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- [v1.5] - 2016-07-02
- NPCs
- - Imperial/Thalmor prisoners now run away instead of fighting
- - "Fixed" something that annoyed me: some CW soldiers not attacking enemy soldiers or helping allies due to their faction rankings being -1 (it should have been 0).
- - Improved Bandit armor variety, and bosses will not use ebony weapons at high levels.
- - Neloth now lives to his title
- - NPCs from the companions circle that didn't wear wolf armor (Aela and Farkas) now do.
- - Tweaked Galmar and Rikke. They had pretty pathetic stats/perks/equipment for their titles.
- - Edited the stats of some Jarl Housecarls. Added perks and changed the armor.
- - Tweaked Calcelmo. Now will summon dwarven spiders/spheres to aid him in combat.
- - Vampires have a 50% chance to drop a bottle with blood, so now the player can ingest it and become a vampire.
- - Think twice before messing with Maiq now
- - Miraak uses paralyze
- - Blackreach Falmer servants will not attack the player if nearby falmer are hostile.
- - Serana doesn't use a hood now
- - Serana has improved stats, perks. Edited her leveling script too, so now she gets a frost/lightning cloak at level 28, Blizzard at level 58 and Lightning Storm at 68.
- - Erandur improved stats. Gave him perks and a script that add spells as him levels up.
- - Female guards and Stormcloak soldiers now use correct gender animations
- - Nazeem now walks strange :)
- - Sovngarde Ysgramor now wears Nordic Carved armor
- - Vignar Gray-Mane is paler, consistent with the rest of his family.
- - Redoran Guards now wear their variant of bonemold armor (this one http://www.uesp.net/wiki/File:DB-item-Bonemold_Guard_Armor_Male.jpg)
- - Falmer servants now respawn
- - Lu'ah Al-Skaven will now use the conjure draugr spells added by this mod.
- - Nazir tweaked, now uses 2 scimitars, up to level 75 and the appropriate perks
- - Removed the pickaxe from Derkeethus inventory. He will dual wield properly now.
- - Brelyna Maryon, J'zargo and Onmund will level with the player and receive more powerful magic as they level up (through a script that fires once a game day). They also will wear different mage robes as they level up.
- This will simulate their development in the college, reaching mastery at level 80.
- - Dragon Priests are always 20% above player level
- - Erik the Slayer will travel through Skyrim after he becomes a adventurer (each day he goes to a different city).
- - Tweaked the following NPCs (some are stats, other are perks or both):
- Arch-Curate Vyrthur
- Mjoll the Lioness
- Cicero
- Borkul the Beast
- Eola
- Benor
- Ahtar
- Adelaisa Vendicci
- Ghorbash
- Derkeethus
- Ingjard
- Durak
- Isran
- Golldir
- Illia
- Harkon
- Sergius Turrianus
- Arniel Gane
- Drevis Neloren
- Faralda
- Mirabelle Ervine
- Phinis Gestor
- Savos Aren
- Tolfdir
- Uthgerd
- Kharjo
- Kayla
- Animals/Creatures
- - Barbas is 30% faster (so you do need to wait for him)
- - Mammoths/Dwarven Centurions/Lurkers will send the target flying when they execute a power attack so be careful.
- - Werewolfs are 5% bigger per rank up to 25% at werewolf Vargr
- - Dwemer automatons have damage resistance to simulate their metallic structures.
- Items
- - Arrows/Bolts deal 50% more damage
- - Changed all Potions weight. Start at 0.1 with the weakest potion and increase by 0.1 per rank up to 0.6 in rank 6 potions.
- - Added some enchanted items:
- Candlelight rings
- Detect life rings
- Detect undead rings
- Waterwalking Boots
- Ring of Clairvoyance
- they are sold by Sergius Turrianus (which now sells enchanted stuff, although he doesn't sell soul gems since he's in short supply). And they can be disenchanted.
- - Tweaked Bond of Matrimony Ring
- - Almost all items/spells have been renamed in a manner similar to a sorting mod.
- - Soul gems re-weighted (0.1 to 0.5 in rank 5)
- - The message box that appears when one is wearing the Ring of Namira only displays when the player is sneaking
- - Made several changes to artifacts/unique items. See list here: http://pastebin.com/7rr6SNUy
- Spells/Perks/Effects/Shouts
- - The perk that controls silver weapon damage was been modified. Now deals 50% extra damage instead of the fixed 20 points.
- - Blessings stay for a whole week
- - Can summon Karstag unlimited times, once a day.
- - Added Dismiss summons start spell
- - How does Miraak control a horde of followers if the Bend Will shout only lasts for 30 seconds? The answer is: HIS MASK!
