
  4440.  
  4441. Class Restrictions: Usable by All
  4442.  
  4443. --------------------------------------------------------------------------------------------------------------
  4444.  
  4445. "engy building health bonus"
  4446.  
  4447. Attribute Format: Percentage
  4448.  
  4449. Description: Adjusts the buildings' health.
  4450. Default Building Health:
  4451. - Level 1: 150
  4452. - Level 2: 180
  4453. - Level 3: 216
  4454. - Mini-Sentry: 100
  4455. Negative Value: N/A
  4456.  
  4457. Example: +50% building health
  4458. CharacterAttributes
  4459. {
  4460. "engy building health bonus" 1.5
  4461. }
  4462.  
  4463. Weapon Restrictions: Usable by All
  4464.  
  4465. Projectile Restrictions: N/A
  4466.  
  4467. Class Restrictions: Usable by All
  4468.  
  4469. --------------------------------------------------------------------------------------------------------------
  4470.  
  4471. "engy sentry damage bonus"
  4472.  
  4473. Attribute Format: Percentage
  4474.  
  4475. Description: Adjusts the Sentry's damage.
  4476. Negative Value: Sentry shots heal enemies.
  4477.  
  4478. Example: +50% sentry damage bonus
  4479. CharacterAttributes
  4480. {
  4481. "engy sentry bonus" 1.5
  4482. }
  4483.  
  4484. Weapon Restrictions: Usable by All
  4485.  
  4486. Projectile Restrictions: N/A
  4487.  
  4488. Class Restrictions: Engineer
  4489.  
  4490. --------------------------------------------------------------------------------------------------------------
  4491.  
  4492. "mod max primary clip override"
  4493.  
  4494. Attribute Format: Additive
  4495.  
  4496. Description: Adjusts the clip size. Value equals clip size.
  4497. Negative Value: Removes the clip and fires from reserved ammo.
  4498.  
  4499. Example: Clip size of 7 shots
  4500. CharacterAttributes
  4501. {
  4502. "mod max primary clip override" 7
  4503. }
  4504.  
  4505. Weapon Restrictions:
  4506. + tf_weapon_cannon
  4507. + tf_weapon_cleaver
  4508. - Has a firing rate of 0.8s until you release the fire button,
  4509. activating the 5.0s cooldown, and afterwards, fills the clip by 1.
  4510.  
  4511. + tf_weapon_compound_bow
  4512. + tf_weapon_crossbow
  4513. + tf_weapon_flaregun
  4514. - Can fire as fast as you can press the fire button.
  4515.  
  4516. + tf_weapon_flaregun_revenge
  4517. - Can fire as fast as you can press the fire button.
  4518.  
  4519. + tf_weapon_grenadelauncher
  4520. + tf_weapon_handgun_scout_primary
  4521. + tf_weapon_handgun_scout_secondary
  4522. + tf_weapon_minigun
  4523. - Reloads as soon as you stop spinning the minigun.
  4524.  
  4525. + tf_weapon_pep_brawler_blaster
  4526. + tf_weapon_pipebomblauncher
  4527. + tf_weapon_pistol
  4528. + tf_weapon_pistol_scout
  4529. + tf_weapon_revolver
  4530. + tf_weapon_rocketlauncher
  4531. + tf_weapon_rocketlauncher_directhit
  4532. + tf_weapon_scattergun
  4533. + tf_weapon_sentry_revenge
  4534. + tf_weapon_shotgun_building_rescue
  4535. + tf_weapon_shotgun_hwg
  4536. + tf_weapon_shotgun_primary
  4537. + tf_weapon_shotgun_pyro
  4538. + tf_weapon_shotgun_soldier
  4539. + tf_weapon_smg
  4540. + tf_weapon_sniperrifle
  4541. - Can't reload, rendering ammo boxes useless for the weapon.
  4542.  
  4543. + tf_weapon_sniperrifle_decap
  4544. - Can't reload, rendering ammo boxes useless for the weapon.
  4545.  
  4546. + tf_weapon_soda_popper
  4547. + tf_weapon_syringegun_medic
  4548.  
  4549. Projectile Restrictions: N/A
  4550.  
  4551. Class Restrictions: Usable by All
  4552.  
  4553. --------------------------------------------------------------------------------------------------------------
  4554.  
  4555. "sniper full charge damage bonus"
  4556.  
  4557. Attribute Format: Percentage
  4558.  
  4559. Description: Adjusts the damage when at full charge.
  4560. Negative Value: Does 4 damage.
  4561.  
  4562. Example: +50% fully charged damage bonus
  4563. CharacterAttributes
  4564. {
  4565. "sniper full charge damage bonus" 1.5
  4566. }
  4567.  
  4568. Weapon Restrictions:
  4569. + tf_weapon_sniperrifle
  4570. + tf_weapon_Sniperrifle_decap
  4571.  
  4572. Projectile Restrictions: N/A
  4573.  
  4574. Class Restrictions: Usable by All
  4575.  
  4576. --------------------------------------------------------------------------------------------------------------
  4577.  
  4578. "uber duration bonus"
  4579.  
  4580. Attribute Format: Additive
  4581.  
  4582. Description: Adjusts the Ubercharge time in seconds.
  4583. Negative Value: Reduces Ubercharge time.
  4584.  
  4585. Example: +7 second longer ubercharge
  4586. CharacterAttributes
  4587. {
  4588. "uber duration bonus" 7
  4589. }
  4590.  
  4591. Weapon Restrictions:
  4592. + tf_weapon_medigun
  4593.  
  4594. Projectile Restrictions: N/A
  4595.  
  4596. Class Restrictions: Usable By All
  4597.  
  4598. --------------------------------------------------------------------------------------------------------------
  4599.  
  4600. "build rate bonus"
  4601.  
  4602. Attribute Format: Inverted Percentage
  4603.  
  4604. Description: Adjusts the time it takes for buildings to (re)construct.
  4605. Animations and sounds do not adjust accordingly.
  4606. Negative Value: Buildings start with no health upon being first constructed.
  4607.  
  4608. Example: +50% faster build rate
  4609. CharacterAttributes
  4610. {
  4611. "build rate bonus" 0.5
  4612. }
  4613.  
  4614. Weapon Restrictions: Usable by All
  4615.  
  4616. Projectile Restrictions: N/A
  4617.  
  4618. Class Restrictions: Usable by All
  4619.  
  4620. --------------------------------------------------------------------------------------------------------------
  4621.  
  4622. "attack projectiles"
  4623.  
  4624. Attribute Format: Additive
  4625.  
  4626. Description: Allows you to shoot rockets and grenades, turning them into props.
  4627. Setting the value to 1 enables it.
  4628. Negative Value: N/A
  4629.  
  4630. Example: Shots destroy projectiles
  4631. CharacterAttributes
  4632. {
  4633. "attack projectiles" 1
  4634. }
  4635.  
  4636. Weapon Restrictions:
  4637. + tf_weapon_minigun
  4638.  
  4639. Projectile Restrictions: Bullets
  4640.  
  4641. Class Restrictions: N/A
  4642.  
