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- [Debugging]
- ; Set to 1 to enable the fire tuner to connect to the game.
- EnableTuner = 0
- ; Validates the game database whenever it is changed.
- ValidateGameDatabase = 0
- ; Set remark levels (ex. /R0 /R1:Video - means all off except video level 1) (default "/R1"
- Remarks = /R1
- ; Set remark log filename; empty for no remark log
- RemarkLog =
- ; Sets a breakpoint on a specified object allocation order number (debug only).
- CrtBreakAllocNum = 0
- ; Set to 1 to send FRemark output to the tuner
- SendRemarksToTuner = 0
- ; Set to 1 to enable mem tracking when using a mem tracker build
- EnableMemTrackerSystem = 0
- ; Set to 1 to do various embedded memory tracker dumps
- DoMemTrackerDumps = 0
- ; Set to 1 to disable hotloading of objects
- DisableHotLoader = 1
- ; Set to 1 to enable asserts in debug mode
- EnableAsserts = 1
- ; Set to 1 to have loose files override PAK files if the loose file is newer
- LooseFilesOverridePAK = 0
- ; Set to 1 to quiet D3D warning and leak msgs
- D3D Mute = 0
- ; Enables the use of the standard Lua debug library.
- EnableLuaDebugLibrary = 0
- [User Settings]
- ; Set to 1 to enable threaded submission to D3D11
- Threaded Submission = 1
- ; This is capped at runtime to the number of physical processors
- MaxSimultaneousThreads = 8
- ; Throttles the app when focus is lost
- ThrottleOnLossOfFocus = 0
- ; Set to 1 to activate the debug panel
- DebugPanel = 0
- ; How close you can get (11.0=default, 4.0=debug zoom)
- Minimum Zoom Level = 11.000000
- ; Whether or not to use screen space terrain overlays
- Use Screen Space Overlay = 1
- ; The currently selected steam language
- SteamLanguage = english
- ; The currently selected language.
- Language = en_US
- ; The currently selected spoken language.
- AudioLanguage = en_US
- ; Set to 1 to disable Fall-back Language Support in the Localization System.
- DisableFallbackLanguageSupport = 0
- [CONFIG]
- ; Mimimum size of the temporary heap, in megabytes
- Minimum Temp Heap Size = 32
- ; Maximum size of the temporary heap, in megabytes
- Maximum Temp Heap Size = 68
- ; Enables the game core to run in a separate thread
- EnableGameCoreThreading = 1
- ; Set the game core thread to use the Job Manager, or its own dedicated thread
- GameCoreThreadingUsesJobManager = 0
- ; Random seed for game sync, or '0' for default
- SyncRandSeed = 0
- ; Random seed for map generation, or '0' for default
- MapRandSeed = 0
- ; QuickStart - SinglePlayer games only!
- QuickStart = 0
- ; Bandwidth options are modem or broadband
- Bandwidth = broadband
- ; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
- GameUpdateTime = 10
- [MiniMap]
- ; Mini-map width.
- Width = 320
- ; Mini-map height.
- Height = 190
- ; Thickness of camera rectangle, in pixels
- CameraRectThickness = 10.000000
- ; If ratio of explored area to visible region size is less than this (on both axes), do not draw camera rect.
- CameraRectThreshold = 1.000000
- ; Extra space, in pixels, to leave on edge of explored region
- ExploredRegionGutter = 20.000000
- ; Alpha value for fog
- FogAlpha = 1.000000
- [DisableSystems]
- ; Set to 1 to disable Terrain system
- Terrain = 0
- ; Set to 1 to disable LandmarkSystem system
- LandmarkSystem = 0
- ; Set to 1 to disable Overlay system
- Overlay = 0
- ; Set to 1 to disable OverlayDebug system
- OverlayDebug = 1
- ; Set to 1 to disable Decal system
- Decal = 0
- ; Set to 1 to disable City system
- City = 0
- ; Set to 1 to disable Unit system
- Unit = 0
- ; Set to 1 to disable Forest system
- Forest = 0
- ; Set to 1 to disable River system
- River = 0
- ; Set to 1 to disable LeaderHead system
- LeaderHead = 0
- ; Set to 1 to disable Audio system
- Audio = 0
- ; Set to 1 to disable Combat system
- Combat = 0
- ; Set to 1 to disable Particle system
- Particle = 0
- ; Set to 1 to disable Projectile system
- Projectile = 0
- ; Set to 1 to disable FOW system
- FOW = 0
- ; Set to 1 to disable FluidFOW system
- FluidFOW = 0
- ; Set to 1 to disable YieldIcons system
- YieldIcons = 0
- ; Set to 1 to disable DistanceFog system
- DistanceFog = 0
- ; Set to 1 to disable StrategicView system
- StrategicView = 0
- ; Set to 1 to disable Minimap system
- Minimap = 0
- ; Set to 1 to disable ColorKeyEdit system
- ColorKeyEdit = 1
- ; Set to 1 to disable Waves system
- Waves = 0
- ; Set to 1 to disable Arrows system
- Arrows = 0
- ; Set to 1 to disable MovementPath system
- MovementPath = 0
- [Debug]
- ; Use a background thread for asynchronous D3D submission.
