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Oct 26th, 2012
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  1. # Configuration file
  2. # Generated on 10/26/12 11:58 PM
  3.  
  4. ####################
  5. # appearance
  6. ####################
  7.  
  8. appearance {
  9. # When building the font file for the damage indicator, use the texture pack specific font. Default true, set to false to use the default font.
  10. "Build TexturePack Font"=true
  11. # The color of the digits. Must use a 3 byte 16-bit(hex) RGB value here, also known as html notation. Defaults to FFFF00(Yellow).
  12. Color=FFFF00
  13. # Apply the Scale Smoothing filter to the font. Accepts any number between 2.0 and 4.0. All other numbers disable the filter. Defaults to 0.0(disabled). The Scale filter induces a smoother font, but can introduce fuzziness as a consequence. High values may increase startup time significantly when applied to high resolution fonts, or run java out of memory entirely.
  14. "Scale Smoothing Filter"=0.000
  15. # This turns on translucency on the damage indicator digits(you can slightly see through them). Best used in conjunction with the Color and Scale Smoothing Filter.
  16. "Translucent Digits"=false
  17. }
  18.  
  19. ####################
  20. # behavior
  21. ####################
  22.  
  23. behavior {
  24. # This sets how powerful the initial bounce is. All positive numbers accepted, 1.5 is default.
  25. "Bounce Strength"=1.500
  26. # Change this to change the speed that the damage indicators fall, low numbers prevent falling numbers entirely. All positive numbers accepted, 0.8 is default.
  27. Gravity=0.800
  28. # How long the damage indicator lasts before disappearing. Defaults to 12. Decimals not accepted, whole numbers only.
  29. Lifespan=12
  30. # The size of the digits that bounce off mobs, defaults to 3.0
  31. Size=3.000
  32. }
  33.  
  34. ####################
  35. # networking
  36. ####################
  37.  
  38. networking {
  39. # The distance players can be from a damaged entity and still recieve packet updates.
  40. DamagedEntityPacketRange=50
  41. }
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