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  1. We digress XD
  2. [7/21/2012 7:34:13 PM] Shin!: Okay. So we have these so far:
  3. [7/21/2012 7:34:18 PM] Shin!: 1. It's a card game
  4. [7/21/2012 7:34:24 PM] Shin!: 2. It's collectible
  5. [7/21/2012 7:34:31 PM] Shin!: 3. It has different card artworks
  6. [7/21/2012 7:34:38 PM] Shin!: 4. As a suggestion, cards have rarities
  7. [7/21/2012 7:34:50 PM] Shin!: 5. As a suggestion, the mechanics are reminiscent of triple triad
  8. [7/21/2012 7:35:09 PM] Shin!: 6. Music should at least play a key role, or at least something
  9. [7/21/2012 7:35:24 PM] Shin!: 7. Easy to understand rules
  10. [7/21/2012 7:35:46 PM] Shin!: Anything to add?
  11. [7/21/2012 7:37:06 PM] Luke Thomas: that seems like a good essence, although I think music should only play a role if it doesn't feel tacked onto the end of the concept
  12. [7/21/2012 7:37:36 PM] Shin!: What if music played a more aesthetic role?
  13. [7/21/2012 7:37:42 PM] Shin!: Rather than mechanical?
  14. [7/21/2012 7:38:02 PM] Luke Thomas: oh and also made the point that the marionettes featured should probably be older students as these cards could perhaps be passed down through generations and be heirlooms or reflections of Vermillion's history
  15. [7/21/2012 7:38:15 PM] Shin!: I still like your concept of playing a particular track depending on the player's win/lose status
  16. [7/21/2012 7:38:31 PM] Shin!: I mean, the music signals the player "hey, you're almost winning/losing"
  17. [7/21/2012 7:39:08 PM] Luke Thomas: yeah, we could distill it to that and rather than the two genres have 'losing music'
  18. [7/21/2012 7:39:29 PM] Shin!: I like that. The cards also serve as plugs in the narrative
  19. [7/21/2012 7:39:38 PM] Shin!: To tell the player about the story of that particular character
  20. [7/21/2012 7:39:44 PM] Shin!: Like those collectible super trump cards
  21. [7/21/2012 7:39:51 PM] Luke Thomas: because presumably 'the creators' have marionettes which could be slightly rarer
  22. [7/21/2012 7:40:05 PM | Edited 7:40:13 PM] Luke Thomas: and subsequently reveal the creators inner motives
  23. [7/21/2012 7:40:36 PM] Shin!: So, the rarer the card, the older it is, yes?
  24. [7/21/2012 7:41:24 PM] Luke Thomas: erm, maybe there should be more specific criteria
  25. [7/21/2012 7:41:33 PM] Luke Thomas: if it reveals something narrative it could be rarer
  26. [7/21/2012 7:41:41 PM] Shin!: Indeed
  27. [7/21/2012 7:41:48 PM] Shin!: What if it was like this:
  28. [7/21/2012 7:41:49 PM] Luke Thomas: but then there would be less rare cards such as bog standard marionettes
  29. [7/21/2012 7:42:06 PM] Shin!: Average NPC/location: Common
  30. [7/21/2012 7:42:15 PM] Shin!: Plot character: Uncommon
  31. [7/21/2012 7:42:24 PM] Shin!: Main character/MVP/Teacher: Rare
  32. [7/21/2012 7:42:35 PM] Shin!: Nathaniel Ashford and the founders are rare cards
  33. [7/21/2012 7:42:40 PM] Luke Thomas: yeah, that could work
  34. [7/21/2012 7:42:58 PM] Shin!: At least, with that, the NPCs are not just NPCs, nor are the locations
  35. [7/21/2012 7:43:07 PM] Luke Thomas: perhaps even some cards you earn at the end of the game and they carry on through to encourage replay or they carry on to other titles through Kloud
  36. [7/21/2012 7:43:09 PM] Shin!: They have narrative vignettes that contribute to the whole
  37. [7/21/2012 7:43:18 PM] Shin!: That'd be cool
  38. [7/21/2012 7:43:38 PM] Shin!: Now the question is, what kind of game would this be aside from being collectible.
