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v1.5 (2016-07-02)

Jul 19th, 2016
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  1. [v1.5] - 2016-07-02
  2.  
  3. NPCs
  4. - Imperial/Thalmor prisoners now run away instead of fighting
  5.  
  6. - "Fixed" something that annoyed me: some CW soldiers not attacking enemy soldiers or helping allies due to their faction rankings being -1 (it should have been 0).
  7.  
  8. - Improved Bandit armor variety, and bosses will not use ebony weapons at high levels.
  9.  
  10. - Neloth now lives to his title
  11.  
  12. - NPCs from the companions circle that didn't wear wolf armor (Aela and Farkas) now do.
  13.  
  14. - Tweaked Galmar and Rikke. They had pretty pathetic stats/perks/equipment for their titles.
  15.  
  16. - Edited the stats of some Jarl Housecarls. Added perks and changed the armor.
  17.  
  18. - Tweaked Calcelmo. Now will summon dwarven spiders/spheres to aid him in combat.
  19.  
  20. - Vampires have a 50% chance to drop a bottle with blood, so now the player can ingest it and become a vampire.
  21.  
  22. - Think twice before messing with Maiq now
  23.  
  24. - Miraak uses paralyze
  25.  
  26. - Blackreach Falmer servants will not attack the player if nearby falmer are hostile.
  27.  
  28. - Serana doesn't use a hood now
  29.  
  30. - Serana has improved stats, perks. Edited her leveling script too, so now she gets a frost/lightning cloak at level 28, Blizzard at level 58 and Lightning Storm at 68.
  31.  
  32. - Erandur improved stats. Gave him perks and a script that add spells as him levels up.
  33.  
  34. - Female guards and Stormcloak soldiers now use correct gender animations
  35.  
  36. - Nazeem now walks strange :)
  37.  
  38. - Sovngarde Ysgramor now wears Nordic Carved armor
  39.  
  40. - Vignar Gray-Mane is paler, consistent with the rest of his family.
  41.  
  42. - Redoran Guards now wear their variant of bonemold armor (this one http://www.uesp.net/wiki/File:DB-item-Bonemold_Guard_Armor_Male.jpg)
  43.  
  44. - Falmer servants now respawn
  45.  
  46. - Lu'ah Al-Skaven will now use the conjure draugr spells added by this mod.
  47.  
  48. - Nazir tweaked, now uses 2 scimitars, up to level 75 and the appropriate perks
  49.  
  50. - Removed the pickaxe from Derkeethus inventory. He will dual wield properly now.
  51.  
  52. - Brelyna Maryon, J'zargo and Onmund will level with the player and receive more powerful magic as they level up (through a script that fires once a game day). They also will wear different mage robes as they level up.
  53. This will simulate their development in the college, reaching mastery at level 80.
  54.  
  55. - Dragon Priests are always 20% above player level
  56.  
  57. - Erik the Slayer will travel through Skyrim after he becomes a adventurer (each day he goes to a different city).
  58.  
  59. - Tweaked the following NPCs (some are stats, other are perks or both):
  60. Arch-Curate Vyrthur
  61. Mjoll the Lioness
  62. Cicero
  63. Borkul the Beast
  64. Eola
  65. Benor
  66. Ahtar
  67. Adelaisa Vendicci
  68. Ghorbash
  69. Derkeethus
  70. Ingjard
  71. Durak
  72. Isran
  73. Golldir
  74. Illia
  75. Harkon
  76. Sergius Turrianus
  77. Arniel Gane
  78. Drevis Neloren
  79. Faralda
  80. Mirabelle Ervine
  81. Phinis Gestor
  82. Savos Aren
  83. Tolfdir
  84. Uthgerd
  85. Kharjo
  86. Kayla
  87.  
  88.  
  89.  
  90.  
  91. Animals/Creatures
  92. - Barbas is 30% faster (so you do need to wait for him)
  93.  
  94. - Mammoths/Dwarven Centurions/Lurkers will send the target flying when they execute a power attack so be careful.
  95.  
  96. - Werewolfs are 5% bigger per rank up to 25% at werewolf Vargr
  97.  
  98. - Dwemer automatons have damage resistance to simulate their metallic structures.
  99.  
  100.  
  101.  