- So when equipped with Miraak's mask, the duration of the bend will shout effect is set to PERMANENT (not literally permanent, just a year of in-game time).
- - Dead Thrall works on animals, daedra, giants, and undead up to level 100 (was 40 max)
- - Mage Armor spells now use the original FX that was left out by Bethesda (so every single one of them have a different visual)
- Alteration
- Resist Fire I (Apprentice)
- Resist Fire II (Adept)
- Resist Fire III (Expert)
- Resist Fire IV (Master)
- Resist Frost I (Apprentice)
- Resist Frost II (Adept)
- Resist Frost III (Expert)
- Resist Frost IV (Master)
- Resist Shock I (Apprentice)
- Resist Shock II (Adept)
- Resist Shock III (Expert)
- Resist Shock IV (Master)
- Resist Magic I (Apprentice)
- Resist Magic II (Adept)
- Resist Magic III (Expert)
- Resist Magic IV (Master)
- Resist Poison I (Adept)
- Resist Poison II (Expert)
- Paralysis Rune (Expert)
- Waterwalking (Adept)
- Feather I (Apprentice)
- Feather II (Adept)
- Feather III (Expert)
- Feather IV (Master)
- Mage Fists I (Adept)
- Mage Fists II (Expert)
- Mage Fists III (Master)
- Extract Ore (Apprentice)
- Conjuration
- Added summons for:
- Ancient Dragonborn (He starts at level 50, is always 10% more levels than player, face in taken from a pool of 200 presets with multiple races(so it's hard to find the same one again), Random equipment and spells. And of course with shouts and dragon aspect.)
- Ancient Vampire (Expert)
- Bull Netch (Adept 60)
- Bear (Spectral) (Adept 60)
- Chaurus (Spectral) (Adept)
- Chaurus Reaper (Spectral) (Adept 65)
- Chaurus Hunter (Spectral) (Expert)
- Death Hound (Apprentice 35)
- Draugr I (Adept)
- Draugr II (Expert)
- Draugr III (Master)
- Dwarven Spider (Apprentice)
- Dwarven Sphere (Adept)
- Dwarven Centurion (Master)
- Dwarven Ballista (Adept 60)
- Falmer I (Adept)
- Falmer II (Expert)
- Falmer III (Master)
- Headless Horseman (Has infinite (5000) stamina (the dead don't rest)) (Adept 60)
- Horse (lasts 15 seconds, as soon as you dismount it he dies) (Expert)
- Nightingale Guardian (Adept 60)
- Sabre Cat (Apprentice 35)
- Snowy Sabre Cat (Adept)
- Vale Sabre Cat (Adept)
- Spriggan (Apprentice 35)
- Spriggan Matron (Adept 60)
- Burnt Spriggan (Expert)
- Spriggan Earth Mother (Expert)
- Werewolf (Expert)
- Wispmother (Expert)
- Dwemer Mage Ghost (Adept 65)
- Dwemer Warrior Ghost (Adept 65)
- Dremora Thrall (Master)
- Bound Pickaxe (Apprentice)
- Ethereal Chicken (Master)
- Conjures a ethereal chicken that will run towards the nearest enemy and explode, sending nearby enemies flying. Useful to distract enemies while sneaking.
