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- public bool EpicShadow()
- {
- if (EntityFlag == Game.EntityFlag.Player)
- {
- var weapons = Owner.Weapons;
- if (weapons.Item1 != null)
- if (weapons.Item1.ID / 1000 == 616)
- return true;
- else if (weapons.Item2 != null)
- if (weapons.Item2.ID / 1000 == 616)
- return true;
- }
- return false;
- }
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