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Sep 26th, 2016
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  1. [Debugging]
  2.  
  3. ; Set to 1 to enable the fire tuner to connect to the game.
  4. EnableTuner = 0
  5.  
  6. ; Validates the game database whenever it is changed.
  7. ValidateGameDatabase = 0
  8.  
  9. ; Set remark levels (ex. /R0 /R1:Video - means all off except video level 1) (default "/R1"
  10. Remarks = /R1
  11.  
  12. ; Set remark log filename; empty for no remark log
  13. RemarkLog =
  14.  
  15. ; Sets a breakpoint on a specified object allocation order number (debug only).
  16. CrtBreakAllocNum = 0
  17.  
  18. ; Set to 1 to send FRemark output to the tuner
  19. SendRemarksToTuner = 0
  20.  
  21. ; Set to 1 to enable mem tracking when using a mem tracker build
  22. EnableMemTrackerSystem = 0
  23.  
  24. ; Set to 1 to do various embedded memory tracker dumps
  25. DoMemTrackerDumps = 0
  26.  
  27. ; Set to 1 to disable hotloading of objects
  28. DisableHotLoader = 1
  29.  
  30. ; Set to 1 to enable asserts in debug mode
  31. EnableAsserts = 1
  32.  
  33. ; Set to 1 to have loose files override PAK files if the loose file is newer
  34. LooseFilesOverridePAK = 0
  35.  
  36. ; Set to 1 to quiet D3D warning and leak msgs
  37. D3D Mute = 0
  38.  
  39. ; Enables the use of the standard Lua debug library.
  40. EnableLuaDebugLibrary = 0
  41.  
  42. [User Settings]
  43.  
  44. ; Set to 1 to enable threaded submission to D3D11
  45. Threaded Submission = 1
  46.  
  47. ; This is capped at runtime to the number of physical processors
  48. MaxSimultaneousThreads = 8
  49.  
  50. ; Throttles the app when focus is lost
  51. ThrottleOnLossOfFocus = 0
  52.  
  53. ; Set to 1 to activate the debug panel
  54. DebugPanel = 0
  55.  
  56. ; How close you can get (11.0=default, 4.0=debug zoom)
  57. Minimum Zoom Level = 11.000000
  58.  
  59. ; Whether or not to use screen space terrain overlays
  60. Use Screen Space Overlay = 1
  61.  
  62. ; The currently selected steam language
  63. SteamLanguage = english
  64.  
  65. ; The currently selected language.
  66. Language = en_US
  67.  
  68. ; The currently selected spoken language.
  69. AudioLanguage = en_US
  70.  
  71. ; Set to 1 to disable Fall-back Language Support in the Localization System.
  72. DisableFallbackLanguageSupport = 0
  73.  
  74. [CONFIG]
  75.  
  76. ; Mimimum size of the temporary heap, in megabytes
  77. Minimum Temp Heap Size = 32
  78.  
  79. ; Maximum size of the temporary heap, in megabytes
  80. Maximum Temp Heap Size = 68
  81.  
  82. ; Enables the game core to run in a separate thread
  83. EnableGameCoreThreading = 1
  84.  
  85. ; Set the game core thread to use the Job Manager, or its own dedicated thread
  86. GameCoreThreadingUsesJobManager = 0
  87.  
  88. ; Random seed for game sync, or '0' for default
  89. SyncRandSeed = 0
  90.  
  91. ; Random seed for map generation, or '0' for default
  92. MapRandSeed = 0
  93.  
  94. ; QuickStart - SinglePlayer games only!
  95. QuickStart = 0
  96.  
  97. ; Bandwidth options are modem or broadband
  98. Bandwidth = broadband
  99.  
  100. ; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
  101. GameUpdateTime = 10
  102.  
  103. [MiniMap]
  104.  
  105. ; Mini-map width.
  106. Width = 320
  107.  
  108. ; Mini-map height.
  109. Height = 190
  110.  
  111. ; Thickness of camera rectangle, in pixels
  112. CameraRectThickness = 10.000000
  113.  
