Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- === CDOTA_PanoramaScript_GameUI ===
- | GetCursorPosition
- | <code>GameUI.GetCursorPosition( js_raw_args args )</code>
- | Get the current mouse position.
- |-
- | FindScreenEntities
- | <code>GameUI.FindScreenEntities( js_raw_args args )</code>
- | Return the entity index of the entity under the given screen position.
- |-
- | GetScreenWorldPosition
- | <code>GameUI.GetScreenWorldPosition( js_raw_args args )</code>
- | Get the world position of the screen position, or null if the cursor is out of the world.
- |-
- | WasMousePressed
- | <code>GameUI.WasMousePressed( integer nButtonNum )</code>
- | Install a mouse input filter
- |-
- | WasMouseDoublePressed
- | <code>GameUI.WasMouseDoublePressed( integer nButtonNum )</code>
- | Install a mouse input filter
- |-
- | IsMouseDown
- | <code>GameUI.IsMouseDown( integer nButtonNum )</code>
- | Install a mouse input filter
- |-
- | IsShiftDown
- | <code>GameUI.IsShiftDown()</code>
- | Is the shift button pressed?
- |-
- | IsAltDown
- | <code>GameUI.IsAltDown()</code>
- | Is the alt button pressed?
- |-
- | IsControlDown
- | <code>GameUI.IsControlDown()</code>
- | Is the control button pressed?
- |-
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement