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Oct 25th, 2016
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Java 1.08 KB | None | 0 0
  1. package game;
  2.  
  3. import java.awt.Dimension;
  4. import java.awt.Font;
  5.  
  6. import javax.swing.JLabel;
  7. import javax.swing.JPanel;
  8. import javax.swing.SwingConstants;
  9.  
  10. public class Letter extends JPanel{
  11.    
  12.     private final int WIDTH = 40;    
  13.     private final int HEIGHT = 40;
  14.     private JLabel label;
  15.     private String letter;
  16.     Font myFont = new Font("Myriad Pro", Font.BOLD, 20);
  17.     private boolean gussed = false;
  18.    
  19.     public Letter(){
  20.         setPreferredSize(new Dimension(WIDTH, HEIGHT));
  21.         setTileColour();
  22.         setTextOfLabel();
  23.         setLayout(null);
  24.        
  25.        
  26.     }
  27.    
  28.     private void setTileColour(){      
  29.         setBackground(new java.awt.Color(89, 171, 227));
  30.     }
  31.    
  32.    
  33.    
  34.     private void setTextOfLabel(){
  35.         label = new JLabel();
  36.         label.setBounds(0,0,WIDTH,HEIGHT);
  37.         label.setHorizontalAlignment(SwingConstants.CENTER);
  38.         label.setVerticalAlignment(SwingConstants.CENTER);     
  39.         label.setText("__");
  40.         label.setFont(myFont);
  41.         this.add(label);
  42.        
  43.     }
  44.    
  45.     private void setLetter(String letter){
  46.         this.letter = letter;
  47.     }
  48.    
  49.     private String getLetter(){
  50.         return this.letter;
  51.     }
  52.  
  53. }
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