  4643. --------------------------------------------------------------------------------------------------------------
  4644.  
  4645. mod_jump_height
  4646. Attributes Associated:
  4647. + increased jump height (326) (+)
  4648.  
  4649. Attribute Format: Percentage
  4650. Weapon Restrictions: Usable by All
  4651. Projectile Restrictions: N/A
  4652. Class Restrictions: Usable by All
  4653. Negative Value: N/A
  4654. Description: Adjusts the maximum jump height.
  4655.  
  4656. --------------------------------------------------------------------------------------------------------------
  4657.  
  4658. "airblast vulnerability multiplier"
  4659.  
  4660. Attribute Format: Inverted Percentage
  4661.  
  4662. Description: Adjusts the horizontal knockback taken from airblasts.
  4663. Negative Value: Airblasts pull you in.
  4664.  
  4665. Example: +50% resistance to horizontal airblast knockback
  4666. CharacterAttributes
  4667. {
  4668. "airblast vulnerability multiplier" 0.5
  4669. }
  4670.  
  4671. Weapon Restrictions: Usable by All
  4672.  
  4673. Projectile Restrictions: N/A
  4674.  
  4675. Class Restrictions: Usable by All
  4676.  
  4677. --------------------------------------------------------------------------------------------------------------
  4678.  
  4679. "override footstep sound set"
  4680.  
  4681. Attribute Format: Additive
  4682.  
  4683. Description: Adjusts the footstep sound clips.
  4684. 1: Cleats
  4685. 2: Giant Heavy Robot
  4686. 3: Giant Soldier Robot
  4687. 4: Giant Demoman Robot
  4688. 5: Giant Scout Robot
  4689. 6: Giant Pyro Robot
  4690. 7: Sentry Buster
  4691. 8: Knife Opening
  4692. Negative Value: N/A
  4693.  
  4694. Example: Footstep sounds are Giant Heavy footsteps
  4695. CharacterAttributes
  4696. {
  4697. "override footstep sound set" 2
  4698. }
  4699.  
  4700. Weapon Restrictions: Usable by All
  4701.  
  4702. Projectile Restrictions: N/A
  4703.  
  4704. Class Restrictions: Usable by All
  4705.  
  4706. --------------------------------------------------------------------------------------------------------------
  4707.  
  4708. "spawn with physics toy"
  4709.  
  4710. Attribute Format: Additive
  4711.  
  4712. Description: Spawns a little ball upon spawning.
  4713. Can be destroyed from tf_weapon_mechanical_arm.
  4714. Setting the value to 1 enables it.
  4715. Negative Value: N/A
  4716.  
  4717. Example: On bot spawn, birthday ball spawns too
  4718. CharacterAttributes
  4719. {
  4720. "spawn with physics toy" 1
  4721. }
  4722.  
  4723. Weapon Restrictions: Usable by All
  4724.  
  4725. Projectile Restrictions: N/A
  4726.  
  4727. Class Restrictions: Usable by All
  4728.  
  4729. --------------------------------------------------------------------------------------------------------------
  4730.  
  4731. "subtract victim medigun charge on hit"
  4732.  
  4733. Attribute Format: Additive
  4734.  
  4735. Description: When hitting an enemy with the weapon with this attribute, the enemy loses a
  4736. specified amount of UberCharge, and gets a cosmetic electrifying effect.
  4737. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
  4738. Value equals the % of UberCharge the enemy loses (i.e. 10 = -10% UberCharge on hit).
  4739. Negative Value: N/A
  4740.  
  4741. Example: On hit, victom loses 50% uber
  4742. CharacterAttributes
  4743. {
  4744. "subtract victim medigun charge on hit" 50
  4745. }
  4746.  
  4747. Weapon Restrictions:
  4748. + tf_weapon_bat
  4749. + tf_weapon_bat_fish
  4750. + tf_weapon_bat_giftwrap
  4751. + tf_weapon_bat_wood
  4752. + tf_weapon_bonesaw
  4753. + tf_weapon_bottle
  4754. + tf_weapon_cannon
  4755. + tf_weapon_cleaver
  4756. + tf_weapon_club
  4757. + tf_weapon_crossbow
  4758. + tf_weapon_drg_pomson
  4759. + tf_weapon_fireaxe
  4760. + tf_weapon_fists
  4761. + tf_weapon_flamethrower
  4762. + tf_weapon_flaregun
  4763. + tf_weapon_flaregun_revenge
  4764. + tf_weapon_grenadelauncher
  4765. + tf_weapon_handgun_scout_primary
  4766. + tf_weapon_handgun_scout_secondary
  4767. + tf_weapon_katana
  4768. + tf_weapon_knife
  4769. + tf_weapon_mechanical_arm
  4770. + tf_weapon_minigun
  4771. + tf_weapon_particle_cannon
  4772. + tf_weapon_pistol
  4773. + tf_weapon_pistol_scout
  4774. + tf_weapon_raygun
  4775. + tf_weapon_revolver
  4776. + tf_weapon_robot_arm
  4777. + tf_weapon_rocketlauncher
  4778. + tf_weapon_rocketlauncher_directhit
  4779. + tf_weapon_sentry_revenge
  4780. + tf_weapon_shotgun_building_rescue
  4781. + tf_weapon_shotgun_hwg
  4782. + tf_weapon_shotgun_primary
  4783. + tf_weapon_shotgun_pyro
  4784. + tf_weapon_shotgun_soldier
  4785. + tf_weapon_shovel
  4786. + tf_weapon_smg
  4787. + tf_weapon_sniperrifle
  4788. + tf_weapon_sniperrifle_decap
  4789. + tf_weapon_stickbomb
  4790. - Splash damage not affected.
  4791.  
  4792. + tf_weapon_sword
  4793. + tf_weapon_syringegun_medic
  4794. + tf_weapon_wrench
  4795.  
  4796. Projectile Restrictions:
  4797. + Bullet
  4798. + Rocket
  4799. + Pipebomb
  4800. + Syringe
  4801. + Crusader's Crossbow Arrow
  4802. + Cow Mangler 5000 Projectile
  4803. + Righteous Bison/Pomson 6000 Projectile
  4804. + Cannonball
  4805. + Rescue Ranger Arrow
  4806.  
  4807. Class Restrictions: Usable by All
  4808.  
  4809. --------------------------------------------------------------------------------------------------------------
  4810.  
  4811. "subtract victim cloak on hit"
  4812.  
  4813. Attribute Format: Additive
  4814.  
  4815. Description: When hitting an enemy with the weapon with this attribute, the enemy loses a
  4816. specified amount of Cloak, and gets a cosmetic electrifying effect (when not cloaked).
  4817. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
  4818. Value equals the % of Cloak the enemy loses (i.e. 10 = -10% Cloak on hit).
  4819. Negative Value: N/A
  4820.  
  4821. Example: On hit, victim loses 50% cloak
  4822. CharacterAttributes
  4823. {
  4824. "subtract victim cloak on hit" 50
  4825. }
  4826.  