- Random Dragon (Master)
- Destruction
- Viperbolt I (Novice)
- Viperbolt II (Adept)
- Viperbolt III (Expert)
- Viperbolt IV (Master)
- Poison Cloak (Adept)
- Damage Armor I (Adept)
- Damage Armor II (Expert)
- Damage Armor III (Master)
- Aversion to Fire I (Apprentice)
- Aversion to Fire II (Adept)
- Aversion to Fire III (Expert)
- Aversion to Fire IV (Master)
- Aversion to Frost I (Apprentice)
- Aversion to Frost II (Adept)
- Aversion to Frost III (Expert)
- Aversion to Frost IV (Master)
- Aversion to Shock I (Apprentice)
- Aversion to Shock II (Adept)
- Aversion to Shock III (Expert)
- Aversion to Shock IV (Master)
- Aversion to Magic I (Apprentice)
- Aversion to Magic II (Adept)
- Aversion to Magic III (Expert)
- Aversion to Magic IV (Master)
- Aversion to Poison I (Adept)
- Aversion to Poison II (Expert)
- Slow I (Adept)
- Slow II (Master)
- Cast Bound Arrow
- Cast Bound Arrow (Machinegun)
- Acid Spray (Apprentice)
- Slime Spray (Expert)
- Knowledge Drain (Apprentice)
- Seeker Drain (Adept)
- Illusion
- Conceal Other (Expert)
- Charm I (Adept)
- Charm II (Expert)
- Charm III (Master)
- Stealth I (Adept)
- Stealth II (Expert)
- Stealth III (Master)
- Night Eye (Adept)
- Vanish (Master)
- Restoration
- Fortify Health I (Apprentice)
- Fortify Health II (Adept)
- Fortify Health III (Expert)
- Fortify Health IV (Master)
- Fortify Magicka I (Apprentice)
- Fortify Magicka II (Adept)
- Fortify Magicka III (Expert)
- Fortify Magicka IV (Master)
- Fortify Stamina I (Apprentice)
- Fortify Stamina II (Adept)
- Fortify Stamina III (Expert)
- Fortify Stamina IV (Master)
- Throat of Steel I (Adept)
- Throat of Steel II (Expert)
- Throat of Steel III (Master)
- Regeneration I (Adept)
- Regeneration II (Expert)
- Regeneration III (Master)
- Haste I (Adept)
- Haste II (Expert)
- Haste III (Master)
- Fortify Healing I (Adept)
- Fortify Healing II (Expert)
- Fortify Healing III (Master)
- Disease Immunity (Adept)
- Dispel (Expert)
- Dispel Other (Expert)
- - Ranked spells don't stack. So if you use Throat of Steel I and then cast Throat of Steel III, the effect of the first will be removed.
- - The spells are unimplemented in the game. They are included only in the all in one version. You have to use the console or the AdditemMenu mod to get them.
- - Some of them have missing graphical effects.
- Game Settings
- - Training costs reduced by 40%
- - Fall damage is more realistic now
- - Tweaked all service costs. A carriage driver wouldn't risk his life to take you to the other side of the province for 20 coins:
- Inn Room: 50g (was 10)
- Carriage: 200/350g (was 20/50)
- Sellsword Hire: 1000g
- Horse: 2000g (was 1000)
- Dawnguard Troll: 750g (was 500)
- - Home/Furniture costs are 50% more expensive.
- - Land to build Heartfire home is 2x more expensive.
- Carriage: 3000g (was 500)
- Chicken: 50g (was 25)
- Cow: 500g (was 200)
- Bard: 3000g (was 1500)
- Logs: 300g (was 200)
- Stone: 150g (was 100)
- - Tweaked max training again. Now it's 50 times per level.
- - Changed difficulty settings (first number is damage dealt, second is taken) so you deal the same damage as the enemy in higher difficulties (no more hp sponges)
- Expert: x1.50/x1.50 (was x0.75/x1.50)
- Master: x2.00/x2.00 (was x0.50/x2.00)
- Legendary: x3.00/x3.00 (was x0.25/x3.00)
- Bugfixes
- - Forgot to add facegen data to the nazeem summon
- - Implemented:
- Lava imagespace fix
- Potema CTD fix
- Rayya fix
- Vampire Lord Drain + Serana fix
- Fire Wyrm fix
- Water breathing breathless emerge fix
- - all Using USLEEP 3.0.3 as base
- - Fixed CW Prisoners not equipping the weapon you give them (didn't test this)
- - Fixed the Throw Voice Bug (Followers insulting the player). This was caused because the dialogues were using the player faction instead of the player base ID.
- - Vilkas/Farkas/Aela/Skjor will not chase the player when he has a bounty (removed them from the IsGuard faction)
- Misc
- - Changed some flags in the college doors. Now NPCs will respect the privacy of the Archmage.
- - Thieves guild chest has 3x more gold (was 50-800 max).
- - Boss chest have increased gold (which increases as player levels up) and overall better loot
- - Removed glowing edges from some spells
- - Guards:
- only comment on your skills when they're on level 50+ (So no more being called a thief when you aren't one)
- will comment on the MATERIAL of the armor/weapon that the player is wearing, instead of a specific equipment. Because of this they will recognize mod armors as long as they use the appropriate material keywords.
- - Hired Thugs will only go after the player if he/she is CAUGHT stealing a item
- - Smiths/Merchants no longer sell ebony minerals/ingots/equipment.
- - Player can talk with NPCs without them needing to get out of the anvil/wood chopping block
- - Nords are more use more racist taunts in battle (except for soldiers of the imperial legion/bandits)
- - Babbete sells Jarrin Root (50% chance)(quantity increases as player levels up)
- - Vendors sells more salt
- - Brand-Shei, Revyn Sadri and the New Gnisis Cornerclub now sells Dragonborn Morrowind items
- - Revyn Sadri/Thieves guild Merchants buy stolen items
- - Brynjolf now talks with the player after the Thieves Guild questline
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