  39. [7/21/2012 7:44:17 PM] Shin!: I'm comfortable with working with a numbers-oriented game
  40. [7/21/2012 7:44:56 PM] Luke Thomas: we could make it more top trumpy (I'm presuming they haven't patented that shizzle) where the cards have 3/4 criteria
  41. [7/21/2012 7:45:04 PM] Luke Thomas: or do you think we should come up with something a little more original?
  42. [7/21/2012 7:45:25 PM] Shin!: I don't think it'd hurt if we were influenced by a few already working mechanics
  43. [7/21/2012 7:45:45 PM] Shin!: The presentation would still be original, but we can borrow a few mechanical elements from pre-existing card games
  44. [7/21/2012 7:45:59 PM] Shin!: How do you guys play super trump in your country?
  45. [7/21/2012 7:46:05 PM] Shin!: The way we play it here is like this:
  46. [7/21/2012 7:46:11 PM] Shin!: Both players pick a stat
  47. [7/21/2012 7:46:14 PM] Shin!: And then present a card
  48. [7/21/2012 7:46:31 PM] Shin!: If my numbers for that particular stat is higher, I beat yours
  49. [7/21/2012 7:46:33 PM] Shin!: Simple as that
  50. [7/21/2012 7:47:01 PM] Luke Thomas: yep, that's how I've always played it too
  51. [7/21/2012 7:47:20 PM] Shin!: We could play around that core mechanic while adding some flair, I guess
  52. [7/21/2012 7:47:32 PM] Shin!: Say for example, I fight against teacher Raven
  53. [7/21/2012 7:47:41 PM] Shin!: You know she'll always have her card on her hand
  54. [7/21/2012 7:47:51 PM] Shin!: But you need to beat all of her cards in order to win
  55. [7/21/2012 7:48:06 PM] Shin!: So you compile a set of seven cards from your card pile
  56. [7/21/2012 7:48:15 PM] Shin!: Then engage her in a card duel
  57. [7/21/2012 7:48:23 PM] Shin!: You take turns picking a stat from your cards
  58. [7/21/2012 7:48:37 PM] Shin!: (these could then tie in to academic stats, such as art, music etc.)
  59. [7/21/2012 7:48:44 PM] Shin!: Then present cards
  60. [7/21/2012 7:48:53 PM] Shin!: So a good player would farm good cards first
  61. [7/21/2012 7:49:02 PM] Shin!: Then challenge NPCs to these duels
  62. [7/21/2012 7:49:13 PM] Shin!: What do you think?
  63. [7/21/2012 7:49:23 PM] Shin!: We could also put caps on particular cards
  64. [7/21/2012 7:49:33 PM] Shin!: For instance, players can farm an unlimited number of common cards
  65. [7/21/2012 7:49:46 PM] Shin!: Uncommon cards would have a cap of, say, five
  66. [7/21/2012 7:49:51 PM] Luke Thomas: I think I follow... what do you mean by 'farm' cards?
  67. [7/21/2012 7:49:52 PM] Shin!: And rare ones are just one
  68. [7/21/2012 7:50:05 PM] Shin!: Farm cards: beat NPCs for cards over and over again
  69. [7/21/2012 7:50:15 PM] Luke Thomas: ahhh I see
  70. [7/21/2012 7:50:32 PM] Luke Thomas: yeah that would certainly add some sort of progression to the game, and genuine value for rarer cards
  71. [7/21/2012 7:50:32 PM] Shin!: You can have a hand consisted of seven Class C random student, for instance
  72. [7/21/2012 7:50:35 PM] Shin!: True
  73. [7/21/2012 7:50:54 PM] Shin!: This could also tie in well with the classes
  74. [7/21/2012 7:51:04 PM] Shin!: For instance, Class C has an affinity for... um...
  75. [7/21/2012 7:51:07 PM] Shin!: Sports? XD
  76. [7/21/2012 7:51:15 PM] Shin!: And Class B has an affinity for music
  77. [7/21/2012 7:51:49 PM] Shin!: Ah! Just had an idea.
  78. [7/21/2012 7:51:58 PM] Luke Thomas: I was about to suggest the cards have a relation to the turn of events, like gods playing with the characters cards - but then remember the exact same thing happens in Persona - and we kind of want to differentiate ourselves from that haha
  79. [7/21/2012 7:52:06 PM] Shin!: :D
  80. [7/21/2012 7:52:17 PM] Luke Thomas: class C is engineering I think, steampunk etc.
