Advertisement
Guest User

Untitled

a guest
Jan 20th, 2017
96
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.96 KB | None | 0 0
  1. using SimpleSQL;
  2. using UnityEngine;
  3. using System.Collections;
  4. using UnityEngine.Assertions;
  5.  
  6. //public class DatabaseManager : SingletonBehaviour<DatabaseManager>
  7. public class DatabaseManager : MonoBehaviour
  8. {
  9. public static DatabaseManager i;
  10. string _debugString;
  11.  
  12. void Awake()
  13. {
  14. #if UNITY_EDITOR
  15. var editorPath = Application.persistentDataPath + "/Editor";
  16. MasterData.overrideBasePath = editorPath;
  17. MasterData.workingName = "MasterData_E";
  18. MasterData.changeWorkingName = true;
  19. MasterData.Initialize(true);
  20.  
  21. DynamicDB.overrideBasePath = editorPath;
  22. DynamicDB.workingName = "DynamicDB_E";
  23. DynamicDB.changeWorkingName = true;
  24. DynamicDB.Initialize(true);
  25.  
  26. RosettaStone.overrideBasePath = editorPath;
  27. RosettaStone.workingName = "RosettaStone_E";
  28. RosettaStone.changeWorkingName = true;
  29. RosettaStone.Initialize(true);
  30. #endif
  31. i = this;
  32. }
  33.  
  34. public SimpleSQLManager MasterData;
  35. public SimpleSQLManager DynamicDB;
  36. public SimpleSQLManager RosettaStone;
  37. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement