- We digress XD
- [7/21/2012 7:34:13 PM] Shin!: Okay. So we have these so far:
- [7/21/2012 7:34:18 PM] Shin!: 1. It's a card game
- [7/21/2012 7:34:24 PM] Shin!: 2. It's collectible
- [7/21/2012 7:34:31 PM] Shin!: 3. It has different card artworks
- [7/21/2012 7:34:38 PM] Shin!: 4. As a suggestion, cards have rarities
- [7/21/2012 7:34:50 PM] Shin!: 5. As a suggestion, the mechanics are reminiscent of triple triad
- [7/21/2012 7:35:09 PM] Shin!: 6. Music should at least play a key role, or at least something
- [7/21/2012 7:35:24 PM] Shin!: 7. Easy to understand rules
- [7/21/2012 7:35:46 PM] Shin!: Anything to add?
- [7/21/2012 7:37:06 PM] Luke Thomas: that seems like a good essence, although I think music should only play a role if it doesn't feel tacked onto the end of the concept
- [7/21/2012 7:37:36 PM] Shin!: What if music played a more aesthetic role?
- [7/21/2012 7:37:42 PM] Shin!: Rather than mechanical?
- [7/21/2012 7:38:02 PM] Luke Thomas: oh and also made the point that the marionettes featured should probably be older students as these cards could perhaps be passed down through generations and be heirlooms or reflections of Vermillion's history
- [7/21/2012 7:38:15 PM] Shin!: I still like your concept of playing a particular track depending on the player's win/lose status
- [7/21/2012 7:38:31 PM] Shin!: I mean, the music signals the player "hey, you're almost winning/losing"
- [7/21/2012 7:39:08 PM] Luke Thomas: yeah, we could distill it to that and rather than the two genres have 'losing music'
- [7/21/2012 7:39:29 PM] Shin!: I like that. The cards also serve as plugs in the narrative
- [7/21/2012 7:39:38 PM] Shin!: To tell the player about the story of that particular character
- [7/21/2012 7:39:44 PM] Shin!: Like those collectible super trump cards
- [7/21/2012 7:39:51 PM] Luke Thomas: because presumably 'the creators' have marionettes which could be slightly rarer
- [7/21/2012 7:40:05 PM | Edited 7:40:13 PM] Luke Thomas: and subsequently reveal the creators inner motives
- [7/21/2012 7:40:36 PM] Shin!: So, the rarer the card, the older it is, yes?
- [7/21/2012 7:41:24 PM] Luke Thomas: erm, maybe there should be more specific criteria
- [7/21/2012 7:41:33 PM] Luke Thomas: if it reveals something narrative it could be rarer
- [7/21/2012 7:41:41 PM] Shin!: Indeed
- [7/21/2012 7:41:48 PM] Shin!: What if it was like this:
- [7/21/2012 7:41:49 PM] Luke Thomas: but then there would be less rare cards such as bog standard marionettes
- [7/21/2012 7:42:06 PM] Shin!: Average NPC/location: Common
- [7/21/2012 7:42:15 PM] Shin!: Plot character: Uncommon
- [7/21/2012 7:42:24 PM] Shin!: Main character/MVP/Teacher: Rare
- [7/21/2012 7:42:35 PM] Shin!: Nathaniel Ashford and the founders are rare cards
- [7/21/2012 7:42:40 PM] Luke Thomas: yeah, that could work
- [7/21/2012 7:42:58 PM] Shin!: At least, with that, the NPCs are not just NPCs, nor are the locations
- [7/21/2012 7:43:07 PM] Luke Thomas: perhaps even some cards you earn at the end of the game and they carry on through to encourage replay or they carry on to other titles through Kloud
- [7/21/2012 7:43:09 PM] Shin!: They have narrative vignettes that contribute to the whole
- [7/21/2012 7:43:18 PM] Shin!: That'd be cool
- [7/21/2012 7:43:38 PM] Shin!: Now the question is, what kind of game would this be aside from being collectible.
