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- Skill Stat lines
- Arcane Barrage: 7% skill damage - Optimal PvE Roll
- Arc Bomb: 20% increased effect duration
- Bombardment: 8% cooldown reduction
- Blast: 15% skill damage
- Burst Fire: 5 Willpower reduction
- Point Blank: 15% cooldown reduction
- Rocket Jump: 10% cooldown reduction
- Rolling Reload: 15% cooldown reduction
- Scattershot: 10% skill damage
- Scattershot: 150 MP reduction
- Willpower Effiency
- Bombardment
- - 6680 Skill Damage
- - 11 Hits
- - 1500 Willpower
- Balder's Vengance
- - 15173 Skill Damage
- - 1 Hit
- - 1500 Willpower
- Burst Fire
- - 151 Skill Damage
- - 70 Willpower
- COMPARISONS
- Bombardment
- - IF All 11 hits land
- - 6680 Skill Damage (607 per shot)
- - 1100 Willpower Restored
- Usage: Use Before Burst Fire and keep hit lands high
- Balder's Vengance
- - For Shield/DPS check mechanics.
- Burst Fire
- - Maximum Number of Shots: 21 (25 glyphed) [27 w/ Glyph + Body]
- - Maximum Skill Damage 3171 (3775 glyphed) [4073 w/ Glyph + Body]
- Usage: Bombardment on CD, Unable to land at "least" 5 shots of Bombardment.
- WILLPOWER PRIORITY
- Bombardment > Burst Fire > Balder's Vengance
- Bombardment and Burst Fire have around the same priority, however Burst Fire is easier to use so slightly higher utility depending on situation. However Bombardment THEN Burst Fire is always higher DPS assuming optimal conditions. Use Balder's Vengance smartly. Save it for dungeon mechanics, or a finisher. There are obviously exceptions to that, but that's up to the player. Just play smart.
- Glyphing
- -----------
- Bottom of stream
- Willpower Usage (Perfect world scenario)
- Bombardment - 1500 use, 1100 return
- Balder's Vengance - 1500 use
- Burst Fire - 70 per shot (60 glyphed) [55 w/ Glyph + Body]
- Gaining Willpower
- Scattershot 20-100 Willpower
- Arc Bomb - 20 Willpower
- Time Bomb - 60 (75 glyphed) Willpower
- Mana Missiles - 20-100 Willpower
- Arcane Barrage - 120 (150 glyphed) Willpower
- Replinshment - 100 (150 glyphed) Willpower
- Skill Damage (High to low) - Willpower gain
- Mana Missiles - 5452
- Arcane Barrage - 3271 (3499.97 w/ Body)
- Time Bomb - 392, 2313 (2705)
- Scattershot - 1580 (1975 glyphed)
- Arc Bomb - 1543
- Accessories - in !terahelp
- -------------
- Firetrill Earring
- Firesong Necklace
- Firetrill Band
- Deathwise Cascade
- Deathwise Signet
- Crystals - in !terahelp
- -------------
- Savage/Bitter/Focused/Pounding
- Hardy
- Keen
- Guaranteed Willpower
- Arcane Barrage > Scattershot > Replenishment
- 400 Willpower
- Basic
- Mana Missiles > Arcane Barrage > Scattershot > Replenishment
- - Use Sentry Turret as engage, Burst Fire is your filler when other Willpower or Willpower building skills are down.
- - Excluding the Willpower building, and Willpower skills themselves, doing "ANY" other "DPS" move is a dps loss.
- - Use Rapid Fire if Mana Missiles, Time Bomb, and Arcane Barrage are down IF you have 14 shots or above. (980/840 Willpower) Otherwise Scattershot does more.
- - Cancel Rapid Fire immediately if Mana Missiles or Arcane Barrage are up.