  114. ; If ratio of explored area to visible region size is less than this (on both axes), do not draw camera rect.
  115. CameraRectThreshold = 1.000000
  116.  
  117. ; Extra space, in pixels, to leave on edge of explored region
  118. ExploredRegionGutter = 20.000000
  119.  
  120. ; Alpha value for fog
  121. FogAlpha = 1.000000
  122.  
  123. [DisableSystems]
  124.  
  125. ; Set to 1 to disable Terrain system
  126. Terrain = 0
  127.  
  128. ; Set to 1 to disable LandmarkSystem system
  129. LandmarkSystem = 0
  130.  
  131. ; Set to 1 to disable Overlay system
  132. Overlay = 0
  133.  
  134. ; Set to 1 to disable OverlayDebug system
  135. OverlayDebug = 1
  136.  
  137. ; Set to 1 to disable Decal system
  138. Decal = 0
  139.  
  140. ; Set to 1 to disable City system
  141. City = 0
  142.  
  143. ; Set to 1 to disable Unit system
  144. Unit = 0
  145.  
  146. ; Set to 1 to disable Forest system
  147. Forest = 0
  148.  
  149. ; Set to 1 to disable River system
  150. River = 0
  151.  
  152. ; Set to 1 to disable LeaderHead system
  153. LeaderHead = 0
  154.  
  155. ; Set to 1 to disable Audio system
  156. Audio = 0
  157.  
  158. ; Set to 1 to disable Combat system
  159. Combat = 0
  160.  
  161. ; Set to 1 to disable Particle system
  162. Particle = 0
  163.  
  164. ; Set to 1 to disable Projectile system
  165. Projectile = 0
  166.  
  167. ; Set to 1 to disable FOW system
  168. FOW = 0
  169.  
  170. ; Set to 1 to disable FluidFOW system
  171. FluidFOW = 0
  172.  
  173. ; Set to 1 to disable YieldIcons system
  174. YieldIcons = 0
  175.  
  176. ; Set to 1 to disable DistanceFog system
  177. DistanceFog = 0
  178.  
  179. ; Set to 1 to disable StrategicView system
  180. StrategicView = 0
  181.  
  182. ; Set to 1 to disable Minimap system
  183. Minimap = 0
  184.  
  185. ; Set to 1 to disable ColorKeyEdit system
  186. ColorKeyEdit = 1
  187.  
  188. ; Set to 1 to disable Waves system
  189. Waves = 0
  190.  
  191. ; Set to 1 to disable Arrows system
  192. Arrows = 0
  193.  
  194. ; Set to 1 to disable MovementPath system
  195. MovementPath = 0
  196.  
  197. [Debug]
  198.  
  199. ; Use a background thread for asynchronous D3D submission.
  200. ThreadedExecute = 1
  201.  
  202. ; Controls the threading strategy: (0=default,1=no display lists,2=one DL per command set, 3=split mode, 4=aggregate mode)
  203. ThreadingMode = 0
  204.  
  205. ; Number of commands per diplay list to aim for in SPLIT and AGGREGATE thread modes
  206. TargetJobSize = 100
  207.  
  208. ; Maximum number of frames to allow D3D to queue up. 0 means default. DX11.1 only
  209. MaxFrameLatency = 0
  210.  
  211. ; Enable message logging
  212. MessageLog = 0
  213.  
  214. ; Rand event logging bitfield. bit 0 = on/off, bit 1 = log callstacks, bit 2 = log pregame calls, bit 3 = log asynchronous RNGs
  215. RandLog = 0
  216.  
  217. ; Enable AI logging
  218. AILog = 0
  219.  
  220. ; Enable AI performance logging
  221. AIPerfLog = 0
  222.  
  223. ; Enable Builder AI logging
  224. BuilderAILog = 0
  225.  
  226. ; Enable Tutorial logging
  227. TutorialLog = 0
  228.  
  229. ; Enable Tutorial debug window
  230. TutorialDebug = 0
  231.  
  232. ; Split AI Logging into separate files for each Player & City
  233. PlayerAndCityAILogSplit = 0
  234.  