  102. Items
  103. - Arrows/Bolts deal 50% more damage
  104.  
  105. - Changed all Potions weight. Start at 0.1 with the weakest potion and increase by 0.1 per rank up to 0.6 in rank 6 potions.
  106.  
  107. - Added some enchanted items:
  108. Candlelight rings
  109. Detect life rings
  110. Detect undead rings
  111. Waterwalking Boots
  112. Ring of Clairvoyance
  113. they are sold by Sergius Turrianus (which now sells enchanted stuff, although he doesn't sell soul gems since he's in short supply). And they can be disenchanted.
  114.  
  115.  
  116. - Tweaked Bond of Matrimony Ring
  117.  
  118. - Almost all items/spells have been renamed in a manner similar to a sorting mod.
  119.  
  120. - Soul gems re-weighted (0.1 to 0.5 in rank 5)
  121.  
  122. - The message box that appears when one is wearing the Ring of Namira only displays when the player is sneaking
  123.  
  124. - Made several changes to artifacts/unique items. See list here: http://pastebin.com/7rr6SNUy
  125.  
  126.  
  127.  
  128. Spells/Perks/Effects/Shouts
  129. - The perk that controls silver weapon damage was been modified. Now deals 50% extra damage instead of the fixed 20 points.
  130.  
  131. - Blessings stay for a whole week
  132.  
  133. - Can summon Karstag unlimited times, once a day.
  134.  
  135. - Added Dismiss summons start spell
  136.  
  137. - How does Miraak control a horde of followers if the Bend Will shout only lasts for 30 seconds? The answer is: HIS MASK!
  138. So when equipped with Miraak's mask, the duration of the bend will shout effect is set to PERMANENT (not literally permanent, just a year of in-game time).
  139.  
  140. - Dead Thrall works on animals, daedra, giants, and undead up to level 100 (was 40 max)
  141.  
  142. - Mage Armor spells now use the original FX that was left out by Bethesda (so every single one of them have a different visual)
  143.  
  144. Alteration
  145. Resist Fire I (Apprentice)
  146. Resist Fire II (Adept)
  147. Resist Fire III (Expert)
  148. Resist Fire IV (Master)
  149.  
  150. Resist Frost I (Apprentice)
  151. Resist Frost II (Adept)
  152. Resist Frost III (Expert)
  153. Resist Frost IV (Master)
  154.  
  155. Resist Shock I (Apprentice)
  156. Resist Shock II (Adept)
  157. Resist Shock III (Expert)
  158. Resist Shock IV (Master)
  159.  
  160. Resist Magic I (Apprentice)
  161. Resist Magic II (Adept)
  162. Resist Magic III (Expert)
  163. Resist Magic IV (Master)
  164.  
  165. Resist Poison I (Adept)
  166. Resist Poison II (Expert)
  167.  
  168. Paralysis Rune (Expert)
  169.  
  170. Waterwalking (Adept)
  171.  
  172. Feather I (Apprentice)
  173. Feather II (Adept)
  174. Feather III (Expert)
  175. Feather IV (Master)
  176.  
  177. Mage Fists I (Adept)
  178. Mage Fists II (Expert)
  179. Mage Fists III (Master)
  180.  
  181. Extract Ore (Apprentice)
  182.  
  183.  
  184. Conjuration
  185. Added summons for:
  186. Ancient Dragonborn (He starts at level 50, is always 10% more levels than player, face in taken from a pool of 200 presets with multiple races(so it's hard to find the same one again), Random equipment and spells. And of course with shouts and dragon aspect.)
  187. Ancient Vampire (Expert)
  188. Bull Netch (Adept 60)
  189. Bear (Spectral) (Adept 60)
  190. Chaurus (Spectral) (Adept)
  191. Chaurus Reaper (Spectral) (Adept 65)
  192. Chaurus Hunter (Spectral) (Expert)
  193. Death Hound (Apprentice 35)
  194. Draugr I (Adept)
  195. Draugr II (Expert)
  196. Draugr III (Master)
  197. Dwarven Spider (Apprentice)
  198. Dwarven Sphere (Adept)
  199. Dwarven Centurion (Master)
  200. Dwarven Ballista (Adept 60)
  201. Falmer I (Adept)
  202. Falmer II (Expert)
  203. Falmer III (Master)
  204. Headless Horseman (Has infinite (5000) stamina (the dead don't rest)) (Adept 60)
  205. Horse (lasts 15 seconds, as soon as you dismount it he dies) (Expert)
  206. Nightingale Guardian (Adept 60)
  207.  
