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The Walking Dead Yu-Gi-Oh Archetype

Apr 18th, 2015
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  1. This is a yu-gi-oh archetype based on "The Walking Dead"
  2.  
  3. Walker
  4. DARK Zombie Level-4
  5. ATK: 1800 DEF: 1500
  6. Proxy: Regenerating Mummy
  7. Effect: When this card destroys an opponent's monster by battle, special summon 1 "Walker #2" from your deck. If this card, along with "Walker #2" and "Walker #3" are in the graveyard, during the end phase: you can special summon this card, "Walker #2" and "Walker #3" from your graveyard.
  8.  
  9. Walker #2
  10. DARK Zombie Level-4
  11. ATK:1700 DEF:1650
  12. Proxy: Double Coston
  13. Effect: When this card destroys an opponent's monster by battle, special summon 1 "Walker #3" from your deck. When face-up "Walker" monster(s) would be destroyed by battle, you can roll a dice: if it lands on 1, the monster(s) isn't destroyed.
  14.  
  15. Walker #3
  16. DARK Zombie Level-3
  17. ATK:1600 DEF:0
  18. Proxy: Ghostrick Stein
  19. Effect: When this card destroys an opponent's monster by battle, special summon 1 "Walker" from your deck. When this card is destroyed, special summon 1 "Walker Token" (1200ATK/200DEF DARK Zombie-type Level-4). This token cannot be tributed, except for the tribute summon of a "Walker" monster. This token cannot be used as Synchro or Fusion material, except for the Synchro Summoning or Fusion summoning of a "Walker" monster.
  20.  
  21. Huge Walker
  22. DARK Zombie Level-8
  23. ATK:2900 DEF:2900
  24. Proxy: Invader of Darkness
  25. Effect: While this card is in your graveyard and if "Land of the Walking Dead" is face-up on the field: you can tribute 2 monsters you control, Special Summon this card from the Graveyard. When this card would be destroyed by battle: You can lower this card's ATK by 600 instead.
  26.  
  27. Walker Girl
  28. DARK Zombie Level-4
  29. ATK:1300 DEF:1500
  30. Proxy:Blood Sucker
  31. Effect: This card's effect cannot be negated by the effect of "Land of the Walking Dead". Once per turn: when this card destroys an opponent's monster by battle, it can attack again. When this card is destroyed: send 1 "Walker" monster from your deck to your Graveyard.
  32.  
  33. Walker Child
  34. DARK Zombie Level-2
  35. ATK:700 DEF:600
  36. Proxy: Bacon Saver
  37. Effect: This card's effect cannot be negated by "Land of the Walking Dead". If "Walker Girl" is face-up on your side of the field: you can special summon this monster from your hand or Graveyard. When this card attacks or is attacked, flip a coin. If it lands on tails, destroy the monster this card is battling before damage calculation. Monsters destroyed by this effect and sent to the Graveyard cannot be removed from the Graveyard.
  38.  
  39. Hungry Walker
  40. DARK Zombie Level-5
  41. ATK:2400 DEF:2000
  42. Proxy: Vampire Dragon
  43. Effect: This card's effect cannot be negated by "Land of the Walking Dead". If your opponent controls more monsters than you, you can special summon this card from your hand or Graveyard. When this card destroys an opponent's monster by battle, you can gain 600 Life points: then equip the destroyed monster to this card (max. 1). This card gains ATK equal to the equipped monster's Level x 200. When this card is destroyed while a card is equipped to it by this effect, inflict 300 damage to your opponent.
  44.  
  45. Crawling Walker
  46. DARK Zombie Level-6
  47. ATK:2000 DEF:1200
  48. Proxy: Vampire Grace
  49. Effect: This card cannot be Normal Summoned. This card's effect cannot be negated by the effect of "Land of the Walking Dead". This card can attack your opponent directly, but it's ATK is halved during damage calculation only, and this card is destroyed at the end of the damage step. When this card is special summoned from the Graveyard: Negate the effect of one face-up card your opponent controls until their next end phase.
  50.  
