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- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function that defines sets and variables to be used.
- -------------------------------------------------------------------------------------------------------------------
- -- IMPORTANT: Make sure to also get the Mote-Include.lua file (and its supplementary files) to go with this.
- -- Initialization function for this job file.
- function get_sets()
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent.
- function job_setup()
- end
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- -- Options: Override default values
- options.CastingModes = {'Normal', 'Resistant', 'Proc'}
- options.OffenseModes = {'None', 'Normal'}
- options.DefenseModes = {'Normal'}
- options.WeaponskillModes = {'Normal'}
- options.IdleModes = {'Normal'}
- options.RestingModes = {'Normal'}
- options.PhysicalDefenseModes = {'PDT'}
- options.MagicalDefenseModes = {'MDT'}
- state.Defense.PhysicalMode = 'PDT'
- state.OffenseMode = 'None'
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
- 'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
- 'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
- 'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
- 'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II'}
- gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+29'}}
- select_default_macro_book()
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- ---- Precast Sets ----
- -- Precast sets to enhance JAs
- sets.precast.JA['Mana Wall'] = {feet="Goetia Sabots +1"}
- sets.precast.JA.Manafont = {body="Sorcerer's Coat +2"}
- -- equip to maximize HP (for Tarus) and minimize MP loss before using convert
- sets.precast.JA.Convert = {}
- -- Fast cast sets for spells
- sets.precast.FC = {head="Teal Chapeau",ear2="Loquacious Earring",body="Teal Saio",
- legs="Teal Slops",feet="Teal Pigaches",hands="Teal Cuffs"}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {head="Goetia Petasos +1",feet="Chelona Boots"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris", back="Pahtli Cape"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Hagondes Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Rajas Ring",ring2="Icesoul Ring",
- back="Refraction Cape",waist="Cognition Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Vidohunir'] = {ammo="Dosis Tathlum",
- head="Hagondes Hat",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Hecate's Earring",
- body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Icesoul Ring",ring2="Acumen Ring",
- back="Toro Cape",waist="Thunder Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
- ---- Midcast Sets ----
- sets.midcast.FastRecast = {
- head="Nahtirah Hat",ear2="Loquacious Earring",
- body="Vanir Cotehardie",hands="Bokwus Gloves",ring1="Prolix Ring",
- back="Swith Cape +1",waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
- sets.midcast.Cure = {main="Tamaxchi",sub="Genbu's Shield",
- head="Nahtirah Hat",neck="Colossus's Torque",ear2="Loquacious Earring",
- body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Ephedra Ring",ring2="Sirona's Ring",
- back="Pahtli Cape",waist=gear.ElementalObi,legs="Hagondes Pants",feet="Hagondes Sabots"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast['Enhancing Magic'] = {
- neck="Colossus's Torque",
- body="Manasa Chasuble",hands="Ayao's Gages",
- legs="Portent Pants"}
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})
- sets.midcast['Enfeebling Magic'] = {main="Eminent Staff",sub="Macero Grip",head="Igqira Tiara",
- neck="Spider Torque",ear1="Aptus Earring",body="Wizard's Coat",hands="Teal Cuffs",
- back="Refraction Cape",legs="Wayfarer Slops",feet="Teal Pigaches"}
- sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
- sets.midcast['Dark Magic'] = {main="Eminent Staff",sub="Caecus Grip",
- head="Walahra Turban",neck="Dark Torque",ear1="Dark Earring",ear2="Aptus Earring",
- body="Teal Saio",hands="Teal Cuffs",legs="Wizard's Tonban"}
- sets.midcast.Drain = set_combine(sets.midcast.['Dark Magic'])
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = set_combine(sets.midcast.['Dark Magic'])
- sets.midcast.BardSong = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Sturm's Report",
- head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
- back="Refraction Cape",legs="Bokwus Slops",feet="Bokwus Boots"}
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {main="Eminent Staff",sub="Bugard Strap +1",ammo="Phantom Tathlum",
- head="Goetia Petasos +1",neck="Feud Pendant",ear1="Moldavite Earring",ear2="Aptus Earring",
- body="Igqira Weskit",hands="Eradico Mitts",ring1="Snow Ring",ring2="Snow Ring",
- back="Romanus Cape",waist=gear.ElementalObi,legs="Wayfarer Slops",feet="Goetia Sabots +1"}
- sets.midcast['Elemental Magic'].Resistant = {main="Eminent Staff",sub="Elementa Grip",ammo="Phantom Tathlum",
- head="Goetia Petasos +1",neck="Elemental Torque",ear1="Moldavite Earring",ear2="Aptus Earring",
- body="Igqira Weskit",hands="Wizard's Gloves",ring1="Snow Ring",ring2="Snow Ring",
- back="Eloquence Cape",waist=gear.ElementalObi,legs="Wayfarer Slops",feet="Goetia Sabots +1"}
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {sub="Wizzan Grip"})
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'], {sub="Wizzan Grip"})
- -- Minimal damage gear for procs.