  208. Sabre Cat (Apprentice 35)
  209. Snowy Sabre Cat (Adept)
  210. Vale Sabre Cat (Adept)
  211.  
  212. Spriggan (Apprentice 35)
  213. Spriggan Matron (Adept 60)
  214. Burnt Spriggan (Expert)
  215. Spriggan Earth Mother (Expert)
  216.  
  217. Werewolf (Expert)
  218.  
  219. Wispmother (Expert)
  220. Dwemer Mage Ghost (Adept 65)
  221. Dwemer Warrior Ghost (Adept 65)
  222. Dremora Thrall (Master)
  223. Bound Pickaxe (Apprentice)
  224.  
  225.  
  226. Ethereal Chicken (Master)
  227. Conjures a ethereal chicken that will run towards the nearest enemy and explode, sending nearby enemies flying. Useful to distract enemies while sneaking.
  228.  
  229. Random Dragon (Master)
  230.  
  231.  
  232. Destruction
  233. Viperbolt I (Novice)
  234. Viperbolt II (Adept)
  235. Viperbolt III (Expert)
  236. Viperbolt IV (Master)
  237.  
  238. Poison Cloak (Adept)
  239.  
  240. Damage Armor I (Adept)
  241. Damage Armor II (Expert)
  242. Damage Armor III (Master)
  243.  
  244. Aversion to Fire I (Apprentice)
  245. Aversion to Fire II (Adept)
  246. Aversion to Fire III (Expert)
  247. Aversion to Fire IV (Master)
  248.  
  249. Aversion to Frost I (Apprentice)
  250. Aversion to Frost II (Adept)
  251. Aversion to Frost III (Expert)
  252. Aversion to Frost IV (Master)
  253.  
  254. Aversion to Shock I (Apprentice)
  255. Aversion to Shock II (Adept)
  256. Aversion to Shock III (Expert)
  257. Aversion to Shock IV (Master)
  258.  
  259. Aversion to Magic I (Apprentice)
  260. Aversion to Magic II (Adept)
  261. Aversion to Magic III (Expert)
  262. Aversion to Magic IV (Master)
  263.  
  264. Aversion to Poison I (Adept)
  265. Aversion to Poison II (Expert)
  266.  
  267. Slow I (Adept)
  268. Slow II (Master)
  269.  
  270. Cast Bound Arrow
  271. Cast Bound Arrow (Machinegun)
  272.  
  273. Acid Spray (Apprentice)
  274. Slime Spray (Expert)
  275. Knowledge Drain (Apprentice)
  276. Seeker Drain (Adept)
  277.  
  278.  
  279. Illusion
  280. Conceal Other (Expert)
  281. Charm I (Adept)
  282. Charm II (Expert)
  283. Charm III (Master)
  284. Stealth I (Adept)
  285. Stealth II (Expert)
  286. Stealth III (Master)
  287. Night Eye (Adept)
  288. Vanish (Master)
  289.  
  290.  
  291. Restoration
  292. Fortify Health I (Apprentice)
  293. Fortify Health II (Adept)
  294. Fortify Health III (Expert)
  295. Fortify Health IV (Master)
  296.  
  297. Fortify Magicka I (Apprentice)
  298. Fortify Magicka II (Adept)
  299. Fortify Magicka III (Expert)
  300. Fortify Magicka IV (Master)
  301.  
  302. Fortify Stamina I (Apprentice)
  303. Fortify Stamina II (Adept)
  304. Fortify Stamina III (Expert)
  305. Fortify Stamina IV (Master)
  306.  
  307. Throat of Steel I (Adept)
  308. Throat of Steel II (Expert)
  309. Throat of Steel III (Master)
  310.  
  311. Regeneration I (Adept)
  312. Regeneration II (Expert)
  313. Regeneration III (Master)
  314.  
  315. Haste I (Adept)
  316. Haste II (Expert)
  317. Haste III (Master)
  318.  
  319. Fortify Healing I (Adept)
  320. Fortify Healing II (Expert)
  321. Fortify Healing III (Master)
  322.  