- Filler Skills
- Summon: ST/HB
- Point Blank
- Rocket Jump
- Command: Self-Distruct
- Frame Cancels
- Rolling Reload
- Command: Self-Distruct
- Mobility
- Rolling Reload - Iframe
- Point Blank
- Rocket Jump
- Command: Recall - Iframe
- CDR checks
- Nostrum - 15%
- CDR - 7.2
- CDR x2 - 14.4
- All - 29.4%
- Willpower
- Balder's Vengance - 6 Min Base
- w/ Glyph - 4 min 48 seconds
- w/ Glyph + Nostrum - 3 min 54 sec
- w/ Glyph + Nostrum + 7.2 CDR - 3 min 28 seconds
- w/ Glyph + nostrum + 14.4 CDR - 3 min 2 seconds
- Bombardment - 2 minutes Base
- w/ Nostrum - 1 min 42 seconds
- w/ Nostrum + 7.2 CDR - 1 minute 33 seconds
- w/ Nostrum + 14.4 CDR - 1 minute 24 seconds
- Normal Skills
- Arcane Barrage/Rocket Jump/Mana Missiles/Time Bomb/Arc Bomb - 12 Seconds Base
- w/ Nostrum - 10.2 Seconds
- w/ Nostrum + 7.2 CDR - 9.3 Seconds
- w/ Nostrum + 14.4 CDR - 8.4 Seconds
- Scattershot - 8 Base
- w/ Nostrum - 6.8 seconds
- w/ Nostrum + 7.2 CDR - 6.4 Seconds
- w/ Nostrum + 14.4 CDR - 5.6 Seconds
- Replinishment - 8 Base
- w/ Glyph - 6 seconds
- w/ Glyph + Nostrum - 5 Seconds
- w/ Glyph + Nostrum + 7.2 CDR - 4 Seconds
- w/ Glyph + Nostrum + 14.4 CDR - 3.6 Seconds
- Rolling Reload - 5 Seconds Base
- w/ Nostrum - 4.25 Seconds
- w/ Nostrum + 7.2 CDR - 3.89 Seconds
- w/ Nostrum + 14.4 CDR - 3.53 Seconds
- Damage example of why CDR is good
- 10 sec skill
- - 100 damage
- CDR - 8 sec skill (20% CDR) [obviously would be 22.2% w/ nostrum and one roll but just making numbers even.]
- - 90 damage (10%) loss (lost enraged damage, it's less than 10% lost due to attack modifier difference but again, I'm just making it simple.)
- - 1 minute fight
- w/o CDR - 600 damage
- w/ CDR - 630 damage
- -2 minute fight
- w/o CDR - 1200 damage
- w/ CDR - 1350
- EX #2 More realistic for what I'm describing. VM5 Example CDR x2 vs Enraged + CDR
- Base Damage: 100 (before enchantments
- 10 seconds
- Enrage + CDR: 109.3 22.2% Speed (7.78 seconds)
- CDR x2: 100 29.4% Speed (7.06 seconds)
- 1 Minute - CDR WIN
- ECDR - 7 attack rounds: 765.1
- CDR - 8 attack rounds: 800
- 2 Minutes - CDR WIN
- ECDR - 15 Attack rounds: 1639.5
- CDR - 17 Attack rounds: 1700
- 3 Minutes - ECDR WIN
- ECDR - 23 Attack rounds: 2513.9
- CDR - 25 attack rounds: 2500
- 4 Minutes - CDR WIN
- ECDR - 30 Attack Rounds: 3279
- CDR - 34 Attack Rounds: 3400
- 5 Minutes - CDR WIN
- ECDR - 38 Attack Rounds: 4153.4
- CDR - 42 Attack Rounds: 4200
- 6 Minutes - CDR WIN
- ECDR - 46 Attack Rounds - 5027.8
- CDR - 51 Attack Rounds - 5100
- tl;dr, the longer the fight and the longer the cooldown, the more CDR pulls ahead due to gaining extra attack rounds. And every fight that's relevant is longer than one minute. MP is a non-factor due to Dyads, and MP being on the weapon itself (VM5). CDR on weapon also affects ALL skills, even ones nostrums do not affect. It does NOT affect Brooch cooldown. That is an item.
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