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Jul 30th, 2013
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  1. id: "SampleSpirit"
  2. type: ItemType_Consumable
  3. uirep {
  4. icon: "icon_airspirit"
  5. name: "SampleSpirit"
  6. description: "Sample Spirit"
  7. }
  8. anim_type: AnimType_Spell
  9. coreAttribute: Attribute_Magic
  10. coreSkill: Skill_SpiritSummoning
  11. forceRating: 1
  12. apCost: 0
  13. prereqStrings: "Player.SKILL.Skill_SpiritSummoning >= 1"
  14. rangeModTable: 1
  15. rangeModTable: 1
  16. rangeModTable: 1
  17. rangeModTable: 1
  18. modelessAbilities: "SummonSpirit"
  19. affectsFriendly: true
  20. canTargetSelf: true
  21. canTargetUnoccupiedGridPoint: true
  22. isMagic: true
  23. fxrep {
  24. preActionFxName: ""
  25. actionFxName: "BoundSpiritSummonAction"
  26. postActionFxName: ""
  27. hitReactionFxName: "GenericEmptyReaction"
  28. missReactionFxName: "GunMissReaction"
  29. }
  30. character_sheet_id: "Spirit Air"
  31. equipment_sheet_id: "Spirit Air F$ Gear"
  32. character_prefab_id: "SpiritAir"
  33. character_ui_name: "Wind Dancer"
  34. store_cost: 100
  35. sorting_group: "Bound Spirits"
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