  323. Disease Immunity (Adept)
  324.  
  325. Dispel (Expert)
  326. Dispel Other (Expert)
  327.  
  328. - Ranked spells don't stack. So if you use Throat of Steel I and then cast Throat of Steel III, the effect of the first will be removed.
  329.  
  330. - The spells are unimplemented in the game. They are included only in the all in one version. You have to use the console or the AdditemMenu mod to get them.
  331.  
  332. - Some of them have missing graphical effects.
  333.  
  334.  
  335.  
  336. Game Settings
  337. - Training costs reduced by 40%
  338.  
  339. - Fall damage is more realistic now
  340.  
  341. - Tweaked all service costs. A carriage driver wouldn't risk his life to take you to the other side of the province for 20 coins:
  342. Inn Room: 50g (was 10)
  343. Carriage: 200/350g (was 20/50)
  344. Sellsword Hire: 1000g
  345. Horse: 2000g (was 1000)
  346. Dawnguard Troll: 750g (was 500)
  347.  
  348. - Home/Furniture costs are 50% more expensive.
  349.  
  350. - Land to build Heartfire home is 2x more expensive.
  351. Carriage: 3000g (was 500)
  352. Chicken: 50g (was 25)
  353. Cow: 500g (was 200)
  354. Bard: 3000g (was 1500)
  355. Logs: 300g (was 200)
  356. Stone: 150g (was 100)
  357.  
  358. - Tweaked max training again. Now it's 50 times per level.
  359.  
  360. - Changed difficulty settings (first number is damage dealt, second is taken) so you deal the same damage as the enemy in higher difficulties (no more hp sponges)
  361. Expert: x1.50/x1.50 (was x0.75/x1.50)
  362. Master: x2.00/x2.00 (was x0.50/x2.00)
  363. Legendary: x3.00/x3.00 (was x0.25/x3.00)
  364.  
  365.  
  366.  
  367. Bugfixes
  368. - Forgot to add facegen data to the nazeem summon
  369.  
  370. - Implemented:
  371. Lava imagespace fix
  372. Potema CTD fix
  373. Rayya fix
  374. Vampire Lord Drain + Serana fix
  375. Fire Wyrm fix
  376. Water breathing breathless emerge fix
  377. - all Using USLEEP 3.0.3 as base
  378.  
  379. - Fixed CW Prisoners not equipping the weapon you give them (didn't test this)
  380.  
  381. - Fixed the Throw Voice Bug (Followers insulting the player). This was caused because the dialogues were using the player faction instead of the player base ID.
  382.  
  383. - Vilkas/Farkas/Aela/Skjor will not chase the player when he has a bounty (removed them from the IsGuard faction)
  384.  
  385.  
  386.  
  387. Misc
  388.  
  389. - Changed some flags in the college doors. Now NPCs will respect the privacy of the Archmage.
  390.  
  391. - Thieves guild chest has 3x more gold (was 50-800 max).
  392.  
  393. - Boss chest have increased gold (which increases as player levels up) and overall better loot
  394.  
  395. - Removed glowing edges from some spells
  396.  
  397. - Guards:
  398. only comment on your skills when they're on level 50+ (So no more being called a thief when you aren't one)
  399. will comment on the MATERIAL of the armor/weapon that the player is wearing, instead of a specific equipment. Because of this they will recognize mod armors as long as they use the appropriate material keywords.
  400.  
  401. - Hired Thugs will only go after the player if he/she is CAUGHT stealing a item
  402.  
  403. - Smiths/Merchants no longer sell ebony minerals/ingots/equipment.
  404.  
  405. - Player can talk with NPCs without them needing to get out of the anvil/wood chopping block
  406.  
  407. - Nords are more use more racist taunts in battle (except for soldiers of the imperial legion/bandits)
  408.  
  409. - Babbete sells Jarrin Root (50% chance)(quantity increases as player levels up)
  410.  
  411. - Vendors sells more salt
  412.  
  413. - Brand-Shei, Revyn Sadri and the New Gnisis Cornerclub now sells Dragonborn Morrowind items
  414.  
  415. - Revyn Sadri/Thieves guild Merchants buy stolen items
  416.  
  417. - Brynjolf now talks with the player after the Thieves Guild questline
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