  4827. Weapon Restrictions:
  4828. + tf_weapon_bat
  4829. + tf_weapon_bat_fish
  4830. + tf_weapon_bat_giftwrap
  4831. + tf_weapon_bat_wood
  4832. + tf_weapon_bonesaw
  4833. + tf_weapon_bottle
  4834. + tf_weapon_cannon
  4835. + tf_weapon_cleaver
  4836. + tf_weapon_club
  4837. + tf_weapon_crossbow
  4838. + tf_weapon_drg_pomson
  4839. + tf_weapon_fireaxe
  4840. + tf_weapon_fists
  4841. + tf_weapon_flamethrower
  4842. + tf_weapon_flaregun
  4843. + tf_weapon_flaregun_revenge
  4844. + tf_weapon_grenadelauncher
  4845. + tf_weapon_handgun_scout_primary
  4846. + tf_weapon_handgun_scout_secondary
  4847. + tf_weapon_katana
  4848. + tf_weapon_knife
  4849. + tf_weapon_mechanical_arm
  4850. + tf_weapon_minigun
  4851. + tf_weapon_particle_cannon
  4852. + tf_weapon_pistol
  4853. + tf_weapon_pistol_scout
  4854. + tf_weapon_raygun
  4855. + tf_weapon_revolver
  4856. + tf_weapon_robot_arm
  4857. + tf_weapon_rocketlauncher
  4858. + tf_weapon_rocketlauncher_directhit
  4859. + tf_weapon_sentry_revenge
  4860. + tf_weapon_shotgun_building_rescue
  4861. + tf_weapon_shotgun_hwg
  4862. + tf_weapon_shotgun_primary
  4863. + tf_weapon_shotgun_pyro
  4864. + tf_weapon_shotgun_soldier
  4865. + tf_weapon_shovel
  4866. + tf_weapon_smg
  4867. + tf_weapon_sniperrifle
  4868. + tf_weapon_sniperrifle_decap
  4869. + tf_weapon_stickbomb
  4870. - Explosion not affected.
  4871.  
  4872. + tf_weapon_sword
  4873. + tf_weapon_syringegun_medic
  4874. + tf_weapon_wrench
  4875.  
  4876. Projectile Restrictions:
  4877. + Bullet
  4878. + Rocket
  4879. + Pipebomb
  4880. + Syringe
  4881. + Crusader's Crossbow Arrow
  4882. + Cow Mangler 5000 Projectile
  4883. + Righteous Bison/Pomson 6000 Projectile
  4884. + Cannonball
  4885. + Rescue Ranger Arrow
  4886.  
  4887. Class Restrictions: Usable by All
  4888.  
  4889. --------------------------------------------------------------------------------------------------------------
  4890.  
  4891. "reveal disguised victim on hit"
  4892.  
  4893. Attribute Format: Additive
  4894.  
  4895. Description: When hitting a disguise enemy with the weapon with this attribute,
  4896. the enemy will instantly undisguise.
  4897. When you're hit by said weapon, it will have the same effect, plus
  4898. you get a brief white flash on your screen.
  4899. Setting the value to at least 1 enables it.
  4900. Negative Value: N/A
  4901.  
  4902. Example: On hit, disguised victim undisguises
  4903. {
  4904. "reveal disguised victim on hit" 1
  4905. }
  4906.  
  4907. Weapon Restrictions:
  4908. + tf_weapon_bat
  4909. + tf_weapon_bat_fish
  4910. + tf_weapon_bat_giftwrap
  4911. + tf_weapon_bat_wood
  4912. + tf_weapon_bonesaw
  4913. + tf_weapon_bottle
  4914. + tf_weapon_cannon
  4915. + tf_weapon_cleaver
  4916. + tf_weapon_club
  4917. + tf_weapon_compound_bow
  4918. + tf_weapon_crossbow
  4919. + tf_weapon_drg_pomson
  4920. + tf_weapon_fireaxe
  4921. + tf_weapon_fists
  4922. + tf_weapon_flamethrower
  4923. + tf_weapon_flaregun
  4924. + tf_weapon_flaregun_revenge
  4925. + tf_weapon_grenadelauncher
  4926. + tf_weapon_handgun_scout_primary
  4927. + tf_weapon_handgun_scout_secondary
  4928. + tf_weapon_katana
  4929. + tf_weapon_knife
  4930. + tf_weapon_mechanical_arm
  4931. + tf_weapon_minigun
  4932. + tf_weapon_particle_cannon
  4933. + tf_weapon_pep_brawler_blaster
  4934. + tf_weapon_pipebomblauncher
  4935. + tf_weapon_pistol
  4936. + tf_weapon_pistol_scout
  4937. + tf_weapon_raygun
  4938. + tf_weapon_revolver
  4939. + tf_weapon_robot_arm
  4940. + tf_weapon_rocketlauncher
  4941. + tf_weapon_rocketlauncher_directhit
  4942. + tf_weapon_scattergun
  4943. + tf_weapon_sentry_revenge
  4944. + tf_weapon_shotgun_building_rescue
  4945. + tf_weapon_shotgun_hwg
  4946. + tf_weapon_shotgun_primary
  4947. + tf_weapon_shotgun_pyro
  4948. + tf_weapon_shotgun_soldier
  4949. + tf_weapon_shovel
  4950. + tf_weapon_smg
  4951. + tf_weapon_sniperrifle
  4952. + tf_weapon_sniperrifle_decap
  4953. + tf_weapon_soda_popper
  4954. + tf_weapon_stickbomb
  4955. + tf_weapon_sword
  4956. + tf_weapon_syringegun_medic
  4957. + tf_weapon_wrench
  4958.  
  4959. Projectile Restrictions:
  4960. + Bullet
  4961. + Rocket
  4962. + Pipebomb
  4963. + Stickybomb (Regular)
  4964. + Syringe
  4965. + Huntsman Arrow
  4966. + Crusader's Crossbow Arrow
  4967. + Cow Mangler 5000 Projectile
  4968. + Righteous Bison/Pomson 6000 Projectile
  4969. + Cannonball
  4970. + Rescue Ranger Arrow
  4971.  
  4972. Class Restrictions: Usable by All
  4973.  
  4974. --------------------------------------------------------------------------------------------------------------
  4975.  
  4976. "jarate backstabber"
  4977.  
  4978. Attribute Format: Additive
  4979.  
  4980. Description: When being backstabbed, the enemy gets coated in Jarate for 10 seconds.
  4981. Setting the value to 1 enables it.
  4982. Negative Value: N/A
  4983.  
  4984. Example: On dying to backstab, backstabber is covered in jarate for 10 seconds
  4985. CharacterAttributes
  4986. {
  4987. "jarate backstabber" 1
  4988. }
  4989.  
  4990. Weapon Restrictions: Usable by All
  4991.  
  4992. Projectile Restrictions: N/A
  4993.  
  4994. Class Restrictions: Usable by All
  4995.  
  4996. --------------------------------------------------------------------------------------------------------------
  4997.  
  4998. "engy sentry fire rate increased"
  4999.  
