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- Player = game:GetService("Players").Cobalt1164
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- bladecolor = BrickColor.new("New Yeller")
- attack = false
- attackdebounce = false
- readytoshoot = false
- Modes = {"Fists", "Minigun"}
- Number = 1
- mode = Modes[Number]
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- local model1 = Instance.new("Model")
- model1.Name = "Fists"
- local model2 = Instance.new("Model")
- model2.Name = "Minigun"
- local model3 = Instance.new("Model")
- model3.Name = "Sandvich"
- local leftfist = LeftArm:Clone()
- leftfist.Parent = model1
- leftfist.Name = "Left Arm"
- local rightfist = RightArm:Clone()
- rightfist.Parent = model1
- rightfist.Name = "Right Arm"
- local hum = Instance.new("Humanoid")
- hum.Parent = model1
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