  235. ; Saves the game after the human player presses 'next turn' but before the game logic advances
  236. PostTurnAutosaves = 0
  237.  
  238. ; Enables stack-trace collection on random number generators and FAutoVariables. Slightly slower and uses more memory
  239. EnableOutOfSyncDebugging = 0
  240.  
  241. ; Set App on Auto-Run
  242. Autorun = 0
  243.  
  244. ; Number of turns to autorun before exiting (0 for no limit)
  245. AutorunTurnLimit = 0
  246.  
  247. ; Enable the logging system
  248. LoggingEnabled = 0
  249.  
  250. ; upload assert logs and crash dumps to the server
  251. UploadReports = 1
  252.  
  253. ; Delete reports after uploading to the server
  254. MoveReports = 1
  255.  
  256. ; Show combat debugging overlays
  257. CombatDebug = 0
  258.  
  259. [TextKey Settings]
  260.  
  261. ; Enable triggered sounds from units (3dsmax Note tracks) (default 1)
  262. Enable markered sounds = 1
  263.  
  264. [Audio]
  265.  
  266. ; Disable sounds from gamecore (also can set via tuner) (default 0)
  267. Disable Sid Sounds = 0
  268.  
  269. ; Enable in-game music (default 1)
  270. Enable music = 1
  271.  
  272. ; Ignore any variation cap settings (default 0) (Sound guys, set this to 1)
  273. Disable audio variation cap = 0
  274.  
  275. [GAME]
  276.  
  277. ; Allows the player to give right click movement movement orders while the camera is scrolling
  278. AllowRClickMovementWhileScrolling = 0
  279.  
  280. ; Force quick combat animations
  281. QuickCombat = 0
  282.  
  283. ; Game Name
  284. GameName = My Game
  285.  
  286. ; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
  287. WorldSize = WORLDSIZE_SMALL
  288.  
  289. ; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
  290. Climate = CLIMATE_TEMPERATE
  291.  
  292. ; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
  293. SeaLevel = SEALEVEL_MEDIUM
  294.  
  295. ; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
  296. Era = ERA_ANCIENT
  297.  
  298. ; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_STANDARD/GAMESPEED_EPIC/GAMESPEED_MARATHON
  299. GameSpeed = GAMESPEED_STANDARD
  300.  
  301. ; Victory Conditions
  302. VictoryConditions = 11111111
  303.  
  304. ; Game Options
  305. GameOptions = EMPTY
  306.  
  307. ; Max number of turns (0 for no turn limit)
  308. MaxTurns = 0
  309.  
  310. ; Allow AI in multiplayer games
  311. EnableMultiplayerAI = 1
  312.  
  313. ; GameType options are singlePlayer/spLoad
  314. GameType = singlePlayer
  315.  
  316. ; Map Script file name
  317. Map = Assets/Maps/Continents.lua
  318.  
  319. ; In-game Alias
  320. Alias = Owner
  321.  
  322. ; Email Address
  323. Email = Owner
  324.  
  325. ; Save Path - relative to working (Civ5) folder
  326. FileName =
  327.  
  328. ; Handicap for quick play
  329. QuickHandicap = HANDICAP_CHIEFTAIN
  330.  
  331. ; Blocks players from entering the city screen
  332. CityScreenBlocked = 0
  333.  
  334. [UserSettings]
  335.  
  336. ; Last Civilization Played
  337. LastCiv = 46
  338.  
  339. ; Last Game Speed Played
  340. LastSpeed = 2
  341.  
  342. ; Last Map Type Played
  343. LastMapScript = Assets\Maps\Terra.lua
  344.  
  345. ; Last Map Script Was Random
  346. LastMapScriptRandom = 0
  347.  
  348. ; Last Map Size Played
  349. LastMapSize = 4
  350.  
  351. ; Last Map Size Was Random
  352. LastMapSizeRandom = 0
  353.  
  354. ; Last Game Difficulty Played
  355. LastDifficulty = 1
  356.  
  357. ; Store advanced settings in Cache folder
  358. PersistAdvancedSettings = 1
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