  51. Silent Walker
  52. DARK Zombie Level-6
  53. ATK:2100 DEF:1000
  54. Proxy: [yet to be found]
  55. Effect: This card's effect cannot be negated by "Land of the Walking Dead". When this card attacks, your opponent cannot activate Spell/Trap cards until the end of the damage step. This card cannot be targeted by your opponent's card effects. Once per turn, you can discard this card: send all monsters from your hand to the Graveyard.
  56.  
  57. Scary Walker
  58. DARK Zombie Level-4
  59. ATK:1900 DEF:1000
  60. Proxy: [yet to be found]
  61. Effect: This card's effect cannot be negated by "Land of the Walking Dead". Monsters your opponent controls whose ATK is lower than this card's original ATK cannot attack or use their effects. When this card attacks, your opponent cannot activate monster effects until the end of the damage step. When this card is special summoned from the Graveyard, you can target 1 monster your opponent controls: change that target to DEF position.
  62.  
  63. Land of the Walking Dead
  64. Field Spell
  65. Proxy: Zombie World
  66. Effect: This card's effect cannot be negated. If this card would leave the field: You can tribute one "Walker" monster instead. Monsters special summoned from the Graveyard lose their effects. During either players end phase: special summon as many monsters from your Graveyard as you want, but if their ATK exceeds 2200, it becomes 2200. Also, these monsters cannot be used as Xyz, Synchro or Fusion materials, and cannot be tributed except for the tribute summoning of a "Walker" monster. When a "Walker" monster destroys a monster on your opponent's side of the field by battle: Special summon 1 "Walker Token" (DARK Level-2 Zombie) with ATK and DEF equal to the destroyed monster's. When monster(s) special summoned from your Graveyard are destroyed: Special summon "Walker Tokens" (DARK Level-4 Zombie) with ATK and DEF equal to the destroyed monster(s)'.
  67.  
  68. Undead Walker Swarm
  69. Normal Spell
  70. Proxy: Thousand Energy
  71. Effect: If "Land of the Walking Dead" is not face-up on the field: Add 1 "Land of the Walking Dead" from your deck to your hand. If "Land of the Walking Dead" is face-up on the field and you control more monsters than your opponent: Target 1 "Walker" monster you control: Until the end of this turn, that target's ATK becomes 100 more than the ATK of the monster with the highest ATK on the field, but other monsters can't attack.
  72.  
  73. Despair of The Walkers
  74. Normal Spell
  75. Proxy: After the Struggle
  76. Effect: If "Land of the Walking Dead" is not face-up on the field: Add 1 "Land of the Walking Dead" from your deck to your hand. If "Land of the Walking Dead"is face-up on the field and you control more monsters than your opponent: Target 1 "Walker" monster you control: All monsters your opponent controls whose original ATK is less than the original ATK of the monster you targeted are destroyed.
  77.  
  78. Feast of The Walkers
  79. Normal Spell
  80. Proxy: Acid Rain
  81. Effect: If "Land of the Walking Dead" is not face-up on the field: Add 1 "Land of the Walking Dead" from your deck to your hand. If "Land of the Walking Dead" is face-up on the field and you control more monsters than your opponent: Target 1 monster your opponent controls. Other monsters your opponent currently controls cannot attack and their effects are negated until your opponent's next end phase. The targeted monster is unaffected by other card effects. This turn, you can only attack the targeted monster. When a monster you control battles the targeted monster: the targeted monster's ATK is lowered by the ATK of attacking monster. During the end phase of the turn you activated this card, if the targeted monster was destroyed: Special summon 1 "Crawling Walker" from your deck or hand.
  82.  
  83. False Peace of the Walkers
  84. Normal Spell
  85. Proxy: [yet to be found]
  86. Effect: If "Land of the Walking Dead" is not face-up on the field: Add 1 "Land of the Walking Dead" from your deck to your hand. If "Land of the Walking Dead" is face-up on the field: Until your opponent's next End Phase, your opponent's monsters cannot attack or activate their effects and when you special summon monster(s) from your Graveyard: destroy 1 card your opponent controls.
  87.  