- [7/21/2012 7:44:17 PM] Shin!: I'm comfortable with working with a numbers-oriented game
- [7/21/2012 7:44:56 PM] Luke Thomas: we could make it more top trumpy (I'm presuming they haven't patented that shizzle) where the cards have 3/4 criteria
- [7/21/2012 7:45:04 PM] Luke Thomas: or do you think we should come up with something a little more original?
- [7/21/2012 7:45:25 PM] Shin!: I don't think it'd hurt if we were influenced by a few already working mechanics
- [7/21/2012 7:45:45 PM] Shin!: The presentation would still be original, but we can borrow a few mechanical elements from pre-existing card games
- [7/21/2012 7:45:59 PM] Shin!: How do you guys play super trump in your country?
- [7/21/2012 7:46:05 PM] Shin!: The way we play it here is like this:
- [7/21/2012 7:46:11 PM] Shin!: Both players pick a stat
- [7/21/2012 7:46:14 PM] Shin!: And then present a card
- [7/21/2012 7:46:31 PM] Shin!: If my numbers for that particular stat is higher, I beat yours
- [7/21/2012 7:46:33 PM] Shin!: Simple as that
- [7/21/2012 7:47:01 PM] Luke Thomas: yep, that's how I've always played it too
- [7/21/2012 7:47:20 PM] Shin!: We could play around that core mechanic while adding some flair, I guess
- [7/21/2012 7:47:32 PM] Shin!: Say for example, I fight against teacher Raven
- [7/21/2012 7:47:41 PM] Shin!: You know she'll always have her card on her hand
- [7/21/2012 7:47:51 PM] Shin!: But you need to beat all of her cards in order to win
- [7/21/2012 7:48:06 PM] Shin!: So you compile a set of seven cards from your card pile
- [7/21/2012 7:48:15 PM] Shin!: Then engage her in a card duel
- [7/21/2012 7:48:23 PM] Shin!: You take turns picking a stat from your cards
- [7/21/2012 7:48:37 PM] Shin!: (these could then tie in to academic stats, such as art, music etc.)
- [7/21/2012 7:48:44 PM] Shin!: Then present cards
- [7/21/2012 7:48:53 PM] Shin!: So a good player would farm good cards first
- [7/21/2012 7:49:02 PM] Shin!: Then challenge NPCs to these duels
- [7/21/2012 7:49:13 PM] Shin!: What do you think?
- [7/21/2012 7:49:23 PM] Shin!: We could also put caps on particular cards
- [7/21/2012 7:49:33 PM] Shin!: For instance, players can farm an unlimited number of common cards
- [7/21/2012 7:49:46 PM] Shin!: Uncommon cards would have a cap of, say, five
- [7/21/2012 7:49:51 PM] Luke Thomas: I think I follow... what do you mean by 'farm' cards?
- [7/21/2012 7:49:52 PM] Shin!: And rare ones are just one
- [7/21/2012 7:50:05 PM] Shin!: Farm cards: beat NPCs for cards over and over again
- [7/21/2012 7:50:15 PM] Luke Thomas: ahhh I see
- [7/21/2012 7:50:32 PM] Luke Thomas: yeah that would certainly add some sort of progression to the game, and genuine value for rarer cards
- [7/21/2012 7:50:32 PM] Shin!: You can have a hand consisted of seven Class C random student, for instance
- [7/21/2012 7:50:35 PM] Shin!: True
- [7/21/2012 7:50:54 PM] Shin!: This could also tie in well with the classes
- [7/21/2012 7:51:04 PM] Shin!: For instance, Class C has an affinity for... um...
- [7/21/2012 7:51:07 PM] Shin!: Sports? XD
- [7/21/2012 7:51:15 PM] Shin!: And Class B has an affinity for music
- [7/21/2012 7:51:49 PM] Shin!: Ah! Just had an idea.
- [7/21/2012 7:51:58 PM] Luke Thomas: I was about to suggest the cards have a relation to the turn of events, like gods playing with the characters cards - but then remember the exact same thing happens in Persona - and we kind of want to differentiate ourselves from that haha
- [7/21/2012 7:52:06 PM] Shin!: :D
- [7/21/2012 7:52:17 PM] Luke Thomas: class C is engineering I think, steampunk etc.