  5000. Attribute Format: Inverted Percentage
  5001.  
  5002. Description: Adjusts the Sentry's firing rate.
  5003. Negative Value: N/A
  5004.  
  5005. Example: +50% faster sentry fire rate
  5006. CharacterAttributes
  5007. {
  5008. "engy sentry fire rate increased" 0.5
  5009. }
  5010.  
  5011. Weapon Restrictions: Usable by All
  5012.  
  5013. Projectile Restrictions: N/A
  5014.  
  5015. Class Restrictions: Engineer
  5016.  
  5017. --------------------------------------------------------------------------------------------------------------
  5018.  
  5019. "engy sentry radius increased"
  5020.  
  5021. Attribute Format: Percentage
  5022.  
  5023. Description: Adjusts the Sentry's automatic target range.
  5024. Range measure when building a Sentry does not adjust accordingly.
  5025. Negative Value: N/A
  5026.  
  5027. Example: +50% larger sentry detection range
  5028. CharacterAttributes
  5029. {
  5030. "engy sentry radius increased" 1.5
  5031. }
  5032.  
  5033. Weapon Restrictions: Usable by All
  5034.  
  5035. Projectile Restrictions: N/A
  5036.  
  5037. Class Restrictions: Engineer
  5038.  
  5039. --------------------------------------------------------------------------------------------------------------
  5040.  
  5041. "engy dispenser radius increased"
  5042.  
  5043. Attribute Format: Percentage
  5044.  
  5045. Description: Adjusts the Dispenser's healing range.
  5046. Negative Value: N/A
  5047.  
  5048. Exampel: +50% larger dispenser range
  5049. CharacterAttributes
  5050. {
  5051. "engy dispenser radius increased" 1.5
  5052. }
  5053.  
  5054. Weapon Restrictions: Usable by All
  5055.  
  5056. Projectile Restrictions: N/A
  5057.  
  5058. Class Restrictions: Usable by All
  5059.  
  5060. --------------------------------------------------------------------------------------------------------------
  5061.  
  5062. energy_weapon_no_drain
  5063. Attributes Associated:
  5064. + energy weapon no drain (349) (+)
  5065.  
  5066. Attribute Format: Additive
  5067. Weapon Restrictions:
  5068. + tf_weapon_drg_pomson
  5069. + tf_weapon_raygun
  5070.  
  5071. Projectile Restrictions: N/A
  5072. Class Restrictions: Usable by All
  5073. Negative Value: N/A
  5074. Description: Allows the weapon to shoot without ever needing to reload.
  5075. Setting the value to 1 enables it.
  5076.  
  5077. --------------------------------------------------------------------------------------------------------------
  5078.  
  5079. "stun enemies wielding same weapon"
  5080.  
  5081. Attribute Format: Additive
  5082.  
  5083. Description: The weapon with this attribute can stun any enemy with the weapon of the same index
  5084. being out.
  5085. The stun duration is 1 second.
  5086. Setting the value to 1 enables it.
  5087. Negative Value: N/A
  5088.  
  5089. Example: On hit, enemy with same equipped weapon will be stunned for 1 second
  5090. CharacterAttributes
  5091. {
  5092. "stun enemies wielding same weapon" 1
  5093. }
  5094.  
  5095. Weapon Restrictions:
  5096. + tf_weapon_bat
  5097. + tf_weapon_bat_fish
  5098. + tf_weapon_bat_giftwrap
  5099. + tf_weapon_bat_wood
  5100. + tf_weapon_bonesaw
  5101. + tf_weapon_bottle
  5102. + tf_weapon_cannon
  5103. + tf_weapon_cleaver
  5104. + tf_weapon_club
  5105. + tf_weapon_compound_bow
  5106. + tf_weapon_crossbow
  5107. + tf_weapon_drg_pomson
  5108. + tf_weapon_fireaxe
  5109. + tf_weapon_fists
  5110. + tf_weapon_flamethrower
  5111. + tf_weapon_flaregun
  5112. + tf_weapon_flaregun_revenge
  5113. + tf_weapon_grenadelauncher
  5114. + tf_weapon_handgun_scout_primary
  5115. + tf_weapon_handgun_scout_secondary
  5116. + tf_weapon_katana
  5117. + tf_weapon_knife
  5118. + tf_weapon_mechanical_arm
  5119. + tf_weapon_minigun
  5120. + tf_weapon_particle_cannon
  5121. + tf_weapon_pep_brawler_blaster
  5122. + tf_weapon_pipebomblauncher
  5123. + tf_weapon_pistol
  5124. + tf_weapon_pistol_scout
  5125. + tf_weapon_raygun
  5126. + tf_weapon_revolver
  5127. + tf_weapon_robot_arm
  5128. + tf_weapon_rocketlauncher
  5129. + tf_weapon_rocketlauncher_directhit
  5130. + tf_weapon_scattergun
  5131. + tf_weapon_sentry_revenge
  5132. + tf_weapon_shotgun_building_rescue
  5133. + tf_weapon_shotgun_hwg
  5134. + tf_weapon_shotgun_primary
  5135. + tf_weapon_shotgun_pyro
  5136. + tf_weapon_shotgun_soldier
  5137. + tf_weapon_shovel
  5138. + tf_weapon_smg
  5139. + tf_weapon_sniperrifle
  5140. + tf_weapon_sniperrifle_decap
  5141. + tf_weapon_soda_popper
  5142. + tf_weapon_stickbomb
  5143. + tf_weapon_sword
  5144. + tf_weapon_syringegun_medic
  5145. + tf_weapon_wrench
  5146.  
  5147. Projectile Restrictions: N/A
  5148.  
  5149. Class Restrictions: Usable by All
  5150.  
  5151. --------------------------------------------------------------------------------------------------------------
  5152.  
  5153. "increase buff duration"
  5154.  
  5155. Attribute Format: Percentage
  5156.  
  5157. Description: Increases the duration of the set_buff_type attribute.
  5158. Default duration is 10 seconds.
  5159. Value equals the % changed for the duration
  5160. (i.e. 1.5 = +50% longer buff/+5 second longer buff).
  5161. Negative Value: N/A
  5162.  
  5163. Example: +50% longer buff
  5164. CharacterAttributes
  5165. {
  5166. "increase buff duration" 1.5
  5167. }
  5168.  
  5169. Weapon Restrictions:
  5170. + tf_weapon_buff_item
  5171. + tf_weapon_flamethrower
  5172. + tf_weapon_sniperrifle
  5173.  
  5174. Projectile Restrictions: N/A
  5175.  
  5176. Class Restrictions: Soldier, Pyro, and Sniper
  5177.  
  5178. --------------------------------------------------------------------------------------------------------------
  5179.  
  5180. "damage all connected"
  5181.  
  5182. Attribute Format: Additive
  5183.  