- sets.midcast['Elemental Magic'].Proc = {main="Earth Staff", sub="Mephitis Grip",ammo="Impatiens",
- head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Manasa Chasuble",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Nares Trews",feet="Chelona Boots +1"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {main="Pluto's Staff",ammo="Clarus Stone",head="Yigit Turban",neck="Eidolon Pendant",
- body="Errant Houppelande",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- waist="Austerity Belt",legs="Nisse Slacks",feet="Chelona Boots",ear1="Antivenom Earring",
- ear2="Relaxing Earring"}
- -- Idle sets
- -- Normal refresh idle set
- sets.idle = {main="Terra's Staff", sub="Raptor Strap +1",ammo="Phantom Tathlum",
- head="Goetia Petasos +1",neck="Orochi Nodowa",ear1="Insomnia Earring",ear2="Sorcerer's Earring",
- body="Socerer's Coat",hands="Teal Cuffs",ring1="Snow Ring",ring2="Jelly Ring",
- back="Eloquence Cape",waist="Penitent's Rope",legs="Igqira Lappas",feet="Goetia Sabots +1"}
- -- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
- sets.idle.PDT = {main="Terra's Staff", sub="Raptor Strap +1",ammo="Phantom Tathlum",
- head="Goetia Petasos +1",neck="Orochi Nodowa",ear1="Insomnia Earring",ear2="Sorcerer's Earring",
- body="Socerer's Coat",hands="Teal Cuffs",ring1="Snow Ring",ring2="Jelly Ring",
- back="Eloquence Cape",waist="Penitent's Rope",legs="Igqira Lappas",feet="Goetia Sabots +1"}
- -- Idle mode scopes:
- -- Idle mode when weak.
- sets.idle.Weak = {main="Terra's Staff", sub="Raptor Strap +1",ammo="Phantom Tathlum",
- head="Goetia Petasos +1",neck="Orochi Nodowa",ear1="Insomnia Earring",ear2="Sorcerer's Earring",
- body="Socerer's Coat",hands="Teal Cuffs",ring1="Snow Ring",ring2="Jelly Ring",
- back="Eloquence Cape",waist="Penitent's Rope",legs="Igqira Lappas",feet="Goetia Sabots +1"}
- -- Town gear.
- sets.idle.Town = {main="Varuna's Staff", sub="Dark Grip",ammo="Phantom Tathlum",
- head="Goetia Petasos +1",neck="Uggalepih Pendant",ear1="Aptus Earring",ear2="Sorcerer's Earring",
- body="Goetia Coat",hands="Goetia Gloves",ring1="Snow Ring",ring2="Jelly Ring",
- back="Sunbeam Cape",waist="Penitent's Rope",legs="Nisse Slacks",feet="Goetia Sabots +1"}
- -- Defense sets
- sets.defense.PDT = {main="Terra's Staff", sub="Raptor Strap +1",ammo="Phantom Tathlum",
- head="Goetia Petasos +1",neck="Orochi Nodowa",ear1="Insomnia Earring",ear2="Sorcerer's Earring",
- body="Socerer's Coat",hands="Teal Cuffs",ring1="Snow Ring",ring2="Jelly Ring",
- back="Eloquence Cape",waist="Penitent's Rope",legs="Igqira Lappas",feet="Goetia Sabots +1"}
- sets.defense.MDT = {main="Terra's Staff", sub="Raptor Strap +1",ammo="Phantom Tathlum",
- head="Goetia Petasos +1",neck="Orochi Nodowa",ear1="Insomnia Earring",ear2="Sorcerer's Earring",
- body="Socerer's Coat",hands="Teal Cuffs",ring1="Snow Ring",ring2="Snow Ring",
- back="Eloquence Cape",waist="Penitent's Rope",legs="Igqira Lappas",feet="Goetia Sabots +1"}
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Mana Wall'] = {feet="Goetia Sabots +2"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {
- head="Zelus Tiara",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Hagondes Coat",hands="Bokwus Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Umbra Cape",waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks that are called to process player actions at specific points in time.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if spellMap == 'Cure' or spellMap == 'Curaga' then
- gear.default.obi_waist = "Goading Belt"
- elseif spell.skill == 'Elemental Magic' then
- gear.default.obi_waist = "Searing Sash"
- if state.CastingMode == 'Proc' then
- classes.CustomClass = 'Proc'
- end
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- if spell.skill == 'Elemental Magic' and state.CastingMode == 'Proc' then
- add_to_chat(15,'Proc mode, no damage gear for midcast.')
- eventArgs.handled = true
- end
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- -- Lock feet after using Mana Wall.
- if not spell.interrupted and spell.english == 'Mana Wall' then
- enable('feet')
- equip(sets.buff['Mana Wall'])
- disable('feet')
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Customization hooks for idle and melee sets, after they've been automatically constructed.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- --[[ No real need to differentiate with current gear.
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return 'HighTierNuke'
- end
- --]]
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -------------------------------------------------------------------------------------------------------------------
- -- General hooks for other events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- Unlock feet when Mana Wall buff is lost.
- if buff == "Mana Wall" and not gain then
- enable('feet')
- handle_equipping_gear(player.status)
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'OffenseMode' then
- if newValue == 'Normal' then
- disable('main','sub')
- else
- enable('main','sub')
- end
- elseif stateField == 'Reset' then
- if state.OffenseMode == 'None' then
- enable('main','sub')
- end
- end
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- local meleeString = ''
- if state.OffenseMode == 'Normal' then
- meleeString = 'Melee: Weapons locked, '
- end
- local defenseString = ''
- if state.Defense.Active then
- local defMode = state.Defense.PhysicalMode
- if state.Defense.Type == 'Magical' then
- defMode = state.Defense.MagicalMode
- end
- defenseString = 'Defense: '..state.Defense.Type..' '..defMode..', '
- end
- add_to_chat(122,meleeString..'Casting ['..state.CastingMode..'], Idle ['..state.IdleMode..'], '..defenseString..
- 'Kiting: '..on_off_names[state.Kiting])
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 1)
- end
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