- public void update(GameContainer container, StateBasedGame game, int delta) {
- float mouseX = container.getInput().getMouseX();
- float mouseY = container.getInput().getMouseY();
- float xDistance = mouseX - position.x;
- float yDistance = mouseY - position.y;
- double angle = Math.toDegrees(Math.atan2(yDistance, xDistance));
- gun.setRotation((float) angle);
- }