  5184. Description: Allows the weapon to hit enemies connected to healing beams.
  5185. Can apply to damaging conditions (i.e. bleed, afterburn, etc.).
  5186. Enemies that indirectly take the damage receive no knockback.
  5187. If the Medic dies while healing, the patients won't take the damage.
  5188. If the Medic is healing a Spy (on the same team) disguised as his own teammate, the attribute does not apply.
  5189. If the Medic is healing a Spy (on the same team) disguised as an enemy, the attribute does not apply.
  5190. If the Medic is healing a spy (on the opposite team) disguised as an enemy, the attribute does not apply.
  5191. Setting the value to 1 or above enables it.
  5192. Negative Value: N/A
  5193.  
  5194. Example: On hit, all enemies connect via medigun beams are hit
  5195. CharacterAttributes
  5196. {
  5197. "damage all connected 1
  5198. }
  5199.  
  5200. Weapon Restrictions:
  5201. + tf_weapon_bat
  5202. + tf_weapon_bat_fish
  5203. + tf_weapon_bat_giftwrap
  5204. + tf_weapon_bat_wood
  5205. - When stunning the Medic, the damage doesn't apply to the patient.
  5206.  
  5207. + tf_weapon_bonesaw
  5208. + tf_weapon_bottle
  5209. + tf_weapon_cleaver
  5210. + tf_weapon_cannon
  5211. + tf_weapon_club
  5212. + tf_weapon_compound_bow
  5213. + tf_weapon_crossbow
  5214. - Healing not affected.
  5215.  
  5216. + tf_weapon_drg_pomson
  5217. + tf_weapon_fireaxe
  5218. + tf_weapon_fists
  5219. + tf_weapon_flamethrower
  5220. + tf_weapon_flaregun
  5221. + tf_weapon_flaregun_revenge
  5222. + tf_weapon_grenadelauncher
  5223. + tf_weapon_handgun_scout_primary
  5224. + tf_weapon_handgun_scout_secondary
  5225. + tf_weapon_katana
  5226. + tf_weapon_knife
  5227. + tf_weapon_mechanical_arm
  5228. + tf_weapon_minigun
  5229. + tf_weapon_particle_cannon
  5230. + tf_weapon_pep_brawler_blaster
  5231. + tf_weapon_pipebomblauncher
  5232. + tf_weapon_pistol
  5233. + tf_weapon_pistol_scout
  5234. + tf_weapon_raygun
  5235. + tf_weapon_revolver
  5236. + tf_weapon_robot_arm
  5237. + tf_weapon_rocketlauncher
  5238. + tf_weapon_rocketlauncher_directhit
  5239. + tf_weapon_scattergun
  5240. + tf_weapon_sentry_revenge
  5241. + tf_weapon_shotgun_building_rescue
  5242. + tf_weapon_shotgun_hwg
  5243. + tf_weapon_shotgun_primary
  5244. + tf_weapon_shotgun_pyro
  5245. + tf_weapon_shotgun_soldier
  5246. + tf_weapon_shovel
  5247. + tf_weapon_smg
  5248. + tf_weapon_sniperrifle
  5249. + tf_weapon_sniperrifle_decap
  5250. + tf_weapon_soda_popper
  5251. + tf_weapon_stickbomb
  5252. + tf_weapon_sword
  5253. + tf_weapon_syringegun_medic
  5254. + tf_weapon_wrench
  5255.  
  5256. Projectile Restrictions:
  5257. + Bullet
  5258. + Rocket
  5259. + Pipebomb
  5260. + Stickybomb (Regular)
  5261. + Syringe
  5262. + Huntsman Arrow
  5263. + Crusader's Crossbow Arrow
  5264. + Cow Mangler 5000 Projectile
  5265. + Righteous Bison/Pomson 6000 Projectile
  5266. + Cannonball
  5267. + Rescue Ranger Arrow
  5268.  
  5269. Class Restrictions: Usable by All
  5270.  
  5271. --------------------------------------------------------------------------------------------------------------
  5272.  
  5273. ~ Page 5 ~
  5274.  
  5275. --------------------------------------------------------------------------------------------------------------
  5276.  
  5277. "crit from behind"
  5278.  
  5279. Attribute Format: Additive
  5280.  
  5281. Description: Allows the weapon to deal critical damage when attacking the enemy's back.
  5282. Radius of the back is 90 degrees opposite to where the enemy is facing.
  5283. Setting the value to at least 1 enables it.
  5284. Negative Value: N/A
  5285.  
  5286. Example: Crits from behind
  5287. CharacterAttributes
  5288. {
  5289. "crit from behind" 1
  5290. }
  5291.  
  5292. Weapon Restrictions:
  5293. + tf_weapon_bat
  5294. + tf_weapon_bat_fish
  5295. + tf_weapon_bat_giftwrap
  5296. - Alt-Fire not affected.
  5297.  
  5298. + tf_weapon_bat_wood
  5299. - Alt-Fire not affected.
  5300.  
  5301. + tf_weapon_bonesaw
  5302. + tf_weapon_bottle
  5303. + tf_weapon_club
  5304. + tf_weapon_fireaxe
  5305. + tf_weapon_fists
  5306. + tf_weapon_katana
  5307. + tf_weapon_knife
  5308. + tf_weapon_robot_arm
  5309. + tf_weapon_shovel
  5310. + tf_weapon_stickbomb
  5311. - Splash damage not affected.
  5312.  
  5313. + tf_weapon_sword
  5314. + tf_weapon_wrench
  5315.  
  5316. Projectile Restrictions: N/A
  5317.  
  5318. Class Restrictions: Usable by All
  5319.  
  5320. --------------------------------------------------------------------------------------------------------------
  5321.  
  5322. "tickle enemies wielding same weapon"
  5323.  
  5324. Attribute Format: Additive
  5325.  
  5326. Description: The weapon with this attribute can force any enemy with the weapon of the same index
  5327. being out to perform the Schadenfreude taunt.
  5328. The stun duration is 1 second.
  5329. Setting the value to 1 enables it.
  5330. Negative Value: N/A
  5331.  
  5332. Example: Force enemies wit hthe same equipped weapon to laugh
  5333. CharacterAttributes
  5334. {
  5335. "tickle enemies wielding same weapon"
  5336. }
  5337.  