  88. Start of the Walker Apocalypse
  89. Normal Spell
  90. Proxy: [yet to be found]
  91. Effect: If "Land of the Walking Dead" is not face-up on the field: Activate 1 "Land of the Walking Dead" from your deck. Send monsters from your hand or deck to the Graveyard equal to the number of monsters your opponent controls. If your opponent controls no monsters: discard your entire hand.
  92.  
  93. Lack of Resources against Walkers
  94. Normal Spell
  95. Proxy: [yet to be found]
  96. Effect: If "Land of the Walking Dead" is not face-up on the field: Add 1 "Land of the Walking Dead" from your deck to your hand. If "Land of the Walking Dead" is face-up on the field and you control monsters than your opponent: Your opponent targets one monster they control: Destroy all other monsters your opponent controls. Then inflict damage to your opponent equal to the targeted monster's ATK (if the damage exceeds 2000, inflict 2000).
  97.  
  98. First Casualties of The Walkers
  99. Normal Spell
  100. Proxy: [yet to be found]
  101. Effect: If "Land of the Walking Dead" is not face-up on the field: Add 1 "Land of the Walking Dead" from your deck to your hand. If "Land of the Walking Dead" is face-up on the field: Send the top 3 cards of your deck to the Graveyard. If one of them was a Zombie-type monster, you can send 1 "Walker" monster from your deck to the Graveyard.
  102.  
  103. Walker Disease
  104. Normal Spell
  105. Proxy: [yet to be found]
  106. Effect: If "Land of the Walking Dead" is not face-up on the field: Add 1 "Land of the Walking Dead" from your deck to your hand. If "Land of the Walking Dead" is face-up on the field: Target 2 monsters your opponent controls. When one or both of those monsters are sent to the Graveyard, special summon them to your side of the field, but their effects are negated, and they cannot be used as Xyz, Synchro or Fusion materials. They also cannot be tributed except for the tribute summoning of a "Walker" monster.
  107.  
  108. Starvation against Walkers
  109. Normal Spell
  110. Proxy: [yet to be found]
  111. Effect: If "Land of the Walking Dead" is not face-up on the field: Add 1 "Land of the Walking Dead" from your deck to your hand. If "Land of the Walking Dead" is face-up on the field and you control more monsters than your opponent: Your opponent targets 1 monster they control, that target's ATK and DEF become 0, but battle damage from that monster is halved. If that card is destroyed this turn, your opponent targets 1 monster they control. Until their next End Phase, that monster can't attack.
  112.  
  113. Left for the Walkers
  114. Normal Spell
  115. Proxy: [yet to be found]
  116. Effect: Activate only if "Land of the Walking Dead" is face-up on the field. This turn, all "Walker" monsters can attack your opponent directly, but their ATK is halved during damage calculation only. Also, until the End Phase, when a "Walker" monster attacks, your opponent cannot activate any Spell/Trap cards until the end of the damage step.
  117.  
  118. Night of the Walkers
  119. Continuous Spell
  120. Proxy: [yet to be found]
  121. Effect: Activate only if "Land of the Walking Dead" is face-up on the field. "Walker" monsters cannot be targeted by card effects. When a "Walker" monster attacks, your opponent cannot activate Spell/Trap cards until the end of the damage step. Level 3 or lower monsters your opponent controls cannot attack or use their effects.
  122.  
  123. Infinite Walkers
  124. Continuous Spell
  125. Proxy: [yet to be found]
  126. Effect: Activate only if "Land of the Walking Dead" is face-up on the field. Your Graveyard is unaffected by your opponent's card effects. When a "Walker" monster is special summoned from the Graveyard, you can change the battle position of one monster on the field.
  127.  
  128. Walker Deprivation
  129. Quick-Play Spell
  130. Proxy: [yet to be found]
  131. Effect: If "Land of the Walking Dead" is not face-up on the field: Add 1 "Land of the Walking Dead" from your deck to your hand. If "Land of the Walking Dead" is face-up on the field: You can negate the effect of a card effect that is chained to the activation of a "Walker" card's effect.
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