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Dec 9th, 2016
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  1. N Huge aberration (shapechanger)
  2. Init +3; Senses darkvision 60 ft.; Perception +14
  3. DEFENSE
  4. AC 19, touch 7, flat-footed 19 ( +11 natural,-2 Huge, 1 Dex)
  5. hp 242 (17d10+119+17)
  6. Fort +11, Ref +3, Will +6
  7. Immune acid
  8. OFFENSE
  9. Speed 10 ft.
  10. Melee slam +17 (3d6+15 plus adhesive) / Awesome Blow (3d6+15)
  11. Special Attacks constrict (slam, 1d12+15)
  12. STATISTICS
  13.  
  14. Str 36, Dex 8, Con 25, Int 10, Wis 13, Cha 10
  15. Base Atk +5; CMB +19; CMD 30 (can't be tripped), -2 Attack Roll
  16. Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Weapon Focus (slam), Powerful Maneuvers, Awesome Blow
  17. Greater Cleave, Improved Natural Attack, Toughness
  18. Skills Climb +14, Disguise +10 (+30 when mimicking objects), Knowledge (Dungeoneering) +10, Perception +24; Racial Modifiers +20 Disguise when mimicking objects
  19. Languages Common
  20. SQ mimic object
  21. SPECIAL ABILITIES
  22. Adhesive (Ex)
  23.  
  24. A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coatd mimic is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based.
  25. Mimic Object (Ex)
  26.  
  27. A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic.
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