  5338. Weapon Restrictions:
  5339. + tf_weapon_bat
  5340. + tf_weapon_bat_fish
  5341. + tf_weapon_bat_giftwrap
  5342. + tf_weapon_bat_wood
  5343. + tf_weapon_bonesaw
  5344. + tf_weapon_bottle
  5345. + tf_weapon_cannon
  5346. + tf_weapon_cleaver
  5347. + tf_weapon_club
  5348. + tf_weapon_compound_bow
  5349. + tf_weapon_crossbow
  5350. + tf_weapon_drg_pomson
  5351. + tf_weapon_fireaxe
  5352. + tf_weapon_fists
  5353. + tf_weapon_flamethrower
  5354. + tf_weapon_flaregun
  5355. + tf_weapon_flaregun_revenge
  5356. + tf_weapon_grenadelauncher
  5357. + tf_weapon_handgun_scout_primary
  5358. + tf_weapon_handgun_scout_secondary
  5359. + tf_weapon_katana
  5360. + tf_weapon_knife
  5361. + tf_weapon_mechanical_arm
  5362. + tf_weapon_minigun
  5363. + tf_weapon_particle_cannon
  5364. + tf_weapon_pep_brawler_blaster
  5365. + tf_weapon_pipebomblauncher
  5366. + tf_weapon_pistol
  5367. + tf_weapon_pistol_scout
  5368. + tf_weapon_raygun
  5369. + tf_weapon_revolver
  5370. + tf_weapon_robot_arm
  5371. + tf_weapon_rocketlauncher
  5372. + tf_weapon_rocketlauncher_directhit
  5373. + tf_weapon_scattergun
  5374. + tf_weapon_sentry_revenge
  5375. + tf_weapon_shotgun_building_rescue
  5376. + tf_weapon_shotgun_hwg
  5377. + tf_weapon_shotgun_primary
  5378. + tf_weapon_shotgun_pyro
  5379. + tf_weapon_shotgun_soldier
  5380. + tf_weapon_shovel
  5381. + tf_weapon_smg
  5382. + tf_weapon_sniperrifle
  5383. + tf_weapon_sniperrifle_decap
  5384. + tf_weapon_soda_popper
  5385. + tf_weapon_stickbomb
  5386. + tf_weapon_sword
  5387. + tf_weapon_syringegun_medic
  5388. + tf_weapon_wrench
  5389.  
  5390. Projectile Restrictions: N/A
  5391.  
  5392. Class Restrictions: Usable by All
  5393.  
  5394. --------------------------------------------------------------------------------------------------------------
  5395.  
  5396. "attach particle effect static"
  5397.  
  5398. Attribute Format: Additive
  5399.  
  5400. Description: Adds a cosmetic particle effect to the item.
  5401. Acts as a permanent particl effect in order to not be replaced by set_attached_particle.
  5402. 1: Flames
  5403. 2: Weak Flames
  5404. 3: Nemesis Burst
  5405. 4: Community Sparkle
  5406. 5: Cheater's Lament Glow
  5407. 6: Confetti Green
  5408. 7: Confetti Purple
  5409. 8: Ghosts
  5410. 9: Green Energy
  5411. 10: Purple Energy
  5412. 11: Circling TF2 Logo
  5413. 12: Flies
  5414. 13: Burning Flames
  5415. 14: Scorching Flames
  5416. 15: Searing Plasma
  5417. 16: Vivid Plasma
  5418. 17: Sunbeams
  5419. 18: Circling Peace Sign
  5420. 19: Circling Heart
  5421. 20: Map Stamps
  5422. 28: Genteel Pipe Smoke
  5423. 29: Stormy Storm
  5424. 30: Blizzardy Storm
  5425. 31: Nuts n' Bolts
  5426. 32: Orbiting Planets
  5427. 33: Orbiting Fire
  5428. 34: Bubbling
  5429. 35: Smoking
  5430. 36: Steaming
  5431. 37: Flaming Lantern
  5432. 38: Cloudy Moon
  5433. 39: Cauldron Bubbles
  5434. 40: Eerie Orbiting Fire
  5435. 43: Knife Storm
  5436. 44: Misty Skull
  5437. 45: Harvest Moon
  5438. 46: It's a Secret to Everybody
  5439. 47: Stormy 13th Hour
  5440. Negative Value: N/A
  5441.  
  5442. Example: Applies the "Flames" particle effect to item
  5443. CharacterAttributes
  5444. {
  5445. "attach particle effect static" 1
  5446. }
  5447.  
  5448. Weapon Restrictions:
  5449. + Usable by All
  5450.  
  5451. Projectile Restrictions: N/A
  5452.  
  5453. Class Restrictions: Usable by All
  5454.  
  5455. --------------------------------------------------------------------------------------------------------------
  5456.  
  5457. "cannot pick up intelligence"
  5458.  
  5459. Attribute Format: Additive
  5460.  
  5461. Description: Prevents you from picking up the Intelligence.
  5462. Setting the value to 1 enables it.
  5463. Negative Value: N/A
  5464.  
  5465. Example: Bots cannot pick up bomb
  5466. CharacterAttributes
  5467. {
  5468. "cannot pick up intelligence" 1
  5469. }
  5470.  
  5471. Weapon Restrictions: Usable by All
  5472.  
  5473. Projectile Restrictions: N/A
  5474.  
  5475. Class Restrictions: Usable by All
  5476.  
  5477. --------------------------------------------------------------------------------------------------------------
  5478.  
  5479. "cannot be backstabbed"
  5480.  
  5481. Attribute Format: Additive
  5482.  
  5483. Description: Prevents Spies from performing backstabs on you, and does not play the
  5484. unique backstab-ready animation.
  5485. Setting the value to 1 enables it.
  5486. Negative Value: N/A
  5487.  
  5488. Example: Bots cannot be backstabbed
  5489. CharacterAttributes
  5490. {
  5491. "cannot be backstabbed" 1
  5492. }
  5493.  
  5494. Weapon Restrictions: Usable by All
  5495.  
  5496. Projectile Restrictions: N/A
  5497.  
  5498. Class Restrictions: Usable by All
  5499.  
  5500. --------------------------------------------------------------------------------------------------------------
  5501.  
  5502. "airblast vertical vulnerability multiplier"
  5503.  
  5504. Attribute Format: Inverted Percentage
  5505.  
  5506. Description: Adjusts the vertical knockback from airblasts.
  5507. Negative Value: Airblasts pull you down.
  5508.  
  5509. Example: +50% resistance to vertical airblast knockback
  5510. CharacterAttributes
  5511. {
  5512. "airblast vertical vulnerability multiplier" 0.5
  5513. }
  5514.  
  5515. Weapon Restrictions: Usable by All
  5516.  
  5517. Projectile Restrictions: N/A
  5518.  
  5519. Class Restrictions: Usable by All
  5520.  
  5521. --------------------------------------------------------------------------------------------------------------
  5522.  
  5523. "projectile spread angle penalty"
  5524.  
  5525. Attribute Format: Additive
  5526.  
  5527. Description: Adjusts the spread of the projectile.
  5528. Setting the value to a high number can cause the shots to go wild enough
  5529. to actually have them go directly vertical or horizontal.
  5530. Negative Value: N/A
  5531.  
  5532. Example: 7 degrees of projectile spread
  5533. CharacterAttributes
  5534. {
  5535. "projectile spread angle penalty" 7
  5536. }
  5537.  
  5538. Weapon Restrictions:
  5539. + tf_weapon_compound_bow
  5540. + tf_weapon_crossbow
  5541. + tf_weapon_drg_pomson
  5542. + tf_weapon_flaregun
  5543. + tf_weapon_flaregun_revenge
  5544. + tf_weapon_particle_cannon
  5545. + tf_weapon_raygun
  5546. + tf_weapon_rocketlauncher
  5547. + tf_weapon_rocketlauncher_directhit
  5548. + tf_weapon_shotgun_building_rescue
  5549. + tf_weapon_syringegun_medic
  5550.  