  81. [7/21/2012 7:52:30 PM] Luke Thomas: so you can play your power drill card :D
  82. [7/21/2012 7:52:33 PM] Shin!: Idea: Let's say each match requires the player to win three clashes out of five
  83. [7/21/2012 7:52:39 PM] Shin!: lol power drill XD
  84. [7/21/2012 7:52:54 PM] Shin!: And you have seven cards in your hand
  85. [7/21/2012 7:53:11 PM] Shin!: Let's say your opponent picks "engineering" as a stage stat
  86. [7/21/2012 7:53:21 PM] Shin!: You can put one or more cards on the table
  87. [7/21/2012 7:53:25 PM] Shin!: To match that one card
  88. [7/21/2012 7:53:35 PM] Shin!: The cards that you put on the table have their engineering stats added up
  89. [7/21/2012 7:53:43 PM] Shin!: And if yours is higher, then you win
  90. [7/21/2012 7:54:02 PM] Shin!: It's all about constructing the best hands, collecting good cards and strategy
  91. [7/21/2012 7:54:04 PM] Luke Thomas: if you can put more than one card down, wouldn't you just put ALL your high engineering cards down and it would be impossible to beat?
  92. [7/21/2012 7:54:17 PM] Shin!: Not to mention these cards have some return value as well by way of narrative and visual appearance
  93. [7/21/2012 7:54:38 PM] Shin!: [Saturday, July 21, 2012 7:54 PM] Luke Thomas:
  94.  
  95. <<< if you can put more than one card down, wouldn't you just put ALL your high engineering cards down and it would be impossible to beat?You do that, and you risk having no more cards to beat his or her other cards
  96. [7/21/2012 7:54:50 PM] Luke Thomas: ah I see
  97. [7/21/2012 7:54:59 PM] Shin!: An ideal strategy is to wear your opponent down with a strong card for the current stage stat
  98. [7/21/2012 7:55:06 PM] Shin!: Then whittle them down with your remaining cards
  99. [7/21/2012 7:55:49 PM] Shin!: Now about music: whenever a particular stat is chosen as a stage stat, that stat's respective music plays
  100. [7/21/2012 7:55:52 PM] Shin!: To set the mood
  101. [7/21/2012 7:56:32 PM] Shin!: On the backend, this is a game that requires a decent amount of numeric balancing
  102. [7/21/2012 7:56:48 PM] Shin!: On the front end, we can definitely whip up some awesome audio and visuals for it
  103. [7/21/2012 7:57:49 PM] Shin!: I still want to make Command Clash work in the future, though. I feel we've invested some good time on it, but I believe Leo's right
  104. [7/21/2012 7:57:55 PM] Shin!: It's huge to just be a minigame
  105. [7/21/2012 7:58:41 PM] Luke Thomas: yeah that could work well - so each stat reflects one of the four classes?
  106. [7/21/2012 7:58:51 PM] Shin!: Yup.
  107. [7/21/2012 7:58:55 PM] Shin!: Could be two stats per class
  108. [7/21/2012 7:58:55 PM] Luke Thomas: and then maybe a fifth more general stat?
  109. [7/21/2012 7:59:03 PM] Shin!: That works too
  110. [7/21/2012 7:59:22 PM] Shin!: Haven't asked Leo about the subjects in Vermilion Academy yet
  111. [7/21/2012 7:59:25 PM] Luke Thomas: every card will draw from the same stat categories though, right?
  112. [7/21/2012 7:59:32 PM] Shin!: Not sure what kind of subjects they have XD
  113. [7/21/2012 7:59:44 PM] Shin!: Puppeteering 101, Musical Magic 101?
  114. [7/21/2012 7:59:44 PM] Luke Thomas: haha right, I think they just fight amongst themselves for the whole day
  115. [7/21/2012 7:59:45 PM] Shin!: :D
  116. [7/21/2012 7:59:50 PM] Luke Thomas: bit like my high school
  117. [7/21/2012 7:59:54 PM] Shin!: Hahaha
  118. [7/21/2012 8:00:47 PM] Luke Thomas: class D is full of rejects, class C is full of tinkering engineers, class B is full of music and bow ties, class A is for the elite students and has a degree of pomp and circumstance
  119. [7/21/2012 8:00:52 PM] Luke Thomas: I think...
  120. [7/21/2012 8:01:49 PM] Shin!: We should ask Leo more about the story hahahaha