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- //////////////////////////////////////////////////////////////////
- // Function file for Armed Assault
- // Created by: TODO: Author Name
- //////////////////////////////////////////////////////////////////
- //--- Wind & Dust
- [] spawn {
- setwind [0.201112,0.204166,true];
- while {true} do {
- _ran = ceil random 5;
- // playsound format ["wind_%1",_ran];
- _obj = vehicle player;
- _pos = position _obj;
- //--- Dust
- setwind [0.201112*2,0.204166*2,false];
- _velocity = [random 10,random 10,-1];
- _color = [1.0, 0.9, 0.8];
- _alpha = 0.02 + random 0.02;
- _ps = "#particlesource" createVehicleLocal _pos;
- _ps setParticleParams [["\a3\Data_f\ParticleEffects\Universal\Universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj];
- _ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
- _ps setParticleCircle [0.1, [0, 0, 0]];
- _ps setDropInterval 0.01;
- sleep (random 1);
- deletevehicle _ps;
- _delay = 10 + random 20;
- sleep _delay;
- };
- };
- //--- Ash
- [] spawn {
- _pos = position player;
- _parray = [
- /* 00 */ ["\a3\Data_f\ParticleEffects\Universal\Universal", 16, 12, 8, 1],//"\Ca\Data\cl_water",
- /* 01 */ "",
- /* 02 */ "Billboard",
- /* 03 */ 1,
- /* 04 */ 4,
- /* 05 */ [0,0,0],
- /* 06 */ [0,0,0],
- /* 07 */ 1,
- /* 08 */ 0.000001,
- /* 09 */ 0,
- /* 10 */ 1.4,
- /* 11 */ [0.05,0.05],
- /* 12 */ [[0.1,0.1,0.1,1]],
- /* 13 */ [0,1],
- /* 14 */ 0.2,
- /* 15 */ 1.2,
- /* 16 */ "",
- /* 17 */ "",
- /* 18 */ vehicle player
- ];
- _snow = "#particlesource" createVehicleLocal _pos;
- _snow setParticleParams _parray;
- _snow setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
- _snow setParticleCircle [0.0, [0, 0, 0]];
- _snow setDropInterval 0.01;
- _oldPlayer = vehicle player;
- while {true} do {
- waituntil {vehicle player != _oldPlayer};
- _parray set [18,vehicle player];
- _snow setParticleParams _parray;
- _oldPlayer = vehicle player;
- };
- };
- // _hndl = ppEffectCreate ["colorCorrections", 1501];
- // _hndl ppEffectEnable true;
- // _hndl ppEffectAdjust [1, 0.818182, 0.00001,[0.393939, 0.108225, 0.1, 0.030303],[1, 0.386579, 0.1, 0.597403],[1, 0.688311, 1, 1]];
- // _hndl ppEffectCommit 0;
- _pos = getposATL player;
- _ps = "#particlesource" createVehicleLocal _pos;
- _ps setParticleParams [["\a3\Data_f\ParticleEffects\Universal\Universal.p3d", 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [4], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", player];
- _ps setParticleRandom [3, [40, 40, 0], [0, 0, 0], 2, 0.5, [0, 0, 0, 0.1], 0, 0];
- _ps setParticleCircle [0.1, [0, 0, 0]];
- _ps setDropInterval 0.004;
- while {true} do {
- waituntil {vehicle player == player};
- _ps setposATL getposATL player;
- sleep 1;
- };
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