  5551. Projectile Restrictions:
  5552. + Rocket
  5553. + Syringe
  5554. + Flare
  5555. + Huntsman Arrow
  5556. + Crusader's Crossbow Arrow
  5557. + Cow Mangler 5000 Projectile
  5558. + Righteous Bison/Pomson 6000 Projectile
  5559. + Rescue Ranger Arrow
  5560.  
  5561. Class Restrictions: Usable by
  5562.  
  5563. --------------------------------------------------------------------------------------------------------------
  5564.  
  5565. "auto fires full clip"
  5566.  
  5567. Attribute Format: Additive
  5568.  
  5569. Description: Starts you out without any ammunition in the clip.
  5570. Holding the fire button makes you reload.
  5571. Releasing the fire button makes you start firing, and won't stop until
  5572. the clip goes back to 0.
  5573. You can't switch weapons while firing, but you can taunt.
  5574. Setting the value to 1 enables it.
  5575. Negative Value: N/A
  5576.  
  5577. Example: Fires full clip at once
  5578. CharacterAttributes
  5579. {
  5580. "auto fires full clip" 1
  5581. }
  5582.  
  5583. Weapon Restrictions:
  5584. + tf_weapon_cannon
  5585. + tf_weapon_crossbow
  5586. + tf_weapon_grenadelauncher
  5587. + tf_weapon_handgun_scout_primary
  5588. + tf_weapon_handgun_scout_secondary
  5589. + tf_weapon_pep_brawler_blaster
  5590. + tf_weapon_pipebomblauncher
  5591. + tf_weapon_pistol
  5592. + tf_weapon_pistol_scout
  5593. + tf_weapon_revolver
  5594. + tf_weapon_rocketlauncher
  5595. + tf_weapon_rocketlauncher_directhit
  5596. + tf_weapon_scattergun
  5597. + tf_weapon_sentry_revenge
  5598. + tf_weapon_shotgun_building_rescue
  5599. + tf_weapon_shotgun_hwg
  5600. + tf_weapon_shotgun_primary
  5601. + tf_weapon_shotgun_pyro
  5602. + tf_weapon_shotgun_soldier
  5603. + tf_weapon_smg
  5604. + tf_weapon_soda_popper
  5605. + tf_weapon_syringegun_medic
  5606.  
  5607. Projectile Restrictions: N/A
  5608.  
  5609. Class Restrictions: Usable by All
  5610.  
  5611. --------------------------------------------------------------------------------------------------------------
  5612.  
  5613. "sapper damage bonus"
  5614.  
  5615. Attribute Format: Percentage
  5616.  
  5617. Description: Adjusts the damage done per second with the Sapper.
  5618. Negative Value: Heals buildings.
  5619.  
  5620. Example: +50% sapper damage
  5621. CharacterAttributes
  5622. {
  5623. "sapper damage bonus" 1.5
  5624. }
  5625.  
  5626. Weapon Restrictions: Usable by All
  5627.  
  5628. Projectile Restrictions: N/A
  5629.  
  5630. Class Restrictions: Spy
  5631.  
  5632. --------------------------------------------------------------------------------------------------------------
  5633.  
  5634. "sapper damage leaches health"
  5635.  
  5636. Attribute Format: Additive
  5637.  
  5638. Description: Increases your health per second when at least one building is being sapped by you.
  5639. Value equals the amount of health per second (i.e. 10 = 10 health per second).
  5640. Can go past overheal amount.
  5641. Negative Value: Reduces your health per second. It's possible to get the skull icon health.
  5642.  
  5643. Example: Regenerates 7 health per second when a sapper is on a building
  5644. CharacterAttributes
  5645. {
  5646. "sapper damage leeches health" 7
  5647. }
  5648.  
  5649. Weapon Restriction: Usable by All
  5650.  
  5651. Projectile Restriction: N/A
  5652.  
  5653. Class Restrictions: Spy
  5654.  
  5655. --------------------------------------------------------------------------------------------------------------
  5656.  
  5657. "sapper health bonus"
  5658.  
  5659. Attribute Format: Percentage
  5660.  
  5661. Description: Adjusts the health of the Sapper.
  5662. Default Sapper health is 100.
  5663. When the value is set to 0, placing the Sapper will crash the game.
  5664. Negative Value: N/A
  5665.  
  5666. Example: +50% sapper health
  5667. CharacterAttributes
  5668. {
  5669. "sapper health bonus" 1.5
  5670. }
  5671.  
  5672. Weapon Restrictions: Usable by All
  5673.  
  5674. Projectile Restrictions: N/A
  5675.  
  5676. Class Restrictions: Spy
  5677.  
  5678. --------------------------------------------------------------------------------------------------------------
  5679.  
  5680. "ring of fire while aiming"
  5681.  
  5682. Attribute Format: Additive
  5683.  
  5684. Description: When spinning, you emit a ring of fire around you every 0.5s.
  5685. Value equals damage done by the ring of fire (i.e. 15 = 15 damage).
  5686. Negative Value: Heals enemies.
  5687.  
  5688. Example: Creates a ring of fire while Minigun is spinning that deals 7 damage ever half second
  5689. CharacterAttributes
  5690. {
  5691. "ring of fire while aiming" 7
  5692. }
  5693.  
  5694. Weapon Restrictions:
  5695. + tf_weapon_minigun
  5696.  
  5697. Projectile Restrictions: N/A
  5698. Class Restrictions: Usable by All
  5699.  
  5700. --------------------------------------------------------------------------------------------------------------
  5701.  
  5702. "sapper degenerates buildings"
  5703.  
  5704. Attribute Format: Additive
  5705.  
  5706. Description: Makes the Sapper deconstruct buildings while sapping.
  5707. Setting the value to above 0 enables it.
  5708. Negative Value: N/A
  5709.  
  5710. Example: Sapper reverses building contruction
  5711. CharacterAttributes
  5712. {
  5713. "sapper degenrates buildings" 1
  5714. }
  5715.  
  5716. Weapon Restrictions: Usable by All
  5717.  
  5718. Projectile Restrictions: N/A
  5719.  
  5720. Class Restrictions: Spy
  5721.  
  5722. --------------------------------------------------------------------------------------------------------------
  5723.  
  5724. "crit vs wet players"
  5725.  
  5726. Attribute Format: Additive
  5727.  
  5728. Description: Allows the weapon to crit on enemies submerged in water, or covered in Jarate/Mad Milk.
  5729. Setting the value to 1 enables it.
  5730. Negative Value: N/A
  5731.  
  5732. Example: Crits vs wet players
  5733. CharacterAttributes
  5734. {
  5735. "crit vs wet players" 1
  5736. }
  5737.  