- ThreadedExecute = 1
- ; Controls the threading strategy: (0=default,1=no display lists,2=one DL per command set, 3=split mode, 4=aggregate mode)
- ThreadingMode = 0
- ; Number of commands per diplay list to aim for in SPLIT and AGGREGATE thread modes
- TargetJobSize = 100
- ; Maximum number of frames to allow D3D to queue up. 0 means default. DX11.1 only
- MaxFrameLatency = 0
- ; Enable message logging
- MessageLog = 0
- ; Rand event logging bitfield. bit 0 = on/off, bit 1 = log callstacks, bit 2 = log pregame calls, bit 3 = log asynchronous RNGs
- RandLog = 0
- ; Enable AI logging
- AILog = 0
- ; Enable AI performance logging
- AIPerfLog = 0
- ; Enable Builder AI logging
- BuilderAILog = 0
- ; Enable Tutorial logging
- TutorialLog = 0
- ; Enable Tutorial debug window
- TutorialDebug = 0
- ; Split AI Logging into separate files for each Player & City
- PlayerAndCityAILogSplit = 0
- ; Saves the game after the human player presses 'next turn' but before the game logic advances
- PostTurnAutosaves = 0
- ; Enables stack-trace collection on random number generators and FAutoVariables. Slightly slower and uses more memory
- EnableOutOfSyncDebugging = 0
- ; Set App on Auto-Run
- Autorun = 0
- ; Number of turns to autorun before exiting (0 for no limit)
- AutorunTurnLimit = 0
- ; Enable the logging system
- LoggingEnabled = 0
- ; upload assert logs and crash dumps to the server
- UploadReports = 1
- ; Delete reports after uploading to the server
- MoveReports = 1
- ; Show combat debugging overlays
- CombatDebug = 0
- [TextKey Settings]
- ; Enable triggered sounds from units (3dsmax Note tracks) (default 1)
- Enable markered sounds = 1
- [Audio]
- ; Disable sounds from gamecore (also can set via tuner) (default 0)
- Disable Sid Sounds = 0
- ; Enable in-game music (default 1)
- Enable music = 1
- ; Ignore any variation cap settings (default 0) (Sound guys, set this to 1)
- Disable audio variation cap = 0
- [GAME]
- ; Allows the player to give right click movement movement orders while the camera is scrolling
- AllowRClickMovementWhileScrolling = 0
- ; Force quick combat animations
- QuickCombat = 0
- ; Game Name
- GameName = My Game
- ; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
- WorldSize = WORLDSIZE_SMALL
- ; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
- Climate = CLIMATE_TEMPERATE
- ; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
- SeaLevel = SEALEVEL_MEDIUM
- ; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
- Era = ERA_ANCIENT
- ; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_STANDARD/GAMESPEED_EPIC/GAMESPEED_MARATHON
- GameSpeed = GAMESPEED_STANDARD
- ; Victory Conditions
- VictoryConditions = 11111111
- ; Game Options
- GameOptions = EMPTY
- ; Max number of turns (0 for no turn limit)
- MaxTurns = 0
- ; Allow AI in multiplayer games
- EnableMultiplayerAI = 1
- ; GameType options are singlePlayer/spLoad
- GameType = singlePlayer
- ; Map Script file name
- Map = Assets/Maps/Continents.lua
- ; In-game Alias
- Alias = Owner
- ; Email Address
- Email = Owner
- ; Save Path - relative to working (Civ5) folder
- FileName =
- ; Handicap for quick play
- QuickHandicap = HANDICAP_CHIEFTAIN
- ; Blocks players from entering the city screen
- CityScreenBlocked = 0
- [UserSettings]
- ; Last Civilization Played
- LastCiv = 46
- ; Last Game Speed Played
- LastSpeed = 2
- ; Last Map Type Played
- LastMapScript = Assets\Maps\Terra.lua
- ; Last Map Script Was Random
- LastMapScriptRandom = 0
- ; Last Map Size Played
- LastMapSize = 4
- ; Last Map Size Was Random
- LastMapSizeRandom = 0
- ; Last Game Difficulty Played
- LastDifficulty = 1
- ; Store advanced settings in Cache folder
- PersistAdvancedSettings = 1
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