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- using SimpleSQL;
- using UnityEngine;
- using System.Collections;
- using UnityEngine.Assertions;
- //public class DatabaseManager : SingletonBehaviour<DatabaseManager>
- public class DatabaseManager : MonoBehaviour
- {
- public static DatabaseManager i;
- string _debugString;
- void Awake()
- {
- #if UNITY_EDITOR
- var editorPath = Application.persistentDataPath + "/Editor";
- MasterData.overrideBasePath = editorPath;
- MasterData.workingName = "MasterData_E";
- MasterData.changeWorkingName = true;
- MasterData.Initialize(true);
- DynamicDB.overrideBasePath = editorPath;
- DynamicDB.workingName = "DynamicDB_E";
- DynamicDB.changeWorkingName = true;
- DynamicDB.Initialize(true);
- RosettaStone.overrideBasePath = editorPath;
- RosettaStone.workingName = "RosettaStone_E";
- RosettaStone.changeWorkingName = true;
- RosettaStone.Initialize(true);
- #endif
- i = this;
- }
- public SimpleSQLManager MasterData;
- public SimpleSQLManager DynamicDB;
- public SimpleSQLManager RosettaStone;
- }
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