  5738. Weapon Restrictions:
  5739. + tf_weapon_bat
  5740. + tf_weapon_bat_fish
  5741. + tf_weapon_bat_giftwrap
  5742. + tf_weapon_bat_wood
  5743. + tf_weapon_bonesaw
  5744. + tf_weapon_bottle
  5745. + tf_weapon_cannon
  5746. + tf_weapon_cleaver
  5747. + tf_weapon_club
  5748. + tf_weapon_compound_bow
  5749. + tf_weapon_crossbow
  5750. + tf_weapon_drg_pomson
  5751. + tf_weapon_fireaxe
  5752. + tf_weapon_fists
  5753. + tf_weapon_flamethrower
  5754. + tf_weapon_flaregun
  5755. + tf_weapon_flaregun_revenge
  5756. + tf_weapon_grenadelauncher
  5757. + tf_weapon_handgun_scout_primary
  5758. + tf_weapon_handgun_scout_secondary
  5759. + tf_weapon_katana
  5760. + tf_weapon_knife
  5761. + tf_weapon_mechanical_arm
  5762. + tf_weapon_minigun
  5763. + tf_weapon_particle_cannon
  5764. + tf_weapon_pep_brawler_blaster
  5765. + tf_weapon_pipebomblauncher
  5766. + tf_weapon_pistol
  5767. + tf_weapon_pistol_scout
  5768. + tf_weapon_raygun
  5769. + tf_weapon_revolver
  5770. + tf_weapon_robot_arm
  5771. + tf_weapon_rocketlauncher
  5772. + tf_weapon_rocketlauncher_directhit
  5773. + tf_weapon_scattergun
  5774. + tf_weapon_sentry_revenge
  5775. + tf_weapon_shotgun_building_rescue
  5776. + tf_weapon_shotgun_hwg
  5777. + tf_weapon_shotgun_primary
  5778. + tf_weapon_shotgun_pyro
  5779. + tf_weapon_shotgun_soldier
  5780. + tf_weapon_shovel
  5781. + tf_weapon_smg
  5782. + tf_weapon_sniperrifle
  5783. + tf_weapon_sniperrifle_decap
  5784. + tf_weapon_soda_popper
  5785. + tf_weapon_stickbomb
  5786. + tf_weapon_sword
  5787. + tf_weapon_syringegun_medic
  5788. + tf_weapon_wrench
  5789.  
  5790. Projectile Restrictions:
  5791. + Bullet
  5792. + Rocket
  5793. + Pipebomb
  5794. + Stickybomb (Regular)
  5795. + Syringe
  5796. + Flare
  5797. + Huntsman Arrow
  5798. + Crusader's Crossbow Arrow
  5799. + Cow Mangler 5000 Projectile
  5800. + Righteous Bison/Pomson 6000 Projectile
  5801. + Cannonball
  5802. + Rescue Ranger Arrow
  5803.  
  5804. Class Restrictions: Usable by All
  5805.  
  5806. --------------------------------------------------------------------------------------------------------------
  5807.  
  5808. "auto fires full clip all at once"
  5809.  
  5810. Attribute Format: Additive
  5811.  
  5812. Description: Fires the entire clip at the same time.
  5813. Setting the value to 1 enables it.
  5814. Negative Value: N/A
  5815.  
  5816. Example: Fires entire clip in one shot
  5817. CharacterAttributes
  5818. {
  5819. "auto fires full clip at once" 1
  5820. }
  5821.  
  5822. Weapon Restrictions:
  5823. + tf_weapon_cannon
  5824. + tf_weapon_grenadelauncher
  5825.  
  5826. Projectile Restrictions: N/A
  5827.  
  5828. Class Restrictions: Usable by All
  5829.  
  5830. --------------------------------------------------------------------------------------------------------------
  5831.  
  5832. "engineer sentry build rate multiplier"
  5833.  
  5834. Attribute Format: Percentage
  5835.  
  5836. Description: Adjusts the time it takes for the Sentry to build.
  5837. Setting the value to 0 will make it never build, and will stay in the toolbox.
  5838. Default time is 10 seconds.
  5839. Negative Value: The Sentry will stay in the toolbox with Skull health.
  5840.  
  5841. Example: +50% faster sentry build rate
  5842. CharacterAttributes
  5843. {
  5844. "engineer sentry build rate multiplier" 1.5
  5845. }
  5846.  
  5847. Weapon Restrictions: Usable by All
  5848.  
  5849. Projectile Restrictions: N/A
  5850.  
  5851. Class Restrictions: Engineer
  5852.  
  5853. --------------------------------------------------------------------------------------------------------------
  5854.  
  5855. "engineer teleporter build rate multiplier"
  5856.  
  5857. Attribute Format: Percentage
  5858.  
  5859. Description: Adjusts the time it takes for the Teleporters to build.
  5860. Setting the value to 0 will make them never build, and will stay in the toolboxes.
  5861. Default time is 20 seconds.
  5862. Negative Value: The Teleporters will stay in the toolboxes with Skull health.
  5863.  
  5864. Example: +50% faster teleporter build rate
  5865. CharacterAttributes
  5866. {
  5867. "engineer teleporter build rate multiplier" 1.5
  5868. }
  5869.  
  5870. Weapon Restrictions: Usable by All
  5871.  
  5872. Projectile Restrictions: N/A
  5873.  
  5874. Class Restrictions: Engineer
  5875.  
  5876. --------------------------------------------------------------------------------------------------------------
  5877.  
  5878. "grenade damage reduction on world contact"
  5879.  
  5880. Attribute Format: Percentage
  5881.  
  5882. Description: Adjusts the explosion damage when it hasn't exploded directly on a player.
  5883. Negative Value: N/A
  5884.  
  5885. Example: +50% grenade damage after hitting a non player object
  5886. CharacterAttributes
  5887. {
  5888. "grenade damage reduction on world contact" 1.5
  5889. }
  5890.  
  5891. Weapon Restrictions:
  5892. + tf_weapon_cannon
  5893. + tf_weapon_grenadelauncher
  5894.  
  5895. Projectile Restrictions:
  5896. + Grenade
  5897. + Cannonball
  5898.  
  5899. Class Restrictions: Usable by All
  5900.  
  5901. --------------------------------------------------------------------------------------------------------------
  5902.  
  5903. "rage giving scale"
  5904.  
  5905. Attribute Format: Inverted Percentage
  5906.  
  5907. Description: Adjusts the amount of Rage/Mmmph/Focus given to enemies.
  5908. Negative Value: N/A
  5909.  
  5910. Example: -50% rage gained on hit
  5911. CharacterAttributes
  5912. {
  5913. "rage giving scale" 0.5
  5914. }
  5915.  
  5916. Weapon Restrictions: Usable by All
  5917.  
  5918. Projectile Restrictions: N/A
  5919.  
  5920. Class Restrictions: Usable by All
  5921.  
  5922. --------------------------------------------------------------------------------------------------------------
  5923.  
  5924. "overheal fill rate reduced"
  5925.  
  5926. Attribute Format: Percentage
  5927.  
  5928. Description: Adjusts the speed of overhealing players.
  5929. Negative Value: N/A
  5930.  
  5931. Example: +50% faster overheald build rate
  5932. CharacterAttributes
  5933. {
  5934. "overheal fill rate reduced" 1.5
  5935. }
  5936.  
  5937. Weapon Restrictions:
  5938. + tf_weapon_medigun
  5939.  
  5940. Projectile Restrictions: N/A
  5941.  
  5942. Class Restrictions: Usable by All
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