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- # Configuration file
- # Generated on 10/26/12 11:58 PM
- ####################
- # appearance
- ####################
- appearance {
- # When building the font file for the damage indicator, use the texture pack specific font. Default true, set to false to use the default font.
- "Build TexturePack Font"=true
- # The color of the digits. Must use a 3 byte 16-bit(hex) RGB value here, also known as html notation. Defaults to FFFF00(Yellow).
- Color=FFFF00
- # Apply the Scale Smoothing filter to the font. Accepts any number between 2.0 and 4.0. All other numbers disable the filter. Defaults to 0.0(disabled). The Scale filter induces a smoother font, but can introduce fuzziness as a consequence. High values may increase startup time significantly when applied to high resolution fonts, or run java out of memory entirely.
- "Scale Smoothing Filter"=0.000
- # This turns on translucency on the damage indicator digits(you can slightly see through them). Best used in conjunction with the Color and Scale Smoothing Filter.
- "Translucent Digits"=false
- }
- ####################
- # behavior
- ####################
- behavior {
- # This sets how powerful the initial bounce is. All positive numbers accepted, 1.5 is default.
- "Bounce Strength"=1.500
- # Change this to change the speed that the damage indicators fall, low numbers prevent falling numbers entirely. All positive numbers accepted, 0.8 is default.
- Gravity=0.800
- # How long the damage indicator lasts before disappearing. Defaults to 12. Decimals not accepted, whole numbers only.
- Lifespan=12
- # The size of the digits that bounce off mobs, defaults to 3.0
- Size=3.000
- }
- ####################
- # networking
- ####################
- networking {
- # The distance players can be from a damaged entity and still recieve packet updates.
- DamagedEntityPacketRange=50
- }
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