- [7/21/2012 7:52:30 PM] Luke Thomas: so you can play your power drill card :D
- [7/21/2012 7:52:33 PM] Shin!: Idea: Let's say each match requires the player to win three clashes out of five
- [7/21/2012 7:52:39 PM] Shin!: lol power drill XD
- [7/21/2012 7:52:54 PM] Shin!: And you have seven cards in your hand
- [7/21/2012 7:53:11 PM] Shin!: Let's say your opponent picks "engineering" as a stage stat
- [7/21/2012 7:53:21 PM] Shin!: You can put one or more cards on the table
- [7/21/2012 7:53:25 PM] Shin!: To match that one card
- [7/21/2012 7:53:35 PM] Shin!: The cards that you put on the table have their engineering stats added up
- [7/21/2012 7:53:43 PM] Shin!: And if yours is higher, then you win
- [7/21/2012 7:54:02 PM] Shin!: It's all about constructing the best hands, collecting good cards and strategy
- [7/21/2012 7:54:04 PM] Luke Thomas: if you can put more than one card down, wouldn't you just put ALL your high engineering cards down and it would be impossible to beat?
- [7/21/2012 7:54:17 PM] Shin!: Not to mention these cards have some return value as well by way of narrative and visual appearance
- [7/21/2012 7:54:38 PM] Shin!: [Saturday, July 21, 2012 7:54 PM] Luke Thomas:
- <<< if you can put more than one card down, wouldn't you just put ALL your high engineering cards down and it would be impossible to beat?You do that, and you risk having no more cards to beat his or her other cards
- [7/21/2012 7:54:50 PM] Luke Thomas: ah I see
- [7/21/2012 7:54:59 PM] Shin!: An ideal strategy is to wear your opponent down with a strong card for the current stage stat
- [7/21/2012 7:55:06 PM] Shin!: Then whittle them down with your remaining cards
- [7/21/2012 7:55:49 PM] Shin!: Now about music: whenever a particular stat is chosen as a stage stat, that stat's respective music plays
- [7/21/2012 7:55:52 PM] Shin!: To set the mood
- [7/21/2012 7:56:32 PM] Shin!: On the backend, this is a game that requires a decent amount of numeric balancing
- [7/21/2012 7:56:48 PM] Shin!: On the front end, we can definitely whip up some awesome audio and visuals for it
- [7/21/2012 7:57:49 PM] Shin!: I still want to make Command Clash work in the future, though. I feel we've invested some good time on it, but I believe Leo's right
- [7/21/2012 7:57:55 PM] Shin!: It's huge to just be a minigame
- [7/21/2012 7:58:41 PM] Luke Thomas: yeah that could work well - so each stat reflects one of the four classes?
- [7/21/2012 7:58:51 PM] Shin!: Yup.
- [7/21/2012 7:58:55 PM] Shin!: Could be two stats per class
- [7/21/2012 7:58:55 PM] Luke Thomas: and then maybe a fifth more general stat?
- [7/21/2012 7:59:03 PM] Shin!: That works too
- [7/21/2012 7:59:22 PM] Shin!: Haven't asked Leo about the subjects in Vermilion Academy yet
- [7/21/2012 7:59:25 PM] Luke Thomas: every card will draw from the same stat categories though, right?
- [7/21/2012 7:59:32 PM] Shin!: Not sure what kind of subjects they have XD
- [7/21/2012 7:59:44 PM] Shin!: Puppeteering 101, Musical Magic 101?
- [7/21/2012 7:59:44 PM] Luke Thomas: haha right, I think they just fight amongst themselves for the whole day
- [7/21/2012 7:59:45 PM] Shin!: :D
- [7/21/2012 7:59:50 PM] Luke Thomas: bit like my high school
- [7/21/2012 7:59:54 PM] Shin!: Hahaha
- [7/21/2012 8:00:47 PM] Luke Thomas: class D is full of rejects, class C is full of tinkering engineers, class B is full of music and bow ties, class A is for the elite students and has a degree of pomp and circumstance
- [7/21/2012 8:00:52 PM] Luke Thomas: I think...
- [7/21/2012 8:01:49 PM] Shin!: We should ask Leo more about the story hahahaha